Ready for an influx of new players? Make the game even more newb and solo friendly!
I am puzzled- this is an extremely solo-friendly game. Where do you perceive forced grouping?
SOme opponents, even as Elite Bosses, are tough, especially for some ATs, and there are the few multi-click adventures. But in general? Anyone can solo.
My scrapper doesn't need an AoE. She IS an AoE.
Simple fact is there is a large chunk of players who want to be able to solo. Getting teams together and keeping them intact is often frustrating when you got a kid to take care of or are on limited time or you just want to take breaks between missions.
Lots more people will be attracted to this genere ala Champions Online. Lots will get frustrated with the forced grouping dynamics. Many will be directed here. As it stands now, AE missions provide good soloing ability to level 50, however, the ability to take a ingame mission to -1 and -2 from the fate vendor might work. Dropped enhancements should also be +4 so they are actually useable. |
As for forced grouping, most of the main game is soloable. Exceptions include: "click multiple glowies at once" missions (which are plainly labelled, rare and usually droppable)
Trials, Task Forces/Strike Forces, Raids.
And some EB's/AV's for some/many individual builds. (most of these missions give a warning before you take them.)
Also, better explaination and instructions for getting a travel power should be explained in the generator. Maybe even open the travel powers up at level 6- that's the one thing that hooks in new players as it makes the game 1000% more fun and playable. |
I think what they are getting at is CO has forced grouping and that will upset a lot of the soloist that go there, in turn sending them here.
What I'm confused about it whats this really asking?
We're already getting all this and some chips with the update to the difficulty slider in Issue 16.
This game has always been solo friendly, after i16 it'll be even more so.
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Well, mainly this was posted to warn the developers not to listen to the small but vocal minority that wants to nerf the AE and force more super grouping into the game.
Now would be the worst possible time to cave to the people whining about not being able to find PUs anymore.
I also feel that many new players have been lost to this game because it does start out pretty difficult for a new player. Leveling to 14 is the most tedious part of the game, constantly running out of endurance and having to street travel with sprint. You really do not feel like a super heroe at this point. A few wrong choices in powers and now the new player is looking at what seems forever to get his travel power and stamina. No respec until 24.
For veteran players this is all meaningless. But I do feel it's the first 20 levels or so that should be made even easier with architypes like brute and scrapper pretty much hand held in the direction of stamina and a travel power each level.
Let people coming out of CO start soloing around quickly with actual super powers and not constanty resting for endurance. This would tend to retain many more of them. Maybe get rid of training enhancements and just replace em with DOs then drop SOs to 18. And explain to new players about the 3 enhancement cap. Something that major should be documented in game. Perhaps even a easy to obtain and solo respec quest at level 12, and bumping stamina over health in the fitness pool.
I think a problem with this game is it seems really tedious for the first 20 levels and then, if you made your build right, it totally kicks ***. I personally have a few friends who have tried this game and did not continue past the first 20 levels. It would not effect overall balance in any way to simply make the lower and tedious levels into easy mode.
Just some thoughts...
Well, mainly this was posted to warn the developers not to listen to the small but vocal minority that wants to nerf the AE and force more super grouping into the game.
Now would be the worst possible time to cave to the people whining about not being able to find PUs anymore. I also feel that many new players have been lost to this game because it does start out pretty difficult for a new player. Leveling to 14 is the most tedious part of the game, constantly running out of endurance and having to street travel with sprint. You really do not feel like a super heroe at this point. A few wrong choices in powers and now the new player is looking at what seems forever to get his travel power and stamina. No respec until 24. For veteran players this is all meaningless. But I do feel it's the first 20 levels or so that should be made even easier with architypes like brute and scrapper pretty much hand held in the direction of stamina and a travel power each level. Let people coming out of CO start soloing around quickly with actual super powers and not constanty resting for endurance. This would tend to retain many more of them. Maybe get rid of training enhancements and just replace em with DOs then drop SOs to 18. And explain to new players about the 3 enhancement cap. Something that major should be documented in game. Perhaps even a easy to obtain and solo respec quest at level 12, and bumping stamina over health in the fitness pool. I think a problem with this game is it seems really tedious for the first 20 levels and then, if you made your build right, it totally kicks ***. I personally have a few friends who have tried this game and did not continue past the first 20 levels. It would not effect overall balance in any way to simply make the lower and tedious levels into easy mode. Just some thoughts... |
-faster xp gain between lvl 5 and 24
-no more end cost for brawl
-origin power end cost lowered from 6.5 to 2.verylittle
-better team mechanix
and yes AE 'nerfing' (I prefer to call it buffing ) so maybe, just maybe people will start running a few more mission PUGs.
There, half your concerns adressed.
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Issue 16 brings:
-faster xp gain between lvl 5 and 24 -no more end cost for brawl -origin power end cost lowered from 6.5 to 2.verylittle -better team mechanix and yes AE 'nerfing' (I prefer to call it buffing ) so maybe, just maybe people will start running a few more mission PUGs. There, half your concerns adressed. |
Dosen't seem to make much sense. If I can't run AE in peace and be forced to ask for PUs to accomplish my goals, this game would become a clone of everything else out there.
So, they are going to nerf the ability to solo right at the time when people will be potentially flooding in to escape a forced grouping situation.
Dosen't seem to make much sense. If I can't run AE in peace and be forced to ask for PUs to accomplish my goals, this game would become a clone of everything else out there. |
This game is easily solo'ed, both in AE and in Main Game, by most AT's.
I haven't tried to solo all the AT's, but I've done it with: Tank, Scrapper, Blaster, Defender, Kheldian (briefly), Stalker, SoA, Corruptor, Brute and MM.
Nobody told me I should have been forced into a group when the mission giver advised me to bring some friends along. Usually I'd just throw my head back and laugh in an heroic/villainous* maner and did the mission by myself.
*Delete as appropriate
Well, mainly this was posted to warn the developers not to listen to the small but vocal minority that wants to nerf the AE and force more super grouping into the game.
|
Now would be the worst possible time to cave to the people whining about not being able to find PUs anymore. |
I also feel that many new players have been lost to this game because it does start out pretty difficult for a new player. |
Leveling to 14 is the most tedious part of the game, constantly running out of endurance and having to street travel with sprint. |
You really do not feel like a super heroe at this point. |
A few wrong choices in powers and now the new player is looking at what seems forever to get his travel power and stamina. No respec until 24. |
For veteran players this is all meaningless. But I do feel it's the first 20 levels or so that should be made even easier with architypes like brute and scrapper pretty much hand held in the direction of stamina and a travel power each level. |
** Yes, I have several vet reward powers that I love to use at early levels - and whenever a newcomer sees me using them, they ask how I got it, and then they're hyped because *they can eventually get one too*.
Again: if you NEED stamina, you're not playing well.
Let people coming out of CO start soloing around quickly with actual super powers and not constanty resting for endurance. |
This would tend to retain many more of them. |
Maybe get rid of training enhancements and just replace em with DOs then drop SOs to 18. |
And explain to new players about the 3 enhancement cap. Something that major should be documented in game. Perhaps even a easy to obtain and solo respec quest at level 12, and bumping stamina over health in the fitness pool. |
I think a problem with this game is it seems really tedious for the first 20 levels |
and then, if you made your build right, it totally kicks ***. |
I personally have a few friends who have tried this game and did not continue past the first 20 levels. |
It would not effect overall balance in any way to simply make the lower and tedious levels into easy mode. Just some thoughts... |
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Repurposed
Simple fact is there is a large chunk of players who want to be able to solo.
|
I solo probably 95% of the time.
I find the game very accommodating to soloing.
Lack of opportunities to solo is not one of this game's flaws.
Maybe even open the travel powers up at level 6- that's the one thing that hooks in new players as it makes the game 1000% more fun and playable. |
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Lots more people will be attracted to this genere ala Champions Online. |
One of the biggest consistent complaints in CO alpha/beta was it's lack of teaming necessity.
Sorry OP, as pointed out most of CoX is already solo-able, and the situations where a team is required here, are virtually the same in CO.
This can be a fairly harsh area for less then solid suggestions, poster beware. ;]
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This looks like a thinly-veiled complaint about changes to curb farming, after its subsequent posts.
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I'd be in favor of a travel power being available much earlier than 14 - and I'm not sure it'd upset the balance of the power pools that much either.Maybe open up the travel pools at the avatar creation process instead of 6, so you'd pick your primary power set, your secondary power set, and your travel pool, so you could take like Hover right from level 1, and then at 5 or 6, you'd get your second pick from your travel pool, which would match up nicely with you being sent out into the wider city after you'd done the starting zone.
@Golden Girl
City of Heroes comics and artwork
I'd be in favor of a travel power being available much earlier than 14 - and I'm not sure it'd upset the balance of the power pools that much either.Maybe open up the travel pools at the avatar creation process instead of 6, so you'd pick your primary power set, your secondary power set, and your travel pool, so you could take like Hover right from level 1, and then at 5 or 6, you'd get your second pick from your travel pool, which would match up nicely with you being sent out into the wider city after you'd done the starting zone.
|
They don't seem amenable to handing them out to the general public though.
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@Golden Girl
City of Heroes comics and artwork
Which CoH have you been playing?
With the ability to turn the difficulty into friggin' -1 to your level soloing has NEVER been easier. Issue 16 will bring faster lower leveling, violent art, and a new teaming system.
And why the heck are you complaining about not being able to run the AE in issue 16?
I'd be in favor of a travel power being available much earlier than 14 - and I'm not sure it'd upset the balance of the power pools that much either.Maybe open up the travel pools at the avatar creation process instead of 6, so you'd pick your primary power set, your secondary power set, and your travel pool, so you could take like Hover right from level 1, and then at 5 or 6, you'd get your second pick from your travel pool, which would match up nicely with you being sent out into the wider city after you'd done the starting zone.
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As far as allowing travel powers from character creation (not your idea, but a next "logical" step) - absolutely not. Running everywhere teaches you aggro range of enemy spawns - a vital skill for a squishy characer and good to know info for all characters.
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@Golden Girl
City of Heroes comics and artwork
As a 60 month vet you get access to actual travel powers at level 6 when the pools open. No OTHER pool powers that way, but the 4 travels.
And there are a lot of us, actually...
But yeah you can still get a reasonable ability to get around at level 5 or 6 doing mayhem/safeguards, and if you act appropriately polite and sensible about it you can just get on a supergroup with a teleporter setup.Travel is not an issue, really.
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Repurposed
Simple fact is there is a large chunk of players who want to be able to solo. Getting teams together and keeping them intact is often frustrating when you got a kid to take care of or are on limited time or you just want to take breaks between missions.
Lots more people will be attracted to this genere ala Champions Online. Lots will get frustrated with the forced grouping dynamics. Many will be directed here.
As it stands now, AE missions provide good soloing ability to level 50, however, the ability to take a ingame mission to -1 and -2 from the fate vendor might work. Dropped enhancements should also be +4 so they are actually useable.
Also, better explaination and instructions for getting a travel power should be explained in the generator. Maybe even open the travel powers up at level 6- that's the one thing that hooks in new players as it makes the game 1000% more fun and playable.