Highest Single Target Damage toon


Arbegla

 

Posted

Hey, I know this has been tossed around before and the general consensus is a fire/elec blaster due to such extreme DPA attacks, but I offer a challenger that blows that guy out of the water.

fire/fire/soul dom

after factoring in a 95% hit rate and subtracting out the time spent casting FE, Seer, Domination, Soul Drain, and hasten it produces and astounding:
334 dps*

*I haven't used the seer, but figured she was good for 30 dps, (before hitchance) with the slotting I gave her*
*I used soul drain vs 3 targets for my calcs, it would probably be safe to assume 5? doesn't make that much of a difference though*

Here's the build. You just chain fireblast>incinerate>blaze>repeat. It should never run out of endurance.

It also does pretty extreme aoe damage too and being perma dom has pretty decent survivability if you choose to use it. It can stack mag 84 in holds too so...ya.

It ain't cheap heh. If anyone wants to give me the billions upon billions needed I'll make this toon and post vids
Click this DataLink to open the build!

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Once you subtract out the 5% miss rate and the time spent casting aim, bu, and using powersink every ~30 seconds to fuel a fire/elec blaster it doesn't come close to 300 dps (though the burst damage is mind boggling).


 

Posted

My fire/elec blaster doesn't have to use power sink every 30 seconds. Not even every minute or two unless I'm nuking/power surging.

The dom does look like a fun and effective build though.


 

Posted

Quote:
Originally Posted by Dr_English View Post
My fire/elec blaster doesn't have to use power sink every 30 seconds. Not even every minute or two unless I'm nuking/power surging.

The dom does look like a fun and effective build though.
Do you run a non-stop chain of cbrawl, havoc, blaze, and shocking grasp? (I'm not calling you out, just wondering if I missed something when looking at the blaster build).

I realize the typical fire/elec is actually pretty end friendly, but looking at a chain of the highest DPA attacks needed to get near that 300 mark it wouldn't be very end friendly at all.


 

Posted

Frosticus might be the coolest player/forum goer in all of CoX


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
Frosticus might be the coolest player/forum goer in all of CoX

You know, I would have to agree with you on that. I could not open the build because I am about as smart as a fire imp when it comes to mids, but, looking at the #'s in the game I would have to agree, very powerful. I might just try this when going rogue releases (I do not frequent redside very often). Excelent idea.


 

Posted

When on an AV I do run nonstop cbraw, havoc, blaze, and shocking, though my build isn't juiced enough for recharge to make that absolutely seemless, so flares or fireblast make their way in at times.


 

Posted

Just as an update to this, you are right. I was on a team earlier where my recharge was enough for the ideal cb, havoc, blaze, shock chain and it was impossible to maintain without outside endurance sources. My usual chain includes flares from time to time which significantly slows down end consumption at the cost of damage.


 

Posted

I switched the epic choice up to mace. A few things happen.

-Solid s/l def (24%)
-Less aoe damage due to loosing dark obli and the damage buff of soul drain
-Got another dam proc for Incinerate
-considerably more Single Target damage with the addition of Poison Ray.
-Spider is fully slotted for damage and I imagine it does more damage than the seer (I've only ever actually used the Mu pet in game), so I gave it credit for 40dps (before tohit chance). If he just used claw pierce and venom bolt each time they are up he'd pull ~44 dps, so I think 40 is a safe number to use.
-Like the last build it should run more or less indefinitely. Basically you would run out of end every ~72 seconds, but domination pops every 69 sec.

383 dps
Click this DataLink to open the build!

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I'm searching, but there are no other combos that even approach this kind of damage from what I can see. Basically a fire/fire dom does really good damage, like good enough to compete with other top contenders. Then you add in imps and an epic pet and it isn't close anymore. Then you add in some forcemulitplication like poison ray and things just get crazy.


 

Posted

That's sick and wrong.

Of course, then I think about the 8 person PuGs that can't beat Romulus's regen in the first encounter...


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by LostHalo View Post
That's sick and wrong.

Of course, then I think about the 8 person PuGs that can't beat Romulus's regen in the first encounter...
I've never been on a 8 person PuG, that couldn't beat Romulus's regen in the first encounter. What's that like? Sounds kinda depressing. Where they not slotted up?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I've never been on a 8 person PuG, that couldn't beat Romulus's regen in the first encounter. What's that like? Sounds kinda depressing.
It is. Frustrating, too.

Quote:
Where they not slotted up?
They were not.


 

Posted

If a Dom could get her, the Fortunata Mistress would probably be a nice source of DPS, but the Seer doesn't seem so impressive, so I wouldn't be surprised at all if you can top her with another pet. (Of course the Mistress also chews through her endurance like mad - it's not clear to me that this actually hinders her given how wonky AI is about attacking at times, but it seems like it would.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by BrandX View Post
I've never been on a 8 person PuG, that couldn't beat Romulus's regen in the first encounter. What's that like? Sounds kinda depressing. Where they not slotted up?
It's not that I've personally experienced it but if you have global chat channels set up, you will see plenty of examples where people start complaining about how "hard" an encounter is...then you find out they're complaining about their full TF team failing against Romulus...and they're level 50.

The best time to observe it is to wait for a new issue that releases a new task/strike force and read all the whining.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

For a good while you'd see posts about it here on the forums. It took people a while to figure out that if you couldn't DPS him to death with a really strong team you needed to try and get the healing nictus away from him. Then for a while you'd see people who accidentally killed him out of LoS of the the nictus having trouble defeating them if the healer was left.

I don't see it very much these days, but I assume it still must happen.

People also still find themselves unable to defeat The Honoree in the LGTF if they can't either deal damage his Unstoppable isn't immune to or if they can't DPS him fast enough between activations. (Personally, I think that encounter's design is flawed, but a strong DPS/debuffs team or one with the right damage types can still best him.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
If a Dom could get her, the Fortunata Mistress would probably be a nice source of DPS, but the Seer doesn't seem so impressive, so I wouldn't be surprised at all if you can top her with another pet. (Of course the Mistress also chews through her endurance like mad - it's not clear to me that this actually hinders her given how wonky AI is about attacking at times, but it seems like it would.)
What you'd really want are the Spiderlings. 3 Imps and 3 Spiderlings would be amazing.


 

Posted

Nice! Would Switching fireblast to 5 apocalypse (-damage) and putting a gladiators javelin toxic damage up the dps even further?


Something like this?

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EDIT2: Crap oversight on poison ray nevermind


 

Posted

Even still the factored in and factored out "factors" are relevant. In a perfect build with a 95% hit chance for everything (including a well slotted seer) and cast times taken out it seems like the highest damage against a single target that you could get with a build like that.

In a relevant situation with everything factored in that was not "perfect" but within the character in question's abilities I wonder what is the "Actual" highest DPS ST build. (I've had suspicions it would be a Mastermind if being thought of in a completely controlled and smooth situation).


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Even still the factored in and factored out "factors" are relevant. In a perfect build with a 95% hit chance for everything (including a well slotted seer) and cast times taken out it seems like the highest damage against a single target that you could get with a build like that.

In a relevant situation with everything factored in that was not "perfect" but within the character in question's abilities I wonder what is the "Actual" highest DPS ST build. (I've had suspicions it would be a Mastermind if being thought of in a completely controlled and smooth situation).
I'm really not familiar with the capabilities of MM pets, but I guess Ninja would be the one to look at. I wouldn't be comfortable stating any values for pet output without actually testing them because pets with multiple attacks still don't use them as well as you or I would. Something like imps are easy to calculate, but even then I've still gone out and fraps'd them to be sure.


 

Posted

Quote:
Originally Posted by TRTerror View Post
Nice! Would Switching fireblast to 5 apocalypse (-damage) and putting a gladiators javelin toxic damage up the dps even further?


Something like this?

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EDIT2: Crap oversight on poison ray nevermind
Aside from the poison ray as mentioned, yes and no.

you can get more damage out of the build certainly. In fact my version of the build is at Edit 400.6 dps now and will still never run out of endurance.

But you have to be careful how you get the damage. In this case you sacrificed a bit of end red in fireblast and added in assault, but you haven't increased the pool of available endurance or recovery.

The result is you run out of endurance in 57 seconds, but can't pop domination until 68 seconds. So you either need to stop attacking for ~11 seconds, or manually insert that 11 seconds into your attack chain in the form of little pauses. Either way the result is a pretty big reduction in performance.

Regarding imps and the bu proc: does it do anything? I thought imps were unaffected by the purple pet set, or was that fixed? If it does work on them I know it only lasts long enough to affect one attack and I'm guessing it works on a per-imp basis. Might be worth checking out though.

The lady grey proc in tarantula will only fire with its venom burst attack which is a 30 sec rech aoe, so it might not be quite as beneficial as you were thinking.


 

Posted

You need to take into account how you are going to survive in a situation where you're chaining this (AV, Pylon, whatever). You have to be in melee range for one because of incinerate; yes you can rely on mezz but this reduces your idealized chain by a lot I imagine. Right now you have it in a vacuum, which really doesn't tell us the actual dps capabilities of the build.

On that last build you put up, why not change fire blast with 5 Apocalypse minus the Acc/Rech and the 6th slot be Decimation Chance or the Toxic proc from the Pvp set. Also maybe take the third slot out of hasten and stick it in poisonous ray for the Achilles proc. Just what I got at a glance.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Microcosm View Post
You need to take into account how you are going to survive in a situation where you're chaining this (AV, Pylon, whatever). You have to be in melee range for one because of incinerate; yes you can rely on mezz but this reduces your idealized chain by a lot I imagine. Right now you have it in a vacuum, which really doesn't tell us the actual dps capabilities of the build.

On that last build you put up, why not change fire blast with 5 Apocalypse minus the Acc/Rech and the 6th slot be Decimation Chance or the Toxic proc from the Pvp set. Also maybe take the third slot out of hasten and stick it in poisonous ray for the Achilles proc. Just what I got at a glance.
Achilies as a 5th slot in poison ray is pretty lame. The debuff doesn't stack so you only want to use it every 27.0xx seconds, that means achilies over time will be about a 1.47% res debuff. That is probably better than one of the +dam buffs though. It wasn't worth it in some earlier builds, but I'll check it again now that the +dam is so high.

5 piece Apoc + another proc is way to high end cost. You run into the same issue as one of the earlier builds posted where you flatline way before domination pops. I have included the apoc set on my newest build though, but that attack can't have a second proc unfortunately.

Of course this is in a vacuum, everything posted on the forums that isn't a video of it actually being done is a vacuum discussion. As for survivability, who cares really? it was never a concern when talking about the highest dps blasters. This is a demonstration build of the highest dps possible in the game. If it were an example of the highest dps+highest survivability, or highest dps pylon solo'ing build, or highest dps x AV build, or best toon vs 15 AV's at once, then it would be titled differently and probably wouldn't be this toon.

If you wanted to solo an AV with this build bring demonic accolade and 4 purples. That will give you about 30 seconds to spare considering it could kill easy AV's in a hair over 90 seconds. No insp/accolades is an arbitrary rule. If it offends someone's honor who has high survivability tell them to bring a whole tray of reds, they won't get close to your damage.

Edit: achilies has taken one of my later builds up to 403.5 dps, which is better than the 401 version I'm currently looking at. Good call.


 

Posted

Fair enough.

I've been messing around with some of the build too, getting more recharge and damage but with a loss of some endurance, which I would just use endurance making macros if I were to actually play it. I'd like to see what you've got now actually. And to posit another suggestion, many times in the second build you have posted you've gotten rid of a damage/x IO in favor of a set's acc/rech IO. Normally I would follow this too, but at such high levels of accuracy and recharge from sets, I might replace those with the damage ones. My thinking is that you're not going to improve the power at all once you're above the 95% hit chance and at enough recharge to make it in the chain. I know the extra damage enhancement is highly affected by ED, but it is still some more damage whereas in a lot of cases those acc/rech IO's aren't making any real improvement. (I'm saying if the power needs to recharge in 2.55 seconds to be used seamlessly in the chain with Arcanatime, adding that IO that pushes it to 2.33 when it was at 2.55 seconds doesn't actually help at all).


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Incinerate needs to recharge in 2.638 sec
Fireblast needs to recharge in 3.038 sec
Blaze needs to recharge in 3.3 sec

This is what I'm working with now (see below). I've got it at 403.5 dps.

Unfortunately I can't drop the acc/rech Apoc in Blaze, or the Dam/End one in place of the pure Dam one. It would be nice, but doesn't work for recharge, or end consumption respectively. I also can't switch the apoc set to fireblast because the alternate slotting that would go into blaze wouldn't have enough recharge.

I think there is still a bit more damage that can be squeezed out of this build while still retaining endurance viability, pretty much every time I open it I come up with something to switch around and try. This current build is walking a fine line though, it has about 1 second of buffer room between running out of endurance and domination popping. That's probably closer than I'd run it if given the opportunity, but it should work.

*I'm using the perf proc at a value of 0.1 eps, but now that I actually look at it it should be 0.2 eps right? I still can't put in a pure damage Apoc even if that is the case, but it gives about 6.5 seconds of endurance buffering rather than the 1 sec like I thought on this build.

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For reference a /fiery chain of flares>incin>fireblast>blaze, which isn't that hard to achieve deals base 75.x dps. That is on par with the best fire and DM chains for scrappers.

A chain of incin>fireblast>blaze like used in this build is base 85.x dps. Dom /fire is quite a bit better than any of the other assault sets (for damage) before you add in FE!


 

Posted

hmmm, well here's what I got. It falls behind yours by a bunch because of fire blast in mids, but I'm curious about the effect of the decimation proc in the chain, gladiator's proc in hot feet, and the extra achilles heal in the tarantula. Seems like those might add considerable dps, especially as they aren't mutually exclusive with firings (poisonous ray achilles and the tarantula's probably are, but the tarantula will get alot more chances to fire I think).

Endurance problem solved, just turned off scorpion shield and combat jumping and added Panacea unique. No defense, but hey we already decided that. Domination comes up several seconds faster as well.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

frosticus: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 2: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Mako-Dam%(17), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dmg/EndRdx(34)
Level 4: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(34)
Level 6: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Immob(7), GravAnch-Immob/EndRdx(31), GravAnch-Hold%(31)
Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Dmg(9), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(29), FotG-ResDeb%(29)
Level 10: Fire Blast -- Thundr-Dmg/EndRdx(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(23), Decim-Build%(27)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-Stun(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(19), Panac-Heal/EndRedux/Rchg(23), Panac-Heal/+End(37), Mrcl-Rcvry+(42), Panac-Heal(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-%Dam(25), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 38: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/Rchg(40), Thundr-Dmg/EndRdx(40)
Level 41: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Achilles-ResDeb%(46)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 47: Summon Tarantula -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Rchg(50), S'bndAl-Dmg/Rchg(50), Achilles-ResDeb%(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination



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The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

on second thought lets do this.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

frosticus: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 2: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Mako-Dam%(17), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dmg/EndRdx(34)
Level 4: Fire Breath -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31)
Level 6: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(31)
Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Dmg(9), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(29), FotG-ResDeb%(29)
Level 10: Fire Blast -- Thundr-Dmg/EndRdx(A), Decim-Acc/Dmg/Rchg(11), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(19), Decim-Acc/Dmg(23), Decim-Build%(27)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-Stun(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(19), Panac-Heal/EndRedux/Rchg(23), Panac-Heal/+End(37), Mrcl-Rcvry+(42), Panac-Heal(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(50)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-%Dam(25), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 38: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/Rchg(40), Thundr-Dmg/EndRdx(40)
Level 41: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Achilles-ResDeb%(46)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 47: Summon Tarantula -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg(50), Achilles-ResDeb%(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]