Highest Single Target Damage toon
Bane's can be friggin sick. Did you remember to factor the added time for the redraw? I'm not sure how fast it actually redraws, but I just plug it in as 0.77 sec's.
I've started testing the first two spiders on my Bane to get a picture of what they will produce in actual gameplay, but it is going slowly as the excessive redraw of the toon has worn me out...hopefully temporarily. |
I was hesitant to mention it, but I think I have a Bane build that could throw out 460 dps. I actually sat down and drew out the chains over a full 60 seconds and lined up the -res powers rather than just factoring avg damage minus parasitic drain and lets just say it was dam impressive. Roughly half the damage is generated by the pets though. |
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Ya, I plugged my redraw in at 1.2 I think, to be on the conservative side. I've got the same problem with not knowing how exactly to calculate the pets' damage, but even if I don't include them at all the damage is really high.
That's the way I did it initially, making a sort of spreadsheet that goes through all the powers as they needed to be activated, so I could more accurately show the -res effects. That's really the key, the massive -res. The way I calculated it with the pets I think I hit somewhere in the 430s, which I almost thought had to be wrong and decided I needed to just actually test it in game. If you're showing 460 though, I might not be that off |
One day I'll fire up fraps and actually figure out how fast it does draw the mace and the gun.
Woe is me if BaB's ever figures out how to get rid of redraw.
You discovered my secret. Cotton Mather, my Fire/Fire/Soul Dom was my second 50 and by far the most giggle-worthy. Unbelievable damage. Lives up to the idea that the best mitigation is "arresting" foes. I can't find another toon that plays the same way, though I keep trying.
Particularly fun during Trick or Treat - wiping out doors REALLY quickly. Have fun!
Using your original build, Frost, this is what i was able to come up with.
I know you can perma Poison Ray, and you really can't perma Soul Drain, but in the event of groups of mobs, would SD out DPS PR? I picked up consume just in case my end bar wasn't refilled in time for dom, plus it'll help with actual leveling. What do you guys think?
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Mistress Ariel: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 2: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(36)
Level 4: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Hold%(7), GravAnch-Immob/EndRdx(7)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), Apoc-Dam%(15)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(34), Amaze-ToHitDeb%(34)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 24: Hot Feet -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(27), Sciroc-Acc/Dmg/EndRdx(29)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(46), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(50), S'bndAl-Build%(50)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
Level 41: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(50)
Level 44: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(46)
Level 47: Summon Seer -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 1: Ninja Run
Using your original build, Frost, this is what i was able to come up with.
I know you can perma Poison Ray, and you really can't perma Soul Drain, but in the event of groups of mobs, would SD out DPS PR? I picked up consume just in case my end bar wasn't refilled in time for dom, plus it'll help with actual leveling. What do you guys think? |
Regarding SD vs P-ray: if you hit about 6 targets with it you should be ahead of P-ray while it is up. Recall that the -res also benefits your pets, which are a large factor in your damage, whereas SD is just for you. From an aoe perspective SD is way better obviously.
If achilies procs in P-ray though you probably won't kill things faster even with a saturated SD.
I also like Obliteration is SD, it has the same bonuses as adjusted targeting, but will let SD do decent damage and while slotting it for acc isn't hugely important when you have crazy high global acc, it can help in some situations where you want it to like if you are sitting amongst a couple nerva demons.
K Frost, this is what i managed to come up with, using P-ray instead of SD. i still kept blazing, as i can get more +dam outta sets, and more +rech that way, and i've never really been a fan of the animation. Using the toxic pet, what do you think the DPS will be? what would the DPS be vs the other builds DPS? (assume 5 for SD on the other build, as thats a decent sized group, which i think this build should be able to solo no problem)
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I don't have the excel files set up for my fire/fire dom anymore so I can't readily figure out your approx dps.
You are just a tiny bit away from being able to run incin>fireblast>blaze, so your dps will be amazing.
It is worth noting though that once you start facing more enemies, aoe is the clear choice. At that point dps is much less of a factor, basically aoe and then a couple clean up blasts and move on to the next group.
Heck even bosses don't matter from a long term dps perspective to a build like fire/fire because you will burst damage them down so fast. It isn't until you get into looking at things that will live longer than a single FE duration that an averaged dps assessment becomes truly meaningful. Which for a fire/fire most EB's don't even qualify lol.
That isn't to say that dps isn't neat and cool to know though.
I do have a question though. Is soulbound bu proc working in imps these days?
the BU proc works in phantom army, so i'm assuming it'll work in the imps.
Due to the AoE vs ST aspect of the two builds, i'm going to lean more towards the AoE ones, which has soul drain. i figure in a real world situation, if i need to feed soul drain, i can just use flash fires, followed by fire cages, and just feed soul drain off the stun/held/immobilized mobs.
Figure my AoE chain would be FE->flash fires->fire cages->jump in mob->soul drain->combustion->fire cages all the while running hot feet, and having my imps tear things apart.
Its pretty melee heavy that way, but with all the hard control outta fire, i think it'll be rather fun.
With the pause in my fireblast->incin->blaze combo, i was thinking of throwing a char at the beginning, just to help with survivability.
What do you think? would it work out as planned and still be a pretty nasty DPS/overall damage dealing toon?
How would a non-purple fire/fire/mace dom work out? I play casually and don't have the cash to make these builds (when are they going to do something about the damn market lol). Anyway, is this still the best DPS toon if you're not using purples?
How would a non-purple fire/fire/mace dom work out? I play casually and don't have the cash to make these builds (when are they going to do something about the damn market lol). Anyway, is this still the best DPS toon if you're not using purples?
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But if you aim for a cheaper perma dom build it isn't very hard to run a st chain that just adds a single, or at most two, uses of flares. Or just slot char for damage, it isn't like you really need more st control than that.
Even a SO'd out fire/fire deals a lot of damage by any standard, it just responds very nicely to recharge.
Regarding Soulbound BU proc, I know there was issues with it not working because the imps are lvl 49. It didn't work when I tried it on my fire/storm troller 6 or so months ago. I don't know if that has been resolved. Hopefully though. PA on the other hand cons as 50.
slight update, I PMed some devs about the BU proc in fire imps, and awaiting return messages.
Quick question frost, do you have those excel sheets handle for figuring out DPS vs EPS to see if a build is sustainable? I moved a slot around on my fire/fire/soul dom build to get the fire blast-> incin->blaze chain, but it took out about 5% recovery in the process, so im not sure its sustainable anymore.
A) The highest dps by far I remember listed in the pylon thread was Frosty's MM, at 321 dps
But freezing rain is bugged and only lasting 15 seconds, so no stacking of it. And the Assault Bot's -regen power is bugged and only works sometimes.
Between bugged FR, Bugged assault bot, and the nerf to Lightning storm (awhile ago) I've just shelved that toon. I had very high hopes for it, but it was such a disappointment.
It can barely solo AV's, not because it lacks the take down power, or the survivability, but because even spamming provoke many of them flee like little girls from all the afraid effects of storm and the assault bot. They'll literally run half way across the map. I can resolve that issue by spamming electric fences, but I don't have the endurance management to do it yet. Plus taunting and immobing...come on. If Castle fixes the bugs on the toon I'll probably pick it back up and see what it can top out at. Should be pretty high.