Earth Assault ... what to skip?


Clouded

 

Posted

All,

I'm really having trouble planning an Earth Assault build. I just dont see how I'm going to have attacks for all the cool powers in my primary, secondary, and pool powers. It looks like a really tight set.

Does anyone have any instincts about what the most skippable powers are?

Lewis


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Posted

Hurl Boulder and possibly Mud Pots.


 

Posted

Mud pots definitely, and perhaps hurl boulder if you've got a ranged attack or two in your primary.

Mud pots just doesn't seem to me like it meshes very well with anything a dom does. It's got a tiny radius, and only really does a lot of damage if you spend a long time in melee with multiple opponents - and even though doms *do* melee, as squishies we don't usually stand toe-to-toe with large numbers of foes for a long time. I don't really see much use for the minor slow and immobilize, either - if the foes you're meleeing aren't already controlled, I doubt they'll make much difference, and if the foes *are* already controlled, they won't do anything at all.

Hurl boulder, on the other hand, doesn't have a playstyle mismatch - it's just got a glacially slow animation. I wouldn't skip it normally, as having just one ranged attack seems a bit much, but if you've got something like lift, levitate, or mesmerize, I could see skipping hurl boulder.

Most dom primaries have at least a skippable AoE immobilize, and some have other skippables (such as propel or salt crystals), so having only one skippable in the secondary isn't *too* bad.


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Posted

I guess I should have mentioned my primary is Fire. It seemed to me like having Hot Feet, Mud Pots and the Immob would be sweet for area damage. As for Hurl Boulder, maybe. I do think its kinda cool tho.

Basically, I dont want to skip those.

What about Spears? I know I cant skip the power, but I could skip slotting it. Or is that a bad idea?

Lewis


Random AT Generation!
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Posted

I find a lot of T1 blasts to be lackluster, and Spears really holds the crown (well maybe Psi dart still has it). In one of my build plans I do plan to slot Spears. Reason is for set bonuses later on, and I really don't have any other choices to use to fill an attack routine. So if I am looking to slot it for bonuses I might as well slot it as I level. None of my reasoning is because I think this attack is worth it. If I ever built for high recharge it would disappear from my toolbar most likely. If you have more worthwhile powers to slot go for those first, and slot Spears last... or never.


 

Posted

stone spear, hurl boulder are definitely skippable. You'd get considerably better damage out of slotting ring of fire and char for damage if you really need ranged damage . Considerably better heh.

Mudpots you might find you end up not getting a lot of mileage out of even though you are a pbaoe specialist with fire control. The aoe is absurdly small and just doesn't lend itself to dominators because we don't bunch things up as tight as tanks/brutes, but rather stun/immob/quake them while they are grouped but far too scattered for such a pathetic radius.

Unless you corner pull, or are plant. Then again dom version of fissure is so small to compared to the troller version you made need to get used to finding a way to clump mobs tightly.

It seems strange that the last round of dominator changes went about making all of the pbaoes larger if they were under 15ft (ie whirling hand, Ice Circle) and all of the parton aoes are 15ft too. I thought "yay, the devs finally realized that doms don't herd like brutes " and then earth assault was released with two tiny radius aoe powers. Confusing.


 

Posted

I definitely dont corner pull. If Mud Pots is that small, I might very well skip it. Also, I may skip Spears and Hurl Boulder as well.

Thanks to everyone making suggestions and explaining them. Much obliged!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

You can't skip spears its a tier 1 power

I agree on pots being skipped, radius is tiny and the cost is pretty high. I still would slot out fissure in a fire/earth because of stacking stuns. I made myself a Grav/Earth to stack some stuns as well. I plan to wormhole things into earths small radius powers


 

Posted

Wouldn't count out HB: Chiblain or BoI + HB = decent ST damage w/o KB

[real good low level damage]

It can hold a Hold proc if you so desire; +3 more from the corresponding set for a +3% dmg boost
It can also hold the +recharge proc

[and it has the -Fly component]


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Posted

Quote:
Originally Posted by Yogi_Bare View Post
Wouldn't count out HB: Chiblain or BoI + HB = decent ST damage w/o KB

[real good low level damage]

It can hold a Hold proc if you so desire; +3 more from the corresponding set for a +3% dmg boost
It can also hold the +recharge proc

[and it has the -Fly component]
Hurl Boulder is something I plan to take more for it's utility than it's damage per activation. The anti-KB effects of some powers + HB is a clever way to use it, but there are still better options for doing damage. Then again if I was really worried about optimal attack chains before level 28 I wouldn't be playing /Earth. So I plan to take most of the /Earth set for concept/fun, and make the most of the utility that I can. I'd still rather have Heavy Mallet at level 10, but it's not too hard to get to 20.


 

Posted

Hey U.P.,

Normally I'd recommend skipping PB but I know you like that and work mainly with SO's or non-ueber sets so I will recommend something different:
-Without extremely good recovery, hot feet and mud pots together aren't gonna be worth the drain. If you have great recovery somehow, keep mud pots if you plan to take on really tough single targets ever; those combined DoT's would be juicy.
-Say "no" to hurl boulder except for concept. You can get -fly and better damage from other sources as someone said.
-I have one build that has Stone Spears slotted fully, but it really just depends on the set bonus needs you have.

Other than that you can trim from fire/ obviously. Cinders is arguably skippable while flashfire really isn't. Smoke is very skippable, though you can use it to build dom.


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Posted

Thanks. Yeah I've decided to skip (not slot) Stone Spears, Hurl Boulder, and Mud Pots. I worked up a build and it was much nicer in terms of having time/room in the build to slot everything.

Thanks again to all!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Pardon my ignorance; I've never gotten into playing a Dominator before, but I've been looking forward to Earth Assault. (I've also been reading the issues you guys have brought up, too, which sadly makes me hesitate...)

Havng said that, if you skip Spears / Hurl, what do you do when you need to deal damage from range? You can't always be able to get into melee, can you?


 

Posted

Don't forget you have a primary too Sarrate and depending on the set you might find range damage in the secondary to be redundant.


 

Posted

Doesn't HB also have -fly, whch lets you use spears. Not saying spears is or isn't worth it, but unless the primary has -fly, and you want to use what you must start with, wouldn't HB be worth taking.

and yes, thats a whole lotta "if"


 

Posted

Quote:
Originally Posted by Clouded View Post
Don't forget you have a primary too Sarrate and depending on the set you might find range damage in the secondary to be redundant.
That's true... Hrmm, one moment...



There's a screenshot of my comparison of readily available ranged powers in primaries versus the two ranged powers in Earth Assault. (I don't trust the [code] flag. It scales based on font size. ) The damage is in unenhanced, raw damage scale.

Things to note:
  • Many of the powers that are stronger are the st holds, which I presume would be slotted as such versus damage. This means that the true attacks from EA would be better.
  • The powers from primaries in general have horrible DPE. Even if you can get decent DPA out of them, sustaining it will be a challenge.
  • A lot of the powers are dots, so again, even if long term DPA isn't bad, it may not be helpful in shorter fights. (ie: Using a lower DPA attack like SS taking 2.1s may be better than using a 1s cast power that takes 3s of dot to kill.)

Again, I'm not an experienced Dom, but it still seems iffy.


 

Posted

I'd roll with mind or grav if you want any ranged damage (don't take propel though) and I'd roll plant if you want to be a melee centric earth assault. Plant because seeds will bunch things tight enough to actually use fissure and mud.


 

Posted

Quote:
Originally Posted by Haruu View Post
Doesn't HB also have -fly, whch lets you use spears. Not saying spears is or isn't worth it, but unless the primary has -fly, and you want to use what you must start with, wouldn't HB be worth taking.

and yes, thats a whole lotta "if"
I am finding that unlike other assault's I'm not using my range attacks for damage. I'm using them for soft controls and set ups. They kind of work nicely that way if you put it out of your head that they are supposed to be damage powers. I'm viewing them as additional soft control with damage benefits. hehe

So far for me the sweet spot is Seeds of Confusion, Tremor, Stone Mallet, and fill in with Spears. I might finish off the last one with HB if there is nothing better to do. Usually there is. I really don't think I'll bother with Mud Pots, but I might change my mind later. Right now I'm setting up for a summon Hybrid to go with my Venus, Water Spout, and Creepers. That's still on the horizon, but the set sure is fun for the BOOM effects!


 

Posted

Quote:
Originally Posted by HK008 View Post
I am finding that unlike other assault's I'm not using my range attacks for damage. I'm using them for soft controls and set ups. They kind of work nicely that way if you put it out of your head that they are supposed to be damage powers. I'm viewing them as additional soft control with damage benefits. hehe

So far for me the sweet spot is Seeds of Confusion, Tremor, Stone Mallet, and fill in with Spears. I might finish off the last one with HB if there is nothing better to do. Usually there is. I really don't think I'll bother with Mud Pots, but I might change my mind later. Right now I'm setting up for a summon Hybrid to go with my Venus, Water Spout, and Creepers. That's still on the horizon, but the set sure is fun for the BOOM effects!
KB = potential +recharge slotting; especially in your AoEs. Having Creepers and Seeds up more often is never a bad thing

*Thought you were going with Fire/ ; glad you're going with Plant. My first /Earth is with Ice/ (wanting to try AA + MP; as well as supplementing all of /Earths K-DBUs with Ice Slick); my second choice is Plant/ (also planning on making it a Thallid build )


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
I definitely dont corner pull. If Mud Pots is that small, I might very well skip it. Also, I may skip Spears and Hurl Boulder as well.

Thanks to everyone making suggestions and explaining them. Much obliged!

Lewis

I think it would be helpful to know ultimately what you want from all the power selections. My opinion of Fire/ is that out of the 9 powers there is really only like 5 maybe tops that you really need. So i dont see why then figure that you skip Mudpots in favor of hotfeet, why you should have a problem taking almost everything else in the secondary.

Or are you planning on loading up on pool sets?

Also keeping in mind that Hotfeet, and mudpots are very expensive for end use. So then with earth assualt having no end regen like consume, you willhave to get it from the epic pools, which have longer recharges on them. It could be problematic for end use.

My approach to dominators has always been that the control is a means to an end. I know its the primary, but i just feel that the control i use, is only needed to allow me time to kill a mob in saftey. Fire offers that with IMO a smaller amount of power choices.

My typical fire toon would basicly be like Char, Fire cages, Hotfeet, Flash Fire, Cinders and imps. Now small radius or not when you factor in the disorients in the secondary of earth. IMO you should be able to fit in everything but mudpots with 5-6 slots per power if wanted. And as has been mentioned could probably skip hurl boulder if you wanted to.

I kinda feel like maybe your looking to skip the wrong powers. IMO skipping things like smoke and bonfire are alot better then skipping the EA powers of the secondary.


 

Posted

Quote:
Originally Posted by Sarrate View Post
Pardon my ignorance; I've never gotten into playing a Dominator before, but I've been looking forward to Earth Assault. (I've also been reading the issues you guys have brought up, too, which sadly makes me hesitate...)

Havng said that, if you skip Spears / Hurl, what do you do when you need to deal damage from range? You can't always be able to get into melee, can you?
There's no need for hesitation that I can see in the numbers. The ways in which earth assault is claimed as being "underpowered" are being presented in overly pessimistic terms.

Earlier today I plugged all the numbers for all the assault sets available in City of Data (Red Tomax) into a spreadsheet, and then did the same for earth assault by pulling numbers from the "secondary sets" screen for new characters. Earth assault compares very favorably for DPA and DPE for melee attacks against other assault sets, even after you add in regularly inserted buffs from aim or build up for the appropriate sets. It is advertized as "weaker" for ranged damage, and it is. But, the tier one (spears) has the highest DPE of all tier one dominator assault set powers, even though it lags several assault sets in its tier 1 DPA (it is not the worst tier one for DPA, though, as that prize goes to psi dart). Also, hurl boulder's casting time is quite close to that of a tier one and tier two blast combined (ie: power bolt and power blast). If you blend the DPA of tier one and tier two blasts in other assault sets, hurl boulder is roughly equivalent. And, hurl boulder has a substantially better DPE total than most blasts in other assault sets.

Some will point out that two successive blasts are superior to one hurl boulder because two blasts could be used on different targets. One blast could be used to remove that last sliver of life and another could be used on another target that has not yet dropped, instead of throwing one boulder in the same amount of casting time. Corpse blasting takes place less often with two quicker blasts than one long "hurl boulder" animation, as well. These are valid points, but they are a long way from being game-breaking. Others will point out that you get an endurance-efficient "two for one" with hurl boulder, and that you can parse out your damage in other ways (ie: with a quick recharging spears used to remove the last sliver of life), and use boulder effectively anyways to remove bigger chunks of life.

Also, hurl boulder will never be mistaken for blaze or bitter ice blast, which have far better DPA values (although their DPE totals are probably behind those of hurl boulder, and they both have shorter usable range). But, that's the price being paid for strong mitigation (especially when power boost is considered), strong melee (both DPE and DPA), and some very attractive DPE figures for the set as a whole.

With three points of "technical" or functional excellence in its favor and frequent screen shakes, earth assault is an effective and fun set to play.

Edit: I deleted the numbers previously given in this post, in light of Sarrate's feedback about how to incorporate Arcanatime. I'm making a post further down that re-states the numbers for earth assault, adjusted for Arcanatime. Undoubtedly, there are those who have numbers for other assault sets ready to go (I do not have those numbers), and those can be used to "benchmark" earth assault against other assault sets.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
Earlier today I plugged all the numbers for all the assault sets available in City of Data (Red Tomax) into a spreadsheet, and then did the same for earth assault by pulling numbers from the "secondary sets" screen for new characters.
Problem: City of Data still hasn't been updated, it's still using the pre-Dominator buff numbers. (It's very easy to check, Power Push is still listed as doing trivial damage instead of being a full fledged damage power like it is now.) This means that the numbers you've computed are still using the Dominator's old damage mods (melee: 0.75, range: 0.65) instead of their new ones (melee: 1.05, range: 0.95). So all the numbers for all the Assault sets would need to be multiplied by 1.4 (1.05 / 0.75) for melee and ~1.46 (0.95 / 0.65) for range.

(This also explains the DPE for Earth Assault being higher than the others, when it is the same.)

Quote:
Originally Posted by ShoeTattoo View Post
power name: lvl 50 damage, single target DPE, single target DPA

stone spears : 52.83, 10.16, 25.16
stone mallet : 95.76, 11.23, 59.85
tremor : 58.39, 3.47, 17.69
hurl boulder : 86.64, 10.16, 34.66
heavy mallet : 133.13, 11.23, 81.67
knockout blow : 207.87, 11.23, 138.58
mud pots : 10.51, 6.74, 2.59
fissure : 61.81, 4.07, 29.43
One other thing I can tell from your table, you're just using the raw activation time for your calculations. There is another wrinkle to DPA calculations you'll want to use called ArcanaTime. The short version is that even is a power only takes X time to complete, it will take X+Y time until your next power can fire due to the the server needing an extra clock cycle to clear it. The formula you'd use is this:

ArcanaTime = ( ROUNDUP(CastTime / 0.132) + 1 ) * 0.132

So, using Brawl as an example:

ArcanaTime = ( ROUNDUP(0.83 / 0.132) + 1 ) * 0.132
ArcanaTime = ( ROUNDUP(6.28787878) + 1 ) * 0.132
ArcanaTime = ( 7 + 1 ) * 0.132
ArcanaTime = 8 * 0.132
ArcanaTime = 1.056

(This actually deflates faster animating attacks significantly more than slower attacks.)


Of course, let's assume that Earth Assault deals dps in the same ballpark of other sets. I believe Earth Assault has 4 powers that cannot be used while in the air. (I've confirmed Stone Spears and Hurl Boulder, but I put off Tremor until later and I'm not high enough to check Fissure.) That's a very hefty disadvantage.


 

Posted

Quote:
Of course, let's assume that Earth Assault deals dps in the same ballpark of other sets. I believe Earth Assault has 4 powers that cannot be used while in the air. (I've confirmed Stone Spears and Hurl Boulder, but I put off Tremor until later and I'm not high enough to check Fissure.) That's a very hefty disadvantage.
That's not really a big disad; unlike Entangle, Roots and similar powers. I typically play non-flyers (and I'm not usually a 'kiter'?); so that's not an issue for me.


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*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I'll re-state the numbers I generated in a spreadsheet for earth assault, using data given in the "secondary sets" screen for new characters, after factoring in an "Arcanatime" adjustment for DPA calculations. I don't have trustworthy numbers for other assault sets readily available, given that City of Data is now out of date. And so, I will leave setting out numbers for other assault sets to others so that we can "benchmark" earth assault against other assault sets.

power name: lvl 50 damage, single target DPE, single target DPA

stone spears : 52.83, 10.16, 23.54
stone mallet : 95.76, 11.23, 51.82
tremor : 58.39, 3.47,17.01
hurl boulder : 86.64, 10.16, 32.82
heavy mallet : 133.13, 11.23, 72.04
knockout blow : 207.87, 11.23, 121.14
mud pots : 10.51, 13.47, **
fissure : 61.81, 4.07, 27.54

** mud pots is a toggle, which means DPA is not a very helpful number.

Edit: I changed "round" to "roundup" in my spreadsheet, and finally fixed the numbers both in my spreadsheet, and here. My thanks to Sarrate for noticing the error, as I'll be calculating DPA more accurately in the future.


 

Posted

am I the only one that thinks tremor is skippable? it's soooo slooooooooooooooooow. And seein as a lot of doms these days are permadom (with 70% rech bonus or more) isn't there something a lot better you could do with your time? or do the forums just love aoe lol. FYI I do still rate fissure


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