AAaargh! 3 powers do not a Defender Make!!
Umm... I was playing on a team tonight as the only Defender as my Sonic/Psi on a team full of tankers, blasters, and scrappers, never a team wipe and only a couple of deaths after multiple missions (my character went from 14 with a full level of Patrol XP to level 17.5). The first mission was a tad rocky, but after that, it was smooth sailing. We knocked the difficulty up to +1 and still was not shaky.
We finally got another Defender on the team (granted I was running the team) and there was a mid teen Empathy Defender on the team. He had three powers from Empathy, Healing Aura, Heal Other, and Rez. Nothing else from his primary. When the tanks started to lose health due to, you know... only having +res bubbles, I expected to see them shoot back up with HP. Nope, nothing. He proclaimed himself a "Blaster with Heals", though in my honest opinion, a Blaster with Heals would, umm, heal?
However, due to one reason or another (my non enhanced +res shields, the Tanker's self protecting armors, green inspirations, or whatnot), the tank never really fell after the first mission. We also just got more and more aggressive as the night passed on.
On the other side of the coin, a little bit ago, my Empathy/Psi Blast Defender (in signature) was on an ITF. A couple of the teammates made the comments that they had never been on a TF before. I still took the bait, figuring that the likelihood of it going downhill was great. I used Fortitude on various teammates for various reasons at the times I used them along with AB, RAs, and the rare exception of Rez and the 3 heals that she has. Most of the time though I was dealing out Forts and using Psi Tornado (which has the +Recharge proc in it) to deal out more Forts and RAs when they got up. Overall the spike damage on some of the first time TFing Blasters were so great that I didn't even have a chance to heal them. The rest of the time that didn't use those is Psi Screaming and then the occasional ST attack from my 7 different attacks (plus Telekinesis making 8 if you want to consider that). +Def, +Regen, +Recovery, +Recharge, Knock up, -Recharge, Sleeps, Holds, and the couple of nukes. Yep, I used my heals, just not that much.
I'll leave my Tanker who refused to cooperate for a different thread. Though there was a mention of Tankers and Healers being work and not fun. Yeah, needless to say my diplomacy got him to initially quit when I called out his lack of being a team player and then my tells afterwards trying to inform him of the Defender and good teaming ways made him add me as a friend on my Traps/Elec.
Three powers! Fort, Recovery Aura, and Regeneration Aura makes my Emp/Psi run just peachy keen.
Edit Note: Added in about the +1 enemy difficulty.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I'll also point out that the Positron TF happens PRE-STAMINA. Using their endurance on things like Clear Mind and Fortitude might not have been the best course, depending on circumstances. Empathy can be pretty heavy on endurance.
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It really wasn't about her bad play. We were advancing even without her making a damage contribution - something more from her would have served to move us faster, but it wasn't like she was door sitting or anything. As this was a pick-up group, I just threw her in the category of "Poor Player, move along." I probably would never have felt the need to rant if that was it.
It was our other teammates congratulating her on her poor performance that took me over the edge of my tolerance.
-This Space Intentionally Left Blank.-
Wrote a big post then deleted it. Didnt like it. Wanted it more simple.
I have a lvl 50 empath. Its all buffs/heals at the moment. I didnt get CM or Fort until 20's. I have had NO complaints about my play style to this day. My reason for slotting like i did is this: Fort is good yes, but not NEEDED in low lvls. Heals SHOULD be enough to keep any team alive and help out. As for CM, rarely in low lvls do you come across someone that can mez. One breakfree and possibly a wakie should be carried by ALL characters for emergencies because you never know what will happen. Also consider that ALL empaths/etc. will be the same and may not have ally mez protection powers at that lvl you are at... 7am and i've had no sleep. XD Wish i could get more in to this toppic but my brain says no right now. Just dont depend on a support toon for everything.. o_o I thin ki'm bias though as i play majority defenders,trollers, and corrs. All support toons really. And i despise when a team is so dependent on buffs that they wont move until everyone of them has them. We make mistakes. We forget buffs here and there. >_> The most popular saying "SB plz"... If you know your end is bad, SLOT better. Stamina 3 slotted with end mod is usually good as long as you have 1 end redux in powers and possibly 2 in toggles. OR if you are a tank/scrapper, run the NEEDED toggles for the mission you are in and dont waste end using the others. Not all missions require a tank/scrapper to use all their armor... And the biggy. SPRINT can be an end hog. So can the other travels... ;D
-X2-
@x2crunner and @x2crunner2
I'll also point out that the Positron TF happens PRE-STAMINA. Using their endurance on things like Clear Mind and Fortitude might not have been the best course, depending on circumstances. Empathy can be pretty heavy on endurance.
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How can Fortitude not be considered a good use of endurance, anyway? Or CM vs. the CoT in the TF?
Don't forget that Fortitude has +dmg and +to-hit. Making a Blaster or scrapper dealing a lot more damage and thus getting through a TF faster. Not to mention that it makes them safer with the +def.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Don't forget that Fortitude has +dmg and +to-hit. Making a Blaster or scrapper dealing a lot more damage and thus getting through a TF faster. Not to mention that it makes them safer with the +def.
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need these debt badges one day or another ^^
It just seems that people forget that some powers have multiple layers, like an onion. Fortitude not only protects, but allows for more accurate and powerful hits. Sure healing is great, but it doesn't increase your ally's damage and chance to hit.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Honestly, if you didn't speak up and ask why they weren't using Fort/CM and what not, you have no one to blame but yourself. If the team was doing fine without(and by your own admission, it was) then I don't understand the complaints other than some senseless need to rant about not getting a buff you never asked for.
As to them not blasting, I never had more than the required first secondary power for an attack pre 20, I devoted my power selection to things to benefit the team(like my entire primary, and leadership). It's possible they did the same.
Honestly, if you didn't speak up and ask why they weren't using Fort/CM and what not, you have no one to blame but yourself. If the team was doing fine without(and by your own admission, it was) then I don't understand the complaints other than some senseless need to rant about not getting a buff you never asked for.
As to them not blasting, I never had more than the required first secondary power for an attack pre 20, I devoted my power selection to things to benefit the team(like my entire primary, and leadership). It's possible they did the same. |
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
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50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
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or if your trying to take a nasty Boss out of the action;
Tesla--> SC --> Tesla --> SC
Nothing like locking down the biggest threat and less than 15 seconds into the fight having all the nearby villains standing around trying to figure out why they cannot do anything.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Deleted post--just read that the toon was level 47.
Pinnacle
Glowworm * Brrr * Lilinoe
Protector
Kid Trance * Ms. Impala * Red Helen
Virtue
Pooka Pete
You forgot --> Tesla --> Short Circuit --> Short Circuit
or if your trying to take a nasty Boss out of the action; Tesla--> SC --> Tesla --> SC Nothing like locking down the biggest threat and less than 15 seconds into the fight having all the nearby villains standing around trying to figure out why they cannot do anything. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.
Quote:
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I am sticking my tongue out at both of you ! Hehe
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
And then the final insult to Defenders everywhere... at the end of the TF, she was complimented on doing a great job. |
People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team.
People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team. |
Regardless of how she got it done, she defended the team. Sure, if she continued to be a healbot in later levels it would bad, but in the teens, an empath's primary form of mitigation is healing. Fortitude isn't slotted well enough at that point to be that great or to be distributed to the rest of the team. And low level mezzes aren't nearly as bad the chain mezzes you face in upper levels.
I'd be wary of teaming with said player in the future unless she mixed it up a lot more and became more buff conscious, but I'd just leave a note on the player and move on. |
Furthermore, your point about Fortitude is correct only in the recharge aspect at low levels. However, that "H34LOR" could've had Fort and consistently cast it on atleast two teammates at a time. This would've made a dramatic difference, regardless of team wipes or not. And having CM for a Posi comes in handy, because of it's quick recharge/low end cost that can be applied to team with ease. The only annoyance is the short duration. Having both Fort and CM in the "Teens" would make "Defending" the team more legitimate.
Players that are "H34LB07S" are wanting....go play WoW if you want to roll such.
People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team. |
That made me sad :<
@Rooks
"You should come inside the box... Then you'll know what I mean."
One. I'm glad to see Luminara still around with that System Shock grin.
Two. I recently tried to play an Empathy defender again. I was quickly invited to a team after announcing my presence in AP. It was a Sewer Team. I stated that I am not a H341z0rz and as such don't reward stupid behavior like rushing forward into the next spawn or around a corner out of my line of sight.
<.<---...--->.>
*crickets*
boot.
I have found that the Heal-bots are either friends of the team lead playing for the sheer need of a "Healer". Or they are dual boxing and the heals are all they think they will need. I've even heard Empaths referred to as "priests" by new-to-the-game WoW players. Apparently all they expect or want is big green numbers.
Defending properly is probably the hardest thing to do in this game.
While I sympathize, and to some extent agree, I also think they were entitled to play their character as they saw fit. It sounds like they did the job you wanted them for (healing, no wipes).
I'll also point out that the Positron TF happens PRE-STAMINA. Using their endurance on things like Clear Mind and Fortitude might not have been the best course, depending on circumstances. Empathy can be pretty heavy on endurance.