Physical Perfection question
Considering I'm more than confident that my builds are attaining a very similar level of DPS and survivability to yours, I'm highly doubtful that I'm sacrificing a particularly large amount of damage output in order to attain endurance sustainability.
Probably not large, but the sacrifice is there. Just as I sacrifice mitigation by not taking aidself.
Be well, people of CoH.
Claws - endurance issues?
Been there...
Had to pick up CP on my claws/regen with both QR and stamina on the build...
ET->FU->Spin->Shockwave - running on a perma hasten build...
Edit:
ohhhhhh ... now I could swap out FA for PP ... ;-)
Are you losing at least 0.01 DPS? If yes, some people will say you're missing out...
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Quote:
That's exactly what I do, and I see other people doing the same.If you did, everyone would go for as much endurance as they could possibly get because it would have a direct effect upon their actual performance. |
My builds usually make sacrifices to attain endurance sustainability, PP means I have a bit less drawbacks or can get additional tools to boost my damage or mitigation further.
Quote:
If you take Stamina, PP, CP, and the auto accolades and get all of those powers slotted decently, chances are incredibly good that, unless you're running */DA (which is the outlier because it's one of the few sets based around using endurance as the limiting factor to its performance), you're going to be running with a substantial endurance surplus. |
Unless your a regen you dont need to slot it for health much at all, I would just slot it for end mod and a perf shifter, on the flip side if ur regen i'd 3slot it with hp ios put a +regen proc in there and an end mod and perf shifter.
Regen is the LAST secondary that should be slotting it for health. Regen gets less additional survivability out of additional regeneration than any other secondary.
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The question was whether getting more would allow for more, and that answer is yes in some cases as per my example earlier. If I could take PP, I probably wouldn't need CP and I'd get more regen out of the deal as well.
In other cases, more recovery might allow for swapping out end-red in attacks for more damage, also an obvious plus.
EDIT: And as for claws, it isn't quite the end efficient set it once was. Especially when cranked up by 167% global recharge on top of whatever's slotted in the attacks themselves.
Be well, people of CoH.