Physical Perfection question


Bill Z Bubba

 

Posted

Hi, all.

Planning ahead on a toon, I'm thinking of snagging Physical Perfection, for some added Regen and Recovery.

Taking it isn't a problem, but I'm left with a question of how to slot it best. I mean, sure, I could six slot it, put 3 Health and 3 End Mod and go on, but I'm not sure I want to dedicate that many slots to it.

So, any recomendations regarding how to get the most out of it, (both Regen and Recovery) with the least investment of slots? And not including the Healing Uniques, or the Performance Shifter Proc - those are best put in Health and Stamina, respectivly, if I can get either.

Thanks


-This Space Intentionally Left Blank.-

 

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Quote:
Originally Posted by OneWhoBinds View Post
So, any recomendations regarding how to get the most out of it, (both Regen and Recovery) with the least investment of slots? And not including the Healing Uniques, or the Performance Shifter Proc - those are best put in Health and Stamina, respectivly, if I can get either.

Thanks
The Performance Shifter Proc is actually not a unique IO. So you can slot it both in PP and Stamina. In fact, if you have only one to slot it in, it's better in PP because you get more benefit out of it than a Endurance Mod SO/IO in PP, whereas in Stamina, the difference between the proc and your first End Mod IO is not that huge.

I'l slot it with Performance Shifter Proc and EndMod and two Heal IOs.


 

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I'd put in 2 - 4 Efficacy Adaptor, 3 - 4 Performance Shifter if I was going for bonuses or just slot 2 generic end mod IOs.

Regen isn't usually what's at a premium (you can always slot up health if you want that), recovery IMO is harder to come by.


 

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The plus end mod proc form PS is definately a go for, as for healing there are 3 uniques in the healing set, +regen, +recovery, +regen/recovery. I'm guessing you'll probally have maximum 2 of those in heal, so slot on of the others in PP =D


Yay for super annoyingly expencive must haves =P


 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Hi, all.

Planning ahead on a toon, I'm thinking of snagging Physical Perfection, for some added Regen and Recovery.

Taking it isn't a problem, but I'm left with a question of how to slot it best. I mean, sure, I could six slot it, put 3 Health and 3 End Mod and go on, but I'm not sure I want to dedicate that many slots to it.

So, any recomendations regarding how to get the most out of it, (both Regen and Recovery) with the least investment of slots? And not including the Healing Uniques, or the Performance Shifter Proc - those are best put in Health and Stamina, respectivly, if I can get either.

Thanks
You should have your other regen uniques slotted elsewhere by now anyway, so I'd leave those out of PP. Since the Performance shifter proc is not unique, I would definetly put one of those in the default slot. From there it just depends.

You could add 2 more slots with a Numina's Heal and a Numina Heal/End or Heal/Rech. That enhances the regen from the power and gets you the 12% regen set bonus. I think that gets the most out of the power with the least slots.

Adding another Numina will get you the 1.88% HP bonus as well as adding to the regen enhancement. If you wanted to add the last 2 slots, I'd add Performance Shifter End Mod first (after the +End proc already mentioned), then End Mod/Rech or End Mod/Acc. to get another 1.88% HP.


 

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You could always splurge big time and get the Panacea and Performance Shifter procs in there :P


 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Hi, all.

Planning ahead on a toon, I'm thinking of snagging Physical Perfection, for some added Regen and Recovery.

Taking it isn't a problem, but I'm left with a question of how to slot it best. I mean, sure, I could six slot it, put 3 Health and 3 End Mod and go on, but I'm not sure I want to dedicate that many slots to it.

So, any recomendations regarding how to get the most out of it, (both Regen and Recovery) with the least investment of slots? And not including the Healing Uniques, or the Performance Shifter Proc - those are best put in Health and Stamina, respectivly, if I can get either.

Thanks
I like how most everyone ignored the line about NOT including Uniques or the PS Proc....

I think I would put 2 additional slots, the original one for Heal (since as was mentioned, regen isn't THAT important) and the other two for End Mod. Of course, I don't generally slot better than a lvl 35 Generic IO, so take that with a grain of salt.

Keep in mind that with the relatively small numbers involved high %s will still not be changing the overall value all that much.



 

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Originally Posted by Thirty_Seven View Post
I like how most everyone ignored the line about NOT including Uniques or the PS Proc....
Yeah, but it's obvious by him saying that the proc was going to be slotted in Stamina, that he did not realize that you can slot more than one.


 

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Originally Posted by BlackBellatrix View Post
Yeah, but it's obvious by him saying that the proc was going to be slotted in Stamina, that he did not realize that you can slot more than one.
Not to mention that with the smaller starting numbers in PP, putting the procs in PP and generic IOs in health would also yield a higher end result.


 

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Originally Posted by Negescape View Post
Not to mention that with the smaller starting numbers in PP, putting the procs in PP and generic IOs in health would also yield a higher end result.
This is the point entirely. There isn't really much point in enhancing the native values of Physical Perfection because they're so low. The Miracle proc adds more +recov than Physical Perfection does. Your best bet is to simply slot the Perf Shifter proc (seeing as it's not unique) and putting any of the other procs that you couldn't afford to place elsewhere (such as in Health) thanks to slotting constraints in PP.

Because the values for PP are so low, it's honestly not all that important to enhance it up. It's barely worth the slots to put the procs in there (you'd be served just as well to put the slots into an earlier passive power so that you'd benefit from them for a larger level range). That has always been my problem with PP: its only real use is a proc mule.


 

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Quote:
Originally Posted by Umbral View Post
Because the values for PP are so low, it's honestly not all that important to enhance it up. It's barely worth the slots to put the procs in there (you'd be served just as well to put the slots into an earlier passive power so that you'd benefit from them for a larger level range). That has always been my problem with PP: its only real use is a proc mule.
Agreed...
It's not even worth the extra power pick. Grabbing CP before hand pretty much kills the need of the endurance recovery that PP offers, and you're gonna need a lot more to run FA.
My Claws/SR however would have this 3 slotted with Numinas (Heal - heal/end - heal/rech).


 

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One nifty thing you can do with PP is put the some end mods in and the Miracle unique. This will boost the endmod output of PP and the unique and open up a slot in Health for better regen.


 

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Originally Posted by Iggy_Kamakaze View Post
Agreed...
It's not even worth the extra power pick.
That's a bit debatable. Depending on how much end redux you're already packing and how many +recov procs you're willing to slot into PP, you could actually get more assistance for your blue bar than Conserve Power.

The primary detractor from CP is that you need to be spending a lot of endurance and not have much in the way of end redux in order for it to be especially effective. If you're burning through 3.0 end/sec with an assumed 66% end redux in all of your powers, with 50% uptime (230% +rech), you'd only be getting your end redux down to 2.21 end/sec for a net gain of .79 end/sec. Devoting similar slotting to PP (3 slots) and assuming you have the extra 10 end from the passive accolades, you could put in the Perf Shifter proc, Perf Shifter End Mod, and Miracle proc and net yourself another .92 end/sec.

Honestly, the way I would decide between the two would be whether you plan on taking more than 1 power from Body Mastery. If you can only afford to take a single power choice, go with Conserve Power. If you can afford to take more, go with FA and PP (PP will contribute more end/sec than FA will cost).


 

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Originally Posted by FreezeWave View Post
You could always splurge big time and get the Panacea and Performance Shifter procs in there :P
Was wondering if the Panacea proc works well in a passive or not, it seems kinda wierd with the whole 20% chance to raise HP and stuff.

So from the point of PP, is it worth putting the Panacea proc into a passive power as, as far as i know, this gives you a 20% chance for whatever every 10 secs???


 

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Originally Posted by NeonPower View Post
So from the point of PP, is it worth putting the Panacea proc into a passive power as, as far as i know, this gives you a 20% chance for whatever every 10 secs???
It's exactly the same as the Perf Shifter proc (which has a 10% chance to grant 20 end). The big question when slotting these is whether you plan on using any activated power you could slot it in more than once per 10 seconds. If you can, then go for it. If you can't (like most people can't with Perf Shifter or Panacea), then slot it into a passive and net the benefits of it on a constant basis.


 

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Quote:
Originally Posted by Umbral View Post
It's exactly the same as the Perf Shifter proc (which has a 10% chance to grant 20 end). The big question when slotting these is whether you plan on using any activated power you could slot it in more than once per 10 seconds. If you can, then go for it. If you can't (like most people can't with Perf Shifter or Panacea), then slot it into a passive and net the benefits of it on a constant basis.
Didn't someone point out to me (maybe you) that the proc actually gives 10% of max end, not 10 points, even though the combat log reads 10 pts per?


 

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Originally Posted by Reptlbrain View Post
Didn't someone point out to me (maybe you) that the proc actually gives 10% of max end, not 10 points, even though the combat log reads 10 pts per?
It's still up in the air. I've actually got a couple screenshots (from I15, none from 16 that I've bothered to collect) of the proc granting 11 end and 10.36 end. It's not particularly reliable, though I have found that it only grants the higher amounts at times when you're not already at max endurance (re: in combat). Either way, it's a small enough difference that it's largely an academic question.


 

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Why not have both Conserve Power and PP? The more the better.


 

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Because CP covers just about everything and PP doesn't offer enough endurance recovery to really help offset running FA. Really, PP's a wasted power pick for all but the most endurance-hungry builds.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Prof_Backfire View Post
Why not have both Conserve Power and PP? The more the better.
Because where endurance is concerned, more isn't better. Anything over endurance sustainability is wasted. Any point of endurance you recover that you don't use is a wasted point of endurance and there isn't really a way to increase your endurance costs to increase output to achieve some form of additional performance by having greater endurance sustainability.


 

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Originally Posted by macskull View Post
Because CP covers just about everything and PP doesn't offer enough endurance recovery to really help offset running FA. Really, PP's a wasted power pick for all but the most endurance-hungry builds.
As I posted before, it really depends on how you're going to slot them and how much endurance you're already burning. PP is actually quite a good power if you devote specific slotting to it because it's one of the only powers that can take both healing and endurance enhancements (meaning that you get to enhance the +recov of the Miracle and Numina procs). It's also more than strong enough (if slotted with procs, as you should be slotting it) to more than make up for FA's endurance costs (.78 end/sec base) as well as having the additional benefit of being a passive power not requiring any attention or animation time costs.


 

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If you run out of end between CP uptimes, then PP will help. Maybe not enough, but it will help.

However, that's my biggest gripe about the power order for Body Mastery.

PP's placement as a tier2 power needs to be changed. It should be tier1.

But I'm not holding my breath.


Be well, people of CoH.

 

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I slot it with Numina - Heal, Numina - Heal/End, Performance Shifter Chance for +End


 

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On my DM/SR, I took FA then PP and slotted it with miracle +recovery, miracle Health, and P shifter + end. Took CP at 49 and left it with just one recharge. With DC and stam fully slotted I really won't need CP but its there just in case.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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Physical perfection suits my DM/SD scrapper perfectly, as she had already chosen Focused Accuracy. With six toggles usually up (Focused Accuracy, Deflection, Battle Agility, Against All Odds, Combat Jumping and either Superspeed or Flight), it's a godsend. The Dark Melee set is a fairly high endurance-using set, particularly when nearly permahasted to get in the heavy hitting attacks like Midnight Grasp, Shadow Maul and Shield Charge more frequently. Although Dark Consumption in the DM set can restore some of the endurance, it's often situational and has a very long recharge time. At this point, there's no need to choose Conserve Power.

Thumbs up for PP, it fits her build just right. The first slot got filled with the PS proc.