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Posts
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Joined
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Greetings: Unhappy Mission Players
Thanks for bringing this up everyone. I originally worked on these missions when I was first brought on to the team way back when. I remember having technical problems with it even back then, but I thought we got everything taken care of, but it doesn't sound like it.
I'm going to look into this mission and see if I can remove the 'stupid' and add in some 'fun'. Look to later patch notes for an update and thanks again for bringing this up. -
Greetings: Architects,
I wanted to take this time to introduce you all to our new point man on all things Architect. He's one of our newest hires in the design team, but has already impressed us with how quickly he's picking things up. In fact he's been working behind the scenes for a couple months now on a number of things, but I'll let him tease you all with that.
When I asked him what he wanted his red name to be he said, 'Well, Dr. Aeon of course. I am a mad genius after all.' So, with out further delay I give you Dr. Aeon! -
Just to confirm, this is true. The arcs exists on the Arc Server forever. It's interesting what you are trying to do. I'd be curious to take a look at your arcs once you are done with them. Are you trying to make true one to fifty content? That is always something I'd like to see more of in AE. However, currently you'd have to form an Arc Guild to ba able to fill the needed content. Perhaps someday we could open up more arcs to the players. Until then, I admire your imagination.
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The Laws of Troy Hickman
By Hero 1
1. Troy Hickman Lie: Negative. Reality: Mistaken
2. His death anticipated: Affirmative. His demise: Never
3. Troy gains stalkers: Negative. Earth's population just increases.
4. Troy at rest: Can not be stopped.
5. Spin Cycle: Bad for hangovers. -
Excellent thread. Keep it coming. I love all the ideas.
Stay True
Hero 1 -
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"Why do Skulls hang out in Perez Park?"
"How come the Clockworks don't attack cars or make nasty cars to attack people?"
"Why are Trolls green?"
"Where do the Outcasts get their power?"
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She should be lead dev for this game.
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That's Hero 1's job (the new story bible guy). He just had a baby, so he should be a sucker for these questions...
Okay, Hero 1 (if you do vanity searches for your name like the other Devs, you'll see this), would you please answer the child's questions? If you can't, then she can rightfully claim your job.
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Castle sent the link over all of us. War Witch, Positron and I are all laughing and enjoying the read. As many have said, it's nice to see stories like this come up. It also makes me glad I updated the profanity filter yesterday
As far as answering her questions, I'd be more than happy to, but something tells me my answers would be no where as interesting as hers.
I'm sure someday Hero 2 will join the forces of justice and hopefully people like Sister Flame will be there to help him along.
Stay True
Hero 1 -
Greetings: Fellow Humans.
Im pleased that you liked the trailer. We all had a lot of fun working on it. I was excited about it specifically because it was really the first time I got to write something non-mission-y for all of you. Mender Silos is not the easiest guy to write. Hes a narcissistic super genius with a well centered Chi. He likes big words, complex plots and moonlight walks on the beach with his dog Grendal. Oh, wait, that last part was me. Never mind.
To giving credit where credit is due:
Script: Positron and I wrote the script. We went back and forth a couple times on it tightening it up and I think it shows. I really like the flow of it.
Voice Acting: Sam Mowry. He and the voice coach we use are top notch. I would love to work with this guy again. However, that means wed have to have more Lord ah, I mean Mender Silos in the game (something of a hot topic item on the boards).
Video: David Lewis made the video. Hes been making the videos for us for sometime. Hes a great guy to work with and always does a great job.
Music: Mike Henry and Joe Lyford, our resident sound gurus. They make it all look so easy.
It was funny sitting in on the voice session because we (Positron and I) had initially wanted a more Prussian sounding voice (for reasons many of you already know). Sam did a couple passes with that type of accent and we liked it but we kept asking him to dial it back a bit. Finally, the voice coach asked him just to read the script normally, no accent. BAM! That was it. Positron and I looked at each other, we were smiling because we knew it was going to be awesome. The rest of the session was tremendous. I kept wanting him to read more.
We recorded the session, Mike and Joe worked their audio magic while David got busy putting all of it together. There you have it. From the forum posts above (and hopefully below) it looks like it was a complete success.
Were all glad you like it and if youre anything like me, you cant wait to see more of them.
Oh, and for those who havent noticed 1st post! Expect many many more.