Release Notes for build 1600.20090918.1 - 9/22/09


BackAlleyBrawler

 

Posted



Release Notes for build 1600.20090918.1
September 22, 2009



COMBINED


Powers




Badges

  • Corrected a typo in the Leader badge’s description.
  • The Demonic Accolade will now correctly grant to players who have the required badges.
  • Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text.



General
  • Electrical Melee (all ATs) – Jacob’s Ladder should look correct on male, female, and huge models now
  • Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide)
  • Archery (all ATs) - Snap Shot will play the attack animation again.
  • Flight animations should be reliably interrupted by attack animations.
  • The Day Job power Warden Baton should now play the correct draw animation consistently.



Invention
  • Obliteration will now sell for the proper amount of influence/infamy during a respec.


Mission Architect

  • Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations.
  • Clockwork Kingdom map can be used once again within Architect.
  • Custom Critters - Claws and Stone Armor are now mutually exclusive at character creation due to animation issues
  • Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability.



Powers Customization

  • Corrected orientation of the crystal theme’s Stone Mallet.
  • Made Sonic Dispersion’s Clarity completely tintable. (The continuing effect on the head was previously the default orange.)
  • The Sound effect for Gravity Control - Wormhole has been restored for the ‘Bright’ and ‘Dark’ versions of the customizable
  • Cold Domination - Snow Storm (All ATs) should properly play on the target now, instead of the caster.
  • Dark Armor now has a “No Fade or Pulse” theme, which will allow players customizable FX without the dark light pulses of various powers or transparency in Cloak of Darkness
  • Pain Domination has been revised to better reflect selected colors.
  • The brown ‘tints’ in customized Earth Control should now be gone.
  • Fixed the default Ice Weapon to call the default Ice Sword instead of the Greater Ice Sword. (Both swords are still options in all Ice Sword attacks.)
  • Effects on the default Ice Sword should now align properly.
  • The second Lava theme in the tailor’s dropdown menu should now be gone.
  • Plant Control’s customized Spore Burst for the Controller AT should now reference the correct, tintable continuing effect.
  • The default themes for Electrical Melee and Electrical Armor for Scrappers and Tankers now have a consistent and thematically appropriate color.
  • No FX themes now available for all versions of Super Reflexes, Regeneration, Willpower and Dull Pain.
  • The Metal Spines on the lower left leg for female players now fits properly on the model
  • Stalker - Spines - Impale hit FX should tint properly
  • Tanker - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
  • Brute - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
  • Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.


PVP
  • Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature.
  • Scrapper - Super Reflexes - Practiced Brawler’s protection versus debuff effects should last the full 120 second duration.
  • Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
  • Stalker - Electric Armor - Charged Armor should no longer suppress resistances in PVP zones.
  • Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones.


Tasks
  • Added teleport protection to the Mitochondria in the Lady Grey Task Force.



CITY OF HEROES

Powers


Controllers
  • Plant Control - Fly Trap summon should play its spawn animation.


Peacebringers and Warshades
  • Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.

Scrappers
  • Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers. – Added in to notes

Tankers
  • Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers. – Added in to notes



CITY OF VILLAINS

Powers

Brutes
  • Claws - Swipe: Decreased this power’s damage scale from .89 to .83
  • Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
  • Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
  • Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
  • Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
  • Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13


Corruptors
  • Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs.
  • Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power’s damage debuff effect was increased slightly.


Dominators
  • Earth Assault - Seismic Smash: This power’s hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3.
  • Earth Assault - Fissure - This power’s hold effect is now enhanced by Domination.
  • Plant Control - Fly Trap summon should play its spawn animation.


Masterminds
  • Pain Domination - Suppress Pain will no longer root the player while activating.

Soldiers of Arachnos and Widows
  • Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects.

Stalkers
  • Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase.


 

Posted

Quote:
  • Claws - Swipe: Decreased this power’s damage scale from .89 to .83
  • Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
  • Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
  • Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
  • Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
  • Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13
Eviscerate looks wrong, but I'll recheck my numbers. Should be 2.177 by my calcs.

Before anyone flies off the handle at this "nerf," please understand that this is actually a "correction."

One that I don't agree with anymore.


Be well, people of CoH.

 

Posted

Quote:
  • Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs.
  • Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power’s damage debuff effect was increased slightly.
Wee!

Now that those are fixed... buff Trick Arrows!


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Niviene View Post
Brutes
  • Claws - Swipe: Decreased this power’s damage scale from .89 to .83
  • Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
  • Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
  • Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
  • Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
  • Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13
Thanks for the patch note on this one DEV.

Well, off to the Brute forum to actually explain WHY to people.

Go to THIS POST to get the full explanation of these changes.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Looks good to me.

Looks like several bugfixes and tweaks which are all good. Looks like TA got fixed, and Earth Assault too.

The change to Brute claws was inevitable. Should still be a powerful set though.

No complaints here!


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by niviene View Post
  • tanker - dark armor - cloak of darkness has an additional theme that no longer makes the character invisible.
  • brute - dark armor - cloak of darkness has an additional theme that no longer makes the character invisible.
  • scrapper - dark armor - cloak of darkness has an additional theme that no longer makes the character invisible.
Thank You!!!!!!!!!

*edit* Ninja'd!

*throws a party with Eva*


 

Posted

Just noticed the change to Mitochondria. I will miss the hijinks.


@Demobot

Also on Steam

 

Posted

Kinetics - Controllers/Corrupters

In Kinetics for Defenders, all the powers, are 100% fully tintable. However, Controllers/Corrupters still have 3 that aren't tintable in Kinetics, Siphon Power, Fulcrum Shift, and Transference. These powers still have the default effect on the player, when used by Controllers or Corrupters, but for Defenders, that Effect is fully tinted to the color the player has set it to when customizing it. I would like to know when this will actually be addressed, as this has been an issue since closed beta of I16... and if it works with Defenders, then why is it not working with the other two types?


 

Posted

Quote:
Originally Posted by Niviene View Post
No FX themes now available for all versions of Super Reflexes, Regeneration, Willpower and Dull Pain.
This. Thank you. That is all. *Hugs BaBs*


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Niviene View Post

Tasks
  • Added teleport protection to the Mitochondria in the Lady Grey Task Force.

??? What prompted this? It was cool to be able to warp the mitos out of Hami, certainly didn't seem all that game breaking.


 

Posted

Quote:
Originally Posted by Nericus View Post
??? What prompted this? It was cool to be able to warp the mitos out of Hami, certainly didn't seem all that game breaking.
Im going to guess, the mitos are basically designed to work together as a team, thats part of the design of the encounter.

Pulling them out one at a time, makes the encounter too easy.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

From what I saw last night, Super Reflexes "FX in PvP only" option for Practied Brawler was not actually working, and on Elude, only part of the graphics were invisible. The swirly circle things were gone, but these other weird graphics were floating around, sort of to the left of the character instead.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Im going to guess, the mitos are basically designed to work together as a team, thats part of the design of the encounter.

Pulling them out one at a time, makes the encounter too easy.
Presuming someone on the team has the power to tp foe. Also Yellows always seemed to resist it. Blues and Greens were no problem usually.

Doesn't seem all that necessary a change, but ah well.


 

Posted

Glad they are fast-tracking the Demonic Accolade fix. Was annoying.

On the plus-side, two of my alts now have High Pain Threshold as that was the only way to get Demonic to award. Of course, I'm now cross-eyed and dizzy from circling The Flop in St. M for an hour or so to get enough Consiglieres. :P


68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders

 

Posted

Quote:
Originally Posted by Nericus View Post
Presuming someone on the team has the power to tp foe. Also Yellows always seemed to resist it. Blues and Greens were no problem usually.

Doesn't seem all that necessary a change, but ah well.
It's not like the weakend Hami encounter is that difficult, using the tp foe workaround or not.

Mitos shouldn't be able to be TPd in the first place.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by Niviene View Post
PVP
  • Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature.
  • Scrapper - Super Reflexes - Practiced Brawler’s protection versus debuff effects should last the full 120 second duration.
  • Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
  • Stalker - Electric Armor - Charged Armor should no longer suppress resistances in PVP zones.
  • Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones.
Good to see... can anyone check to see if Mind Link and Fiery Embrace still cause suppression or will I have to actually fix my copy of test? >.>

EDIT: They do.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
thanks!

and yet still no fixes for IW for widows :/


 

Posted

Quote:
Originally Posted by Niviene View Post

Dominators
  • Earth Assault - Seismic Smash: This power’s hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3.
I was originally hoping that this patch note meant that it was different than what's on live... but no dice. It's still showing as only an additional mag 1 hold under Domination, instead of mag 3.

Either there's an issue with how the numbers are being sent to the players, there was an oversight in setting the magnitude of the Domination buff, or there was a compelling reason which has yet to be explained as to why this one power must be different.

I'd rather have no Domination boost and a straight mag 4 hold than have to hit Domination, only to have it wear off on anything after the initial duration expires anyway because you'd need to stack another hold to even get a minion.


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability.
'Bout damn time!


 

Posted

Quote:
Originally Posted by Niviene View Post
Tanker - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
Brute - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
I'm noticing a distinct lack of theme options for Energy Aura - Energy Cloak. I had a feeling EA was going to get overlooked again.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Peacebringers and Warshades

* Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.



That was my favorite thing to do with my Peacebringer.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

Posted

Quote:
Originally Posted by Monkey_King View Post
I'm noticing a distinct lack of theme options for Energy Aura - Energy Cloak. I had a feeling EA was going to get overlooked again.
Energy Cloak specifically says "bends light around you so you become partially invisible". Even so, it does not make your character completely invisible, which Cloak of Darkness did.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Energy Cloak specifically says "bends light around you so you become partially invisible". Even so, it does not make your character completely invisible, which Cloak of Darkness did.
You're getting tired of me complaining about everything, aren't you?


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Quote:
The brown ‘tints’ in customized Earth Control should now be gone.
Does this apply to Stone Armor as well?

Edit: nope, apparently not. Can't even get black on Stone Armor set, even though it's a naturally occurring rock color. Probably too busy looking for that ice cream scoop