AAaargh! 3 powers do not a Defender Make!!


Biospark

 

Posted

While I sympathize, and to some extent agree, I also think they were entitled to play their character as they saw fit. It sounds like they did the job you wanted them for (healing, no wipes).

I'll also point out that the Positron TF happens PRE-STAMINA. Using their endurance on things like Clear Mind and Fortitude might not have been the best course, depending on circumstances. Empathy can be pretty heavy on endurance.


 

Posted

Umm... I was playing on a team tonight as the only Defender as my Sonic/Psi on a team full of tankers, blasters, and scrappers, never a team wipe and only a couple of deaths after multiple missions (my character went from 14 with a full level of Patrol XP to level 17.5). The first mission was a tad rocky, but after that, it was smooth sailing. We knocked the difficulty up to +1 and still was not shaky.

We finally got another Defender on the team (granted I was running the team) and there was a mid teen Empathy Defender on the team. He had three powers from Empathy, Healing Aura, Heal Other, and Rez. Nothing else from his primary. When the tanks started to lose health due to, you know... only having +res bubbles, I expected to see them shoot back up with HP. Nope, nothing. He proclaimed himself a "Blaster with Heals", though in my honest opinion, a Blaster with Heals would, umm, heal?

However, due to one reason or another (my non enhanced +res shields, the Tanker's self protecting armors, green inspirations, or whatnot), the tank never really fell after the first mission. We also just got more and more aggressive as the night passed on.

On the other side of the coin, a little bit ago, my Empathy/Psi Blast Defender (in signature) was on an ITF. A couple of the teammates made the comments that they had never been on a TF before. I still took the bait, figuring that the likelihood of it going downhill was great. I used Fortitude on various teammates for various reasons at the times I used them along with AB, RAs, and the rare exception of Rez and the 3 heals that she has. Most of the time though I was dealing out Forts and using Psi Tornado (which has the +Recharge proc in it) to deal out more Forts and RAs when they got up. Overall the spike damage on some of the first time TFing Blasters were so great that I didn't even have a chance to heal them. The rest of the time that didn't use those is Psi Screaming and then the occasional ST attack from my 7 different attacks (plus Telekinesis making 8 if you want to consider that). +Def, +Regen, +Recovery, +Recharge, Knock up, -Recharge, Sleeps, Holds, and the couple of nukes. Yep, I used my heals, just not that much.

I'll leave my Tanker who refused to cooperate for a different thread. Though there was a mention of Tankers and Healers being work and not fun. Yeah, needless to say my diplomacy got him to initially quit when I called out his lack of being a team player and then my tells afterwards trying to inform him of the Defender and good teaming ways made him add me as a friend on my Traps/Elec.

Three powers! Fort, Recovery Aura, and Regeneration Aura makes my Emp/Psi run just peachy keen.

Edit Note: Added in about the +1 enemy difficulty.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I'll also point out that the Positron TF happens PRE-STAMINA. Using their endurance on things like Clear Mind and Fortitude might not have been the best course, depending on circumstances. Empathy can be pretty heavy on endurance.
Again, she was actually 47, exemping down to 15 for this. With the way Exemplaring works now... she still had Stamina.

It really wasn't about her bad play. We were advancing even without her making a damage contribution - something more from her would have served to move us faster, but it wasn't like she was door sitting or anything. As this was a pick-up group, I just threw her in the category of "Poor Player, move along." I probably would never have felt the need to rant if that was it.

It was our other teammates congratulating her on her poor performance that took me over the edge of my tolerance.


-This Space Intentionally Left Blank.-

 

Posted

Wrote a big post then deleted it. Didnt like it. Wanted it more simple.

I have a lvl 50 empath. Its all buffs/heals at the moment. I didnt get CM or Fort until 20's. I have had NO complaints about my play style to this day. My reason for slotting like i did is this: Fort is good yes, but not NEEDED in low lvls. Heals SHOULD be enough to keep any team alive and help out. As for CM, rarely in low lvls do you come across someone that can mez. One breakfree and possibly a wakie should be carried by ALL characters for emergencies because you never know what will happen. Also consider that ALL empaths/etc. will be the same and may not have ally mez protection powers at that lvl you are at... 7am and i've had no sleep. XD Wish i could get more in to this toppic but my brain says no right now. Just dont depend on a support toon for everything.. o_o I thin ki'm bias though as i play majority defenders,trollers, and corrs. All support toons really. And i despise when a team is so dependent on buffs that they wont move until everyone of them has them. We make mistakes. We forget buffs here and there. >_> The most popular saying "SB plz"... If you know your end is bad, SLOT better. Stamina 3 slotted with end mod is usually good as long as you have 1 end redux in powers and possibly 2 in toggles. OR if you are a tank/scrapper, run the NEEDED toggles for the mission you are in and dont waste end using the others. Not all missions require a tank/scrapper to use all their armor... And the biggy. SPRINT can be an end hog. So can the other travels... ;D


-X2-
@x2crunner and @x2crunner2

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I'll also point out that the Positron TF happens PRE-STAMINA. Using their endurance on things like Clear Mind and Fortitude might not have been the best course, depending on circumstances. Empathy can be pretty heavy on endurance.
The character wasn't using attacks. Empathy/(Archery, incidentally) is the only character I've considered not getting Stamina on besides a /Kinetic, though it's only in the mid-20s. Running two toggles, keeping up 3+ Forts, and some Clear Minds, and using AoEs, I've rarely felt the bite of the blue bar. There is no way this was a case of end troubles.

How can Fortitude not be considered a good use of endurance, anyway? Or CM vs. the CoT in the TF?


 

Posted

Don't forget that Fortitude has +dmg and +to-hit. Making a Blaster or scrapper dealing a lot more damage and thus getting through a TF faster. Not to mention that it makes them safer with the +def.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
Don't forget that Fortitude has +dmg and +to-hit. Making a Blaster or scrapper dealing a lot more damage and thus getting through a TF faster. Not to mention that it makes them safer with the +def.
As a blaster i'd chose fort+death against heal

need these debt badges one day or another ^^


 

Posted

It just seems that people forget that some powers have multiple layers, like an onion. Fortitude not only protects, but allows for more accurate and powerful hits. Sure healing is great, but it doesn't increase your ally's damage and chance to hit.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Honestly, if you didn't speak up and ask why they weren't using Fort/CM and what not, you have no one to blame but yourself. If the team was doing fine without(and by your own admission, it was) then I don't understand the complaints other than some senseless need to rant about not getting a buff you never asked for.

As to them not blasting, I never had more than the required first secondary power for an attack pre 20, I devoted my power selection to things to benefit the team(like my entire primary, and leadership). It's possible they did the same.


 

Posted

Quote:
Originally Posted by Victorious View Post
Honestly, if you didn't speak up and ask why they weren't using Fort/CM and what not, you have no one to blame but yourself. If the team was doing fine without(and by your own admission, it was) then I don't understand the complaints other than some senseless need to rant about not getting a buff you never asked for.

As to them not blasting, I never had more than the required first secondary power for an attack pre 20, I devoted my power selection to things to benefit the team(like my entire primary, and leadership). It's possible they did the same.
Sometimes attacking and the debuffs of your secondary can be equally if not more helpful than some primary and leadership powers. Just a thought.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
Sometimes attacking and the debuffs of your secondary can be equally if not more helpful than some primary and leadership powers. Just a thought.
I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
First time for everything. Someone agrees with me! *dances*


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Psylenz View Post
I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
You forgot --> Tesla --> Short Circuit --> Short Circuit

or if your trying to take a nasty Boss out of the action;

Tesla--> SC --> Tesla --> SC

Nothing like locking down the biggest threat and less than 15 seconds into the fight having all the nearby villains standing around trying to figure out why they cannot do anything.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Nothing like locking down the biggest threat and less than 15 seconds into the fight having all the nearby villains standing around trying to figure out why they cannot do anything.
Heaven help us all if they figure out "Brawl" is free nowadays.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Deleted post--just read that the toon was level 47.


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Posted

Quote:
Originally Posted by Biospark View Post
You forgot --> Tesla --> Short Circuit --> Short Circuit

or if your trying to take a nasty Boss out of the action;

Tesla--> SC --> Tesla --> SC

Nothing like locking down the biggest threat and less than 15 seconds into the fight having all the nearby villains standing around trying to figure out why they cannot do anything.
I agree with you, too. I didn't intend to be all inclusive.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Westley View Post
That's funny, I used to do it all the time with no heals and no problems. Then again, Force Fields IS just that awesome I suppose.
Of course it is! The whole team being at softcapped defense with just maneuvers added is just great. Did several TFs with my FFer being the only support class and we had no deaths.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Quote:
Originally Posted by Razia View Post
Quote:
Originally Posted by Westley
That's funny, I used to do it all the time with no heals and no problems. Then again, Force Fields IS just that awesome I suppose.
Of course it is! The whole team being at softcapped defense with just maneuvers added is just great. Did several TFs with my FFer being the only support class and we had no deaths.

I am sticking my tongue out at both of you ! Hehe


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Westley View Post
That's why H341z0rz suck.
this


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Everytime that I see a player on one of my teams get the little orange rings (well, they could be any color now) I always say something like "YES!! A sonic!!" Because I so rarely see the 'set used, and it really does help quite a bit.
A number of my compatriots that play Sonic Res. have taken to a habit of making their buffs obtrusive. Gone are the days of green number blindness when you can have green Disruption Field!


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post

And then the final insult to Defenders everywhere... at the end of the TF, she was complimented on doing a great job.

People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team.


 

Posted

Quote:
Originally Posted by Tabik View Post
People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team.
I've seen "great heals" when the only support character is an FFer who didn't take Aid Other....


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Regardless of how she got it done, she defended the team. Sure, if she continued to be a healbot in later levels it would bad, but in the teens, an empath's primary form of mitigation is healing. Fortitude isn't slotted well enough at that point to be that great or to be distributed to the rest of the team. And low level mezzes aren't nearly as bad the chain mezzes you face in upper levels.

I'd be wary of teaming with said player in the future unless she mixed it up a lot more and became more buff conscious, but I'd just leave a note on the player and move on.
She did not "Defend" the team. Spamming heals and being a "H34LBOT" equates to only one thing clearly: "A H34LOR spamming the green while effortlessly sucking XP when rest of the team labors for XP." (And, yes, I know what I am talking about. I've purposely made an Emp-Fender to spread awareness beyond green spam).

Furthermore, your point about Fortitude is correct only in the recharge aspect at low levels. However, that "H34LOR" could've had Fort and consistently cast it on atleast two teammates at a time. This would've made a dramatic difference, regardless of team wipes or not. And having CM for a Posi comes in handy, because of it's quick recharge/low end cost that can be applied to team with ease. The only annoyance is the short duration. Having both Fort and CM in the "Teens" would make "Defending" the team more legitimate.

Players that are "H34LB07S" are wanting....go play WoW if you want to roll such.


 

Posted

Quote:
Originally Posted by Tabik View Post
People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team.
What upsets me is when I was levelling my old tank I would teleport my *** off (yes stone ) to get in front of the massive +3 group the over enthusiastic fire blaster was about to fire ball, I taunt and then get in there and start locking stuff down with some gauntlet. The blaster takes maybe 3-5 hits the whole task force, and then goes AWESOME HEALING at the end.

That made me sad :<


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

One. I'm glad to see Luminara still around with that System Shock grin.

Two. I recently tried to play an Empathy defender again. I was quickly invited to a team after announcing my presence in AP. It was a Sewer Team. I stated that I am not a H341z0rz and as such don't reward stupid behavior like rushing forward into the next spawn or around a corner out of my line of sight.

<.<---...--->.>

*crickets*

boot.


I have found that the Heal-bots are either friends of the team lead playing for the sheer need of a "Healer". Or they are dual boxing and the heals are all they think they will need. I've even heard Empaths referred to as "priests" by new-to-the-game WoW players. Apparently all they expect or want is big green numbers.

Defending properly is probably the hardest thing to do in this game.