Dark/Shield Help again


American_Dynamo

 

Posted

Okay planing to respec my DM/SD now.

This is the build I think I'm going to respec too, and wanted to see if I could make it a little better. I don't really want to spend to much inf, just made a new build that took about 4 bill so don't really have that much right now. I have most of the IO, the only ones I don't have is what I will be putting into Soul Drain.

So I took Maneuvers but I'm not going to be using it, don't need it to be over the soft cap. I just got it as a place to put a LoTG 7.5%. I also wanted Tactics so I could put Gaussian in there, I had it in Soul Drain and while it was okay I just wanted some accuracy in Soul Drain. Also I like Tactics more than Focused Accuracy.

For the Alpha Slot I'm going with spiritual.


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For anyone who helps thanks.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

This is the build I came up with. Still capped without the pvp i/o. rech is a little low but toon is teaming only. Any Advice?

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Posted

Quote:
Originally Posted by BrokenPrey View Post
So I took Maneuvers but I'm not going to be using it, don't need it to be over the soft cap. I just got it as a place to put a LoTG 7.5%. I also wanted Tactics so I could put Gaussian in there, I had it in Soul Drain and while it was okay I just wanted some accuracy in Soul Drain. Also I like Tactics more than Focused Accuracy.
You could drop Manevuers, grab Assault instead then drop the DEF piece from CJ and add that slot to deflection for your 5th LoTG. The amount of regen you lose is minimal, and you will remain softcapped.



My other suggestion would be to go for 3x Golgi and 3x Nucleous in Siphon Life.

Last time I checked, both were very inexpensive on the market and will provide better enhancement vales for ACC & End Rdx.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
You could drop Manevuers, grab Assault instead then drop the DEF piece from CJ and add that slot to deflection for your 5th LoTG. The amount of regen you lose is minimal, and you will remain softcapped.
Maybe but my regen is a lower then I would like, but it does give me something to think about.


Quote:
My other suggestion would be to go for 3x Golgi and 3x Nucleous in Siphon Life.

Last time I checked, both were very inexpensive on the market and will provide better enhancement vales for ACC & End Rdx.
I don't see the need for this. Siphon Life for me as 95% against +4. So I don't need the accuracy, it would lower my damage and my heal, granted not a lot. The only thing it would do is help with end but I don't have any issues with end. I would also lose some regen something I don't really want to lose.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Maybe but my regen is a lower then I would like, but it does give me something to think about.
I find it's a functionally irrelevant amount, your regen will drop from 20.58 to 19.75 HP/s.

So 0.83 HP/s decrease.

Which means that in the time between Siphon Life castings you would regen back a tiny bit over 3 HP in that time with the current slotting you have.

It's not an amount that will ever save you unless you plan to not use Siphon Life much , but it's possible this is a point where I tend to diverge from the accepted wisdom on slotting for +regen bonuses.



Quote:
Originally Posted by BrokenPrey View Post
I don't see the need for this. Siphon Life for me as 95% against +4. So I don't need the accuracy, it would lower my damage and my heal, granted not a lot. The only thing it would do is help with end but I don't have any issues with end. I would also lose some regen something I don't really want to lose.
That's true, if you have no acc or end issues with it, then your slotting is better.


 

Posted

This is my final build. Works really well in TFs. I was worried about end problems but it is pretty good so far.

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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I find it's a functionally irrelevant amount, your regen will drop from 20.58 to 19.75 HP/s.

So 0.83 HP/s decrease.

Which means that in the time between Siphon Life castings you would regen back a tiny bit over 3 HP in that time with the current slotting you have.

It's not an amount that will ever save you unless you plan to not use Siphon Life much , but it's possible this is a point where I tend to diverge from the accepted wisdom on slotting for +regen bonuses.
True, it's not much of a decrease, and I do have Siphon Life. While Maneuvers I would never run, I can run Assault some to do more damage


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Okay planing to respec my DM/SD now.
One small suggestion I can make is to move the Steadfast Protection: Res/Def to Deflection to give you a small amount more of s/l resistance. I think it will give you 1% more but hey more is always better .


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I need help quantifying 3% resistance to f/c/e/n/t would do to my survivability.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I need help quantifying 3% resistance to f/c/e/n/t would do to my survivability.
I'll guess about 1% better survivability on average. Let's have a look. I'm just going to plug it into my Fire/Shield because I'm too lazy to find and type in your numbers. Initial survivability = 517.23. Survivability with the extra 3% to those types and no other compromises = 524.00. Improvement = 1.3%.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Santorican View Post
I need help quantifying 3% resistance to f/c/e/n/t would do to my survivability.
What would you be changing/shifting around to get that 3%?


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
What would you be changing/shifting around to get that 3%?
I borrowed the idea from Iggy and its putting a Resistance Invention in True Grit. While on the other hand I want to take that slot and put it into Soul Drain so I can slot a Multistrike: Acc/End.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Murcielago: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(13), Cloud-%Dam(27)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(43)
Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(7), SW-ResDam/Re TP(9)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(25), Panac-Heal/+End(25), ResDam-I(31)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(39)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(15), HO:Golgi(23), HO:Golgi(40), HO:Golgi(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(48)
Level 12: Maneuvers -- HO:Enzym(A), HO:Enzym(31)
Level 14: Assault -- EndRdx-I(A)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(21)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-End/Res(34), GA-3defTpProc(34), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 26: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Soul Drain -- C'ngBlow-Acc/Rchg(A), FotG-Acc/End/Rech(46), AdjTgt-EndRdx/Rchg(46), GSFC-Rchg/EndRdx(46)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(48)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: Grant Cover -- LkGmblr-Rchg+(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(40)



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

One thing that I am confused about is where I am getting an extra .1 end/s recovery from the build I posted from my current one.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Murcielago: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Cloud-%Dam(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(9), GA-ResDam(11), GA-3defTpProc(11)
Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(13), LkGmblr-Rchg+(13)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17), Panac-Heal/+End(17)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), HO:Golgi(23), HO:Golgi(23), HO:Golgi(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 12: Maneuvers -- HO:Enzym(A), HO:Enzym(27)
Level 14: Assault -- EndRdx-I(A)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39)
Level 26: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(40), SW-ResDam/Re TP(40)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Soul Drain -- C'ngBlow-Acc/Rchg(A), FotG-Acc/End/Rech(40), AdjTgt-EndRdx/Rchg(42), GSFC-Rchg/EndRdx(42)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(46), Numna-Heal(48), Numna-Regen/Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Well thanks for the help guys

This is the build I going with for now. For my next respec I should have the inf for some PvP IOs, as long as I don't have another build to make

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fallen Prey: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dam%(5), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(42)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(15)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(23), Hectmb-Dmg(23), HO:Golgi(25), Numna-Heal(25), Numna-Heal/EndRdx(27)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(48)
Level 14: Super Speed -- Run-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-%Dam(21), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Assault -- EndRdx-I(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
Level 26: Soul Drain -- Armgdn-Acc/Rchg(A), AdjTgt-ToHit/Rchg(36), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(50)
Level 32: Midnight Grasp -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43), Hectmb-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(48)


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"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by Santorican View Post
I borrowed the idea from Iggy and its putting a Resistance Invention in True Grit. While on the other hand I want to take that slot and put it into Soul Drain so I can slot a Multistrike: Acc/End.
Well, I think it looks excellent as is.

Rather than just that last 3%, you've got the build at 38% vs SM/L, which is 8% more than most /SD builds tend to have.

That's huge.

Looking in Mids SD on that build has more than enough ACC and I would't even consider needing more End Rdx.

I'd go with the 3% Resistance.

Heck, I'm driving myself nuts trying to figure out if I can get another 5-6% now myself.

Quote:
Originally Posted by Santorican View Post
One thing that I am confused about is where I am getting an extra .1 end/s recovery from the build I posted from my current one.
I'm stumped on this, I'll take a look in more detail at home.


 

Posted

Well I found a few more 1.2% more resistance but now you'd have a higher endurance cost.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Well thanks for the help guys

This is the build I going with for now. For my next respec I should have the inf for some PvP IOs, as long as I don't have another build to make
Looks good, the only thing I might suggest is if you were interested, you could drop Conserve Power down to 1 slot, even if you're not going spiritual (even though 2 slotted hasten suggests you might be) you can sacrifice 24s on it's recharge to slot 1 Res IO or 1 Heal IO into OWTS to squeeze some extra performance out of that ability.

Otherwise, looks very good.


Quote:
Originally Posted by Santorican View Post
Well I found a few more 1.2% more resistance but now you'd have a higher endurance cost.

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Thanks, I'm still figuring out what I want to do. I'm not worried about the 0.05 consumption change, due to cardiac, however the build is already live and I'm reluctant to remove the Glad set at the moment (due to the cost).

I'm going to try and find another way to squeeze some resists in, thanks though.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Looks good, the only thing I might suggest is if you were interested, you could drop Conserve Power down to 1 slot, even if you're not going spiritual (even though 2 slotted hasten suggests you might be) you can sacrifice 24s on it's recharge to slot 1 Res IO or 1 Heal IO into OWTS to squeeze some extra performance out of that ability.

Otherwise, looks very good.
ahh...Didn't think about that. Well at least it's not that big of a deal. I need to start thinking about stuff like that now.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Ok, I think I've found a nice compromise.

With alpha cardiac radial boost (currently slotted), my endurance consumption remains the same - however, it tacks the equivalent of an additional L50 Res SO into True Grit, Deflection & OWTS with no ED since those are all currently well underslotted for RES (Tough benefits as well but the bonus is heavily reduced)

Here are the actual resistances, which won't show up in the build yet.

  • Smashing/Lethal: 37.1%
  • Energy/negative: 16.5%
  • Fire/Cold : 24.1%
  • Toxic : 18.1%

This was a good build compromise for me, as I was able to keep the Glad set slotted as is.
  • 2266 HP
  • 20 HP/S + Siphon every 4s or so for 300 HP heal.
  • Above resistances + all enemy damage first reduced by Darkest Night
  • And with OWTS active SM/L resistance is increased to 61.9%, all others except psi gain +13.5% resistance as well as nearly 490 HP (2756 HP).
  • Average 230-244 DPS.
  • Includes a solid ranged attack, as well as a 16 Target TAoE for drawing aggro and assisting vs. Large Groups - and Darkest Night for a teamwide mitigation increase and increased solo survivability (Darkest Night has proven to be enough buffer vs. -Def debuffs that the 2 slots in Active Def is a non-issue).
I feel like I've found my desired balance for as much offensive as I can muster while building for a fairly high level of survivability (outside of enemies with massive To Hit, although they still need to overcome -14% To Hit Debuff from Darkest Night).


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Hopefully we'll be getting a freespec with i20


 

Posted

Well...

Here's the 'discount' build I'm working on. It's not quite done... I'm level 47 and probably respecing this week..... I didn't finish the last few slots as I'm not sure what I need. I think I'm nearly soft capped in Melee, Ranged, and AoE.

Level 50.... I didn't feel I needed to run Maneuvers so I took something else.

Thoughts?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Srixxon Base: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(7), ResDam-I(13), ResDam-I(19)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(21), Oblit-%Dam(31)
Level 4: True Grit -- Heal-I(A), Heal-I(7), S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/Heal(11), T'Death-Acc/Dmg(11), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx(34)
Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(40)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(15), Mako-Dmg/EndRdx(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(39), Aegis-ResDam(48)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(37), Erad-%Dam(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Jump -- Empty(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- EndMod-I(A), Heal-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Touch of Fear -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Well...

Here's the 'discount' build I'm working on. It's not quite done... I'm level 47 and probably respecing this week..... I didn't finish the last few slots as I'm not sure what I need. I think I'm nearly soft capped in Melee, Ranged, and AoE.

Level 50.... I didn't feel I needed to run Maneuvers so I took something else.

Thoughts?
I'd like to help, but I need a clear idea of what your budget for this build is - and whether or not you're willing to put the time into tip missions to get important IOs into the build like LoTG 7.5s and Miracle/Numi procs.


 

Posted

I've been doing Tip Missions simply because I enjoy them... but I"m not getting any Hero Merits. Is this what you're referring to?

I have some of the procs you mention. Right now my budget is low.... I don't even have 60 million, but I figure I can always work towards that high end stuff.

The build I threw up is basically what I think is attainable without too much grind. I just wanted to know if I was missing something in it for defense.

Right now I'm not locking anything up for good, because the way I look at it, I have about 3-4 level 50's that have 'some' stuff. I can free it up by using one of my vet respecs, and send it to my toon of 'choice'.

I figure I can only do this with one character. Right now it is a tight race between my Dark Melee/Shield Defense, and my Dual Blades/Willpower dude. And further down I have my Dual Pistols blaster whom I'm thinking won't make the cut.

If I decide on one of those scrappers, than I think I'd have some good sets to mix up. I'm assuming they don't all have to be level 50 IO's to be usable.

I just wanted some feedback on the build before I make a decision. Both characters have their strengths, but I don't think I could do this with both... so it's one or the other.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
I've been doing Tip Missions simply because I enjoy them... but I"m not getting any Hero Merits. Is this what you're referring to?
Unless you don't have Going Rogue, I highly recommend you do morality missions and get hero merits.

2 weeks worth of that, and using them for random rolls/straight buys and then reselling what you get would fund that entire build, pre-LoTGs & Procs.


 

Posted

Deus this might be a stupid question, but I have a toon created in Praetoria that gets Hero Merits for completing Tips mission arcs (morality arcs), but my DM/Shield dude pre-dates Going Rogue, so does this explain why he doesn't get hero merits? Just curious about this.

Anyway, here is the build I'm working on. It doesn't include Hammi's, but I believe it would be challenging enough for me to get this 'discount' version together as it is.

The numbers on this cheapish build are:
Defense:
45.1% Melee
47.2% Ranged
42.4% AoE

Resists:
32.7% Smashing
32.7% Lethal

I'm not sure about Siphon Life. I pretty much depend on it to live and am thinking I may just Franken-slot it. I put hasten in this build but I want siphon life up ASAP. Also with a greater heal than perhaps this build allows for.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Srixxon Base: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(7), ResDam-I(13), ResDam-I(19)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(21), Oblit-%Dam(31)
Level 4: True Grit -- Heal-I(A), Heal-I(7), S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/Heal(11), T'Death-Acc/Dmg(11), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx(34)
Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(40)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(15), Mako-Dmg/EndRdx(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(39), Aegis-ResDam(48)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(37), Erad-%Dam(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Jump -- Empty(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- EndMod-I(A), Heal-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Touch of Fear -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50), Numna-Heal/EndRdx(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)



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Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I'll have to check this build when I get home but remember Elektro, there is no such thing as a stupid question.


Virtue: @Santorican

Dark/Shield Build Thread