Cats Hour Challange - Part II


AgentMountaineer

 

Posted

I'm lazy so i just did a single run on the map, it took 13min30 and based on my experience what i got is a fairly good average sample so i'll just multiply by 4 to make it a "one hour run".

Character: Gwandoya (spines/dark scrapper)
Settings: +2/x8/No bosses/No AVs
Mission: Demon farm from Harvey Maylor

Influence from Kills: 5.368.635 *4 would be 21.474.540
Influence from Drops: 835.175 *4 would be 3.340.700
Total influence gained: 6.203.810 *4 would be 24.815.240

Final time would be (let's round up to 14mn): 14*4 = 56Min, leaves some margin of error

I know it's not exactly how you asked it but i don't feel like doing one hour of rush and a lot of maths so better than nothing hopefully. I'm fairly confident i can do a slightly better average than that as i wasted half a minute here and there to answer some chat or something, and i think i got a slightly low average. I'll post more accurate data if i ever get motivated for one hour like that.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Character: Fumina Hara (Purpled Plant/Storm Controller)
Settings : +2/x8/No Bosses
Mission : Custom AE mission

Time 14:05
Influence from Kills: 4,091,757
Villains defeated: 261
0 Bosses
106 LT's
155 Minions

Hourly Rates
Influence/Hour : 17,418,279
Villains/Hour: 1111


Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu
- SS/WP B

 

Posted

Character: PyroDomiantion (Fire/Fire/Force Blaster) IO'd for recharge
Settings: +0/x8/No bosses
Mission: Everybody's favorite council map

Inf from kills:9,333,112
Inf from drops: 3,105,536
Total Inf: 12,438,648

Not a farming build, built almost as squishy as possible around the assumption that he's always on a team with somebody to eat the aggro. Consequently, whenever i was getting more red yellow and blue inspirations than green purple and orange my speed got wrecked as I had to make inspirations in order to survive. I pause the timer when I sold mid run, but travel time is included. Also I lost about 5 minutes total to global chat channels and general absent mindedness.


 

Posted

Character: fire/ss/pyre tank
Mission: AE, +4/8
Total Challenge Time: 57 Min

Influence from Kills: 29,932,160
Influence from Ticket rolls (lvl 50 Dmg Recipes): 1,277,100

Total Influence Earned: 31,209,260


 

Posted

So I went out and did this again just for kicks.

Character : Velocity Rift (Elec/Shield/PyreScrapper)
Settings : +3/x8/No Bosses/No AV's
Mission : AE Mission with custom LT's

Starting amount : 874,715,067

Influence from Kills : 27,556,368
Influence from drops : 0
Tickets Earned : 10,263


Ending amount : 902,307,453
Final time was : 27:26

So I only did it for a little under half an hour and stopped when I ticket capped. Let the thing run the whole time (including loads and travel) Since that was 7 or 8 runs I just decided to extrapolate the rest.

Influence per hour : 60,236,045 (Booyah)
Influence per minute : 1,003,934

Tickets per hour : 22,434

If tickets were converted to level 50 DMG recpies at 250 a piece selling for 116,100 that would be 89 of them for an additional 10,332,900.

Total potential earnings in 1 hour (if I was dUmb enough to buy instead of roll) : 70,568,945

Villains defeated : 1676 Custom LT's
Per hour : 3663


Ran the the Plant/Storm to the ticket cap as well, then extrapolated the rest.

Plant/Storm/Stone (S/L soft capped, purpled)
Map : AE Mission with custom LT's
Settings +3/+8 No Bosses, No AV's

Influence from defeats per hour : 40,835,925
Tickets per hour : 15,318
Influence from drops : 7,113,675

Influence : 17,394,641
Tickets : 6525
Time : 25:33

Influence per minute : 680,598

Total : 47,949,604

Villains Defeated per hour : 1396


 

Posted

Quote:
Originally Posted by Lohenien View Post
I would speculate that rolling 8000 tickets worth of bronze rolls will net you 30-50 million minimum or you could try the safe route with rare salvage and get 14 of them to sell at 1.5 ish million for 21 million.
Blue side I've been rolling batches of 1500 tickets in the 35-39 range for a few months now and I've never cleared less than 50 million, crafting the best stuff and selling at market prices.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Truth be told, I don't imagine my numbers will be all that exciting - I don't farm, I'm not a seasoned farmer, and my impatience was shaping how I played. Towards the last half hour I was ignoring the bosses (who were chasing me from spawn to spawn) while I wiped through lts and minions. Plus, Freakshow aren't fabulous targets to fight on a pure-smashing character.

Character : Saxon Valiant
Settings : +0/x8
Inf From Kills: 3,801,972. Ewww.
Tickets: 4,208.

So here I was faced with task of what I'm going to turn my tickets into. My normal method is to roll them into 35-40 bronzes. If all recipes rolled turn into level 35 uncommons, they'll go for 3500 each. So, that gives us a low value of 210,400 inf from pure recipe sales... which puts as at a total earning of 4,012,372 an hour. Even if those things are all level 50 rares - which they're not - that only makes up 601,142, a mere 400,000 over the base value. I just don't generate that much inf on my AOE monster. I actually feel a little unmanly due to this.

Wow. Son, I am disappoint.

(It's worth noting, however, that in my first 20 rolls, I got a performance shifter proc, multiple thunderstrike pieces, miracle, touch of death, and crushing impact - any one of which would sell for more than the vendor value of all those tickets. Yeesh!)


 

Posted

Talen, one thing to bear in mind is that Freakshow give reduced exp/inf at 50. I'm not sure how much less because I've not farmed Freakshow at 50 since the Burntank days, but I'm sure it would be a factor in the lowish inf from kills value you got.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I want to say its 90% XP (so a 10% reduction), but I can't find the relevant patch note. Grrr



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

See what I mean? Inexperienced. If anyone can suggest an easy, convenient place to go to generate inf on a shield/ss tanker, I'll run the test a second time.

I also considered running the 5th overthrow on my widow or claws scrapper - in an hour, I could be generating two merit rolls, plus whatever drops/sells in the 35-39 range.

(Additionally, this morning, with about a third of the sales going through across two characters, I've spent about 12 million in craft/post fees, and made about 75 million in sales. Which means I destroy inf far more effectively than I do create it.)


 

Posted

I can't run herostats while I play on this outdated machine I have or it'll lag me out, so I did this the old-fashioned way, with a clock and a pencil.

Council Empire map, DM/SD Scrapper, +3/x8 yes bosses (actually slightly more efficient than no bosses; DM's ST focus makes killing them worth having for the higher inf reward) came out to about 26-27 mil an hour after sales, plus a few assorted pieces of rare salvage.

Insps used: tons. I try to keep the equivalent of 4-5 small reds running at all times, plus the occasional green because Eagle's Claw crit really hurts.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Werner View Post
Council Empire on my Katana/Dark Armor scrapper - not a farmer, but not a single-target specialist either. My hour includes travel from and to Unai for vendoring so that the hour is theoretically repeatable indefinitely. Only checked influence at beginning and end so don't have the breakdown of defeats vs. drops, so I'm not even meeting the minimum requirements of this, but I thought I'd toss my numbers out there anyway.

+0x8 no bosses: 8,234,670
+1x8 with bosses: 10,369,528
+2x8 no bosses: 11,939,051
+2x8 with bosses: 12,492,560
+3x8 with bosses: 12,743,295
+4x8 with bosses: 12,068,485

AE farm, same scrapper, assuming tickets traded for level 50 damage IOs for vendoring:

+2x8 with bosses: 11,898,582
I just started Unai's first arc with my Claws/SR scrapper, I'm curious as to how she'll fare on that. I didn't design it to farm either, but I'll give it a shot tonight.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
I want to say its 90% XP (so a 10% reduction), but I can't find the relevant patch note. Grrr
All I can find on the live patch notes is this, from the I16 live notes.

Quote:
Minion and Lieutenant Freakshow entities in the level 20-38 range have had their XP multiplier lowered to 0.95
However, this is a quote of the original change, which came from Test server patch notes. (I found this as a quote of the notes - the original post appears to be gone.)

Quote:
Reduced experience and influence rewards for all Freakshow entities. Minions and Lieutenants modifier reduced from 1.2 to 0.8, Bosses modifier reduced from 1.4 to 1.0.
My memory of the sequence of events was that 1st quoted change was actually a follow up to the 2nd, seemingly a concession that it wasn't so easy to defeat Freaks at earlier levels.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Finally gave this a shot, been meaning to for a while. Elec/Elec brute.

+1/x8 Ran the Code Merlin Arc, finished after 57 minutes. I didn't separate drops from kills, just started with zero inf, and sold almost all at the end. Ended with 4,468,053, keeping two rare salvage, and 1 performance shifter triple. So add another 15k to my earnings for:

4,483,053.

Kind of sad since that's by far and away my highest earning character and it was a pretty good run for me since I didn't get hospital'd.

@Talen Lee: I'm right there with you buddy, I destroy Inf far more efficiently that I generate it myself. /em fistpound


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I didn't get to post for a few days, and one night Virtue crashed so my data is lost....
Anyway, subjectively, I ran the Council Empire map at +0/+8 and +1/+8 with my Claws/SR Scrapper. +0/+8 seems to be a little over 2 mil inf. per run, +1/+8 was 4 mil per run, for just the inf. gained from kills. Dropped a purple, 4 rares, several uncommons. You gain at least mil per run on normal IO recipe drops selling to vendor. Average time per run at +0/+8 was 24 minutes.


 

Posted

Ran my Stone Melee/Energy Aura Brute through the Search Nemesis Army Base mission for about an hour (give or take 5 to 10 minutes for afks):

Set to +1 x4 if that make a difference.

Defeats: 5,208,396
Drops: 251,608

Total Inf: 5,460,004 so about 5,500,000 in less than an hour.

^^ I know the drops seem kinda wonky compared to the defeats, I did get a Mako's Quad, Essence of Curare Acc/Hold, Photonic Weapon, a bunch of common and uncommon tech salvage and one common recipe drop.

I'd just like to say that I don't know how I would survive with only 20-30 million per run (given 5 million for the Mako crafted and a few more million for the rare salvage etc)...clearly the bigtime marketeers are keeping me down in the sewers. I especially blame Peterpeter, as I've developed a conspiracy theory that he's controlling the Fir Bolg in Croatoa...and they aren't giving me a Deific Weapon with every kill.

Damn you marketeers, damn you. =(


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I can't run herostats while I play on this outdated machine I have or it'll lag me out, so I did this the old-fashioned way, with a clock and a pencil.
Try turning on chat logging and noting times in the log


 

Posted

AE arc 271212 at 0/x8 with bosses and a second toon in mission ( was pling alt account brute for GR ).

1170 tickets in one run, estimated 5k tickets an hour via herostats
estimated 7 million inf. per hour just from defeats.

Farm toon was a basic IO only SS/elec/mu brute.

Rolling 10k tickets an hour ( 5k from both toons) would likely yield 50-200 mil an hour at market prices in many level ranges of rolls.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.