OK, the "Get the News Out!" mission is officially stupid!


American_Valor

 

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think that code only triggers when there are other enemies attacking her, so if they are aggroed onto you, she'll follow that Spectral into another group of enemies, then switch targets to this new bunch of enemies because they started attacking her.
It has more to do with the same phenomena that leads to Drunk Stagger foes that head off to the hinterlands. Once the AI makes a decision about where it's moving, it doesn't change that decision except under specific circumstances. So we have the Spectral run off, LJ decides to chase it. They both pick the same endpoint for their path and head to it, then the Spectral disappears. All within the space of less than a second.

My assumption is, that this problem is just as hard to fix as the drunk stagger for an escaping mob is.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Zombie Man View Post
You only have to keep one generator 'alive.' As soon as you approach one of them, you trigger an ambush of three waves coming for that generator. If you can defeat the three waves then there will be no more foes coming to destroy that generator. Then you can leave that one there and go kill Silver Mantis and rescue Amanda without worrying about the generators anymore.
There's a problem with that that I've run across. If you save one generator, but trigger the ambush for another, that ambush could run past the first generator and destroy it anyway. I've lost generators I've saved a few times. Like, I'll save it at, say, half health, go do something else, come back and it's been destroyed. Kind of like you could fail the Protect the War Walls mission once upon a time.

Really, there just needs to be more leeway for mistakes. Mistakes happen, and it's no fun losing your mission less than a minute after entering it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Lemur Lad View Post
Another mission that is often problematic is the rescue Lady Gray. If you're not careful the AoEs will kill her if you fight right near her.
What was more fun for me was when she spawned a Dark Servant pet... and the pet was hostile to me for some reason. Fighting Vanguard while being chased by an evil Fluffy is different.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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I bleeping hate that mission with such a passion.

You know what else I hate in RWZ, the one where your suppose to rescue the Diplomats, etc..

If one the "attacking" ones is rescued, your flat out screwed, you literally slow the mission down to baby steps & pray he doesnt get a wild hair up his *** & run in like a stupid mad man.

If anyone of the attacking NPCs dies, you fail, doesnt help he wants to charge a mob & ambushes are still coming.....

I pulled that mission off Once & only Once! 4 Shield Scrappers, 1 Shield Tank all with Team buff, Sonic Controller, FF Defender, & Kin, we huddled around them, bubbled em, screamed at em, would basically herd them along & stop, fight, fight fight, omg he's hurt, everyone wait, let him regen up...

I hate that arc so much.


Another one I hate, Rescue said NPC, ok, you step in, hey look its said NPC, look its 1-2 Spines Warden with there constant hitting Quills(even if they are held), Look there went the NPC, look mission failed or you clear map mission wont auto fail....

F'ing Spine Wardens. Look Rescue that NPC, OK gang lets pull them away from the NPC, -pulls- First attack they do is some wierd PAOE attack, well there went our NPC...

For F's sake...


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

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I want to prove someone right. I got this negative rep yesterday:

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Wow you sure do ***** alot, guy.
Of all the responses I could thing to give to that, one above all seems to fit the best: No! Really?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Blood Spectre View Post
Get to the first generator asap, and then defend it with your life. Spam every aggro hogging power you can get, and stay by it until you've defeated every enemy anywhere near it. I think Ambushes spawn on it too, so stick around and keep an eye out. Once you've kept it clear and safe, ignore the other 3. You only have to save 1 of them. So once you've protected 1 from all comers you're free to rescue the Lois Lane knock off and then go get wtfpwned by Silver Mantis as many times as it takes.
I want to comment on this bit of advice, because it IS sound advice. In my case, however, I was unable to even SEE the generators before they were destroyed, much less do anything to prevent them. I know where the first one is, so I rushed towards it first thing out the chopper. It took me exactly one jump to get to it, and it was destroyed by the time I got there. The rest just went downhill.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I'm going to chime in and confirm that, for me, "Get the News Out" is sort of an auto-fail mission. Much like Sam, I have ever-so-slightly edged down the bridge, I have raced down the bridge, I have flown straight up and scouted, etc.--and have 99% of the time just seen a big MISSION FAILED within 15 seconds of entering. Yes, it's easier to enter and fail than auto-complete.

Once, once, I accidentally and successfully completed it. I fell OFF the bridge, Silver Mantis was underneath with a generator, I defended that one (the one that started, aggro'd, underneath and behind me), and successfully completed the mission.

But in light of all the other times, I still felt like a chump.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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Originally Posted by Samuel_Tow View Post
I want to prove someone right. I got this negative rep yesterday:



Of all the responses I could thing to give to that, one above all seems to fit the best: No! Really?
B*tching is the right of all sentient beings!
What? It is!

If no one complains, nothing would ever get fixed, tweaked or improved.
If no one had said 'Y'know, this stone castle with all its drafts really sucks!' we'd still be living with no computers.
Now ain't that a grim thought?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by treboreleets View Post

Hardest mission I've run into is the one from Sister Airlia where you have to rescue Ghost Widow. A Ballista and about 25 assorted Longbow Lieutenents and Minions vs Boss class GW and a MM. Not pretty.
Not to mention the fact they spawn at 40 even if you're level 37 running on +0/x1
Glad I'm not the only one to find that bug horrible


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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On the flip side of "The generators are too weak", you've got Black Scorpion's Nemesis Mole Miners mission. You have to destroy 4 of those damned things, and it will likely take you an hour, at least. Once you clear out the hundreds of Nemesis spawns, all you're left with is 4 towering Mole Miners. And you start hacking at them.

With my lvl 47 (at the time) Bots/FF MM, it took 22 effing minutes to destroy ONE of them. 22 minutes! These things don't attack, there aren't any ambushes, just put the bots on "Attack", pull up Firefox, and wait. Check back in every 5 minutes or so, then move on to the next one.

I couldn't even imagine doing this mission as a non-MM. You'd attack until you run out of endurance, then rest, then repeat, probably 2 dozen times.

The HP/resistance/regeneration/whatever on the Mole Machines is absolutely ridiculous.

Oh, and its an un-droppable mission.


 

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Originally Posted by Mike_Ray View Post
On the flip side of "The generators are too weak", you've got Black Scorpion's Nemesis Mole Miners mission. You have to destroy 4 of those damned things, and it will likely take you an hour, at least. Once you clear out the hundreds of Nemesis spawns, all you're left with is 4 towering Mole Miners. And you start hacking at them.

With my lvl 47 (at the time) Bots/FF MM, it took 22 effing minutes to destroy ONE of them. 22 minutes! These things don't attack, there aren't any ambushes, just put the bots on "Attack", pull up Firefox, and wait. Check back in every 5 minutes or so, then move on to the next one.

I couldn't even imagine doing this mission as a non-MM. You'd attack until you run out of endurance, then rest, then repeat, probably 2 dozen times.

The HP/resistance/regeneration/whatever on the Mole Machines is absolutely ridiculous.

Oh, and its an un-droppable mission.
My dom wasn't taking anywhere near 22 minutes, but it was still certainly boring. Beating on a big sack of HP that doesn't do anything in return is about the height of tedium in this game. That mission is pretty much the sole one in the game that I will readily say that I hate.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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I find that, if you activly AVOID the generators and kill Mantis and find the girl, you'll win. I've done it once or twice... but most times i just say, "screw it" and fail or drop the mission if i can. Yeah, i dislike this mission greatly and considered it bugged.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

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Originally Posted by Samuel_Tow View Post
I've noticed a lot of... Odd spawn behaviour recently. Spawns and encounters will trigger as soon as I load into an instance, even if they're half-way across the map. They'll play their dialogue, even start their fights LONG before I'm even close enough to see their speech bubbles.
Hey, guess who's back. I was gonna play for a while then start posting after my undeserved overconfidence came back, as I had to take a break, but i'll be damned Sam if you didn't just say the magic words right here.

Yesterday when I was designing my first mission architect arc. I noticed that many, non health bar, triggered events were immediatly initiated when I entered the zone. Events that trigger at a specific object health worked beautifly, but hostage and ally events all initiated immediatly upon entry of the map. I didn't /bug it because I thought that it was just the architect, but if others are noticing this outside the architect then it may actually be a bug.


gl all and have fun


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

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Originally Posted by William_Valence View Post
Hey, guess who's back. I was gonna play for a while then start posting after my undeserved overconfidence came back, as I had to take a break, but i'll be damned Sam if you didn't just say the magic words right here.

Yesterday when I was designing my first mission architect arc. I noticed that many, non health bar, triggered events were immediatly initiated when I entered the zone. Events that trigger at a specific object health worked beautifly, but hostage and ally events all initiated immediatly upon entry of the map. I didn't /bug it because I thought that it was just the architect, but if others are noticing this outside the architect then it may actually be a bug.


gl all and have fun
Don't give hostages or spawns guarding a killable NPC damage auras.

They activate as soon as you are on the map.
It took me a while to realise why one of the hostages in Heart of Steel Pt1 was arriving with no spawn while the NPC lines showed their had been one. Until the time I saw his lightning field killing them all off in short order.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Greetings: Unhappy Mission Players

Thanks for bringing this up everyone. I originally worked on these missions when I was first brought on to the team way back when. I remember having technical problems with it even back then, but I thought we got everything taken care of, but it doesn't sound like it.

I'm going to look into this mission and see if I can remove the 'stupid' and add in some 'fun'. Look to later patch notes for an update and thanks again for bringing this up.


Stay True
Hero 1

 

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Originally Posted by Hero 1 View Post
I'm going to look into this mission and see if I can remove the 'stupid' and add in some 'fun'.
I LOL'd.

P.S. FPARN


 

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Originally Posted by Hero 1 View Post
Greetings: Unhappy Mission Players

Thanks for bringing this up everyone. I originally worked on these missions when I was first brought on to the team way back when. I remember having technical problems with it even back then, but I thought we got everything taken care of, but it doesn't sound like it.

I'm going to look into this mission and see if I can remove the 'stupid' and add in some 'fun'. Look to later patch notes for an update and thanks again for bringing this up.
Awesome Hero 1, thanks. Just remember like we said, in theory the mission is fine, it's just that in practice it breaks down because of the overly fragile objects. I think it could be Fun, if all aspects worked right.

If you're interested, there are a few minor issues here and there within the RWZ arcs that we as players could list in a thread for you. Some of them have been covered here, but there are others.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Hero 1 View Post
Greetings: Unhappy Mission Players

Thanks for bringing this up everyone. I originally worked on these missions when I was first brought on to the team way back when. I remember having technical problems with it even back then, but I thought we got everything taken care of, but it doesn't sound like it.

I'm going to look into this mission and see if I can remove the 'stupid' and add in some 'fun'. Look to later patch notes for an update and thanks again for bringing this up.
OK, now I feel really bad about this... Still, thank you for taking note.

The problem with the mission isn't really how it's designed, it's that the systems that handle that design are acting highly out-of-scale. The generators are too easy to break, their attackers are too hard to stop and the encounters trigger far too early. If the generators weren't so impossibly hard to keep alive, the mission would actually be pretty cool, because it's a nice mix of enemies and, much as people may hate them, those Mole Machines look really cool

On that note - I haven't done Black Scorpion's mole machines mission, but on the few occasions that I've beaten the "Get the News Out!" mission, I've actually stopped to fight the Mole Machines. All of them. Yes, fighting them is kind of tedious, but they look really cool, and I love how they look when they get damaged. My Stone Brute took I think something like 5-10 minutes per machine, and my Katana Scrapper took I think 2-3 minutes or thereabout. It's still a lot of time beating on inanimate objects, but those specific inanimate objects are actually cool to fight. Now CoT jail door crystals... Those make me MAD!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I've actually stopped to fight the Mole Machines.
If you wanna see something funny, have someone with no KB protection stand on one just before you defeat it.


 

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Originally Posted by Catharctic View Post
If you wanna see something funny, have someone with no KB protection stand on one just before you defeat it.
The explosion is a Repel effect. Lots of different objects have the same thing, and KB protection doesn't do much in regards to it, when it does hit.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Lemur Lad View Post
The explosion is a Repel effect. Lots of different objects have the same thing, and KB protection doesn't do much in regards to it, when it does hit.
Semantics!


 

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Originally Posted by Techbot Alpha View Post
Don't give hostages or spawns guarding a killable NPC damage auras.

They activate as soon as you are on the map.
It took me a while to realise why one of the hostages in Heart of Steel Pt1 was arriving with no spawn while the NPC lines showed their had been one. Until the time I saw his lightning field killing them all off in short order.
Bah, aura's are my achilles' heel. I'll pack as many in as I can so long as it fits thematically. Thanks for that bit of information, it will keep me from deleting the arc out of blind rage.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

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Originally Posted by AzureSkyCiel View Post
I concur with the annoyance of this mission and would like to ask the Devs if they designed this mission to be nigh hopeless or if it's horribly bugged.
It's been like this ever since it came out with issue 10. There is no way this can be WAI because I've failed it before I even finished zoning in!


 

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Originally Posted by IanTheM1 View Post
Tina McIntyre, stop the Lab Raid or something like that. Not Malta, Anti-Matter Clockwork. That's the only mission in the entire game that's meant to be failed. FWIW, you get an SO for completing it, as I recall.
Never failed that one. As long as you have some form of Stealth it can be completed in half the time they give you.


 

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Originally Posted by Lazarus View Post
Never failed that one. As long as you have some form of Stealth it can be completed in half the time they give you.
SS on my Kat/Regen works fine, even managed to complete this with my AR/Dev blaster.

Just takes common sense and being stealthy enough to find the glowies and/or take out any mobs you need to without over aggroing the map.


I would love to see the Get the News Out mission fixed because in concept its fun, by design however its not because of reasons everyone else has already aptly described.