OK, the "Get the News Out!" mission is officially stupid!


American_Valor

 

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Originally Posted by Captain_Photon View Post
Indeed. Also, any hunt mission that's restricted to a specific neighborhood. Unlike zone-specific hunts, there are no clear delineations between neighborhoods (the popup neighborhood names aren't precise enough for this purpose), and in the course of hunting it's entirely possible to stray out of the one you're supposed to be in, leading to wasted effort and annoyance.
I have a serious question. Does anyone actually find Hunts fun? At all?

All hunt missions seem like the one step up from 'Talk to the PvP Information person' missions, and suchnot.
Maybe it is just me, and I need to go log a charge-up cycle....but hey.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
I have a serious question. Does anyone actually find Hunts fun? At all?
Well, no, and in fact I usually bin them, but I figured just calling for them to be removed in toto would be too big a single step to take. So, you know. Start with the really stupid ones and work up.


 

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And the mission concept is stupid anyway. Who the hell gets their news from TV anymore?


 

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Originally Posted by Captain_Photon View Post
Well, no, and in fact I usually bin them, but I figured just calling for them to be removed in toto would be too big a single step to take. So, you know. Start with the really stupid ones and work up.
Really stupid:

You're doing a contact's missions, always picking the interesting one over the various hunts he tries to lure you into. Eventually, you get two choices - hunt or talk to some security chief. You do the hunt and all that's left is the security chief. So you do another contact's missions and quickly get blocked by the security chief. You can end up with every contact in your level band telling you to talk to a security chief until you do it.

I usually take it, get the hunt, drop the mission (because, for some inane reason, if you drop "talk to the security chief itself" you get advanced to the hunt part). Or I take the hunt and clear the mission, but "go to a hazard zone right now!" shouldn't be interposing itself between your character and further content.


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Originally Posted by Prof_Backfire View Post
And the mission concept is stupid anyway. Who the hell gets their news from TV anymore?
Doubly so, since WSPDR is a radio station.


 

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Originally Posted by Zamuel View Post
I'd like to add any hunt missions with Council to this list. While I don't mind hunts, the 5th resurgence has made them harder to find and half the time they get killed before you get there.
Those missions absolutely need to be changed so that either Council or 5th Column count. With the 5th everywhere in Steel, I now find trying to get the Bonefire arc at level 10 a major tedious chore.

Why is that?

Well, most times, the contact for it will make you go through all three of his Hunt Council missions first. And 2 of those missions have to be in Steel, where the 5th seems to have nearly completely taken over.

Because of this, Bonefire is now the last non-Hollows arc I try to get in that level range. Fortunately, it is only 9 merits anyway, whereas the Vahz Pollutant Plot is now 21 and the Clockwork Captive is 13. So if I do end up missing it, then no big loss anyhow.


 

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Originally Posted by Captain_Photon View Post
Doubly so, since WSPDR is a radio station.
And even fewer people get it from the radio. I really doubt the Rogue Isles has internet filters (and if they do, damn near everyone would get around them), the news would be all over the place. Shutting down a single radio station would do zilch.


 

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Originally Posted by Prof_Backfire View Post
And even fewer people get it from the radio. I really doubt the Rogue Isles has internet filters (and if they do, damn near everyone would get around them), the news would be all over the place. Shutting down a single radio station would do zilch.
Y'know, this always puzzles me.
Despite the game being set in a world very similar to our own, in a timeframe identical to our own...

Why are the cellphones bricks? Why is some of the architecture so out of whack? It feels, at times, like we stepped into a comic from the 80s, not the 21st Century.
One of those little things that really, really bugs me. Yeah, its somewhat trifling, but I do hope that the look becomes a bit less 'Retro' at some point in the future.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
I have a serious question. Does anyone actually find Hunts fun? At all?

All hunt missions seem like the one step up from 'Talk to the PvP Information person' missions, and suchnot.
Maybe it is just me, and I need to go log a charge-up cycle....but hey.
I don't mind the concept of a hunt mission. I could do hunts all day, if it weren't for the key, niggling problems with them. Really, the problem - singular. That is, finding the right things to kill. Area-sepcific hunts are the worst. You have to find the exact kind of enemy in the exact small area in the exact zone that is an exact, small band of levels where it's both not impossible to kill and not so grey that it's all work and no play. Finding things to kill sucks, and that's why missions are so good - you always have something to kill exactly how you want it. No running around and looking.

Hunts where enemies are easy to find are a lot of fun. Go around the street and smite things as you run across them. Hunts with enemies you can't find (Carnies in Peregrine Island) are the devil in software form.

As for WSPDR, I don't question the premise. The Dark Watcher already talks about how almost no information penetrates Arachnos' censors to get to the islands anyway, so it's quite possible that one quasi-free radio station is all they have. The plot says it's how information needs to be made available, so that's good enough for me. I'd be happier if it were a little easier to do, though.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I don't mind the concept of a hunt mission. I could do hunts all day, if it weren't for the key, niggling problems with them. Really, the problem - singular. That is, finding the right things to kill. Area-sepcific hunts are the worst. You have to find the exact kind of enemy in the exact small area in the exact zone that is an exact, small band of levels where it's both not impossible to kill and not so grey that it's all work and no play. Finding things to kill sucks, and that's why missions are so good - you always have something to kill exactly how you want it. No running around and looking.

Hunts where enemies are easy to find are a lot of fun. Go around the street and smite things as you run across them. Hunts with enemies you can't find (Carnies in Peregrine Island) are the devil in software form.
This. The outdoor nature makes properly done hunt missions fun and it allows you to use some things with your travel powers and the terrain. Also counters some of the "where is everyone?" aspect of an instanced game.

WSPDR is officially allowed by Arachnos to be "free press" and Recluse has actually stated that Amanda Vines is not to be harmed since allowing one person to talk trash about the organization openly helps dampen some of the accusations of it being a dictatorship.


 

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Originally Posted by Techbot Alpha View Post
Why are the cellphones bricks?
At the usual game resolution, if they were any smaller we wouldn't be able to see them. It'd look like people were walking around talking to their hands.


 

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Originally Posted by Samuel_Tow View Post
Hunts with enemies you can't find (Carnies in Peregrine Island) are the devil in software form.
I was trick-or-treating around PI last night and accidentally backed into a HUGE spawn of carnies- at least ten of 'em, with a Master Illusionist.
"What a waste!" I thought as I mowed them down.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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My thread is so much more exciting that this thread >.>


 

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Originally Posted by Techbot Alpha View Post
I have a serious question. Does anyone actually find Hunts fun? At all?.
I really hate zone and neighborhood specific hunts as then I can't just grab a paper mission and kill both birds with one stone.


 

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Originally Posted by Techbot Alpha View Post
Y'know, this always puzzles me.
Despite the game being set in a world very similar to our own, in a timeframe identical to our own...

Why are the cellphones bricks? Why is some of the architecture so out of whack? It feels, at times, like we stepped into a comic from the 80s, not the 21st Century.
One of those little things that really, really bugs me. Yeah, its somewhat trifling, but I do hope that the look becomes a bit less 'Retro' at some point in the future.
Eh, it's a Silver Age comic book world, a bit of retro is to be expected. And I like the architecture, myself. Modern architecture sucks.


 

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Originally Posted by Prof_Backfire View Post
Eh, it's a Silver Age comic book world, a bit of retro is to be expected. And I like the architecture, myself. Modern architecture sucks.
I'd still like to see a boxy tower of glass here and there, though. I enjoy the Gotham City architecture, myself, but diversity in buildings is what makes the zones interesting, and we could use a few more.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I'd still like to see a boxy tower of glass here and there, though.
Well, you're in luck, then; it appears they went and jammed one into each and every zone a couple of issues back. You can't miss 'em - they're quite tall and don't go with the textures around them in any way.


 

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Originally Posted by Captain_Photon View Post
Well, you're in luck, then; it appears they went and jammed one into each and every zone a couple of issues back. You can't miss 'em - they're quite tall and don't go with the textures around them in any way.
Yeah, I thought about the Architect buildings, too, but they still don't quite cut it. I mean a literal block of a building covered in plate glass windows on all sides. Architect buildings still have ornaments, terraces, windowless brick sections and so on. On the other hand, every time I think about the American skyline (by which I usually picture the New York skyline from movies) these tall, glass building blocks are the first thing that comes to mind.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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want a stupid mission? My Spider just hit 20. I had to go to Paragon City and steal a hero's cape for the right to wear one myself (well, assuming I didn't just put on the magic or valkyrie booster, or COV collectors edition ones) only the hero that came to let me beat her down didn't have a cape. I wonder what piece of clothing my villain did steal?


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

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Originally Posted by craggy View Post
I had to go to Paragon City and steal a hero's cape for the right to wear one myself (well, assuming I didn't just put on the magic or valkyrie booster, or COV collectors edition ones) only the hero that came to let me beat her down didn't have a cape.
Heh, that happened to my Mastermind, too. I was forced to assume that she took one from one of the Longbow officers who showed up with the hero and called it a day, though the idea of presenting Lord Recluse with a pair of some hapless hero's underpants does have a certain appeal.


 

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Originally Posted by Captain_Photon View Post
Heh, that happened to my Mastermind, too. I was forced to assume that she took one from one of the Longbow officers who showed up with the hero and called it a day, though the idea of presenting Lord Recluse with a pair of some hapless hero's underpants does have a certain appeal.
That would be funny.


 

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Sounds like a great way to unlock the "Heart-Covered Boxers" costume piece.


 

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Originally Posted by Captain_Photon View Post
Heh, that happened to my Mastermind, too. I was forced to assume that she took one from one of the Longbow officers who showed up with the hero and called it a day, though the idea of presenting Lord Recluse with a pair of some hapless hero's underpants does have a certain appeal.
To be honest, Recluse would probably find it hilarious as well.

"Now bring me... STATESMAN'S UNDERWEAR!"


 

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Originally Posted by Prof_Backfire View Post
To be honest, Recluse would probably find it hilarious as well.

"Now bring me... STATESMAN'S UNDERWEAR!"
Unfortunately, Positron already beat us to it (see HeroCon keynote part 2 opening). I'm wondering whose underwear Arbiter Fabulous stole, though...(part 3).


 

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Originally Posted by Captain_Photon View Post
I've succeeded at the mission in the OP, and indeed once managed to pull off the infamous "stop the pumpkinheads from doing whatever it is they're doing" mission in Croatoa, but both times it was with a combination of very effective teammates and sheer dumb luck.

Something that's always really gotten up my nose in computer RPGs is the fight you absolutely have to lose. No matter how skilled you are, no matter how powerful or tough your character, you must fail to move the plot forward - and so the game cheats, or you win the fight but then lose in the subsequent cutscene, or some such. That little lazy-game-writer trick never fails to rile me up. Luckily, City of Heroes doesn't have many of them, though I can think of at least one off the top of my head. I forget what contact gives it, but I think it's part of a story arc vs. the Malta Group. One of the missions is a glowy hunt plus defeat so-and-so's posse in a huuuuge lab map... with some completely ridiculous time requirement. Five minutes? Ten? Short enough that, back in the day when inter-zone travel was much less trivial than it is now, I used to draw that mission and fail it before I reached the entrance.

I'm willing to accept that the OP mission and its ilk are just awkwardly designed, but that one just frosts my shorts every time I run across it.
Every once in a while I hear someone complain about that mission and I just don't get it. It is very easy to beat, solo or on a team. I don't think I've ever failed it in about 10-15 tries. I like how different it plays. It does require you to be in the right place and have either an AoE attack or means of immobilizing/aggroing multiple foes. If you go in Solo with nothing but single target melee attacks you are in for a rough fight. Probably still possible but you will need a vacation afterward.

You just go to the "goal" area and wipe out everything there. Then there are 2 passages to that point. Stand in front of in the on on the right and attack anything coming toward you. Be sure to attack ALL mobs in the group and maintain their aggro or they will forget about you and start running again. In between kills you can usually have time to range out and kill 1 spawn you can see and return before the next mad pumkin rush. Just keep repeating and wait them out. Rarely mobs will go down the left path but you can clear out mobs on that side in breaks to prevent this.


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You can't please everyone, so lets concentrate on me.