Ultimate respec


BBQ_Pork

 

Posted

I was just reading along on some other posts (mainly about colour changing and a thought occured to me. A grueling Respec trial, in which all missions must be completed and no speeding through can take place. This trial would be rewarding in drops, and have many AVs. It would take quite a bit of time. The reward i had in mind.... changing your secondary or primary power, i was thinking both but that seemed to much. I doubt this idea will go through, and am assuming you have seen it before. I believe a secondary change would be more prefered as primary i feel is going to far. This trial should be for level 50s only, who have been at level 50 for at least 2 weeks, and would maybe cost influence/infamy, thats up to you to decide.... if it gets passed through.

I was also thinking that after choosing your new secondary, you could keep one build with the old secondary and one with the new, so you could have a Stone/ SS tanker and a Fire/ss tanker at your disposal from one character...(the fact that this defeats the purpose of being a hero with 'unique' power's just occurred to me as i was typing, that statement is only regarding this last paragraph, and it defeats the single power set of a hero. I still belive the respec should change your secondary however, if the player wants. primary is your desicion.

its late im tired, and i appologize for the unnorganized writing form and messy grammer.


 

Posted

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Originally Posted by Fatty View Post
changing your secondary or primary
It's been suggested before, it's been argued before and it's been shot down by the developers before. Not going to happen.


 

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Originally Posted by Luminara View Post
It's been suggested before, it's been argued before and it's been shot down by the developers before. Not going to happen.
And I hope that they maintain that position for the foreseeable future.

Alting is encouraged in this game for a reason. Just roll a new character, and if you don't want to do that... then I have no suggestions for you as I don't believe playing the game some more is ever a bad thing. (If you disagree, then we have bigger issues at hand.)



 

Posted

Short answer: No.

Long answer: NOOOOOOOOOOOOOOoooooooooooooooooooooooo.



 

Posted

I see some people already beat me to mentioning that the subject had come up before.

It's come up before... well. pretty much everytime a new issue hits... and each time, the development staff has given a pretty big thumbs down to the idea. Thirty_Seven hits on the number of characters you can create as being one reason the devs say no. Granted, Cap'n Jack's idea of the game long ago is that you would level a character to 50... then start again. Aaand if you screwed up on powers or slotting, you just needed to delete and start over. Thankfully, that vision of CoH has largely given way to a world where players can field multiple avatars, and respec within their slots and enhancements.

That being said, one of the design goals of the game is for players to experience the content as they level up. The developers had to drop an anvil on Architecture Entertainment because of the sheer number of players blowing past levels without learning the game. The developers have to at some point, maintain and direct the player-base in the way the developers want the game to be experienced... whether or not portions of the player base like it that way.

Allowing players to just automagically change their primary and secondary power sets... well... Take stone armor for example. It's a freaking pain from 1 to 32 as it's pretty much defense only with only minor smash / lethal resist. Once you get into IO's though, and you've got the defenses and rooted slotted, it's easily as good as the other poor tanking sets (fire and dark) outside of granite... and king inside of granite. Letting players change their primaries would see a flood of invuln and willpower tanks, which are really good at low levels, who then convert to other armors that they want to play at higher levels.

As of right now there's enough problems with players in the game that don't know how to use their powers, or just skip powers they think are useless. Case in point for me, I've had to explain to vets well over the 45month badge mark that O2 boost prevents end-drain and stun... while fighting malta. I've had to explain to countless fire / kins on freedom that increase density protects against knockback, stun, and adds smashing / lethal resistance. On the subject of kins, I've also had to explain that fulcrum shift isn't always for the player casting it... but rather for the team that's in melee range. Sure, if you can get in FS range on your own, great... but if you're fighting something with a huge amount of AOE (Praetorians, Cimeroran Traitors, Rularuu)... and you keep dying in melee... just stay out of the melee fight and support your scrappers / tanks / brutes / scrappers.

I can only imagine the horrible pain that would result in players being able to change power sets... to something they haven't spent any time with. I've got enough problems with power-levelers that crank out 50's on a weekly basis that have no earthly idea how to play time. I really don't want to think about the entire player-base having access to that sort of change up.


 

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Originally Posted by Sigium View Post
Short answer: No.

Long answer: NOOOOOOOOOOOOOOoooooooooooooooooooooooo.
I like how the scream was long enough that you had to type in that it trailed off.



 

Posted

Just because I can...

...mind you, I'm not all in favour of the idea but as an ardent opponent of power-leveling in all its forms it can be a bit arduous to take a set, Primary or Secondary, to its logical conclusion. Sometimes it just so happens that even after level 32 or 38 (or later if you decide to slot up a little first) you find out that a given Powerset just doesn't do it for you. I've deleted at least one level 50 (maybe two, not sure anymore) and several high 30s/low 40s in my time for this reason. If I found only one powerset lacking (case in point, my first Stormie's Elec Secondary) I might actually welcome being able to spec out of it rather than sink a lot of time into rerolling with another Secondary.

There are other possible reasons. I really don't like playing my EM Brute anymore since they changed the animation for Energy Transfer to the retarded cheerleader shove (the only thing BABs has ever done wrong as far as I can tell) and there's no customization in sight for those attacks. I wouldn't care if I had to settle for a numerically weaker set, as long as I don't actually have to reroll the guy, because he's IOed out to the gills.

Sometimes, **** happens. Being able to respec a single powerset on your character once in its lifetime might not be the worst idea ever. Hell, excluse the Buff/DeBuff sets for all I care, or only allow it for people with five years of Vet Badges. There is merit to the idea.


"If you're going through hell, keep going."
Winston Churchill

 

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Originally Posted by Fatty View Post
I was also thinking that after choosing your new secondary, you could keep one build with the old secondary and one with the new, so you could have a Stone/ SS tanker and a Fire/ss tanker at your disposal from one character...
So, basically, your proposal is that after doing a special trial to earn the ability to change your secondary, you can end up with a character with two builds with different primaries, but the same secondary?


@Roderick

 

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Originally Posted by Eisregen_NA View Post
There are other possible reasons. I really don't like playing my EM Brute anymore since they changed the animation for Energy Transfer to the retarded cheerleader shove (the only thing BABs has ever done wrong as far as I can tell) and there's no customization in sight for those attacks. I wouldn't care if I had to settle for a numerically weaker set, as long as I don't actually have to reroll the guy, because he's IOed out to the gills.
I have to disagree on this point. I found the old Energy Transfer to be unimpressive and anti-climactic, especially for a Brute. You go from a big, powerful attack into a tap on the shoulder. The new Energy Transfer looks MUCH better to me, and much more fitting of the damage it deals.

That said, I am completely against powerset respecs. I've thought about it a lot, even considered suggesting it at one point, but I realised that half the fun of having a new powerset is levelling it up from scratch and discovering its operation. Every time a new set launches, I keep wanting to set-respec into it, but I know I'd be cheating myself out of actually playing the set.

Generally, I support the notion - if you want a new powersets, you have to play a new character with it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Oh look, another powerset respec thread. Anyone got the copy/paste response as to why this is a terrible, terrible idea in any form?


[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

 

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Originally Posted by Rebel_Scum View Post
Oh look, another powerset respec thread. Anyone got the copy/paste response as to why this is a terrible, terrible idea in any form?
I don't have the long one, but I can quote one of the all-time legends of the forums.
Quote:
"no"




--Jranger
Personally, I must politely decline the OP's suggestion for reasons already given by other posters in this thread. I feel that it would be a bad idea and would go against the apparent intention of the Development team.
I appreciate that the poster's intentions of adding new stuff to the game, but just not this particular idea. In no way is this intended to be a personal attack against the OP and I wish him good luck and good gaming.


 

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Originally Posted by Rebel_Scum View Post
Oh look, another powerset respec thread. Anyone got the copy/paste response as to why this is a terrible, terrible idea in any form?
Looking for this?
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Welcome to the forum. You have posted one of the oft repeated suggestions, "Give us a full respec."

Disclaimer

Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years.

TL,DR reply

No. It breaks things too badly.

Now, on to the topic at hand....

Why a full respec is not a good idea for COH.

So, you've played your Apathy/Dual Wet Noodle Tank to 50 and decided you don't like him. You've come to the forums and said "Why not let me completely respec the character!"

Well, people consider a "full respec" to be different things. I'm going to cover a complete and total character respec. If some of them don't apply, well, this comes up enough for this to be a copy and paste reply.

There are four things that define your character:
1. Archetype
2. Origin
3. Primary powerset
4. Secondary powerset

When people talk about a full respec, they're either talking about the powersets or the whole enchilada.

A Respec is short for respecification - altering what your character can do. This can be through reordering the levels you took powers, reassigning slots, and/or changing power pools. You'll note that none of this touches on changing the four listed items. The reason being that if any of those change, it's not the same character. A respec is not recreation or reimagining. It's tweaking your character a bit.

Now, let's go through some of these "full respecs."

Primary/Secondary

You're sure to hear this repeated a good bit - Just because you've played one set, doesn't mean you know how to play them all.

For instance, my namesake tank is a Fire/Superstrength tank. I know how he plays. The most similar powerset to him at the time of writing is Dark Armor. It's resistance based, it has no knockback protection, it has a damage aura, a self heal that does damage - it even has a self rez as its tier9.

They don't play anything alike. (I can say this, because I also have a version that's DA/SS.) Fire has no Psi protection. It has no stealth. Burn has a far different effect than Oppressive Gloom, and nothing similar to Cloak of Fear. It calls for a thoroughly different style of play. With Fire, I can leave my toggles on and go to town. With Dark Armor, I have to be selective, or the times I have to herd stragglers (for instance) won't work exceptionally well. Dark Armor also does not have anything like Consume to help out with Endurance - that's in Dark Melee.

With "similar" sets being that different - try Fire vs Stone. Or Invulnerability. You now have a set at or near 50 (when most people seem to mention wanting this - "I have a 50 that...") that you don't know how to slot effectively (which means you'll be doing *at least* one more respec) and don't know how to play effectively.

That's just changing *one* side of the equation. Now add in, say, going from Stone Melee to Dark Melee. Different effects, with *very* different affects on your survivability. And you won't know how to slot that, either, or how well they synergize.

Similarly, a Stormie plays vastly differently from an Empath, or a Dark, or a Rad. Earth Control is nothing like Illusion. Combo-chasing with Dual Blades won't help you with Martial Arts.

How do I know that this ends up being a mess?

Beta testing. The devs have, on rare occasion, bumped up characters to specific levels. The most notable was when Recluse's Victory came out for testing. Everyone was made level 40 - and it was a *mess.* Sure, people made copies of their own characters, and those worked out. Then there were those (many, many of those) who said "Hey, I've never had a X/Y before, I'll make one of those!"

Like I said, it was a mess. You could very easily tell who had done that versus making copies of characters they knew.

Now, yes, over time you'll learn your powerset - but in the meantime, you're not going to be very effective, or very happy.

Archetype

Now, given what I just said about powersets, imagine a *whole different AT.* Your tank is now an Empath? Really? You know how to survive as a Blaster because you played a Scrapper? And don't even get me started on epics.

If *sets* are that different, Archetype is that times ten.

Impact on enhancements

IOs are a big part of the game right now. Think about IO'ing out your character. You get your KB protection, sets and the like, potentially spending millions (or more) on finishing up these sets, or working on merits or whatnot.

Now, you change your primary - again, we'll take a tank - from a resistance based one to a defense based one.

Guess what is now useless to you. You *may* have a power to stick that resist set in, somewhere, but now you're defense based - and those resist sets dont' work for you any more. That Knockback set isn't taken any more. It's even worse when you say you want to switch AT - what is a Blaster going to do with a resist set? What is a Scrapper going to do with Sting of the Manticore or Malaise's Illusions?

This isn't even touching on the fact that *you could only retain ten enhancements.* That's 1 2/3 six-slotted powers.

And you'd have nobody to blame for all that lost time and INF but yourself...

Origin

Origin holds a strange place in this list. I'm just going to touch on it briefly.

Origin used to matter *vastly,* back in pre-beta. It determined how many powers you could learn and how skilled you could get with them. The system was scrapped, and for a long time it was mostly an RP item, as well as determining which enhancements you could use.

It now has *some* impact in the game with some temp powers - the "helper" power you get at level 1 (throwing knives, taser, mutagen, etc.) as well as some of the vet powers. The main impact, though, would be if you'd equipped with DOs or SOs, with the lost INF. That said, you would be able to get some of it back. Origin's probably the least of the problems with a full respec. Though some would, of course, complain that they no longer get a damage bonus or what have you - and who knows what the devs may do with this in the future.

Gameplay

There are also two other things to consider.

1. The game is designed around alts.

Seriously. If this were Guild Wars, for instance, with severely limited slots, I could see wanting to do a complete respec. But by default, you can make over 100 characters before feeling a pinch - and can purchase up to 24 additional slots per server, if you so choose. Don't like one set, make some others and try them out.

2. It's just not that hard to level.

Seriously... it's not. With half debt inside missions, patrol XP, double XP weekends, XP smoothing, XP adjustments (typically up,) debt reduction everywhere... it just *isnt'* hard to level. And levelling "honestly" means you're learning your powersets, how they work with each other and others and hopefully how to use them best - which will only make you a stronger player.

In closing, let me just say "No. Roll an alt."
And, something to add along with it, Castle's comment on this.


I am somewhat curious as to why the OP thinks "just the secondary" wouldn't be overpowering or have as much impact. I know, for instance, what a difference it makes in tanks (quite a bit between, say, /SS and /Energy.) You're completely changing the armors on Scrappers, Brutes and Stalkers. Corruptors or Controllers? Go from a somewhat more team-centric, say, Thermal to something like Kinetics or Rad - it's a huge impact. "Just" changing the secondary can have a huge impact.


 

Posted

I've never liked this idea (sorry to the original poster), but I got a really good feeling of why I don't like it during I16 beta. Characters with proliferated powers got 2 level bumps during the duration of beta, once to 35, and then again to 50. Obviously the devs wanted us to try out the high-end content and powers without spending 30 hours of playtime.

I had a Dual Blades/Electric Scrapper.

I had no idea how to slot the powers. I had no clue on the utility of others. I had a lvl 50 that I didn’t earn, and it wasn’t as fun as I thought it would be. It was cool enough that I made one on live, but I don’t lament starting from lvl 1.

Some people think crafting wasn’t added into this game until Inventions. True crafting has been around since day 1. Everyone has forged their characters in the fires of experience, finely tuned to fit the needs of the player. You may unlock your powers at certain levels, but you earn them as you use them.


 

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Originally Posted by Gehnen View Post
[FONT=Verdana]
Some people think crafting wasn’t added into this game until Inventions. True crafting has been around since day 1. Everyone has forged their characters in the fires of experience, finely tuned to fit the needs of the player. You may unlock your powers at certain levels, but you earn them as you use them.
This is the most profound thing that will ever come out of Missouri.



 

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Originally Posted by Sigium View Post
This is the most profound thing that will ever come out of Missouri.
Thank you...I think


 

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Originally Posted by Roderick View Post
So, basically, your proposal is that after doing a special trial to earn the ability to change your secondary, you can end up with a character with two builds with different primaries, but the same secondary?
yes thats what i meant, but immediatly after rejected my own idea on said subject.


 

Posted

Hi all, I'm new to the forums, but have been a loyal player for many years. Now I'm opposed to a "Full" respec, but I think the ability to change your primary or secondary wouldn't be that bad. For instance, I have a level 40 robotics/devices MM. Now after playing him for a long time, I realize how much I would rather have the Pain domination set, which was introduced after I had created my character originaly. Now I know what you are all going to say, "Just remake him." Now I would do that but I also have some very specific badges on him, specificaly the Rikti Invasion badges that gives me access to a very slick looking Rikti blaster for my robotics set. Now I understand the basics of what you all are saying, and the possible downfalls of such a system, but I worked long and hard on this character and would recreate him, but I would not be able to get this badge again, and thus, not get this blaster for my character, seeing as the Rikti invasions no longer happen. Now on top of that, I Have a full time third shift job, and work hard at my job to make money to get a slick computer to play this awesome game and other MMO's, and I simply don't have the amount of time to spend on making new characters like all these unemployed people who do nothing but play on their computers all day. Bottom line is it would be nice to have a one time per character option to change your primary or secondary powerset, or if you choose to recreate the character, have the cool weapons and other costume extras transfer over some how. Now please don't chew me all to hell over this, I'm just giving my two cents.
P.S. If a dev reads this post, please consider the rammifications of my point of view, I'm sure I'm not the only one in this type of position, and if you want to keep people from exploiting this, put a 30 day trial period with the powerset respec where they would have the time to thouroughly test out the new powerset and if doesn't work for them, simply give them the option to chance it back to the original set. Just food for thought.


 

Posted

Not going to quote the wall of text above me (seriously man, break it up into paragraphs, you made some good points but people won't read the wall of text) but there is a point in there.

You know what I'd get behind? A paid for 'Badge Transfer' option that lets you transfer your badges from one character to another...the one you transfer off of has all their badges completely stripped, they're reset to nothing, nudda, zip, they ain't keeping them badges!

The transfer target gets all the badges given to him along with any unlocks those badges grant.

It's a great way to strip some of those 'hard to get' badges from characters you don't play anymore to ones who would find it more useful OR like above use it to grant all the badges to a new remade version of an old character where you didn't like their secondary/primary.


 

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Originally Posted by Hageto View Post
Now I would do that but I also have some very specific badges on him, specificaly the Rikti Invasion badges that gives me access to a very slick looking Rikti blaster for my robotics set. Now I understand the basics of what you all are saying, and the possible downfalls of such a system, but I worked long and hard on this character and would recreate him, but I would not be able to get this badge again, and thus, not get this blaster for my character, seeing as the Rikti invasions no longer happen.
Just wanted to correct you on this one point. The devs actually do bring back Rikti Invasion Week from time to time (although I think it has been a while), and Rikti Invasions are also triggered every time a Lady Grey Task Force is completed, so you would actually be able to get this badge again. But your point here is valid (about the badges anyway), as there are a few badges you would be unable to get again (mainly the anniversary badges).

As for the rest, you should probably scroll up and read over the response Memphis_Bill posted. Also, your characterization of other players as unemployed losers with no lives is pretty demeaning to a large chunk of the playerbase that is employed and maintains a full and satisfying life while still managing to find time to play. (In my case it actually happens to be true, but for a lot of people here it's not, and many of them play more than I do!)


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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Originally Posted by Eisregen_NA View Post

There are other possible reasons. I really don't like playing my EM Brute anymore since they changed the animation for Energy Transfer to the retarded cheerleader shove (the only thing BABs has ever done wrong as far as I can tell) and there's no customization in sight for those attacks. I wouldn't care if I had to settle for a numerically weaker set, as long as I don't actually have to reroll the guy, because he's IOed out to the gills.

Sometimes, **** happens. Being able to respec a single powerset on your character once in its lifetime might not be the worst idea ever. Hell, excluse the Buff/DeBuff sets for all I care, or only allow it for people with five years of Vet Badges. There is merit to the idea.
First time I felt that way? Realising that my Invul/EM Tanker sucked large round spherical objects.

Im currently in the process of gutting his IOs and re-rolled him as Invul/Elec with a name change thanks to server transfers and a solid build from the get go.
But damn thats a lot of work down the drain =[


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
But damn thats a lot of work down the drain =[
All the more reason for me not to put in a lot of "work" into my game. I'm looking to delete and reroll a 50 Scrapper as soon as a specific new option opens up, and even if the option for a set respec existed, I wouldn't use it. The point is to PLAY the character, not HAVE the character.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Dr_Mechano View Post
Not going to quote the wall of text above me (seriously man, break it up into paragraphs, you made some good points but people won't read the wall of text) but there is a point in there.

You know what I'd get behind? A paid for 'Badge Transfer' option that lets you transfer your badges from one character to another...the one you transfer off of has all their badges completely stripped, they're reset to nothing, nudda, zip, they ain't keeping them badges!

The transfer target gets all the badges given to him along with any unlocks those badges grant.

It's a great way to strip some of those 'hard to get' badges from characters you don't play anymore to ones who would find it more useful OR like above use it to grant all the badges to a new remade version of an old character where you didn't like their secondary/primary.
absolutely not. maybe anniversarry badges but nothing else. why should a level 1 who has never done anything have all the accolades and other badges when they never did any of the work to get them?


 

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Originally Posted by Samuel_Tow View Post
All the more reason for me not to put in a lot of "work" into my game. I'm looking to delete and reroll a 50 Scrapper as soon as a specific new option opens up, and even if the option for a set respec existed, I wouldn't use it. The point is to PLAY the character, not HAVE the character.
True. But I played the character, and enjoyed it, until suddenly something changed and it was no longer fun. Certainly not something I ever did to him (although multiple botched respecs were all part and parcel)
The game is about the journey. And deleting a character that got to 50 and had that journey and could have more is not something I would do lightly. But when its a toss off between having that History, and actually being fun to play...I'll take the fun every single day.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
True. But I played the character, and enjoyed it, until suddenly something changed and it was no longer fun. Certainly not something I ever did to him (although multiple botched respecs were all part and parcel)
The game is about the journey. And deleting a character that got to 50 and had that journey and could have more is not something I would do lightly. But when its a toss off between having that History, and actually being fun to play...I'll take the fun every single day.
What I'm saying is, OK, suppose you respec your level 50 into a completely different character. Then what? You have a different 50, but what are you going to do with it? Engage in end-game only over and over again?

I wouldn't do that, because I personally want to go through my characters' careers from beginning to end. I considered just respeccing an old character into a new set, but then I realised I'd rather actually play the set, not just have 50 of it sitting in my characters' list.

I would never support this idea, personally. Even if it were instituted into the game, I'd still sooner reroll than respec. Shuffling powers and slots, that I can accept, as powers only alter the character while powersets define it. But basically character swapping to something else I didn't play up to that level... Put it this way - I HATE playing level-boosted characters on Test.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
What I'm saying is, OK, suppose you respec your level 50 into a completely different character. Then what? You have a different 50, but what are you going to do with it? Engage in end-game only over and over again?

I wouldn't do that, because I personally want to go through my characters' careers from beginning to end. I considered just respeccing an old character into a new set, but then I realised I'd rather actually play the set, not just have 50 of it sitting in my characters' list.

I would never support this idea, personally. Even if it were instituted into the game, I'd still sooner reroll than respec. Shuffling powers and slots, that I can accept, as powers only alter the character while powersets define it. But basically character swapping to something else I didn't play up to that level... Put it this way - I HATE playing level-boosted characters on Test.
See, I think you think (no I'm not psychic ) that I mean a full character respec.
I'm talking about what the OP mentioned (IIRC) which is changing one set. Not changing AT.

So, in my case, instead of having to roll from 1-50 all over again, I could simply change my Secondary from Energy Melee to Electric Melee. Because when I rolled the character, Energy Melee was a set that I worked well with. After the last set of changes, it no longer feels like the original characte I rolled which, understandably I would assume, riles me somewhat. It feels like someone did a quick switch and, while I'm still the same person I now have someone elses right leg.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.