Dark/Shield Help again


American_Dynamo

 

Posted

Quote:
Originally Posted by Santorican View Post
I'll have to check this build when I get home but remember Elektro, there is no such thing as a stupid question.
Yea... I'll have to tell my wife that.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Deus this might be a stupid question, but I have a toon created in Praetoria that gets Hero Merits for completing Tips mission arcs (morality arcs), but my DM/Shield dude pre-dates Going Rogue, so does this explain why he doesn't get hero merits? Just curious about this.
No, and that's a pretty bizarre situation (and not a stupid question).

All characters on your account, if you have going rogue enabled, are capable of getting Alignment Merits - under the stipulation that they are full hero or full villain (Rogues and Vigilantes can not earn alignment merits through morality missions).


I'll give the build a look later tonight.


 

Posted

Elektro, I'm not sure if I asked you this already but how much are you wanting to spend and how much are you willing to spend?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here is just a quick modification, it shouldn't raise your price too much.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Thanks Santorican.

I tried tweaking it further and I either took to big a hit in regen, or end usage to make it work. I did make one minor (re: expensive) tweak.

I had the celerity enhancements already for the two slots in Combat Jumping, I swapped them out for LoTG Defense, and Recharge.

This gave me the set bonus for hit points? And Regen by a good 10% plus of course the universal recharge. So it's a small change, which will be costly but should make a good deal of difference over the Celerity I had slotted.

Otherwise it looks good.... I just wish I could do more with boxing since I actually do rotate it in my chain when I don't want to use Shadow Maul against something like Carnie Masters. (I do love Shadow Maul though... I now I'm in the minority.) So boxing would get some slots, but then lose them because it would be too punishing.

So I might go with this unless there is something else I'm missing. Funds wise I won't be able to slot this bugger up immediately. But I do have a fair amount of these IO's spread over 2-3 toons.

This character, Srixxon, has 2 Vet specs left and the Issue respec so what I'm thinking is I do this now, or sooner rather than later, and then IF I can I'll re-visit with purples? I don't know if that's a good idea but that's my logic for now.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
So I might go with this unless there is something else I'm missing. Funds wise I won't be able to slot this bugger up immediately. But I do have a fair amount of these IO's spread over 2-3 toons.

This character, Srixxon, has 2 Vet specs left and the Issue respec so what I'm thinking is I do this now, or sooner rather than later, and then IF I can I'll re-visit with purples? I don't know if that's a good idea but that's my logic for now.
Focus on getting 5 x LoTG 7.5s into the build before you worry about purples.

I also think you should consider dropping touch of fear for grant cover.


 

Posted

Okay, well in this build I'm up to 3.

I ditch Celerity from CJ, and dump a slot from Health, and try to make up some regen from LotG slotting in Phalanx Fighting.

A minor health/recharge tweak to Siphon Life as well. I think this is looking pretty tight pre-purple, and the all around defense is up on it too.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Srixxon Base 2.5: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def(3), RedFtn-Def/EndRdx(7), ResDam-I(13), ResDam-I(19), S'fstPrt-ResDam/Def+(40)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(21), Oblit-%Dam(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), Numna-Regen/Rcvry+(34)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/Heal(11), T'Death-Acc/Dmg(11), T'Death-Dmg/Rchg(21), Theft-Heal/Rchg(34), T'Death-Dmg/EndRdx(34)
Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(40)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Boxing -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(39), Aegis-ResDam(48)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(37), Erad-%Dam(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Jump -- EndRdx-I(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Touch of Fear -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), EndMod-I(48)



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++edit++
Actually I just stole a health slot from Physical Perfection and put it back into Health instead, since the regen is more powerful from there... gets me back up to 270% regen. Small stuff like that.... makes a little difference I suppose.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Small stuff like that.... makes a little difference I suppose.
Welcome to the world of min/maxing


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Howdy guys, can you look over my DM/SD brute build and let me know if it needs any help? I went SM PPP for gloom and dark obliteration. Will gloom be something I could use or should I just go Body Mastery for conditioning and physical perfection? Thanks for any and all help.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadow Patriot: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(13), HO:Ribo(15), HO:Ribo(21)
Level 2: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(3), S'dpty-Def/EndRdx/Rchg(3)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Heal-I(5), S'fstPrt-ResDam/Def+(40)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(7)
Level 8: Siphon Life -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(13), Heal-I(15)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-Psi/Status(23), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(40)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rchg/Rng(39)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: One with the Shield -- ResDam-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-EndMod(50)



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Posted

I'm still curious as to how Elektro isn't getting A Merits.

Are you sure you're not running rogue or vigilante missions rather than Hero/Villain?


 

Posted

Quote:
Originally Posted by Whisky_Jack View Post
Will gloom be something I could use[...]
Yes. A thousand times yes.


 

Posted

Gloom is an excellent power and could potentially raise your DPS to over 9000. It however costs a lot of endurance.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Whiskey I made a few changes to your build

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I need the lowest recharge requirement chain for Dark Melee, does anyone know what it is?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I need the lowest recharge requirement chain for Dark Melee, does anyone know what it is?
I'm sure we could figure out a chain with a million attacks that doesn't require any recharge enhancement at all. But I assume you mean something more like "I'm not taking Hasten and won't have recharge bonuses except for what accidentally appears while working on other goals. What's the best chain for me?"

I think your best DPS option is just the low-recharge version of the classic chain, which only lags behind by about 6.5% DPS:
Midnight Grasp (128%) -> Smite -> Shadow Punch -> Siphon Life (49%) -> Smite (90%) -> Shadow Punch
If you happen to want the Dark epic, Dark Blast makes a good substitute for Shadow Punch, delivering pretty much the same DPS but giving you a ranged attack at slightly lower recharge:
Midnight Grasp (119%) -> Smite -> Dark Blast -> Siphon Life (43%) -> Smite (82%) -> Dark Blast (82%)
DPS continues dropping off as recharge goes down. If you really can't get much in the way of recharge bonuses at all, I'd consider the following chain, about 13.5% down from the top DPS:
Smite (82%) -> Midnight Grasp (93%) -> Siphon Life (26%) -> Smite -> Shadow Maul (19%)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I'm sure we could figure out a chain with a million attacks that doesn't require any recharge enhancement at all. But I assume you mean something more like "I'm not taking Hasten and won't have recharge bonuses except for what accidentally appears while working on other goals. What's the best chain for me?"

I think your best DPS option is just the low-recharge version of the classic chain, which only lags behind by about 6.5% DPS:
Midnight Grasp (128%) -> Smite -> Shadow Punch -> Siphon Life (49%) -> Smite (90%) -> Shadow Punch
If you happen to want the Dark epic, Dark Blast makes a good substitute for Shadow Punch, delivering pretty much the same DPS but giving you a ranged attack at slightly lower recharge:
Midnight Grasp (119%) -> Smite -> Dark Blast -> Siphon Life (43%) -> Smite (82%) -> Dark Blast (82%)
DPS continues dropping off as recharge goes down. If you really can't get much in the way of recharge bonuses at all, I'd consider the following chain, about 13.5% down from the top DPS:
Smite (82%) -> Midnight Grasp (93%) -> Siphon Life (26%) -> Smite -> Shadow Maul (19%)
Thank you Werner, this will be helpful for my Incarnate build.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
How would the Nerve tree help with getting more defense?
How much defense it adds depends on the build and slotting obviously, but we can make an example. So let's say you're going hard core on defense, so you have all your powers, Weave, Combat Jumping, Hover and Maneuvers. All of them are enhanced up to with the equivalent of three SOs. Let's see, that's 21.03% enhanceable defense. Each power is 60% enhanced before ED, so 56% after ED, and any further enhancement is fully ED-capped, giving only 15% benefit. The very rare gives 20% defense enhancement, 2/3 ignoring ED. So you get 15%*20%/3+2*20%/3 = 1% + 13.3333% = 14.3333% enhancement of 21.03% defense, or 3.0143% defense.

The maximum I think you could possibly get would be if you weren't hitting the ED cap at all, which is unrealistic. But in that case, you'd be getting a 20% enhancement of 21.03% defense, or 4.206% defense.

So 3% defense from the very rare, up to 4% if we have unrealistically bad slotting, less from lower levels in the tree, less if we don't take every defensive pool power available. So not very good. But depending on the build and the challenge, every little bit might help.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Santorican View Post
How would the Nerve tree help with getting more defense?
Aside from what Werner already explained, I tried a few ways to work out the bonuses using mids.

Basically I looked at each defensive power and wrote down the amount of current DEF enhancement in each one, and how much defense that grants.

Then I rounded down what the eventual Ultra Rare would would add to each one, so +7% enhancement, affected by ED and +13% enhancement unaffected by ED.

Then I slotted each individual DEF toggle to reach that amount of enhancement on top of what my original numbers were.

Take the total DEF bonus for that power, subtract from the original bonus and then add up all of the differences to get what the build would get overall.




Or you could just eyeball it and say about 2~3% DEF overall.



Edit: I was curious, so I went through my build and I would get (approx):

+2.355% Melee Def
+2.585% Ranged & AoE Def


It's nothing to sneeze at, and people (including myself) are willing to pay 2 to 3 billion for a single 3% boost from an IO.

However, you have to compare it to the other potential benefits, chiefly Spiritual & Cardiac.

My personal opinion, I would rather have Spiritual & Cardiac vs. Nerve.


 

Posted

Quote:
Originally Posted by Werner View Post
How much defense it adds depends on the build and slotting obviously, but we can make an example. So let's say you're going hard core on defense, so you have all your powers, Weave, Combat Jumping, Hover and Maneuvers. All of them are enhanced up to with the equivalent of three SOs. Let's see, that's 21.03% enhanceable defense. Each power is 60% enhanced before ED, so 56% after ED, and any further enhancement is fully ED-capped, giving only 15% benefit. The very rare gives 20% defense enhancement, 2/3 ignoring ED. So you get 15%*20%/3+2*20%/3 = 1% + 13.3333% = 14.3333% enhancement of 21.03% defense, or 3.0143% defense.

The maximum I think you could possibly get would be if you weren't hitting the ED cap at all, which is unrealistic. But in that case, you'd be getting a 20% enhancement of 21.03% defense, or 4.206% defense.

So 3% defense from the very rare, up to 4% if we have unrealistically bad slotting, less from lower levels in the tree, less if we don't take every defensive pool power available. So not very good. But depending on the build and the challenge, every little bit might help.
Lets say I am going for extreme survivability and I am aiming for 60% defense to all positions. Would I still only need 56% defense bonuses?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Lets say I am going for extreme survivability and I am aiming for 60% defense to all positions. Would I still only need 56% defense bonuses?
Probably around 57% total before you factor in the very rare. I gather you've concluded that the 64% to hit from tip mission Devouring Earth and task force Battle Maiden represent the coming new world order instead of just specific enemies? 60% gives you soft cap to that plus a little fudge factor for debuffs.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

If 60% to all positions is required for the new "softcap" in the new world order, I think my days left playing this game are numbered.


 

Posted

Quote:
Originally Posted by BlackBellatrix View Post
I'm still curious as to how Elektro isn't getting A Merits.

Are you sure you're not running rogue or vigilante missions rather than Hero/Villain?
Sorry, but yea I finally got one. I personally believe it was a glitch. I have no other explanation. I think it might have been my mistake... but I still don't know how.

On the build... my DM/Shield has hit 50, and unlocked Alpha (still haven't figured out where to go with it though.)

I am almost complete the build but had to ditch my one complete set of Numina's to another character (blaster) so that will be nasty to reacquire. But otherwise I am nearing completion of the build. I chickened out on a few minor things, but as I near 45 % def in melee/ranged/aoe, the character is feeling awesome. Some archtypes are a pain in the shield, but what can you do?

I will admit, the character has end issues. I hate that. But I'm running a lot of toggles, and sometimes when Hasten drops, or OwtS, I have had my toggles drop! Nasty! Even conserve power requires end... and I find I have to cycle Conserve Power throughout mobs, with my old build I did'nt have to... I may have to fix that. I can't imagine using the Endurance incarnate... it just feels wasteful.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
If 60% to all positions is required for the new "softcap" in the new world order, I think my days left playing this game are numbered.
Won't surprise me at all if some of the incarnate levels give you defense. Won't surprise me at all if the 64% to hit on a few things is simply 64% on a few things, and not a hint of what's to come. I wouldn't worry.

I think about it, in case it does come to pass, but I don't really worry. There are lots of options. Hitting 59% to all positions will be doable on defense-heavy secondaries. Should be pretty easy on Super Reflexes, and at least possible on Shield Defense. Then Broad Sword and Katana at least make that or higher quite doable for melee and lethal. There were also plenty of solid builds out there before people started, for instance, soft-capping Dark Armor. Additional to hit in the end game won't make us obsolete. If the game gets harder in this or in other ways, we can adapt.

But I think it's way too soon to be planning out builds for 64% to hit unless you're curious about hypotheticals and just want to know what's possible.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Won't surprise me at all if some of the incarnate levels give you defense. Won't surprise me at all if the 64% to hit on a few things is simply 64% on a few things, and not a hint of what's to come. I wouldn't worry.

I think about it, in case it does come to pass, but I don't really worry. There are lots of options. Hitting 59% to all positions will be doable on defense-heavy secondaries. Should be pretty easy on Super Reflexes, and at least possible on Shield Defense. Then Broad Sword and Katana at least make that or higher quite doable for melee and lethal. There were also plenty of solid builds out there before people started, for instance, soft-capping Dark Armor. Additional to hit in the end game won't make us obsolete. If the game gets harder in this or in other ways, we can adapt.

But I think it's way too soon to be planning out builds for 64% to hit unless you're curious about hypotheticals and just want to know what's possible.
I'm more curious about the hypothetical. So would I still only need 55% defense to all positions with the very rare? What about the uncommon?


Virtue: @Santorican

Dark/Shield Build Thread