The Grand List of Unavailable Enemy Weapons


AkuTenshiiZero

 

Posted

Hehe rusted DB!


 

Posted

The glowing rapier used by the Harlequin Fencers -- I want it so badly (for Dual Blades).


Kid Lazarus, 50 empath Defender
Freek, 50 mind/psi Dominator
Black Khopesh, 43 db/wp Scrapper
Circuit-Boy, 40 elec Brute
Graf von Eisenfaust, 38 db/wp Brute
Blue Banshee, 35 sonic Blaster
Blood Countess, 33 mind/storm Controller
Dr. Radon, 32 rad Corruptor
Phantom Pirate, 32 db/wp Stalker

 

Posted

I'd like to add a condition to making these available to players: no ******* unlockables!


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by KidLazarus View Post
The glowing rapier used by the Harlequin Fencers -- I want it so badly (for Dual Blades).
You have it, it just doesn't glow. I got no idea why it glows for Carnies, anyway.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by GrinningSpade View Post
I so second this one.
Hey, if they are going to let us use a sniper rifle as a chaingun might as well let it go the other way too!


 

Posted

As the player of a BS/Regen Scrapper who's an ex-KoA, I say YES PLEASE to acquiring that blade. I don't think Sister Scylla will mind if it's unlockable via a particular KoA mission or defeating a certain (small*) number of her former "sisters", as long as she can get it. Just don't let it be something like a TF. Heck, for that matter, finishing some missions for a certain contact (not to spoil) for such a prize would make a lot of sense, offer either a random recipe roll or the Knife, so that those who don't care about the latter can get something too.

* - Small, so as to keep the idea of "only being 100 total" plausible. 100 is the max, in other words, but 50 is better.


 

Posted

Quote:
Originally Posted by Cynical_Gamer View Post
I'd like to add a condition to making these available to players: no ******* unlockables!
Yeah, i wouldn't bet on that. i'm fine with unlockables. On another note, a bunch of those weapons are available as temp powers and/or wouldn't make sense as an option for an existing powerset, like the Void Hunter Rifle. The Coralax big hammer one of my alts received as a temp power for running the (Silver Mantis?) SF.

i agree with the proposal to make a bunch of the others available as player weapons.

Edit: i can see the Arachnos Pistol being made an option when we get Dual Pistols and adding it to the Thugs options as well.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Yeah, i wouldn't bet on that. i'm fine with unlockables. On another note, a bunch of those weapons are available as temp powers and/or wouldn't make sense as an option for an existing powerset, like the Void Hunter Rifle. The Coralax big hammer one of my alts received as a temp power for running the (Silver Mantis?) SF.

i agree with the proposal to make a bunch of the others available as player weapons.
I know the Coralax hammer is available as a temp power, but if it were ported to War Mace it'd have to be shrunk some like was done with the Carnie Mallet, so it'd be like a different weapon.

The Void Hunter Rifle could possibly work for Robotics, but it's also a temp power, and temp powers are something BABs said they wanted to keep unique...


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I know this is probably a tall order with a massive can o' worms attatched to it, but...

I would love to get Freakshow arms. Like those massive clawed arms for a Claws character. Maybe even a "clean" version that's not so cobbled-together.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by Vanden View Post
I know the Coralax hammer is available as a temp power, but if it were ported to War Mace it'd have to be shrunk some like was done with the Carnie Mallet, so it'd be like a different weapon.

The Void Hunter Rifle could possibly work for Robotics, but it's also a temp power, and temp powers are something BABs said they wanted to keep unique...
Why should temp powers get to be more unique than the powers that define our abilities? That's dumb.

Also, as near as I can tell the Broadsword and Longbow mayhem temp powers look pretty frickin similliar to to default options for Broadsword and Archery.



Paragon Unleashed, Unleash Yourself!

 

Posted

Quote:
Originally Posted by Blood Spectre View Post
Why should temp powers get to be more unique than the powers that define our abilities? That's dumb.

Also, as near as I can tell the Broadsword and Longbow mayhem temp powers look pretty frickin similliar to to default options for Broadsword and Archery.
Well, I think what he meant was that when a temp power has a model made for it, they'll want it to remain unique. He said it when explaining why the skull-on-a-stick option was being removed from War Mace, because it was used for the Loa Bone temp power.

And hey, I made the OP better! Now all the pictures are to scale with each other except for the snake knife because I can't figure out how to get that stupid thing to show up in demos!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Considering that most, if not all available enemy weapons require unlocking, I would bet any new ones they add will also require unlocking.
I know, I'm just venting because to me making a costume piece an unlockable is the same as not making it available. You know what, screw putting these in we need a wider variety of concept weapon models available at level 1. Let's get some energy, organic, and overly-stylized weaponry in there.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by Vanden View Post
Well, I think what he meant was that when a temp power has a model made for it, they'll want it to remain unique. He said it when explaining why the skull-on-a-stick option was being removed from War Mace, because it was used for the Loa Bone temp power.

And hey, I made the OP better! Now all the pictures are to scale with each other except for the snake knife because I can't figure out how to get that stupid thing to show up in demos!
This post does nothing to explain why there should be less options. Maybe I'm just to brain fuzzed by work to get it.

Nice work on the OP though.



Paragon Unleashed, Unleash Yourself!

 

Posted

Well, look at it this way. When you get the Wave Scrambler, you use it and you're like, "Oh, it's just Psychic Scream." But when you get the Rune of Warding, you use it and you're like, "Wow, I've never seen that before, how cool!" And that's exactly what the devs decided they wanted.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

The devs seem quite arbitrary in what they deem to be unique pieces or not. Sometimes it's explained and makes sense, like how NPCs can have long skirts because they won't have as many animations as PCs have. A CoT Mage is not going to bust out an Eagle Claw, whereas somebody's ankle-length-dress-wearing martial artist character probably will, and clip horribly doing it. Yes, yes, burden there in theory is on the character-maker, but you can see the dev side too. (Note that I'm just randomly picking a fancy power, EC might not specifically be the issue.)

Other times...well, the decision to keep piece [x] unique presumably does have an explanation beyond "/e shrugs", but we're not privy to it. For example, some of the NPCs added to explain or award Merits have small headset-radio type pieces, something I and others have wanted for years now, yet these minor NPCs get them? And we don't get that skull-kebab mace merely because it's on a temp power? It just winds up being the same reason one of my weapon-wielding characters can't relieve a Knife of her Knife, which basically is "Because".


 

Posted

Quote:
Originally Posted by Vanden View Post
Well, look at it this way. When you get the Wave Scrambler, you use it and you're like, "Oh, it's just Psychic Scream." But when you get the Rune of Warding, you use it and you're like, "Wow, I've never seen that before, how cool!" And that's exactly what the devs decided they wanted.
True, but it's, again, applied seemingly arbitrarily. One would think a weapon with special power against fey creatures like Red Caps, the Iron Blade, would be something other than a basic-model Broadsword with a level-1 attack.


 

Posted

Quote:
Originally Posted by Vanden View Post
Well, look at it this way. When you get the Wave Scrambler, you use it and you're like, "Oh, it's just Psychic Scream." But when you get the Rune of Warding, you use it and you're like, "Wow, I've never seen that before, how cool!" And that's exactly what the devs decided they wanted.
I was afraid that was what you were saying, and basically that's not an argument I am prepared to accept. Consider my own reaction to every temporary power ever, including but not limited to Rune of Warding and Wave Scrambler.

"Wow, neat-o" And then I remove it from my power tray and never cast it ever again.

Keeping things unique is a terrible buisness model too. Giving people something to base a new character around leads directly to people making a new character, which leads directly to them sticking around to level that guy up. We should be beset with a torrent of extraneous options such as these. It's good buisness.



Paragon Unleashed, Unleash Yourself!

 

Posted

Quote:
Originally Posted by Blood Spectre View Post
Keeping things unique is a terrible buisness model too. Giving people something to base a new character around leads directly to people making a new character, which leads directly to them sticking around to level that guy up. We should be beset with a torrent of extraneous options such as these. It's good buisness.
That makes too much sense.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

I WANT that ring pommeled sword, I've been wanting chinese weapons forever!
Put me down as /signed for EVERYTHING in the OP.

We have a ton of Japanese options, why no Chinese-love?


A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
I know this is probably a tall order with a massive can o' worms attatched to it, but...

I would love to get Freakshow arms. Like those massive clawed arms for a Claws character. Maybe even a "clean" version that's not so cobbled-together.
It might have to be a whole new power set that requires specific costume parts on the arms, much the way taking VEAT Crab Spider powers forces a Crab Spider Backpack onto the character.

At least, that's how I'd like to see it done. If they were just a weapon, you'd have those big honking claws just appear out of nowhere, and they'd have the same fast-but-weak deal going as every other Claws weapon option. I can't imagine attacks using those Freak claw-arms being weak or fast, personally.

Personally, Freakshow might be a fun Epic Archetype to play. Start as a basic Freak, work your way up to Metal Freak or Stunner, and finally go full Freak Tank.

On the topic of new weapons, I really want more Pulse Rifle options. Come on, guys, we have three weapons.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

Quote:
Originally Posted by Vanden View Post
There's quite a few weapons used by enemies that we as players aren't allowed access to. The devs have decided that they'd like to keep certain weapons like Scirocco's scimitar and Manticore's bow unique to the signature characters, but even then there are some weapons left we should be able to use. Here's a few of them.


Coral Hammer
Used by: Coralax
Would be available for: War Mace


Coral Club
Used by: Coralax
Would be available for: War Mace


Arachnos Pistol
Used by: Low-level Arachnos
Would be available for: Thugs, Dual Pistols


Elder Snake Knife
Used by: High-level Snakes
Would be available for: Broadsword, Dual Blades


Ring-Pommeled Sword
Used by: Midnight Squad bosses
Would be available for: Broadsword, Katana


Greatest Ice Sword
Used by: Blade Princes (Circle of Thorns Elite Bosses)
Would be available for: Ice Melee, Icy Assault, Ice Manipulation

There was also a fourth model for Ice Sword available at one point in beta that nobody had seen before; I guess it was an earlier model. But it seemed to work fine, so I don't know why they took it out. I don't have a picture of it, but let's add it to the list.


Tomahawk
Used by: Banished Pantheon
Would be available for: Battle Axe

Anyway, what do you think CoHmmunity? Would you like to see any of these weapons added?
Greater Ice Sword, I might consider it as an option for Ice Melee, if we ever implement the ability to unlock power customization themes.

Coralax hammer as a mace...unlikely. It's pretty much a two handed weapon. There's even a temp power that uses it that way.

Tomohawk, as a battleaxe...no. It's too small for Battleaxe (I've already tried it, looks silly).

Coral club and Elder knife...not sure if both sides have access to those villain groups. They're too signature to no have as unlockables.

Arachnos Pistol seems reasonable. I'll see if we can't get that in for Dual Pistols.


 

Posted

Cool on the pistols BaB's altho maybe you have some more pics of some pistols for DP.
Hint-hint


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Coral club and Elder knife...not sure if both sides have access to those villain groups. They're too signature to no have as unlockables.

Arachnos Pistol seems reasonable. I'll see if we can't get that in for Dual Pistols.
Coralax are in the hollows, so no reason to limit the coral stuff for that reason.

Also, if you are putting in the Arachnos pistols, you might as well add in the Arachnos maces for War Mace and the rifles for Assault Rifle.

PS: Rusty blade for broadsword, plox.


@Morac | Twitter
Trust the computer. The computer knows all.