Sky Raider Jump Bots


AzureSkyCiel

 

Posted

Tried to find the answer for this on the wiki, but the info doesn't go deep enough.

Many of the Sky Raider Jump Bots have names, rank, authority and appear to communicate intelligently. Does the game lore point to a reason why? Two theories I have are:

1. The jump bots contain some sort of technology allowing the imprint of memories of fallen Sky Raiders. Once the bot is, more or less, the original man in mind and deed, it is given his former rank and authority.

2. The bots are controlled remotely by the actual officer, and therefore are designated by his name and rank.

Since the Sky Raiders are limited in numbers, both of these would prevent the loss of critical leadership and braintrust in the event of capture or worse. This doesn't seem to explain why Captain Castillo is (fairly) easily found, unless his massive ego rebuffs the idea of "hiding" behind a bot.

Other explanation(s)?


 

Posted

I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.

The lore possibilities are more interesting, though.


 

Posted

It really could use an explanation. Sky Raider bosses are pretty silly, it's either a robot giving humans orders or a guy in a gunship who is inexplicably hovering inside an office building.


 

Posted

Quote:
Originally Posted by Creole Ned View Post
I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.

The lore possibilities are more interesting, though.
This. It's the same reason why in newspaper missions Troll bosses will suddenly speak perfectly coherent english, and the ancient ghosts inhabiting CoT Mage Boss bodies will make references to the special on the Freedom Phalanx they saw on TV last night (maybe they've got a Big Screen stashed in one of those caved-in oranbega tunnels?) Typically, Jump Bot dialogue in actual scripted Sky Raider missions will be more traditionally robotic.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Quote:
Originally Posted by Zombie Man View Post
The saddest part of Jump Bots is that there's almost never a situation where they need to jump.
This.
And yeah, more specific scripting, although it'd take a while, would be nice. But hey ho =P


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

For a portrayal of Jump Bots closer to what I think they're intended to be in lore terms, check out the Faultline mission in which you confront the Code Breaker Bot . . . and even that one doesn't get to jump.

On the jumping, it's just sad. First, as already pointed out, Jump Bots are never required to, well, jump. Second, all enemies seem to have an inherent ability to jump so precisely as to negate the need for Super Jump (replacing it with a need for monstrous suspension of disbelief on the part of the player). Thus, Jump Bots aren't even that unique. I never really understood why they didn't just make them Flight Bots to begin with, which would have made a lot more sense for a group called the "Sky Raiders."


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

Quote:
Originally Posted by Zombie Man View Post
The saddest part of Jump Bots is that there's almost never a situation where they need to jump.
Maybe thats why they turned to crime, because they were frustrated?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Olantern View Post
I never really understood why they didn't just make them Flight Bots to begin with, which would have made a lot more sense for a group called the "Sky Raiders."
I'm going to make the assumption (retcon or not) that Jump Bots do not refer to the act of jumping itself, but rather that they are traditionally deployed from aerial vehicles. Of course, instead of a parachute, they're equipped with a big honkin' rocket booster.

Edit: Yeah, I just looked this up on ParagonWiki, and it's a straight-up retcon, but dangit, why would you build a jumping robot? Enjoy my fanon.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Best bet would be to ask Manti in the Lore section.


 

Posted

Quote:
Originally Posted by Lazarus View Post
It really could use an explanation. Sky Raider bosses are pretty silly, it's either a robot giving humans orders or a guy in a gunship who is inexplicably hovering inside an office building.
As I recall, there's a mission with a Sky Skiff where the boss actually comments ( paraphrased from memory ) "Bet you're wondering how we got this thing inside a building, right?"


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Olantern View Post
I never really understood why they didn't just make them Flight Bots to begin with, which would have made a lot more sense for a group called the "Sky Raiders."
Best suggestion yet.

I smell the seeds of a good canon-related MA story arc in this thread.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by Eisenzahn View Post
This. It's the same reason why in newspaper missions Troll bosses will suddenly speak perfectly coherent english, and the ancient ghosts inhabiting CoT Mage Boss bodies will make references to the special on the Freedom Phalanx they saw on TV last night (maybe they've got a Big Screen stashed in one of those caved-in oranbega tunnels?) Typically, Jump Bot dialogue in actual scripted Sky Raider missions will be more traditionally robotic.
Or the 'random civilian comment' feature that really needs to have a completely separate choice list for Cimerora, so you don't get things like random Cimeroran citizens wandering by and commenting on how [insert name here] saved them all from the Rikti invasions...


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
Originally Posted by srmalloy View Post
Or the 'random civilian comment' feature that really needs to have a completely separate choice list for Cimerora, so you don't get things like random Cimeroran citizens wandering by and commenting on how [insert name here] saved them all from the Rikti invasions...
God don't remind me. I've been blocking that.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Creole Ned View Post
I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.

The lore possibilities are more interesting, though.
I wondered about it being random, but when I saw the wiki list of "named enemies" towards the bottom of the Sky Raider page, it noted specific types associated with the names. Which helped in pushing me towards the thoughts in my OP.

And on a side note, Lemur Lad, that new video avatar you have is the best! I think it might just beat Primal's cat!


 

Posted

My question is when are going to get player costume pieces similar to the Jumpbots and Mek Men?


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by Cynical_Gamer View Post
My question is when are going to get player costume pieces similar to the Jumpbots and Mek Men?
Probably never.

Devs have stated in the past that they want to maintain some level of uniqueness in NPC design, and I would imagine parts like that were designed in that vein.



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Probably never.

Devs have stated in the past that they want to maintain some level of uniqueness in NPC design, and I would imagine parts like that were designed in that vein.
I didn't mean exact copies, just the style used (blocky robot parts instead of the usual organic styled robot parts).


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
The saddest part of Jump Bots is that there's almost never a situation where they need to jump.
How many bots could a Jump Bot jump if a Jump Bot could jump...

...bots?


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by srmalloy View Post
Or the 'random civilian comment' feature that really needs to have a completely separate choice list for Cimerora, so you don't get things like random Cimeroran citizens wandering by and commenting on how [insert name here] saved them all from the Rikti invasions...
In fairness Cimerororora has always been a conceptual mess. The only reason it exists is because someone in Paragon Studios got excited about 300.

As far as I remember you're able to ring contacts in it and from it as well (I wonder what the Roaming Charges are for calling from 2000 years into the past?)


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I'm going to make the assumption (retcon or not) that Jump Bots do not refer to the act of jumping itself, but rather that they are traditionally deployed from aerial vehicles. Of course, instead of a parachute, they're equipped with a big honkin' rocket booster.

Edit: Yeah, I just looked this up on ParagonWiki, and it's a straight-up retcon, but dangit, why would you build a jumping robot? Enjoy my fanon.
Far as I'm concerned, a "Jump Bot" is in the same vein as a "jump jet." They don't specifically JUMP, they just have some limited ability to fly which is easier to sell as a "Jump Bot," rather than as a "Bot which can fly, kind of, but for short periods of time and with some other limitations." That'd be kind of hard to fit on top a target box.

They have jet packs on their backs. They fly, even if their info says otherwise.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Carnifax View Post
As far as I remember you're able to ring contacts in it and from it as well (I wonder what the Roaming Charges are for calling from 2000 years into the past?)
That's actually explained, or at least mentioned. It's the same way you can "phone home" from the Shadow Shard. In the case of the 'Shard, you phone Firebase Zulu, who route the call back to Portal Corp through the portal. In Cimerora, I believe Montague or the Senator explained that they has some inexplicable magical means of communicating, which I would assume routes back to the midnighters' club and from there into the city phone lines. It's forced, but it's also more convenient than it is immersion-breaking.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Carnifax View Post
I wonder what the Roaming Charges are for calling from 2000 years into the past?
Roman Charges


http://www.fimfiction.net/story/36641/My-Little-Exalt