Hibernate modification suggestion


Aeolus

 

Posted

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Originally Posted by Sinistar6000 View Post
Sell is the therm

Terp is my friend and I don't think his statements warrant the backlash he was given. All of us can be outspoken about things we care about and the forums (in my opinion) is a venue to share that voice.
I wish I had my own knight in shining armor to save me from the forum baddies.


 

Posted

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Originally Posted by SmegHead View Post
I wish I had my own knight in shining armor to save me from the forum baddies.

I'll be your knight in shining armor...


As for hibernate, as a PvEr and avid zone farmer I know the Devs are listening to me and I appreciate that they are. With that said:

There is nothing wrong with hibernate, it works just fine.


 

Posted

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(Not Epsilon)Fact that its the only "Escape" power a toon can get, and it really isn't all that great for escape, and still be able to get perception
I don’t know about not being “all that great” as an escape power. As a stalker, it’s the #1 escape power by far when used with phase. And the chance to recharge and return to 100% health greatly improves the survival rate of any AT.

How could anyone even argue that it’s not that good as an escape power?

Quote:
(Conflict)
I do respect everyone's right to have an opinion to offer up suggestions. But honestly I stand by my terp's seem to have a fite klubbers mentality. He wants to balance more on the 1 v 1 scenario which imo is the reason we have this trash pvp we have atm. He has also made asinine comments about how the stalker at ruins the game and should be comepletely revisted to ever get to any point of balance in pvp. He can claim he didn't say it that way or didn't say it at all, but I will always stand by my memory when it comes to such things.
I’m glad you respect everyone’s right to have an opinion. Very kind of you.

I’m sure you’re referring to me saying something along the lines of stalkers being poorly designed and hurting pvp overall. It’s true that I think their poor design has aided in deterring many players from pvp over the years. That’s just an educated opinion based on years of observing stalker hate. And yes, I’ve even made suggestions in related discussions about how stalkers could have been designed better.

I don’t think they ruin the game. Like you, I’ve had a lot of fun fighting stalkers over the years, but that doesn’t mean I think the devs implementation of the AT was flawless. It certainly wasn’t.

Even in this thread, about Hibernate, we have someone crying about stalkers. So upset about stalkers he doesn't think folks should discuss anything else until the stalker issue is addressed and resolved.

Hilarious.

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I fail in anyway to see how this will make the game better. Maybe better for his playstyle or preference.
If you think players sitting around encased in a block of ice for 30 seconds makes the game more fun to play, we’ll just never agree on what makes this game better. My preference is for fast paced pvp so my opinions will conflict with folks who like to slow the game down with 30 second timeouts.


 

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If you think players sitting around encased in a block of ice for 30 seconds makes the game more fun to play, we’ll just never agree on what makes this game better. My preference is for fast paced pvp so my opinions will conflict with folks who like to slow the game down with 30 second timeouts.

There are far more things they can do to increase the pace of pvp in this game. Seeing they basically spent a whole issue slowing the pace down though it seems pretty unlikely anything will ever be done to speed it back up.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

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Originally Posted by ConFlict View Post
There are far more things they can do to increase the pace of pvp in this game. Seeing they basically spent a whole issue slowing the pace down though it seems pretty unlikely anything will ever be done to speed it back up.
yeah ok, and by that same (terps') rationale, build up should last 5 seconds and give blasters +500% dmg.

terps, your justification for changing hiber is not well thought out. please try again later.


 

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Originally Posted by GoTerpsPvP
As a stalker, it’s the #1 escape power by far when used with phase.
That is the only thing that really needs to be fixed as far as hiber goes IMO.

Unless the breakable ice thing is a option (which I seriously doubt).


 

Posted

Just had to comment on a few of these Con.

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Originally Posted by ConFlict View Post
And lol @ the stealth cap, who even pvps any more without +perception. The only at that is helping and stalkers and they are pretty easy to escape with without having hiber.
The only toon I do pvp with that has no perception is my Mind/Therm. Even without perception I don't have to worry much about a stalker, at least on lolvirtue anyway. His only escape power is phase btw. I was thinking of switching to ice mastery to pick up hiber but I'm not sure yet since primal has been good to me so far.

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Originally Posted by ConFlict View Post
If you think hiber is bad you may as well join the fite club circle jerks and rofl when the smarter player uses the powers he has available to him to survive.
Reminds me of earlier in RV. There was a group of heroes standing in RV fiteclubbing with a stalker and a brute. A Ice/Cold Corr comes in and trashes a scrap that was just standing there. Afterwards the scrap in /bc says for him to come back and fight him "without inspis next to show off how good he really is".....lol

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Originally Posted by ConFlict View Post
I have never once seen a key hibernate swing a match, ever. And I do mean ever. If you think this power makes this big a difference you are way underestimating all the other powers in the game.
Refering to the same instance in RV, the same corr starts trash talking the fiteclubbers and says 1vs1 him in the arena. So a Ice/SS tank takes him up on the challenge and I sat through that 10min match with it to end 1-0 tank. The tank was decent and forced the Ice/Cold to hiber several times while the tank only did it once and that was right after 8min in. It could have just been that the corr wasn't that experienced but the tank using hiber at just at the right time instead of using every time he got low kept him up.

After that was over I 1vs1'd the corr and it turned out 3-0 mind/therm with an extra kill right after the time ran out.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

I played arena last night and must say that in 8v8 the phasers seemed better off than my hiber. Also the best dom was scorpion.

In 1v1 against a therm hiber worked well for me.


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

The crazy part of all that, we have an entire thread filled with people saying that the only time hiber can even stand a chance of being 'too good' is in a 1 v 1 setting. In teams its just another power.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Let me take a shot at this as well.



Not true at all. Two of the better doms in game still use scorpion. And a few others who only play spordically at best do as well. I would call all those players elite.





Handy power to have yes. Most powerful power in the game is a huge leap though. Stuff that I would rank far ahead of hibernate include placate proc, confuse having its own supression timer, ranged damage from melee toons, the continued busted nature of fear after all this time. There are more those are just ones I can think of right away. While I know it can be frustrating not getting a kill you think you earned, someone had to pick a specfic pool, sacrfice power choices and not be brain dead enough to turn the power on then be able to escape after standing still for 30ish seconds in front of someone. If you put someone in hiber and can not figure out how to kill them before no phase wears off you not only don't deserve the kill, you probably were not going to get it anyway.






Not sure how foten you read/post around these parts but he does kinda nerf herd. I do respect everyone's right to have an opinion to offer up suggestions. But honestly I stand by my terp's seem to have a fite klubbers mentality. He wants to balance more on the 1 v 1 scenario which imo is the reason we have this trash pvp we have atm. He has also made asinine comments about how the stalker at ruins the game and should be comepletely revisted to ever get to any point of balance in pvp. He can claim he didn't say it that way or didn't say it at all, but I will always stand by my memory when it comes to such things.





Throwing a sarcastic line on the end does one of two things, it either makes you look like a troll or clueless. Seeing I know you aren't clueless I will just leave it be.






I hope sentry4 rolls in here and mutlipost replies to you, thats even better than double spacing.

Rawr! I can't believe i havn't posted here yet. that's a lot of reading, i'll skip halfway.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

well first off hibernate isn't that big of a deal, if someone goes into hibernate i wait for them to come out and then kill them. The tank is somewhat an exception but you should be able to kill any squishy within the 2 mins.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by GOTerpsPvP View Post
I don’t know about not being “all that great” as an escape power. As a stalker, it’s the #1 escape power by far when used with phase. And the chance to recharge and return to 100% health greatly improves the survival rate of any AT.

How could anyone even argue that it’s not that good as an escape power?


I’m glad you respect everyone’s right to have an opinion. Very kind of you.

I’m sure you’re referring to me saying something along the lines of stalkers being poorly designed and hurting pvp overall. It’s true that I think their poor design has aided in deterring many players from pvp over the years. That’s just an educated opinion based on years of observing stalker hate. And yes, I’ve even made suggestions in related discussions about how stalkers could have been designed better.

I don’t think they ruin the game. Like you, I’ve had a lot of fun fighting stalkers over the years, but that doesn’t mean I think the devs implementation of the AT was flawless. It certainly wasn’t.

Even in this thread, about Hibernate, we have someone crying about stalkers. So upset about stalkers he doesn't think folks should discuss anything else until the stalker issue is addressed and resolved.

Hilarious.


If you think players sitting around encased in a block of ice for 30 seconds makes the game more fun to play, we’ll just never agree on what makes this game better. My preference is for fast paced pvp so my opinions will conflict with folks who like to slow the game down with 30 second timeouts.

I can easily argue it's not a good escape power, because it's not one to begin with. You don't escape, you merely stay in one spot and heal. The only way it could be escape is if you were a stalker, but the scrappers should have layers of caltrops (which last 45s) under the stalkers feet if that is the case.

Stalkers were designed better, when they were actually a threat. I loved building all my warzone toons to be able to counter stalkers in some way, there are plenty of ways and they were never a problem to a good player. Now they are just never a problem.

It's not something as simple as them going into ice in 30 seconds, it heals them and makes them untouchable. Those both open up new tactical windows in the battle, you can hibernate when someone uses Build up to skip all the burst, or slot it for heal so that you only need about 8 seconds to be full.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

also con, didn't want to quote ur big message way up there, a good dom can kill a good ele/therm if spec'd right.

Domination gives you all your end back, and you can get power sink, you can also get the Mu pet to drain their end if all yours is gone. Oh and you can get the power surge armor, which when slotted for +recovery helps a lot.

Finally, since this arguement is too basic for me to really get into it, you should hate the player spamming it, not the power. Hibernate is equal to phase, there's no way to argue that because both have different/obvious strengths and weaknesses. I have yet to see hibernate be a problem and i can't imagine how it is, even when stalkers use the hibernate/phase exploit, you should be able to kill them.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by ConFlict View Post
The crazy part of all that, we have an entire thread filled with people saying that the only time hiber can even stand a chance of being 'too good' is in a 1 v 1 setting. In teams its just another power.
Hibernate isn't too good in duels, it's just an advantage if both players are bad because it's easy to use. It's like heat exhaust, it's something people complain about until they find it's weakness or a way around it.

These threads need to die. Instead of begging the devs to make the game easier for us, why don't we just find a way around it ourselves?


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by ConFlict View Post
The crazy part of all that, we have an entire thread filled with people saying that the only time hiber can even stand a chance of being 'too good' is in a 1 v 1 setting. In teams its just another power.
I wouldn't even say that. While someones is using hiber to recover in a 1vs1, I'm on the other side of the map using rest if my hp/end is low. I just make sure I keep them targeted so I can tell if they move.


 

Posted

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Originally Posted by SmegHead View Post
I wouldn't even say that. While someones is using hiber to recover in a 1vs1, I'm on the other side of the map using rest if my hp/end is low. I just make sure I keep them targeted so I can tell if they move.
I do that too. Forcing them to hiber is just a soft reset IMO. It gives both parties time to start over again unless you HE the other guy right before he hibers.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by Boomie View Post
I do that too. Forcing them to hiber is just a soft reset IMO. It gives both parties time to start over again unless you HE the other guy right before he hibers.
We caught this Blaster with double HE right outside the hero base and he hit Hibernate, didn't regain any HP during the 30 seconds he was in it... so as soon as he came out, it was just a matter of plinking him once and letting Scourge do the rest.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Sentry4 View Post
you can hibernate when someone uses Build up to skip all the burst
Why would you ever use Hibernate or Phase to wait out a damage burst? That's what moving around and breaking line of sight is for. Hibernate and Phase are for when you actually need to use them. Using Hibernate or Phase "offensively" in the instances you continually describe should never have to happen for a competent player.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
We caught this Blaster with double HE right outside the hero base and he hit Hibernate, didn't regain any HP during the 30 seconds he was in it... so as soon as he came out, it was just a matter of plinking him once and letting Scourge do the rest.
Now that I'd love to see. Did he rage afterwards? If so I'd probably have died laughing.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by macskull View Post
Why would you ever use Hibernate or Phase to wait out a damage burst? That's what moving around and breaking line of sight is for. Hibernate and Phase are for when you actually need to use them. Using Hibernate or Phase "offensively" in the instances you continually describe should never have to happen for a competent player.
This.

You already know for the most part that the blaster coming at you is going to hit Aim/BU before he gets to you. So instead of wasting phase/hiber you should just stay away and count out 10sec then turn around and go on the offensive.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
These threads need to die. Instead of begging the devs to make the game easier for us, why don't we just find a way around it ourselves?


Coming from a guy who thinks no inspire duels are a true test of skill, this little bit is hilarious.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by SmegHead View Post
I wouldn't even say that. While someones is using hiber to recover in a 1vs1, I'm on the other side of the map using rest if my hp/end is low. I just make sure I keep them targeted so I can tell if they move.
Pretty much this. In Zone Hibernate'll kill ya, it's a death sentence. Dueling, it's a chance for you to pop those needed insp and position yourself where you might have the advantage.

Even Sentry knows that.


 

Posted

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Originally Posted by Tokyo View Post
Even Sentry knows that.



This speaks volumes of this thread.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
(Sentry)I can easily argue it's not a good escape power, because it's not one to begin with. You don't escape, you merely stay in one spot and heal.
Well, if you define "escape" as running away, then I agree with you. If you're talking about "escaping death," then it most certainly is an escape power.

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(Conflict)There are far more things they can do to increase the pace of pvp in this game. Seeing they basically spent a whole issue slowing the pace down though it seems pretty unlikely anything will ever be done to speed it back up.
They slowed the game down, so why even bother suggesting they speed it back up? Is that the argument? If so, why continue to go on and on about the suppression changes that you think would improve the game? I'd say the devs are far more unlikely to reverse the suppression changes than make a change to a single power like hibernate.

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we have an entire thread filled with people saying that the only time hiber can even stand a chance of being 'too good' is in a 1 v 1 setting.
Not true at all.

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Forcing them to hiber is just a soft reset IMO. It gives both parties time to start over again
True. So dumb. "Let's stop pvp'ing for 30 seconds and start over, OK?" Sounds like a ton of fun. Hahahhahaha.

Try explaining the way Hibernate works to someone who likes pvp games but doesn't play CoX and let me know what they think.

Only folks who have grown attached to the current system and can't "think outside the box" could possibly think Hibernate is good for pvp.

Quote:
(macskull)Using Hibernate or Phase "offensively" in the instances you continually describe should never have to happen for a competent player.
That's very shortsighted but I guess it's correct in the sense that a player doesn't "have to" do anything. However, a good player will use any powers/tactics he can to gain an advantage and sometimes that does include using hibernate or phase offensively, even in situations such as those described in this thread.

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(Sinistar6000)
Hey hey! Great to see you're still around man!


 

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They slowed the game down, so why even bother suggesting they speed it back up? Is that the argument? If so, why continue to go on and on about the suppression changes that you think would improve the game? I'd say the devs are far more unlikely to reverse the suppression changes than make a change to a single power like hibernate.

That is not the arguement. the arguement is that there are far better things they could do to speed up pvp than mess with hiber. Not sure how you missed that seeing that is pretty much word for fricking word I said. And the closing to it was that any changes are very unlikely to happen. I am not a pessmist when it comes to pvp changes I am realist. Also in case you forgot, hibernate has had change via the phase timer. I am sorry this one power is slowing your game and costing you kills that you 'earned'. I still honestly fail to see how a change to this power makes the game any better overall.


If you are silly enough to think that tweaking this one power will make pvp all better again. And start bringing in new players and old players back, you are dead wrong. At this point you are just just trying to get a change in to a power that you don't like. It doesn't improve anything. It doesn't change the current balance. All it would do is raise kill totals. And again if you look at the previous pvp changes from pvp2.0 they actually like keeping kill counts down.


Duel me.
I will work on my sig pic more when I have time.