Sky Raider Jump Bots
I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.
The lore possibilities are more interesting, though.
It really could use an explanation. Sky Raider bosses are pretty silly, it's either a robot giving humans orders or a guy in a gunship who is inexplicably hovering inside an office building.
I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.
The lore possibilities are more interesting, though. ![]() |
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The saddest part of Jump Bots is that there's almost never a situation where they need to jump.
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The saddest part of Jump Bots is that there's almost never a situation where they need to jump.
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And yeah, more specific scripting, although it'd take a while, would be nice. But hey ho =P
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For a portrayal of Jump Bots closer to what I think they're intended to be in lore terms, check out the Faultline mission in which you confront the Code Breaker Bot . . . and even that one doesn't get to jump.
On the jumping, it's just sad. First, as already pointed out, Jump Bots are never required to, well, jump. Second, all enemies seem to have an inherent ability to jump so precisely as to negate the need for Super Jump (replacing it with a need for monstrous suspension of disbelief on the part of the player). Thus, Jump Bots aren't even that unique. I never really understood why they didn't just make them Flight Bots to begin with, which would have made a lot more sense for a group called the "Sky Raiders."
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I never really understood why they didn't just make them Flight Bots to begin with, which would have made a lot more sense for a group called the "Sky Raiders."
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Edit: Yeah, I just looked this up on ParagonWiki, and it's a straight-up retcon, but dangit, why would you build a jumping robot? Enjoy my fanon.
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Best bet would be to ask Manti in the Lore section.
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I never really understood why they didn't just make them Flight Bots to begin with, which would have made a lot more sense for a group called the "Sky Raiders."
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I smell the seeds of a good canon-related MA story arc in this thread.
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This. It's the same reason why in newspaper missions Troll bosses will suddenly speak perfectly coherent english, and the ancient ghosts inhabiting CoT Mage Boss bodies will make references to the special on the Freedom Phalanx they saw on TV last night (maybe they've got a Big Screen stashed in one of those caved-in oranbega tunnels?) Typically, Jump Bot dialogue in actual scripted Sky Raider missions will be more traditionally robotic.
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Or the 'random civilian comment' feature that really needs to have a completely separate choice list for Cimerora, so you don't get things like random Cimeroran citizens wandering by and commenting on how [insert name here] saved them all from the Rikti invasions...
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I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.
The lore possibilities are more interesting, though. ![]() |
And on a side note, Lemur Lad, that new video avatar you have is the best! I think it might just beat Primal's cat!

My question is when are going to get player costume pieces similar to the Jumpbots and Mek Men?
Branching Paragon Police Department Epic Archetype, please!
My question is when are going to get player costume pieces similar to the Jumpbots and Mek Men?
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Devs have stated in the past that they want to maintain some level of uniqueness in NPC design, and I would imagine parts like that were designed in that vein.
Branching Paragon Police Department Epic Archetype, please!
The saddest part of Jump Bots is that there's almost never a situation where they need to jump.
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...bots?
Or the 'random civilian comment' feature that really needs to have a completely separate choice list for Cimerora, so you don't get things like random Cimeroran citizens wandering by and commenting on how [insert name here] saved them all from the Rikti invasions...
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As far as I remember you're able to ring contacts in it and from it as well (I wonder what the Roaming Charges are for calling from 2000 years into the past?)
I'm going to make the assumption (retcon or not) that Jump Bots do not refer to the act of jumping itself, but rather that they are traditionally deployed from aerial vehicles. Of course, instead of a parachute, they're equipped with a big honkin' rocket booster.
Edit: Yeah, I just looked this up on ParagonWiki, and it's a straight-up retcon, but dangit, why would you build a jumping robot? Enjoy my fanon. |
They have jet packs on their backs. They fly, even if their info says otherwise.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Tried to find the answer for this on the wiki, but the info doesn't go deep enough.
Many of the Sky Raider Jump Bots have names, rank, authority and appear to communicate intelligently. Does the game lore point to a reason why? Two theories I have are:
1. The jump bots contain some sort of technology allowing the imprint of memories of fallen Sky Raiders. Once the bot is, more or less, the original man in mind and deed, it is given his former rank and authority.
2. The bots are controlled remotely by the actual officer, and therefore are designated by his name and rank.
Since the Sky Raiders are limited in numbers, both of these would prevent the loss of critical leadership and braintrust in the event of capture or worse. This doesn't seem to explain why Captain Castillo is (fairly) easily found, unless his massive ego rebuffs the idea of "hiding" behind a bot.
Other explanation(s)?