Cyborg Pack - Self Destruct: Underwhelming Damage?


Aett_Thorn

 

Posted

I tried running a search for this topic, but hadn't found any, so I've made one (I apologize if this is a redundant topic)

When I purchased the Cyborg pack when it was released, I was crazyhappyexcited over the Self Destruct power. I was under the impression that it would be on par with other nukes, such as Fallout. I was quite disappointed when, after several uses, I realized that this is not the case. In each use, the mobs that I used the power on were delt MAYBE 100 points of dmg. Using Fallout, I often see mobs damaged for several hundred points, even defeating some of the critters in the mob.

Now, I guess I should ask: what is the proper usage of the self-destruct power so that it maximizes damage? I don't necessarily want damage on the same level as Fallout or other damage-dealing nukes. But the glaringly minimal output of the power makes me not want to use it at all. I feel like I paid 10 bucks for dance emotes and costume pieces and that's it.

To me, the costs of using Self Destruct far outweigh the benefits. Here's how I see it:

1. Typical, and likely expected, usage of self-destruct would be when you have a minuscule amount of health left. Basically, it's an ohshi power. And that's how the marketers have sold it..."Some situations call for the ultimate sacrifice." Those are the exact words used by marketing.

2. After usage, you either have to go to the hospital or use an awaken that you have. Teammates cannot res you, nor can they give you inspirations (I don't think they can do anything with you once it's been used: no veng, no fallout, etc.)

3. I think this is correct, but can't find the source to confirm; the power has a 1 hour cooldown so it's not like you can use it over and over again.

4. Even if Self Destruct were to be used like a Tier 9 power, such as Inferno or Psychic Wail, while the user is at full health, the damage output would still be significantly less than either of the aforementioned powers.

5. This might be like comparing apples to oranges, but the benefits given by the Tarot Card power, which is part of the Magic Booster, are greater than Self Destruct without nearly the same costs. There's no negative after-effects, no 1 hour cooldown. As far as I can see, it's nothing but good

I love the self-destruct power. I like how it was designed and I think the costs of using the power prevent it from being exploited. However, I think the utter lack of noticeable damage makes the power un-fun and not very worthwhile to use. I'd be better off having a Defender or Controller who has fallout use my body as a nuke and then res me. MUCH greater damage to the mob AND I'm brought back to life all buffed up! WIN!

So, I've laid bare my reasoning for buffing Self-Destruct. I don't have hard numbers to support my reasoning, but maybe some of you out there do? Also, how do you feel about the Self-Destruct power (if you have it)? Do you like it? Do you use it? Do you feel like you got less "bang" (and yes, pun intended) for your buck than you were expecting?

Devs, how do YOU feel about the power? When you use it, do you feel like you got what you expected, especially for what all the costs are with using the power? Again, I'm not looking for a "super nuke" or something on par with Fallout, but maybe on par with the damage done by an exploding Warhulk. To me, damage of that kind would be what I expect from Self-Destruct.

Sorry for the ultra-long post, but I had to make my case

Hells


 

Posted

You do know that the Devs rarely post here, right? This forum is for asking questions to other players.


Me, personally, I use it in the lower levels, or if I'm going to die anyways in the upper levels. On my lowbie villains, it makes a wonderful travel power for getting back to my contacts.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Hmm, I guess I should've posted this on the general questions board...


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
if I'm going to die anyways in the upper levels.
This. I use it for a 'Get out of debt free! NOW WITH EXPLOSIONS.' button. It's a rare day indeed that you can't find three of anything to make an Awaken out of.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

If you've got a supergroup base with porters to all the zones, you can use it as a replacement Ouro portal every hour.

Nice in case you use your Ouro to get somewhere, and then realize you needed to be somewhere else.


 

Posted

Quote:
Originally Posted by Kelenar View Post
This. I use it for a 'Get out of debt free! NOW WITH EXPLOSIONS.' button. It's a rare day indeed that you can't find three of anything to make an Awaken out of.
my EM/WP cyborg toon loves blowing himself up then using resurgence. It's a common combo for him. /FA would be a good SD-->RotP combo


 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post

<snip>

Now, I guess I should ask: what is the proper usage of the self-destruct power so that it maximizes damage? I don't necessarily want damage on the same level as Fallout or other damage-dealing nukes. But the glaringly minimal output of the power makes me not want to use it at all. I feel like I paid 10 bucks for dance emotes and costume pieces and that's it.

To me, the costs of using Self Destruct far outweigh the benefits. Here's how I see it:

1. Typical, and likely expected, usage of self-destruct would be when you have a minuscule amount of health left. Basically, it's an ohshi power. And that's how the marketers have sold it..."Some situations call for the ultimate sacrifice." Those are the exact words used by marketing.

2. After usage, you either have to go to the hospital or use an awaken that you have. Teammates cannot res you, nor can they give you inspirations (I don't think they can do anything with you once it's been used: no veng, no fallout, etc.)

3. I think this is correct, but can't find the source to confirm; the power has a 1 hour cooldown so it's not like you can use it over and over again.

4. Even if Self Destruct were to be used like a Tier 9 power, such as Inferno or Psychic Wail, while the user is at full health, the damage output would still be significantly less than either of the aforementioned powers.

5. This might be like comparing apples to oranges, but the benefits given by the Tarot Card power, which is part of the Magic Booster, are greater than Self Destruct without nearly the same costs. There's no negative after-effects, no 1 hour cooldown. As far as I can see, it's nothing but good

I love the self-destruct power. I like how it was designed and I think the costs of using the power prevent it from being exploited. However, I think the utter lack of noticeable damage makes the power un-fun and not very worthwhile to use. I'd be better off having a Defender or Controller who has fallout use my body as a nuke and then res me. MUCH greater damage to the mob AND I'm brought back to life all buffed up! WIN!

<snip>
As a power only available in a purchasable booster pack, it is supposed to be a "fluff" power. The Devs have promised that they will not create any game changing or must have powers in the boosters. Powers that are nice to have, yes, necessary to have, never.

You will notice that the "tarot" power is random, has two possible debuff effects, and cannot target self. These limit the power's usefulness. Similarly, Self Destruction has a long cool down and cannot be easily buffed. It is meant to be a fluff power, not the cornerstone of your strategy.

I use it as get out of debt free card or a makeshift teleporter. I have yet to pay any attention the amount of damage it does (one time, I was attacked by an ambush while I was "teleporting" to the hospital, and it laid out both of my attackers. I was level 8 at the time).

Some folks have offered some debtless self rez strategies, but to compare it to any nuke is simply wrong. As a power you need to buy, and available at level 1, it's power should never approach that of a nuke.

Self Destruction is a fluff power, and as such, does not require any buffing at all in order to retain its fluff status.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Certainly valid points. I had not thought about the power being available from level 1 on, and having it as a full nuke at that level would be wrong. Also, I am aware that it is meant to be a "fluff" power and not one that puts it on par with other nuke-class powers. I don't believe that it should be on par with those powers, as I had stated.

I guess the "no debt" and trip to the hospital components of the power are benefits, but that's not how the power was marketed to me. Of course, I didn't buy the pack simply for the power. The emotes and costume pieces are awesome and I've certainly put them to use. I guess it could be said that my expectations of the power were higher than they should have been. I'll be sure to check all the details next time before I buy.

Oh, and Self-Destruct does 55.61 Energy damage at level 50. At level 10, 17.63.

Here's the info from City of Data: Self-Destruct


 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
2. After usage, you either have to go to the hospital or use an awaken that you have. Teammates cannot res you, nor can they give you inspirations (I don't think they can do anything with you once it's been used: no veng, no fallout, etc.)
You can also use a self-rez. And Howling Twilight works on you just fine (since it doesn't need a target). And through what's most likely an unfixable bug as a consequence of the way the powers system and networking work, it is possible for an ally to use powers like Fallout, Vengeance, and targeted resurrection powers, it's just extremely unintuitive and probably shouldn't be happening at all.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Lightfoot View Post
Similarly, Self Destruction has a long cool down and cannot be easily buffed.
Actually, you CAN buff it's accuracy; just not it's damage/recharge. If you have an extra insight to use ( or a -def power ) it's more effective.


Arc #40529 : The Furies of the Earth

 

Posted

I want to roll a Blaster that goes:

Nuke+Selfdestruct+Rise of the Pheonix.

No kill like overkill.


 

Posted

You can actually give people inspirations. Stand near the ashes, and drop the inspiration on the name in the team tray. That achieves the same effect as dropping it on them.

Unless, y'know, for some silly reason you've got 'Dont accept Team gifts' on


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
You can actually give people inspirations. Stand near the ashes, and drop the inspiration on the name in the team tray. That achieves the same effect as dropping it on them.

Unless, y'know, for some silly reason you've got 'Dont accept Team gifts' on
Or stand over them, right click the awaken, and click the "Give to..." with their name. It's a submenu I believe.


I think you're underrating Self Destruct's damage capabilities. Using it solo is in fact pretty pointless. I typically see it kill the minions in a mob, but not take down the Lts and Bosses.

Yet on a team? Oh boy oh boy! The presence of any -resistance, someone to take advantage of them flopping around, and suitable damage before and after? Yes, please.

Figure a level 50 blaster can do about 300 with rain of arrows, on of my defender's psychic wail does 350, and for both of them SD does about 580. It really is nuke-type damage if you look at it through different lenses. Bearing in mind of course that you can BuildUp+Aim / Fulcrum Shift before doing the first two, to consistently do the same level of damage SD does.

My favorite late game use is probably when I'm hurt, to jump as best I can into a group that hasn't been touched yet, then self destruct. When they scramble back to me after standing up, use Rise of the Phoenix. Then you just have to kill the stunned boss(s).


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
Certainly valid points. I had not thought about the power being available from level 1 on, and having it as a full nuke at that level would be wrong. Also, I am aware that it is meant to be a "fluff" power and not one that puts it on par with other nuke-class powers. I don't believe that it should be on par with those powers, as I had stated.

I guess the "no debt" and trip to the hospital components of the power are benefits, but that's not how the power was marketed to me. Of course, I didn't buy the pack simply for the power. The emotes and costume pieces are awesome and I've certainly put them to use. I guess it could be said that my expectations of the power were higher than they should have been. I'll be sure to check all the details next time before I buy.

Oh, and Self-Destruct does 55.61 Energy damage at level 50. At level 10, 17.63.

Here's the info from City of Data: Self-Destruct
Wait, isn't that the "Make infected go boom" power you get in Lowbie Villains in Mercy, not the Cyber pack Self Destruct?


 

Posted

At the top of the page is a section of powers that use this and self-destruct is listed there. Unless there's a completely different self destruct temp power that I'm unaware of....also, all of the Tarot Card temp powers are listed in the same area as Self-Destruct.


 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
At the top of the page is a section of powers that use this and self-destruct is listed there. Unless there's a completely different self destruct temp power that I'm unaware of....also, all of the Tarot Card temp powers are listed in the same area as Self-Destruct.
Given that the one you lists says "infected explosion" and the Parent Power description is "Suicide Special. Self-destruct Infected." I'm pretty sure that's the listing for the Temp Power from Dr Creeds mission. The Parent Power has a recharge of 10 seconds as well, so it's not the Cyber Self-destruct. Snake-B-Gone is listed in the same section. All Temp Powers seem to plop into here.

Can't find the Cyber self-destruct in that list at all though.

*Edit : Ah ha. I think this is it. In a different section for some reason. No idea why. Does 520 damage according to that. Hmmm. Almost tempting for my Stone/Fire Brute...


 

Posted

I have completed 5 mishes on my newest toon using this. I soften up all the guys in the last spawn, and just before dieing, since I dont have SO's at lvl 20- I use SD, get mish complete, and rez to hosp.

At higher levels, I use it for get out of debt free card.

on my level 50 blaster, I use it + Rise to ghost mishes. All it takes is super speed +stealth to the end, use SD, use RotP with 2 or 3 + stuns, drop a bonfire, and click the glowie/recall friend/assemble the team. Every enemy is KB'd, or Stuned, giving plenty of time to call in reinforcements/get the glowie.

Lastly, remember after using a wakie, you are debt protected. So as a really fun trick, use Aim/BU/Nuke/SD/wakie... get teleported out when they kill you again, and no debt.

Or since my blaster is Ele/Dev/Fire, go Time Bomb/count to six/Trip Mine/Thunderous Blast/blue insp if your actually out of end/SD/RotF (which refills hp & end half way)/Bonfire/VS/Aim/SC/BL. If anything short of an AV lived through that, you are dead meat. Generally the RotP on isn't even needed for anything less than an EB.

In short SD is debt prot, or a great way aroun End crash if you have self rez.


 

Posted

Debt prot is great and all, but that's not why I bought the pack, nor why I use the power. Again, shame on me for expecting too much from this power (thanks a lot, Marketing *shakes fist*). If I'm gonna blow myself up to try to save the team, at least make the result worth the sacrifice. The graphical representation of self-destruct is awesome. But the damage that results from it makes the power seem like a dud.


 

Posted

Quote:
Originally Posted by Carnifax View Post
*Edit : Ah ha. I think this is it. In a different section for some reason. No idea why. Does 520 damage according to that. Hmmm. Almost tempting for my Stone/Fire Brute...
See, now this is what I would expect from this kind of power. Heck even half of this would be worthwhile.


 

Posted

Well, one additional advantage is that as a Temporary Power, its damage is the same for all Archetypes. It might not be doing all that much damage compared to a Scrapper or a Brute with full Fury, but for a Controller or Defender, that have a lower base damage, it would be worth more.

Of course, you were talking about Fallout, so I'm assuming you're talking about a Controller or Defender. Or a Corruptor.

Another thing to consider is that the foes you tested it on might have been resistant to that type of damage. According to that CoD page, Self Destruct's damage is half Smashing, half Fire, while Fallout is entirely Energy damage.

According to CoD, Fallout should be doing half the damage of Self Destruct. Fallout does 222.44 Energy damage at level 50 (oddly, it does the same damage for all ATs, even though Controllers summon it as a different psuedo-pet) while Self Destruct should be doing 535.44 total.

If you say you're only doing about 100 points damage, the only thing I can think of is Resistances.


 

Posted

Quote:
Originally Posted by Carnifax View Post
Given that the one you lists says "infected explosion" and the Parent Power description is "Suicide Special. Self-destruct Infected." I'm pretty sure that's the listing for the Temp Power from Dr Creeds mission. The Parent Power has a recharge of 10 seconds as well, so it's not the Cyber Self-destruct. Snake-B-Gone is listed in the same section. All Temp Powers seem to plop into here.

Can't find the Cyber self-destruct in that list at all though.

*Edit : Ah ha. I think this is it. In a different section for some reason. No idea why. Does 520 damage according to that. Hmmm. Almost tempting for my Stone/Fire Brute...
Quote:
Originally Posted by Hellsminion_CoH View Post
See, now this is what I would expect from this kind of power. Heck even half of this would be worthwhile.
/em clears throat

In case you didn't notice, the power being linked to, that you wish the Cyborg Pack Self Destruction Power was half of, is the the Cyborg Pack Self Destruction Power.

The power that you linked to earlier was the self destruct power that cause the infected to blow up in Doctor Creed's mission.

So....wish granted!


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Then I think I need to do some further testing cause I have yet to see that kind of damage output when I use it. Am I the only one seeing this kind of "perceived" lack of damage?

When I test, I will keep the following in mind:

1. My level
2. My character
3. The level of critter that I'm fighting
4. Any buffs/debuffs/resists that the critters might have
5. Any buffs/debuffs that might be case on me
6. The overall environment (i.e. indirect buffs/debuffs)

Am I missing anything?


 

Posted

I have a buddy who roleplays a malfunctioning robot hero. He has self-destruct set on autofire. Every hour he blows up, no matter what he is doing.

See also: http://futurama.wikia.com/wiki/Malfunctioning_Eddie


[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]

 

Posted

Quote:
Originally Posted by Carnifax View Post
In a different section for some reason. No idea why.
Because it's not a temporary power. It's an inherent power. Hence, it's in the inherent powers section, rather than the temporary powers section.

The reason the various Tarot buffs are in the temp powers section is because Mystic Fortune doesn't grant a buff. It grants a temporary power. Which is also why you still have the Mystic Fortune buff after dying and rezzing.


http://www.fimfiction.net/story/36641/My-Little-Exalt