Dark/Shield Help again
I've been flipping through these builds for the past hour or so, and noticed something. The majority of them have the PvP Unique Glad Armor +Def.....I'm looking to maximize my DM/Shield without using that IO. I was curious if I could even come close to the high end attack chain without that IO? I've tinkered with Mid's as well, and seem to come up short. Any suggestions? This has me stumped for a change... :P
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This one uses CJ and Mako's in Smite to softcap and has the Hecatombs in MG:
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I say put armageddon in shield charge, sometimes you don't want to kill your AAO/SD fodder
The more people I meet, the more I'm beginning to root for the zombies.
Sorry for the possibly silly question but these builds that have 75% to 85% recharge before hasten can run the MG>SM>SL>SM chain?
I am working on a respec for my DM/SD scrapper and will have 78.5% recharge before hasten but I have the Spiritual Radial Alpha Slot to help recoup some recharge. Currently I run 92.5% before hasten.
Thanks in advance and Merry Christmas
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
You need 234% recharge in MG in order to run that chain, so if you're slotting enhances recharge higher than 88% recharge you will be fine, and there's no such thing as a silly question .
Virtue: @Santorican
Dark/Shield Build Thread
I've been flipping through these builds for the past hour or so, and noticed something. The majority of them have the PvP Unique Glad Armor +Def.....I'm looking to maximize my DM/Shield without using that IO. I was curious if I could even come close to the high end attack chain without that IO? I've tinkered with Mid's as well, and seem to come up short. Any suggestions? This has me stumped for a change... :P
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You need 234% recharge in MG in order to run that chain, so if you're slotting enhances recharge higher than 88% recharge you will be fine, and there's no such thing as a silly question .
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Also, to clarify for American Dynamo, when we say you need a certain percentage recharge in a power, it is your global recharge (including Hasten, if applicable) plus the recharge enhancement in the power itself combined.
My next project will be to slot up my dark/shield once my km/shield is finished so I was wondering if you folks could help me out a little. The build I came up with has poor slotting for DC, SD and true grit but I can't see a way of gaining more slots for the without dropping some defence/recharge. At the moment it's softcapped with perma hasten so I was thinking to either go the +damage or +end route for the alpha slot.
Any help is appreciated
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance/Recharge
- (43) Hecatomb - Chance of Damage(Negative)
- (A) Red Fortune - Defense
- (3) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Endurance
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Armageddon - Chance for Fire Damage
- (A) Regenerative Tissue - +Regeneration
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (15) HamiO:Golgi Exposure
- (17) HamiO:Golgi Exposure
- (17) HamiO:Golgi Exposure
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (13) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (19) HamiO:Enzyme Exposure
- (21) HamiO:Enzyme Exposure
- (A) Accuracy IO
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Gladiator's Armor - TP Protection +3% Def (All)
- (23) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (25) HamiO:Enzyme Exposure
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) HamiO:Enzyme Exposure
- (31) HamiO:Enzyme Exposure
- (A) Hecatomb - Damage
- (34) Hecatomb - Damage/Recharge
- (37) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (42) Hecatomb - Damage/Endurance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Chance for Knockdown
- (A) Resist Damage IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
- (33) Miracle - Heal
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - Chance for +End
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Bear in mind that the PvP IOs are fairly easy to get these days, what with Alignment Merits and all. You also get the benefits of picking them up at whatever level you damn well please, as well as not having to rely on the market for the item to be available. If you're willing to spend the 4.5 billion Inf on those 3 Purple sets in your build, doing Tips and Flashbacks (for Reward Merits) over 20 days should be a piece of cake.
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Don't I know you???
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Heres a build I came up with, wish I could get a little more defense to pad against cascading failures. Should* be endurance sustainable with the endurance alpha.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Darklocked: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), Hectmb-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(15), HO:Golgi(15), HO:Golgi(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(42)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29)
Level 28: Grant Cover -- HO:Enzym(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Tactics -- Empty(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(43), P'Shift-EndMod/Acc(43)
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
It's only a 60% endurance crash, and boosts recovery while its up. As long as you have sustainable endurance without it, you should be fine for AV soloing with it. Mind you, you have to survive while its down as well, so it's not making the job much easier overall.
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Virtue: @Santorican
Dark/Shield Build Thread
Heres a build I came up with, wish I could get a little more defense to pad against cascading failures. Should* be endurance sustainable with the endurance alpha.
Hero Plan by Mids' Hero Designer 1.90 http://www.cohplanner.com/ Click this DataLink to open the build! Darklocked: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), Hectmb-Dam%(40) Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21) Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3) Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(17) Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7) Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(15), HO:Golgi(15), HO:Golgi(17) Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13) Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A) Level 20: Phalanx Fighting -- Ksmt-ToHit+(A) Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(42) Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25) Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29) Level 28: Grant Cover -- HO:Enzym(A) Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31) Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Mako-Dam%(34) Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37) Level 38: Tactics -- Empty(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40) Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50) Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46) Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50) Level 49: One with the Shield -- GA-3defTpProc(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46) Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(43), P'Shift-EndMod/Acc(43) |
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Darklocked: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(31), Hectmb-Dam%(37)
Level 1: Deflection -- HO:Enzym(A), HO:Enzym(17), LkGmblr-Rchg+(19), S'fstPrt-ResDam/Def+(21)
Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(3), LkGmblr-Rchg+(3)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(15), HO:Golgi(15), HO:Golgi(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(42)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(25), LkGmblr-Rchg+(25)
Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(34)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(43), P'Shift-EndMod/Acc(43)
Virtue: @Santorican
Dark/Shield Build Thread
Anyone have time to review this build and give me some advice? It's based on one of Santorican's I saw in this thread a while back (thanks man!). Less investment in HO's and PvP IO's than the original. It is comfortably at the positional caps, with somef +Acc and +ToHit, good damage, DefDebuff Resists, and +72.5% Rech.
My only real concerns are Endurance Consumption compared to Recovery (EndUse of 1.89/s compared to 3.43/s Recovery) and I still have concerns about the attack chain using only Siphon Life, Smite, and Midnight Grasp.
I do have the Spiritual Radial boost, which is not reflected in the current build.
Lots of great stuff in this thread. Thanks for your time!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Victorae Project: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
- (50) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (39) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Numina's Convalescence - Heal
- (9) Numina's Convalescence - +Regeneration/+Recovery
- (A) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
- (39) Hecatomb - Chance of Damage(Negative)
- (39) Doctored Wounds - Heal/Recharge
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Empty
- (A) Endurance Reduction IO
- (A) Multi Strike - Damage/Endurance/Recharge
- (19) Multi Strike - Damage/Endurance
- (21) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Kismet - Accuracy +6%
- (A) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Endurance/Recharge
- (48) Aegis - Resistance
- (A) HamiO:Enzyme Exposure
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Jumping IO
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (A) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (34) Gravitational Anchor - Accuracy/Recharge
- (A) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (50) Cleaving Blow - Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction IO
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (25) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - EndMod
- (15) Performance Shifter - EndMod/Recharge
- (15) Performance Shifter - EndMod/Accuracy/Recharge
- (17) Performance Shifter - Accuracy/Recharge
- (17) Performance Shifter - EndMod/Accuracy
- (19) Performance Shifter - Chance for +End
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 9.875% Defense(Fire)
- 9.875% Defense(Cold)
- 7.375% Defense(Energy)
- 7.375% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 11.75% Defense(Ranged)
- 12.06% Defense(AoE)
- 72.5% Enhancement(RechargeTime)
- 46% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 15% FlySpeed
- 110.44 HP (8.248%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 7.15%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 13% (0.217 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 7.245% Resistance(Fire)
- 7.245% Resistance(Cold)
- 20% RunSpeed
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Over all the build is good, not too crazy about the slotting in Siphon Life but it'll work. You have enough recharge to run MG>Sm>SL>Sm. I wouldn't worry about having too high of endurance consumption, you're running two leadership toggles, and sprint so if you turn those off when you don't need them you should be fine. I run all of three leadership toggles and usually I'm fine in long AV fights with CP and DC.
Anyway I changed the slotting in DC and moved a slot from CP to CJ to give you a bit more defense overall.
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Virtue: @Santorican
Dark/Shield Build Thread
Thanks very much, Santorican.
Hi guys,
Looking at your builds i was wondering : what if I want to make one myself with my budget, ie without purples ?
what I was aiming for :
- melee/range/aoe defenses cap
- more than 2000 HP
- "good" regen
- as less as possible end consumption to sustain this build with end-res alpha slot.
Here is what i came up with after hours playing with Mid's. Please, comment this if something is wrong with it.
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I am not mathematician but I believe you will have some endurance issues if you solo AVs or do Pylon runs. If you're aiming to team, than you will have no problem with this build.
Virtue: @Santorican
Dark/Shield Build Thread
Hi guys,
Looking at your builds i was wondering : what if I want to make one myself with my budget, ie without purples ? |[/code] |
I think it meets your goals without breaking the budget too badly. The pricey stuff in it came from AMerits and it seems to run the Spiritual Radial Alpha with zero end issues. I have not taken it for a ride against a pylon so I cannot comment on performance from that perspective. Anyway, maybe it can give you some ideas.
Cheers
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Shieldmaster - uber: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(37)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(15), ResDam-I(39)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(9), RedFtn-Def(15), RedFtn-Def/EndRdx/Rchg(43)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(37)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), ResDam-I(7), Numna-Heal/Rchg(50)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Siphon Life -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(29), Nictus-Acc/Heal(29), Nictus-Heal(48)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(34), RedFtn-EndRdx(48)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 26: Soul Drain -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(27), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-%Dam(40)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(45)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(45), P'Shift-End%(45)
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
I am not mathematician but I believe you will have some endurance issues if you solo AVs or do Pylon runs. If you're aiming to team, than you will have no problem with this build.
|
This is what I am running on Live currently as I am such a cheapskate compared to Sant, Iggy and Deus. I still can't shake my 'poor guy' mindset from before I started marketeering. The SL slotting is ugly and suboptimal, but the overall build performs very well for a mid-budget option.
I think it meets your goals without breaking the budget too badly. The pricey stuff in it came from AMerits and it seems to run the Spiritual Radial Alpha with zero end issues. I have not taken it for a ride against a pylon so I cannot comment on performance from that perspective. Anyway, maybe it can give you some ideas. Cheers |
Thanks for taking time to answer me, guys.
I've been flipping through these builds for the past hour or so, and noticed something. The majority of them have the PvP Unique Glad Armor +Def.....I'm looking to maximize my DM/Shield without using that IO. I was curious if I could even come close to the high end attack chain without that IO? I've tinkered with Mid's as well, and seem to come up short. Any suggestions? This has me stumped for a change... :P
**EDIT**
Forgot to add my build proposal
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. New Zealand-proposed: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(9)
Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(13), LkGmblr-Rchg+(13)
Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-Heal(17), Mrcl-Rcvry+(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), C'ngImp-Acc/Dmg(19), Mako-Acc/Dmg(19), Mrcl-Heal/EndRdx(21), Dct'dW-Heal/EndRdx(21), Numna-Heal/EndRdx(23)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), Efficacy-EndMod/Acc/Rchg(50)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(33), Amaze-ToHitDeb%(33)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
Don't I know you???