Give Field Analysts/Fateweavers cell phones


AkuTenshiiZero

 

Posted

I'd love to have an earnable accolade that allowed me to phone a Field Analyst or Fortunata Fateweaver from anywhere except inside a mission instance. The power would be relatively easy to earn even at a low level and have no cooldown.

I was happily running +2 missions the other night which was perfect for fighting Council but then we got our butts handed to us when fighting +2 Tsoo. I cranked it down to +1 after the Tsoo mission but then we did Freaks and the +1 Freaks were a bit too easy. That got me to thinking it'd be pretty cool if I was able to quickly tune the mission parameters after phoning my contact to get a new mission.

Obviously this isn't a huge thing but it'd be a nice little QoL improvement.


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Posted

Hmm, I'm on the fence here.

On one hand, I like the idea of it being an accolade but on the other hand we are crossing over QoL Improvement and into being lazy.


 

Posted

Make it a vet reward. If you play the game 5+ years, you're allowed to be lazy.


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Posted

Earnable Accolade?
What would the requirements be?

A (new) "Use the Fateweaver/Field Analysts 10 times" badge to unlock?
Some other badges as well? I can't think of too many more that would fit.
If you want additional badges needed, all I can think of offhand are:
Blueside: Hero Corps Insider (Exploration)
Hero Corps Recruit (Exploration)

Redside: Arachnos Official (Day Job)
Widower/Widow (Exploration)
Fortunata Seer (Gladiator)
[I'd would be a bit much to throw "Efficiency Expert" on that list, due to the level it shows up at. And of course, in line with redside Accolades, we would get a PvP badge required as well.]


 

Posted

I'd be all for this. To be honest, the times I've used the difficulty setting most all have to do with teaming. As such, the team must wait outside the door or wait for another member to reach their contact, then go to the field analyst/fateweaver...it's nothing big, but it does inconvenience the team. If there were an easy way to do this, I'd be for it.

The only downside is that 'calling' is usually a contact thing, so if these were contacts, they may have accessibility issues on a sf/tf. Perhaps if there were a mission you could do for a press agent, and once he/she becomes a contact, you have a phone number for them and their services? That way fateweaver/field analyst would be open, but there would be a remote way of accessing services akin to theirs.


 

Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
Make it a vet reward. If you play the game 5+ years, you're allowed to be lazy.
HA! I like it!


 

Posted

Quote:
Originally Posted by Seldom View Post
To be honest, the times I've used the difficulty setting most all have to do with teaming. As such, the team must wait outside the door or wait for another member to reach their contact, then go to the field analyst/fateweaver...it's nothing big, but it does inconvenience the team.
Right, that's where I'm coming from. It's not that I'm too lazy to go visit the notoriety contact, it's that I dislike making the team wait while I do so.


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Posted

Heck yeah! Great idea

Stormy


 

Posted

Agreed. With the new difficulty ranges, I find myself changing a lot more than I used to. Hell, if the phone thing is a problem, just make it an option on the main menu.


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Posted

I say, after you do one transaction with field agent, you get her number... Same after doing one mission for the detective, give his friggin doughnut and get his number.


 

Posted

Another idea is to place more than one agent per zone. If an area can have 2-3 Merit Vendors (which is an issue for another day), it can have a few more difficulty changers.

But yeah, with the new system in place having easier access to difficulty changers would be vastly appreciated.


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Posted

Quote:
Originally Posted by Sardan View Post
I'd love to have an earnable accolade that allowed me to phone a Field Analyst or Fortunata Fateweaver from anywhere except inside a mission instance. The power would be relatively easy to earn even at a low level and have no cooldown.
That would be nifty! With the SSK, it can be annoying to have to wait while people scuttle off to change rep, especially some of the more idiosyncratically placed ones. (Talos Island field agent, I'm looking at you.)


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Posted

Let's get the City Rep a cell phone first before we start talking about Analysts/Fateweavers...

Seriously, trudging back to Atlas just to talk to the schmuck is a major PITA.


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Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
Let's get the City Rep a cell phone first before we start talking about Analysts/Fateweavers...

Seriously, trudging back to Atlas just to talk to the schmuck is a major PITA.
Maybe, but you're going to see her for, what, two missions per character? When she pops up in other arcs, you would have to go visit her anyway since you can't phone those in. On teams it's possible you've got to visit the Analyst/Fateweaver before almost every mission, especially if you're having difficulty fine-tuning the mission to your team.

Totally /signed for phone-in analysts.


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Posted

I'm kind of torn between "YES! DO IT!" and "No, come on, that's just lazy".

Before the whole difficulty settings were redone, I would have said this is pure lazy. But I understand what you mean, now you can't just set on one setting and keep going no matter the team size.

If you're running solo and want it set for a team of 6, no higher because you can't handle bosses then you're good... until someone asks "Hey, mind if I join you?" then you have to run back to the Field Analyst or Fateweavers and set it down for 5...

It gets old very fast...

So if they did this, I'd actually invite people when they wanted to join me... But I still don't like that now we've got so many forms of travel, yet they want to make it easy just in case some player out there doesn't like pressing down on the W key more than 3 seconds...

/signed

(Also I think an arc, or a mission from the Field Analysts/Fateweavers would work, have it explain a little background on why we need them around and such... Or what their jobs are for Freedom Corps/Arachnos)

Edit: Oh and at least they took the fee away from changing your difficulty!


 

Posted

Why give the agents a cell phone when you could always get a remote terminal?

Make it an accolaid, requirements close to uniform red/blue side.

Have a short arc, say 15+ that you do for HC/the Fateweavers, that nets you a badge, like "Friend of the Fateweavers" or "Honorary Hero Corpse Agent".
If there are not already plaques that have history of HC/FW, put some out there.

The accolaid woul require these two badges as well as:
First debt badge (Obviously, if you die a lot you should play with your difficulty settings more.)
A few exploration badges which could relate to HC/FW.
Maybe Villain (red)/Spider Smasher (blue)


 

Posted

Give Newspaper/Radio contacts cellphones first, please.
Its just...irritating.


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Posted

Quote:
Originally Posted by Bad_Wonka View Post
If you're running solo and want it set for a team of 6, no higher because you can't handle bosses then you're good... until someone asks "Hey, mind if I join you?" then you have to run back to the Field Analyst or Fateweavers and set it down for 5...
Tangential note: it seems that you're under the impression that your effective team size is the sum of your difficulty setting team size and your actual teammate count, so that being set for 6 and adding one teammate would result in spawns for 7. As far as I know, this is how it works: actual teammates take up virtual teammate slots until they are exhausted, so a team of 2 running missions set for 6 will be fighting 6-man spawns, not 7. Until your actual team size is greater than your virtual team size, you will be fighting spawns generated for exactly your virtual team size.

I'll have to check this later, but I'm pretty sure about it.


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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Tangential note: it seems that you're under the impression that your effective team size is the sum of your difficulty setting team size and your actual teammate count, so that being set for 6 and adding one teammate would result in spawns for 7. As far as I know, this is how it works: actual teammates take up virtual teammate slots until they are exhausted, so a team of 2 running missions set for 6 will be fighting 6-man spawns, not 7. Until your actual team size is greater than your virtual team size, you will be fighting spawns generated for exactly your virtual team size.

I'll have to check this later, but I'm pretty sure about it.
Don't think it works like that, I was farm (yes, farming) set for +4/x6, solo, no bosses spawned.

I invited a friend to join and bosses started showing up, even though I had bosses turned off, I then turned the difficulty down to +2/x6 and again to +0/x6 and finally realized I had to put the team size down, I put it to +4/x5 and no bosses spawned for me.


 

Posted

This is a laziness I can approve of.

Talk to them once, get phonenumber, done.


 

Posted

Quote:
Originally Posted by Bad_Wonka View Post
Don't think it works like that, I was farm (yes, farming) set for +4/x6, solo, no bosses spawned.

I invited a friend to join and bosses started showing up, even though I had bosses turned off, I then turned the difficulty down to +2/x6 and again to +0/x6 and finally realized I had to put the team size down, I put it to +4/x5 and no bosses spawned for me.
You noted the boss setting, but if you look carefully at the wording it says "no bosses when solo". So in other words even with a virtual team size of 8 you can turn off bosses when you're solo. But once you add even a single real teammate, the spawning system looks at your total effective team size to decide whether or not to add bosses.

Spitting_Trashcan was right in that the effective team size is either actual team size or your virtual team size setting, whichever is larger. The system doesn't add them both together. If it did, then if you were running a full team when set to +0/x8 you'd see spawns set for 16! (Which would be awesome ).


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Posted

Putting a Field Analyst/Fateweaver in Ouroboros would be a great help. It's an extremely popular transfer point.

Additional contacts should be placed in all zones near the transportation nexus, or other popular location (the contacts in Atlas, PI and IP are well-positioned, for example). Why would the Talos contact hide out in the middle of the bay under a statue, rather than by the train station?


 

Posted

Quote:
Originally Posted by Rodion View Post
Why would the Talos contact hide out in the middle of the bay under a statue, rather than by the train station?
because when your job description is "Bloody well stand there." you at least want to stand someplace nice.


 

Posted

Quote:
Originally Posted by Sardan View Post
If it did, then if you were running a full team when set to +0/x8 you'd see spawns set for 16! (Which would be awesome ).
Imagine, 8 people at X8 players.. Would be insane.. and kinda fun.


 

Posted

Vet Reward would be a little late-coming for an issue like this. I mean, I like my vet rewards just fine, I just feel some people will never get to enjoy the full benefits of vet rewards. Vet rewards should be cosmetic for the most part.

That being said, I LOVE the idea of this being an accolade! Earn it later on in your character's career and you won't have to ever worry about it again. Laziness earned through achievement, not money paid over the years.