Cats Hour Challange - Part II
In one hour of your chosen activity report:
a) Inf from Kills b) Inf from sales (AT VENDOR RATES!) c) Total Inf (a+b) |
Perhaps a d) could be added? I know that a lot of stuff will get vendored anyway in b) (generic IO recipes, some of the common salvage that now is in abundance, and the poor-selling set IO recipes), but perhaps a footnote for the things that will get marketed.
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An Etruscan Snood will nevermore be free
Glad to see that Nethergoat talked you into Part II.
Perhaps a d) could be added? I know that a lot of stuff will get vendored anyway in b) (generic IO recipes, some of the common salvage that now is in abundance, and the poor-selling set IO recipes), but perhaps a footnote for the things that will get marketed. |
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Whoohoo!
I love it when I can convince other people to do the dirty work. =D
I'll rev up my fire/rad tonight and put together some numbers.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'll take my new Elec/Shield scrapper for a spin. I suspect she'll be able to top the numbers I had on my Elec/Elec brute.
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I wonder how well my fire/psy dom and warshade can do. I run on a pretty wimpy +0/x3 mode.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Sounds like a fun and interesting exercise this time around -- I'll pull out my main (Spines/Invul Scrapper who can run on decently high difficulty settings) and check what an hour of beating stuff up nets me.
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
Here's what I got using my VEAT huntsman. It was on a newspaper mission set for (+0 x8), Council mobs. I was able to do 4 rounds of about 14 minutes each in the hour.
Influence from just the mobs themselves: 1,164,293.
Influence from vendor sales only: 1,691,606.
Total Influence: 2,855,899.
I did keep 3 recipes to sell on the BM which should get me about 15 mil. But I included their vendor value in my total numbers.
Performance Shifter (50) end. mod.
Performance Shifter (5) end. mod./rech.
Red Fortune (50) def./rech.
I'm looking forward to poking this, though I have somewhat non-standard characters for the AoE mayhem that works best here.
However, I need to wait for a new video card. Mine went on the fritz yesterday morning. My replacement should be here tomorrow, though.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hmm I was earning about 1.2 million influence in 25 minutes doing a run of AE with a teaming tank build.
That'd be about 3 million an hour, but no drops aside from tickets and inspirations.
I'm pretty sure I was set to +1/8x and I was running a zoso like farm using customs that all rez. I typically kill enough mobs to get 750 tickets then complete mission for the other 750 tickets.
From there I roll 1500 worth of bronze rolls (25 rolls) and usually wind up with 1-3 recipes worth 5-10 mil each or I'll get lucky and hit a 20-50 mil recipe.
I can get a more solid data collection tomorrow - but this is generally a solid farm aside from pool c/d drops and purples. I also tend to make my money exclusively at the market and regard influence drops as almost nothing, but that is me.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Once the Shield Charge fix goes through I'll definitely going all-out on my DM/SD.
@Demobot
Also on Steam
Okay, here we go.
Character: Narcine (Elec/Shield Scrapper)
Setting: +1/x8/Bosses/NoAVs
Task: Council America Map, ran 2 1/2 times in 1 hour.
a) Inf from Enemy Kills: 5,988,938
b) Inf from Vendor Sales: 3,501,078
c) Total: 9,490,016
Deleted a bunch of common salvage due to filling up. Got two pieces of rare salvage, and set recipes:
Adjusted Targeting: Rech.
Dark Watcher's Despair: To Hit DeBuff.
Efficacy Adaptor: Rech/Acc.
Glimpse of the Abyss: End/Fear.
Nightmare: Acc/End.
Red Fortune: Def/End/Rech.
Deleted a handful of crappy snipe/immob/whatnot recipes during the runs due to filling up, heh.
Anyway, I'm logging all this stuff, and I'm going to do a few more runs with different difficulty settings (try higher level, lower level, bosses/nobosses) to see how it compares. For starters, she's made about 3x as much as I did with my Elec/Elec brute.
EDIT: Forgot to sell the enhancement drops, heh. 120k is nice change, though nothing spectacular.
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Character: Flame Fencer (Fire/Shield/Blaze Scrapper)
Setting: +2/x8/No Bosses/NoAVs
Task: Council America Map, ran 3 times in 1 hour.
a) Inf from Enemy Kills: 3,610,017
b) Inf from Vendor Sales: 2,879,765
c) Total: 6,489,782
Strangely, I got very few enhancements, but a fair number of common recipes. Astonishing that Aliana Blue got so much more with a lower difficulty and doing 2 1/2 as opposed to my 3 full runs...on the very same map no less. Almost wondering if my map is bugged. The three runs were amazingly consistent (1.15 to 1.2M of enemy kill influence per run).
Stuff I didn't sell:
1 Diamond
1 Photonic Weapon
Thunderstrike Dmg/Rech
Eff Adaptor End Mod/Acc
Draconic Wing Costume Piece
Titanium Coating Resitance
Soulbound Allegiance Dmg
EDIT: Just realized that I was in SG mode the whole time. I'll do this over tomorrow.
Nice idea Cat. I'll do a run some time this week on my Fire/Fire brute. (Might need to wait 'til the weekend though.)
Character: Narcine (Elec/Shield Scrapper)
Setting: +3/x8/NoBosses/NoAVs
Task: Council America Map, ran 3 times (!) in 1 hour.
a) Inf from Enemy Kills: 9,008,264
b) Inf from Vendor Sales: 2,972,703
c) Total: 11,980,967
Quite the jump! 2.5M more than the +1/x8/Bosses run. No bosses means no chance for Pool C/D drops, and less recipes (note how the influence from drops went down despite having cleared half a map more, though it's close enough that it may not be that important), but a noticeable jump in inf earning, which may make it worth it.
Stuff I didn't sell:
9 pieces of rare salvage (!)
Armageddon: Dam/Rech/Acc (Score!)
Adjusted Targeting: To Hit Buff/Rech
Thunderstrike: Acc/Dam
Thunderstrike: Dam/End/Rech
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
I was thinking Alania's numbers seemed really high too! Then I remembered I also run in SG mode all the time. I suppose I can take a few hours off to run through and see what they churn out.
So far lined up I have :
Elec/SD/Body
Fire/Kin/Stone
Plant/Storm/Stone
And maybe my DM/SD hopefully by the time I get to him shield charge will see that buff.
Hah! And of course as soon as I typed that I went to fire up the game and a patch was being applied! Results hopefully later tonight.
Personally, I don't see the use in getting Inf Earning rates that exclude market value. It would be kind of like seeing how long it took to level from 1 to 50 while only attacking on odd numbered seconds. No one plays that way! Anyone smart enough to read these boards is smart enough to sell a purple IO recipe on the Market. So why not report what people really earn?
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Personally, I don't see the use in getting Inf Earning rates that exclude market value. It would be kind of like seeing how long it took to level from 1 to 50 while only attacking on odd numbered seconds. No one plays that way! Anyone smart enough to read these boards is smart enough to sell a purple IO recipe on the Market. So why not report what people really earn?
|
One, it gives a baseline metric for what people can earn irrespective of luck, and more based purely on their build. With a strong character, you can create enough raw inf to pay for a certain level of build even if your luck stinks to high heaven. It's nice to know what that level of build might be, so we can pass it on to others.
Two, it gives everyone in this forum some sort of idea for how fast inf might be being created based on a spectrum of builds. There used to only be a few people out there acting like farmers, namely those willing to ask others to fill or those with enough accounts. Now, anyone with a good enough character can act like that, and it's instructive to see how much of that's around, and how good it is. It factors into questions about currency inflation.
Three, it's ammunition against a certain category of complaints that people pop in this forum making about how poor they are. Armed with this knowledge, we can debunk many of the claims on the basis that if they get no marketable drops at all, they still can earn X inf/hour.
Allowing market sales in the picture makes it impossible to paint any sort of general image of how much earning power certain builds have, because you could end up with a FF/Electric Defender making as much with a lucky drop in 10 minutes as some tweaked-out farming build does in 6 hours. This thread is about determining raw capability, not luck factors. Worse, how much something is on the market is variable with time, and with marketeering "skill". Some great earnings today based on rare widget X that drops from mobs could change next month while the raw defeat capabilities of our builds might stay the same. Likewise, someone who lists a patient high bid can earn 2x-10x more than someone who lists at "sell it naow" prices.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So why not report what people really earn? |
1> To establish a minimum baseline with "standard" content.
2> To supply an "even though" argument to market haters - those folks
that swear up and down that they won't set foot in the market...
"Even though you avoid the market, your L50 should make X Million / hr
if you simply run missions and vendor everything".
You know, Cat knows, and the regulars in here know that you can exceed
that baseline (or at least augment it) with marketing... But we can point
to this thread wrt simple mission runs, in the same way we can point to
your Purple Answers thread for those Ostrich-in-the-Sand types who insist
that they're getting bilked, when in actual fact, they're simply acting
lazy, clueless, entitled (or any combo thereof).
I'm debating rousting out my Fire/Ice tank to make a few of these runs,
just for grins, myself.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Uber and Fourspeed have the main reasons covered.
I'll be contributing my own data at some point, right now I'm stealing a few mins online and that may well be it for the next few days.
My wife just had a minor op, and now needs some tlc and that obviously takes priority.
I have one person PM me some data, and I'll present a cleansed summary. If anyone else wishes to go that route, I'll be happy to add your numbers anonymously.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
As a qualifier, I ran with my salvage full (I usually do this because I'm too lazy to go to the market and check what's selling well and what isn't, and I hang onto the rares for recipes I need to craft). Ran the Council Empire map, 0x8, no bosses, solo spawned (bosses scale down to lieutenants), on my Fire/Kin/Fire who has maybe 10 IOs in her entire build. I also stopped the timer between runs while I went to sell, which took me maybe five minutes.
Did 4 runs, each taking 16-18 minutes:
Inf from kills: 10,569,751
Inf from drops: 4,536,368
Total inf: 15,106,119
Really, trying to determine if the increased kill speed from fighting even-cons is worth the tradeoff of getting less inf per kill than I'd get from fighting +1s or +2s, or even +3s. I'm guessing the returns might be better at +1 but would start to fall off from there.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I just don't think the Inf from defeats is a good representation of Inf earning potential. Yes it tells you how much raw Inf you can earn, but based on my old Drop listing & analysis thread, Inf from defeats is 1/7 of total earned Inf on average. Add in the Inf from vendoring Salvage, Enhancements, and IOs, and you're still at only 1/5 of the real amount of Inf you could earn if you sold things on the Market. It's not just off by a little bit, it's off by a factor of 5!
The value you are asking people to report is mainly Inf from defeats. That is significantly affected by the mob rank and level. All other things being equal, someone fighting +1 mobs will get about 35% more Inf than someone fighting even con mobs, but they'll get the same or slightly fewer drops because they'll be defeating mobs at the same rate or slower. But your drops determine your real Inf earning potential. That same person fighting +1 mobs is not going to earn 35% more total Inf, they'll only earn 7% more Inf, and only if they can keep up the same speed. Similarly, someone fighting mainly higher ranked mobs can earn significantly more Inf that someone fighting minions, but the drops will be about the same. For example, around 800 HP of damage will defeat 2 Minions or 1 Lieutenant, and on average you'll get the same number of drops in both cases, but one Lieutenant is worth about four Minions in terms of Inf. I could exemp down and fight Sky Raider Lt spawns in Terra Volta for some very nice Inf, but the drops would be worth almost nothing. Reporting the Inf from defeats is nice, but it doesn't necessarily correspond to drops, and thus it doesn't correspond to the real Inf earnings.
Now say you do just track the Inf from defeats and vendoring drops. That's a constant, and is not affected by Market swings. But again, that doesn't really represent your Inf earnings. If the Market goes up, you can sell stuff for more, so your Inf Earnings also go up. If the Market goes down, you sell stuff for less, so your Inf earnings go down. People who both buy and sell on the Market are somewhat insulated from market swings. Tracking Inf from Defeats gives people the false impression that it directly relates to what they can buy in the Market. The truth is that their Inf Earnings are significantly higher. When purple prices were at a record high, so were Inf earnings for people doing non-AE level 50 content.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Good luck to Ms. Cat.
Concentrated Awesome, Fire/SR scrapper (heavily IO'd, no purples, 3 LotG +rech, no Hasten)
Ran (8) Borea Missions, all Rikti caves, +1/x4/Bosses as it was the first time I'd taken her out in some time. Should definitely have run with bigger spawns to maximize AoEs.
Defeats infl: 4,977,280
Vendored recipes/SOs infl: 1,074,576
8 SOs
33 common salvage
8 uncommon
1 rare
9 Common IO recipes
1 Uncommon: Crushing Impact D/E
0 Rare
1 Ultra Rare: Soulbound Allegiance triple
Thanks Cat!
TopDoc, none of what you're mentioning there matters.
Anyone can reproduce difficulty settings needed to get the right basic mixture of ranks and mob types in the same mission, within the general parameters of random spawn layouts (whether a spawn has more LTs or bosses, or is +1 to the mission settings). For a given build, we're looking at what the best someone can achieve. There are still lots of variables here - the player's build (which affects their mitigation, end and health recovery, all of whichc determines how fast they can plow from mob to mob), their ability to exploit mob AI, even their ping reflexes to some extent. But adding market earnings for rare drops on top of that takes the number of variables through the roof.
All adding the market does is tell us that the number goes up by a lot. It's not instructive as to how any given build can create raw inf, because there are even more variables involved than in builds and random spawns.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Really, trying to determine if the increased kill speed from fighting even-cons is worth the tradeoff of getting less inf per kill than I'd get from fighting +1s or +2s, or even +3s. I'm guessing the returns might be better at +1 but would start to fall off from there.
|
If not alternating between LR and SC, +3 may be the sweet spot for her, about 25 seconds spawn-to-spawn, timing really well with the recharge of the big hitters.
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
The bottom end earnings for a level 50 are pretty well established from the prior thread, the ball park Figure of 1 million inf/hour for a non-solo build (such as a defender).
Now especially with the new slider settings we need to probe the top end. bring out your fire/kins, your fire/psi Doms, your SS/fire brutes and run maps as fast and as furious as you can.
In one hour of your chosen activity report:
a) Inf from Kills
b) Inf from sales (AT VENDOR RATES!)
c) Total Inf (a+b)
I'm not saying you HAVE to sell that prophecy for 5000 inf, but that is the inf brought into 'the economy' by the drop.
Extra info like what exactly was dropped and the like would be nice, but those are the key points.
I also suggest doing a /logchat and sending those to Archie for his collation into probing the exact purple/Pool C/D from bosses/ Costume drop rates, but thats not a requirement.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617