Challenging Ability


brophog02

 

Posted

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Originally Posted by Lycanus View Post
This game's base mechanics were never designed with PVP in mind and it doesn't really work well with it. Also, the player base is more composed of casual players than hard-core gamers, people not so interested in PVP.
Okay, so then they shouldn't do any more QoL improvements for the following:
Crafters
Badge-hounds
AE Builders
Marketeers
Anyone post level 40
Villains
Dual-builds

... That's just things off the top that I can think of that were not available on release, thus the game was "Not designed with it in mind". Don't get me started on the different sects of players that compose the player base!

PvP, like everything else I listed, was an element added to the game through updates. A major element that they went "HEEEEY! LOOKIT THIS!" in fact.

A nice QoL function for PvPers wouldn't "break" anything, there would need to be restrictions on it of course, to help prevent it from becoming a major issue to non-PvPers.
Simply put, disable PvP (drop 'duel' mode) in any place protected by drones/no spawn.

The argument against the use of city zones? Feh, let those who partake determine that issue.
Your opponent is a coward who turns tail and vanishes in to the city? It's your choice whether you give chase and enjoy the hunt, or just say hell with it and drop the fight.

And for the argument that "heroes don't roam around the city fighting each other" .. BULL.
In the comic book universe, heroes are always fighting each other for whatever stupid reason, because nerds like sitting there going "Who would win, Superman or Batman?" And comic book writers ARE nerds!
Then of course you consider the fact that we have a lot of roleplayers (on certain servers), at any given point in Atlas you will have: Heroes, Anti-heroes, Dark Heroes, Classic heroes, Villains masquerading as heroes, villains NOT masquerading as heroes, neutral parties, people who do what THEY think is right..........
There's no reason THAT would lead to fighting ever... >.>

Most of the other arguments I've heard? Don't have much weight as those are already issues in the game.

Like the "SET FLAG!" argument.. Feh, no different than any other thing some idiot annoying **** will do. "PL ME!" "GIMME MONEY!" "JOIN MY TEAM" "JOIN MY SG", hell those last two pop up an annoying box, no different than a '/duel' box.

"I don't want to see it." ... Yeah, well I don't want to see people looking for farm teams. Some people don't want zone events, some don't want to see things trigger zone events, etc. So there is nothing that could be suggested or is already IN THE GAME, that doesn't have people going "Oooh, I don't like this! This is my game, X shouldn't be in it!"
The "congested location" argument, of course is solved by restricting the locations where dueling can be done.
I would say restrict dueling from under the Atlas Statue, just due to the sheer congestion of that location, anyways.

"PVP is still broken." Valid argument, but if you notice in the post I initially listed the stipulations that would get me to /sign it, one of them was "Fix PVP".

(And try to remember one thing: This is coming from the person who really didn't want to see PvP brought to the game in the first place.)


 

Posted

I already get cranky enough when someone forgets to turn of Steamy Mist or something at the Black Market. If they started dueling while I was trying to sell my loot (or, far more likely, trying to get the damn market interface to load without mapservering me), my level of personal hostility towards them would skyrocket to homicidal levels.

It's too bad, really. I would love the ability, I just don't trust individual players to be responsible with it.

One thing I'd absolutely love though, that builds tangentally off of the original suggestion, is the ability for Super Group leaders to flag their base as Duel Enabled or not so SG members could use the base itselt as a sparring ground. Maybe it could be set from one room to the next (with a small item you could place only in rooms you want to be duel-enabled, with adjacent doorways counting as well), so certain places could be designated as acceptable training areas, and others as set for no fighting.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Quote:
Originally Posted by Eisenzahn View Post

One thing I'd absolutely love though, that builds tangentally off of the original suggestion, is the ability for Super Group leaders to flag their base as Duel Enabled or not so SG members could use the base itselt as a sparring ground. Maybe it could be set from one room to the next (with a small item you could place only in rooms you want to be duel-enabled, with adjacent doorways counting as well), so certain places could be designated as acceptable training areas, and others as set for no fighting.
Thats something I could go with.
I dont think the 'tech' exists for anything other than the whole zone, but I like the item idea if that could be implemented.

One downside of the whole base would be if you zoned in at the same time as with someone who had pets out or a damage aura running.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

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Originally Posted by ToySoldierZolgar View Post
And for the argument that "heroes don't roam around the city fighting each other" .. BULL.
In the comic book universe, heroes are always fighting each other for whatever stupid reason, because nerds like sitting there going "Who would win, Superman or Batman?" And comic book writers ARE nerds!
puh-leaze.
Superman does not regularly zip over to Gotham and say "Batman, Imma gonna punch you inna mouth". There may be a story, an arc, a reason... but they do not just say "Duel meh!"

Quote:
Originally Posted by ToySoldierZolgar View Post
Then of course you consider the fact that we have a lot of roleplayers (on certain servers), at any given point in Atlas you will have: Heroes, Anti-heroes, Dark Heroes, Classic heroes, Villains masquerading as heroes, villains NOT masquerading as heroes, neutral parties, people who do what THEY think is right..........
There's no reason THAT would lead to fighting ever... >.>
Agreed and, frankly, your best argument but "arena that way". There is no _reason_ to introduce disturbance to tens or dozens of others just to satisfy a pair.

And yes, as pointed out, it'll happen in WW, it'll happen in the middle of someone's CC, it'll bounce into the middle of a group of quiet chatters, it'd... you get the idea.

Quote:
Originally Posted by ToySoldierZolgar View Post
Like the "SET FLAG!" argument.. Feh, no different than any other thing some idiot annoying **** will do. "PL ME!" "GIMME MONEY!" "JOIN MY TEAM" "JOIN MY SG", hell those last two pop up an annoying box, no different than a '/duel' box.
um, so then just adding more to that is fine?

Not having the option hurts no one, having it just introduces more opportunity for noise.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
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Posted

Quote:
Originally Posted by Chyll View Post
Agreed and, frankly, your best argument but "arena that way". There is no _reason_ to introduce disturbance to tens or dozens of others just to satisfy a pair.
I refer up to my first post in this thread. You don't even have to physically go to an arena, you can use /arenalist and create a match from anywhere. Choose one of the 'city maps' (Atlas and Steel IIRC) and go for it

You get taken off to the arena to fight then get brought right back afterwards.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Thats something I could go with.
I dont think the 'tech' exists for anything other than the whole zone, but I like the item idea if that could be implemented.

One downside of the whole base would be if you zoned in at the same time as with someone who had pets out or a damage aura running.
Power suppression around the entrance, perhaps? In fact, if PvP enabling can't be set for only a small portion of the zone, doing it the other way around by placing power-suppression objects that only turn on when Base Dueling is enabled would accomplish pretty much the same thing. That would give a hefty penalty to ATs with pets, though, since everybody else could duck in and out of the neutral area, but power suppression would kill their pets...


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
I refer up to my first post in this thread. You don't even have to physically go to an arena, you can use /arenalist and create a match from anywhere. Choose one of the 'city maps' (Atlas and Steel IIRC) and go for it

You get taken off to the arena to fight then get brought right back afterwards.
Understood and agreed, Catwhoorg. I fully endorse the use of the /arena commands for those that want. My comments were targeted at the generic, "classic" duel requests. The /arena options in place now make this QoL request even less relevant, imo.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
You left out the part where he petitions you for refusing to play slapsies with him and makes a biiiiiiig deal out of telling you he did it.
Ah, for the old days when my Dominator got petitioned for holding a guy and then beating him up. He made sure to broadcast to the entire zone that he was petitioning me for not letting him fight back.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
/arenalist

bringsup the arena console anywhere in the game

create your match conditions and list.

/ai playername

invites your opponent

Hit start match and you are ported into an arena instance and away you go.
After the match you exit and get ported right back.


Thats as far down the /duel route this dev team will likely go. (and /arenalist is a very new command).

PVP is only to take place in specific instances, the zones, the arena and bases (when enabled), never in the regular PVE zones.


/End Thread.


 

Posted

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Originally Posted by Kelenar View Post
Ah, for the old days when my Dominator got petitioned for holding a guy and then beating him up. He made sure to broadcast to the entire zone that he was petitioning me for not letting him fight back.
Heh. And then there are those like the brute who was yelling at my Defender, who insist PVP means "I don't care if you're a squishy, you're supposed to stand still and let me just hit you." Um, no. I'll hover over here, debuff you and attack. You figure out a way to get me.


 

Posted

Quote:
Originally Posted by Kelenar View Post
Ah, for the old days when my Dominator got petitioned for holding a guy and then beating him up. He made sure to broadcast to the entire zone that he was petitioning me for not letting him fight back.
That kind of thing wasn't limited to PvP, either. A friend of mine once had his Gravity Controller on a PUG, and things were rolling along nicely until he suddenly, without warning, got booted off the team. While he was wondering what had gone wrong, he got a /tell from the team leader rather pissily informing him that said leader was going to petition him for leeching XP by joining the team and then doing nothing to help...

... just as soon as he finished filing the bug report about all the bad guys in that last mission just standing around doing nothing.


 

Posted

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Originally Posted by ToySoldierZolgar View Post
Most of the other arguments I've heard? Don't have much weight as those are already issues in the game.

Like the "SET FLAG!" argument.. Feh, no different than any other thing some idiot annoying **** will do. "PL ME!" "GIMME MONEY!" "JOIN MY TEAM" "JOIN MY SG", hell those last two pop up an annoying box, no different than a '/duel' box.
I think you misunderstand where the burden of proof lies. There's no burden of proof on me to show that "Set flag!" spam is qualitatively different than existing spam. My post was in response to the duel flag idea.

The claim was made that introducing a duel flag that's turned to "off" by default would prevent people from spamming you with duel requests. My point was only to point out they could (and will) still spam you, just by asking for the flag to be turned on.

The burden of proof lies with the person proposing the "duel flag, default off" idea to show that it actually would help, which I doubt.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

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Originally Posted by Sailboat View Post
I think you misunderstand where the burden of proof lies. There's no burden of proof on me to show that "Set flag!" spam is qualitatively different than existing spam. My post was in response to the duel flag idea.

The claim was made that introducing a duel flag that's turned to "off" by default would prevent people from spamming you with duel requests. My point was only to point out they could (and will) still spam you, just by asking for the flag to be turned on.

The burden of proof lies with the person proposing the "duel flag, default off" idea to show that it actually would help, which I doubt.
There's not much of a way of proving it one way or the other, except via experience in other games. And everyone's experience is going to be different (and, honestly, unprovable.)

For instance - again, I'm going to point to Aion. In the options, there's a "Decline duel requests" checkbox you can pick. Mine's not set. Aion's population is roughly 3x higher than COH, being newly released. (400,000 copies at an early report. Now, cut out some dual boxes and peopel doing so for spamming/farming/etc, I think we can safely say 2x. In addition, the population is almost completely outdoors, so your chance of being seen and challenged is much higher than COH, where you've got solo to 8 person teams doing their own thing in instances.

Being a PvPvE game - where PVP is one of the selling points - you'd expect to have more duels and such breaking out, offered and the like. Yet, even without that, I have *yet* to get a duel request. This could chance when I start levelling up my fighter (likely to Gladiator,) as it's a more combat oriented AT than my Priest or mage, but my highest character *is* a combat class (Ranger,) both ranged and melee (when I remember to swap >.>.)

Going to COH, we've had 12 issues since the Arena launched. In that time, I've seen the occasional broadcast for "Anyone want to duel?" (perhaps 3x a year,) and can think of exactly one tell - which, when I said no, was the end of it.

Does this invalidate those who say people would bug them continually with /duel if it exists? No. There's another board regular - I think it's Zeikran - who talks about another MMO (SWG?) where they *did* get spammed with it at ridiculous amounts.

It's not just the existence of the option, but the community itself, both in awareness of the option and the reaction to using it. COH, being a mostly PVE game with a heavily PVE community and no "PVP dedicated" servers (meaning "by the development staff/NCSoft") plus a small PVP community... I don't think would have an issue, right offhand, past the occasional individual. (You also have to consider individual tolerance - some people wouldn't find someone bugging them to /duel for five minutes anything but funny, others would get greatly annoyed by getting just one.)

Of course, that doesn't take into account the aforementioned massive power differences between PVP and PVE - so I still think that, should such a command be introduced, it moves the involved people to a pre-made Arena match.