Wow, when did the Vanguard Rogue's get stupid hard?


Anaxagoras

 

Posted

Been awhile since I ran thru the old RWZ story arcs so I thought I would give them a pass again on a dark/dark brute. Now at level 45 there arnt too many villain or hero groups that I dread fighting. But after doing 3 missions of Gaussian's arc I had to wonder, WTH is wrong with my toon.

I've had no problems fighting against Malta, or Carnies, Circle or anything else. But these guys were nearly killing me on every turn.

A even conning group of 2 rogue vanguard were wiping out nearly all of my hitpoints in a matter of seconds. All my enhancements are in the green. So is it this power combo or does this group maybe need to be looked at and nerfed. Hell, they've done enough nerfing to regen that maybe that arc should get a pass by the devs.

On a special note, while I was griping and grumbling about it in the chat room someone who was playing a high end WP tanker chimed in with a here here! Meaning that they had problems on that arc too. So were the devs feeling particularly @#!$y that day when they designed them?


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Posted

I haven't noticed anything out of the ordinary with them. Vanguard have always been crazy hard.

EDIT: And by crazy hard, I mean pretty much the most brutal baddies in the game


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Posted

I dont know, maybe I've just been playing too long. But when stuff like this happens and 2 even level minions take down a level 45 toon in under half a minute, really makes me want to go elsewhere.

If I was on a blaster and screwed up on a pull or something like that I can see it. But even a brute should be able to last against 2 fricken minions. Maybe that's just the frustration talking right now. I'm logging out before I break something.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

Biggest thing to worry about them:
Any of their melee attacks usually do around a 40 percent resistance debuff. Each. The big thing to watch out for is the bayonets and claws. If you can keep them out of melee, they're tough opponents but not unreasonable.

But if they start stabbing you with the +5 melee weapons of bull hockey, you can get boned in a hurry.

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Posted

Quote:
Originally Posted by Magnarsh View Post
I haven't noticed anything out of the ordinary with them. Vanguard have always been crazy hard.

EDIT: And by crazy hard, I mean pretty much the most brutal baddies in the game
Quote:
Originally Posted by Satanic_Hamster View Post
Biggest thing to worry about them:
Any of their melee attacks usually do around a 40 percent resistance debuff. Each. The big thing to watch out for is the bayonets and claws. If you can keep them out of melee, they're tough opponents but not unreasonable.

But if they start stabbing you with the +5 melee weapons of bull hockey, you can get boned in a hurry.

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This.
Vanguard can be brutal in melee.


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i make stuff...

 

Posted

Yeah, and they've been like that since launch. It's a real gawdamned shame you have to put up with them to unlock Dark Watcher.

Edit- Also, watch out for that nasty endurance debuff they pack. IIRC you can spend V merits to get a temp power that counters it. But that, of course, is an attrocious waste of V merits.



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Posted

What others said. Vanguard Sword are only painful when they're in melee. Keep them at range, and they're cheesepuffs.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.


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Repurposed

 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.
Me. My first encounter with them was on a Thugs/Dark, though, so I'm not sure I count :3


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
What others said. Vanguard Sword are only painful when they're in melee. Keep them at range, and they're cheesepuffs.
So that pretty much locks out Scrappers, Tankers, and Brutes then? Not a whole lot those three ATs can do outside melee range.


 

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Quote:
Originally Posted by Willowpaw View Post
So that pretty much locks out Scrappers, Tankers, and Brutes then? Not a whole lot those three ATs can do outside melee range.
Some of their powersets can do things at range (Claws and Spines, for example), and they can get ranged powers in their EPP at 41+ (Gaussian is 45+). Additionally, Vanguard aren't so bad in melee that a melee character can't handle them one-on-one or usually even two-on-one. Careful pulling or a teammate with AoE immob/stun/hold can keep you standing.

Yes, Vanguard Sword are more difficult for melee characters to defeat. But when they can doze their way through just about every other enemy in the game, I don't see that as a bad thing, especially since the non-melees generally have little trouble with Vanguard Sword.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Depends on the Scrapper, Tanker or Brute. Some sets have ranged attacks, some have controls/debuffs, and high-defense sets avoid the resistance debuffs entirely. I never knew Vanguard debuffed resistance until reading this thread because everytime I fought them in melee, it was on my SR scrapper or Invulnerability tanker.


 

Posted

Vanguard, the enemies that make Tankers hide behind Blasters.


 

Posted

Quote:
Originally Posted by Protonic_Flux View Post
Been awhile since I ran thru the old RWZ story arcs so I thought I would give them a pass again on a dark/dark brute. Now at level 45 there arnt too many villain or hero groups that I dread fighting. But after doing 3 missions of Gaussian's arc I had to wonder, WTH is wrong with my toon.

I've had no problems fighting against Malta, or Carnies, Circle or anything else. But these guys were nearly killing me on every turn.

A even conning group of 2 rogue vanguard were wiping out nearly all of my hitpoints in a matter of seconds. All my enhancements are in the green. So is it this power combo or does this group maybe need to be looked at and nerfed. Hell, they've done enough nerfing to regen that maybe that arc should get a pass by the devs.

On a special note, while I was griping and grumbling about it in the chat room someone who was playing a high end WP tanker chimed in with a here here! Meaning that they had problems on that arc too. So were the devs feeling particularly @#!$y that day when they designed them?
Quote:
Originally Posted by Protonic_Flux View Post
I dont know, maybe I've just been playing too long. But when stuff like this happens and 2 even level minions take down a level 45 toon in under half a minute, really makes me want to go elsewhere.

If I was on a blaster and screwed up on a pull or something like that I can see it. But even a brute should be able to last against 2 fricken minions. Maybe that's just the frustration talking right now. I'm logging out before I break something.
So...because you have a character that has an easy time with some of the common accepted difficult end-game villain groups, and you encounter one that isn't easy for you...it makes you want to quit? I'm sorry, but I have little sympathy for your frustration if it's rooted in a desire for there to be no challenging groups for your character to have to combat.

I'm sounding a little indignant here and that's not the point. My point is simply to reiterate what others have said above; this specific character of yours has a difficult time with Vanguard. But (and I'm assuming here from the Brute comment) you're a melee character which find Vanguard so challenging because of their large, melee range debuffs. Ranged characters, which often have problems with some of your "easy" groups, find Vanguard significantly less horrific to deal with.

Obviously none of these comments help you not feel frustrated at a difficult situation that you weren't expecting, but hopefully they put things in perspective and guard against a resurgence of ragequit.


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Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm

 

Posted

Quote:
Originally Posted by Protonic_Flux View Post
Been awhile since I ran thru the old RWZ story arcs so I thought I would give them a pass again on a dark/dark brute.

They don't give my controller any problem at all

My elec/dark brute couldn't handle them either but then again he was /dark, so he couldn't handle pretty much anything. I deleted him at 50 because he was so squishy.


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Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.
my plant thorn dom enjoyed it, those attacks debuff each other if they are confused but i have seen many a melee powerhouse crying like a schoolchild at their resistance debuffs.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
So that pretty much locks out Scrappers, Tankers, and Brutes then? Not a whole lot those three ATs can do outside melee range.
you can still beat them, they are just stronger than the standard doormats that most of the content is to scrappers and brutes, its like when captain hammer actually got hurt in dr horrible and runs away crying. if you never had to be careful before they can really mess you up, but you can do the content with a melee character.


 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
I wonder if anyone's ever survived their first whole encounter with them? They are tough, indeed.
I survived mine. Gave me a solid reason to use Elude.

The Rogue Vanguard are tough, but they're far from being alone in this. They're especially nasty in melee, but they're not actually all that bad from range, as my Fire/Fire Blaster was laying waste them without too much problem, and that was SKd up.

They've always been just that nasty, but they're hardly alone in this. Malta can be horrible, Carnies have a lot of potential, the Soldiers of Rularuu are just off the wall (being one-shotted by an Honourable Brute for 1200+ hit points through Elude will do that to you) and a bunch of other nasties can pretty much cripple certain characters. I still hate Malta more than the Rogue Vanguard because they have status effects out the wazoo and TONS of damage at range.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Protonic_Flux View Post
I dont know, maybe I've just been playing too long. But when stuff like this happens and 2 even level minions take down a level 45 toon in under half a minute, really makes me want to go elsewhere.

If I was on a blaster and screwed up on a pull or something like that I can see it. But even a brute should be able to last against 2 fricken minions. Maybe that's just the frustration talking right now. I'm logging out before I break something.
Yeah I had a similar experience when I first ran into them with a ss/invuln brute. So far the only characters I've been able to take them down with without getting flattened have been MMs and my claws/regen stalker. Otherwise, they seem to shred anyone who gets close.

If you have the option to fight em at range do it, otherwise bring a healer.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Quote:
Originally Posted by Samuel_Tow View Post
I survived mine. Gave me a solid reason to use Elude.

The Rogue Vanguard are tough, but they're far from being alone in this. They're especially nasty in melee, but they're not actually all that bad from range, as my Fire/Fire Blaster was laying waste them without too much problem, and that was SKd up.

They've always been just that nasty, but they're hardly alone in this. Malta can be horrible, Carnies have a lot of potential, the Soldiers of Rularuu are just off the wall (being one-shotted by an Honourable Brute for 1200+ hit points through Elude will do that to you) and a bunch of other nasties can pretty much cripple certain characters. I still hate Malta more than the Rogue Vanguard because they have status effects out the wazoo and TONS of damage at range.
You know, I've never had any trouble with Malta (nor any of those other groups) on any of my characters. The only ones you have to worry about are the Sappers and those are squishy. The Vanguard are much, much harder. They are easily the hardest group I've faced in the game.

I only play villain side, so there may be a fundamental AT difference there.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Quote:
Originally Posted by Smurch View Post
You know, I've never had any trouble with Malta (nor any of those other groups) on any of my characters. The only ones you have to worry about are the Sappers and those are squishy. The Vanguard are much, much harder. They are easily the hardest group I've faced in the game.

I only play villain side, so there may be a fundamental AT difference there.
I take it you play a lot of melee-focused characters? Malta have status effects that really cannot be ignored. Tac-Ops have a 30-second (I'm not exaggerating) stun grenade, Gunslinders have a 5-10 second ice hold, every Malta soldier has a Friggin Tazer and the Titans are now using their Gas Missile Swarms which hold, as well. On top of that, every minion has two attacks, three if you count Brawl, Gunslingers have at least four, one of which is a hideously powerful incendiary round and Titans have a whole arsenal of blasts and missiles and a REALLY mean punch. If you don't have defence shields and status protection, you really ARE skating on thin ice.

Compare that to the Rogue Vanguard. At range, they can pretty much just shoot one attack over an over, maybe a couple of attacks for the lieutenants. Just Hover solves the problem of range, and though their bosses are still nasty, they're not THAT much worse than any other boss with ranged capability. I'm not aware of them having any ranged status effects, though I'm sure they do have some and I just never noticed.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
I take it you play a lot of melee-focused characters? Malta have status effects that really cannot be ignored. Tac-Ops have a 30-second (I'm not exaggerating) stun grenade, Gunslinders have a 5-10 second ice hold, every Malta soldier has a Friggin Tazer and the Titans are now using their Gas Missile Swarms which hold, as well. On top of that, every minion has two attacks, three if you count Brawl, Gunslingers have at least four, one of which is a hideously powerful incendiary round and Titans have a whole arsenal of blasts and missiles and a REALLY mean punch. If you don't have defence shields and status protection, you really ARE skating on thin ice.

Compare that to the Rogue Vanguard. At range, they can pretty much just shoot one attack over an over, maybe a couple of attacks for the lieutenants. Just Hover solves the problem of range, and though their bosses are still nasty, they're not THAT much worse than any other boss with ranged capability. I'm not aware of them having any ranged status effects, though I'm sure they do have some and I just never noticed.
Yep, my Grav/TA controller is terrified of Malta. They're just too dicey for him to attempt really. Too much firepower & mez at range for him to cope with.

But he can solo Rogue Vanguard easily by kiting them and then throwing stuff at them (or setting them on fire). I'll even happily Wormhole one spawn into another, aoe immob and flambe them. Even the Wizards weren't too bad if I saw them coming. Conserve Power, 1-2 hold and throw fridges at them.

My Warshade is challenged by both groups really, but uses different tactics for each. Malta? TP Sappers and hold and kill, make a pet and then tank everything else while the pet kills em. Vanguard Rogues? AOE Mezzes, Eclipse and then float up above them watching their attacks ping off me whilest blasting.

Every powerset combo should have enemies which are tough for them really (my Illusion/Stormie laughs at both Malta and Vanguard but loathes Nemmies).


 

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Quote:
Originally Posted by Samuel_Tow View Post
Tac-Ops have a 30-second (I'm not exaggerating) stun grenade.
Actually, it's 41 seconds, I think.

@ Canrifax: Yeah, Nemesis is pretty heartless for anything pet heavy with their AoEs and the fact that pets are likely to begin auto targeting random enemies and end up killing five Lt.s in quick succession. Second hand experience on that, so I can't say for sure.

I didn't have too much trouble with Sword on my scrapper since I ended up with a very nice team and a very competent leader, the run on my brute... Not so much. Vanguard Sword is like Anonymous on melee... They do not forgive.


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Originally Posted by Samuel_Tow View Post
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Posted

Rogue Vanguards never gave any of my melee characters trouble.

Use mezzes (KB/KD falls in that too). Jump out when you're debuffed and back in when you're fine. Kite. Don't aggro multiple groups at a time. Use insps. If all else fails, you can also pull.

There's lots of options, and I have no sympathy for anyone who calls for a nerf on them. Stick to behemoths or crazed bosses if you want a chalengeless experience, and leave my vanguard friends alone.


 

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Quote:
Originally Posted by AzureSkyCiel View Post
Actually, it's 41 seconds, I think.

@ Canrifax: Yeah, Nemesis is pretty heartless for anything pet heavy with their AoEs and the fact that pets are likely to begin auto targeting random enemies and end up killing five Lt.s in quick succession. Second hand experience on that, so I can't say for sure.
What's worse is the specific Mez protection they have. Fear and Confuse. Makes my Illusionist weep (not to mention what those horrific Vengie buffs do to my Dark Defender).