Physical Perfection question


Bill Z Bubba

 

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Of course it's better to take everything you can whenever you need help getting to the point of endurance solvency, but, after that, it's pointless to take more because that extra endurance isn't doing anything for you. Take everything you can until you get to the point but, after that, it's best to limit any additional endurance assistance you get specifically because it's not doing anything else. This is why I brought up the similarity to the defense soft cap: you should take as much as you can to get to the point but, after you attain it, it just serves as a generally unneeded buffer.
Yes, I think we're all in agreement on that. If you don't need more to sustain X, you shouldn't bother getting it.

The question was whether getting more would allow for more, and that answer is yes in some cases as per my example earlier. If I could take PP, I probably wouldn't need CP and I'd get more regen out of the deal as well.

In other cases, more recovery might allow for swapping out end-red in attacks for more damage, also an obvious plus.

EDIT: And as for claws, it isn't quite the end efficient set it once was. Especially when cranked up by 167% global recharge on top of whatever's slotted in the attacks themselves.


Be well, people of CoH.

 

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Originally Posted by Bill Z Bubba View Post
Or those that find it easy to attain endurance sustainability are doing so at the cost of damage output or mitigation.
Considering I'm more than confident that my builds are attaining a very similar level of DPS and survivability to yours, I'm highly doubtful that I'm sacrificing a particularly large amount of damage output in order to attain endurance sustainability.


 

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Originally Posted by Umbral View Post
Considering I'm more than confident that my builds are attaining a very similar level of DPS and survivability to yours, I'm highly doubtful that I'm sacrificing a particularly large amount of damage output in order to attain endurance sustainability.
Probably not large, but the sacrifice is there. Just as I sacrifice mitigation by not taking aidself.


Be well, people of CoH.

 

Posted

Claws - endurance issues?

Been there...
Had to pick up CP on my claws/regen with both QR and stamina on the build...
ET->FU->Spin->Shockwave - running on a perma hasten build...



Edit:
ohhhhhh ... now I could swap out FA for PP ... ;-)


 

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Originally Posted by Umbral View Post
Considering I'm more than confident that my builds are attaining a very similar level of DPS and survivability to yours, I'm highly doubtful that I'm sacrificing a particularly large amount of damage output in order to attain endurance sustainability.
Are you losing at least 0.01 DPS? If yes, some people will say you're missing out...


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If you did, everyone would go for as much endurance as they could possibly get because it would have a direct effect upon their actual performance.
That's exactly what I do, and I see other people doing the same.

My builds usually make sacrifices to attain endurance sustainability, PP means I have a bit less drawbacks or can get additional tools to boost my damage or mitigation further.

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If you take Stamina, PP, CP, and the auto accolades and get all of those powers slotted decently, chances are incredibly good that, unless you're running */DA (which is the outlier because it's one of the few sets based around using endurance as the limiting factor to its performance), you're going to be running with a substantial endurance surplus.
That's standard procedure for all my scrappers (including Miracle and Numina procs in Health, Perf Shifter proc in Stam) and with that I always have end "issues" - in the sense that I can't run my attack chain indefinitely. With lots of recharge, recovery and maxend set bonuses it starts being better, but it often only gets right when I sacrifice damage procs for more endurance reduction.


 

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Unless your a regen you dont need to slot it for health much at all, I would just slot it for end mod and a perf shifter, on the flip side if ur regen i'd 3slot it with hp ios put a +regen proc in there and an end mod and perf shifter.


 

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Originally Posted by Rieze View Post
You know, PP isn't the only new power this issue has been brought up. Brute's foc acc and soa's shatter armor off the top of my head. Maybe we should get a movement going.

Shhhh no thinking outside of the box!


 

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Originally Posted by Rinkoz View Post
Unless your a regen you dont need to slot it for health much at all
Regen is the LAST secondary that should be slotting it for health. Regen gets less additional survivability out of additional regeneration than any other secondary.


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