Cyborg Pack - Self Destruct: Underwhelming Damage?
I have a buddy who roleplays a malfunctioning robot hero. He has self-destruct set on autofire. Every hour he blows up, no matter what he is doing.
See also: http://futurama.wikia.com/wiki/Malfunctioning_Eddie |
The problem people often have with SD is usually that it tends to miss a lot, because the accuracy is base. But due to the way accuracy works, just hitting Build Up, Aim or popping a yellow or two will greatly help.
I have a buddy who roleplays a malfunctioning robot hero. He has self-destruct set on autofire. Every hour he blows up, no matter what he is doing.
See also: http://futurama.wikia.com/wiki/Malfunctioning_Eddie |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Dr. Todt's theme.
i make stuff...
I think the damage for Self-Destruction is fine, extra damage would be nice but nothing in comparison to accuracy. Whenever I try using the power, I usually get around 1-3 enemies around half the time, and all the other enemies just stand there like 'Ho hum...'.
If the accuracy was set higher, 1.2x or even 1.1x, it would be less frustrating when a group gets away from a string of bad-luck misses. For a power you have to pay $10 for, I would expect a 90-95% hit rate on a power that kills me and can only be activated per hour.
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Self Destruct -> Rise of the Phoenix. Wonderful little mix if you're gonna die anyways. Get a little rooting in there from a teammate and deal double nuke damage. Works well with Soul Transfer, actually.
I do agree, though, that a power that basically kills you does a little less damage than I was actually expecting.
I think the damage for Self-Destruction is fine, extra damage would be nice but nothing in comparison to accuracy. Whenever I try using the power, I usually get around 1-3 enemies around half the time, and all the other enemies just stand there like 'Ho hum...'.
If the accuracy was set higher, 1.2x or even 1.1x, it would be less frustrating when a group gets away from a string of bad-luck misses. For a power you have to pay $10 for, I would expect a 90-95% hit rate on a power that kills me and can only be activated per hour. |
i tend to pop a yellow or two right before triggering the power anyway. i rarely use it past the early teens, and at that level it easily decimates even con minions and lieutenants, and will even take out bosses if you soften them up a bit first. If you can lay out a bit of AoE before exploding it's easy to wipe out most +1 or +2 enemies in the early levels. After that i generally only use it for the occasional amusing moment. Like right before i'm about to level. Dingrezzing from Self Destruct xp is very amusing to me.
Dr. Todt's theme.
i make stuff...
I like to use it at lvl 1 when i have half a bar to go b4 lvl 2. BOOM! DING! SMASH BAM POW!
In my view you pay $10 for the costume pieces and the power and emotes are free. The costume pieces were definitely emphasized more in the promotion of the pack. Or you could look at it as being a less than $1 power if you divided the cost of the pack by the number of costume pieces and powers it gave you and counted the emotes as being freebies.
i tend to pop a yellow or two right before triggering the power anyway. i rarely use it past the early teens, and at that level it easily decimates even con minions and lieutenants, and will even take out bosses if you soften them up a bit first. If you can lay out a bit of AoE before exploding it's easy to wipe out most +1 or +2 enemies in the early levels. After that i generally only use it for the occasional amusing moment. Like right before i'm about to level. Dingrezzing from Self Destruct xp is very amusing to me. |
For a power that's made to sound like "If I go down I'm taking you with me!" it really doesn't do that. The damage will only kill minions (which is enough to preserve the "feel" of the power, so I won't complain), but worst of all it will miss like crazy without some ToHit buffs.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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the power works very nicely as a transport to the hospital before you log for the day job badge =)
plus it's not like your gona be on that char again within an hour so it's avaliable all the time =D
Ps: love the malfunctioning robot concept =P, think i might try that on my bot char
Try, with a Rad on the team, to self-destruct, then the Rad can use Fallout which causes nice damage, plus debuffs about everything, then you can Rise of the Phoenix to finish off the rest, if there are any. Boom-bada-boom!
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The other day I was playing my lvl 4 scrapper and decided it was a good idea to set my team level to 4 people/-1 level to see if i could level faster... after about 3 seconds of getting beaten on, I was out of insp, and ready to eat pavement.
So I hit my self-destruct since I was going down anyways, and I get faceplanted mid countdown... but wait! Self destruct keeps counting down even though I am defeated, and I explode with a vengeance on the foul mobs who gave me the beating, finishing them off and getting me enough xp to level up and get the auto rez insp spam!
I then proceeded to pwn face on the rest of the surviving mobs, before calmly exiting the mission going to level up, and resettting my diff level to something more lvl 4 appropriate (the timer on self destruct is just too long to count on it for every spawn )
Try, with a Rad on the team, to self-destruct, then the Rad can use Fallout which causes nice damage, plus debuffs about everything, then you can Rise of the Phoenix to finish off the rest, if there are any. Boom-bada-boom!
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Howling Twilight and other non-target powers work fine though.
So, the valuable lesson to take away from this thread is to thoroughly check, double check, and triple check any perceived problem before saying its broken
On my level 50 AR/NRG Blaster, unbuffed, I found a mob of level 50 Nemesis and activated Self Destruction
Gewehr Jaeger bashes you with his Jaeger Mace for 103.97 points of smashing damage!
Pew Pew Thwomp blasts you with a Self Destruction for 231.06 points of smashing damage!
You blast Pew Pew Thwomp with your Self Destruction for 231.06 points of Smashing damage.
Pew Pew Thwomp blasts you with a Self Destruction for 250.85 points of Fire damage!
You blast Pew Pew Thwomp with your Self Destruction for 250.85 points of Fire damage.
You blast Dragoon with your Self Destruction for 267.71 points of Smashing damage.
You blast Dragoon with your Self Destruction for 267.71 points of Fire damage.
You gain 973 influence.
Legends of Justice gains 13 prestige.
You received Temporal Analyzer.
You blast Gewehr Jaeger with your Self Destruction for 307.87 points of Smashing damage.
ou blast Gewehr Jaeger with your Self Destruction for 267.71 points of Fire damage.
You gain 876 influence.
Legends of Justice gains 12 prestige.
You blast Gewehr Jaeger with your Self Destruction for 307.87 points of Smashing damage.
You blast Gewehr Jaeger with your Self Destruction for 267.71 points of Fire damage.
You gain 876 influence.
Legends of Justice gains 12 prestige.
You received Respite.
You Self Destruct, hitting yourself for 3212.68 points of damage.
You Self Destruct, hitting yourself for 3212.68 points of damage.
You Self Destruct, hitting yourself for 3212.68 points of damage.
You Self Destruct, hitting yourself for 3212.68 points of damage.
So, probably the perceived lack of damage was an aberation. Anyways, enjoy your weekend and happy "talk like a pirate day!" (Although it's tomorrow lol)