Nows the time to make a regen


BlackBellatrix

 

Posted

Quote:
Originally Posted by Avatea View Post
Physical Perfection - Auto, +Regen, +Recovery (50% of the values offered by Stamina and Health)
+Health
+fast healing
+Integration
+Insta Healing
+ Any Regen IO


 

Posted

+ 3 Perf Shifter: Chance for +End
+ Numina/Miracle
+ Panacea Proc


 

Posted

Quote:
Originally Posted by BlackBellatrix View Post
+ 3 Perf Shifter: Chance for +End
+ Numina/Miracle
+ Panacea Proc
And for the people without zillions?


 

Posted

If anything, regen gets less from this than any other secondary.

+40% regen is merely noticeable (if at all) when you're already running at 700%ish regen + heals, however on some other powerset like, say, SR it's a much bigger increase as they don't have any other sources of +regen except Health.

Regen builds being usually loose (can afford 3 power picks) and fine on end (can skip CP), what seems more interesting to me is the Blaze epic pool. Fire Ball and Melt Armor are really worth it.


 

Posted

Hmmm...my Regen already has more then enough recover and the regen value is only 1/2 that of health...doesn't sound like it's worth taking on a regen. I would have liked to seen a power type like stalker's get, shadow meld.


 

Posted

That would be great if you're going for a regeneration intensive build. You could easily get up to 850% passive regeneration with that combo. I wonder if you could get up to 1k% without making any serious sacrifices.......Hurry up and update Mid's!!!!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

The only thing that Physical Perfection is going to do for me is give me another excuse not to have Fitness.


 

Posted

Quote:
Originally Posted by Santorican View Post
That would be great if you're going for a regeneration intensive build. You could easily get up to 850% passive regeneration with that combo. I wonder if you could get up to 1k% without making any serious sacrifices.......Hurry up and update Mid's!!!!

St0n3y's build is updated to I16.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
St0n3y's build is updated to I16.
It's lacking in some of the QoL features that I've become used to, like the enhancement summary window. >.< Figuring out enhancement values now is much more annoying.


 

Posted

I may have to drop my aid self for some pefection.

Now to find zillions of inf to make my purchases of needed IOs.


 

Posted

Quote:
Originally Posted by Santorican View Post
That would be great if you're going for a regeneration intensive build. You could easily get up to 850% passive regeneration with that combo. I wonder if you could get up to 1k% without making any serious sacrifices.......Hurry up and update Mid's!!!!
I'm sitting at 800% right now with my Regen. I doubt that I could get up to 1k though. As for Nihilli, WHY? Melt Armor, that is a terrible power. The numbers are so weak, it won't be worth the end vs reward ratio. I'd say don't go with that.


 

Posted

You're either seriously underestimating -res or have a very, very different playstyle than mine to consider a 40s -10% res AoE on 10 targets to be terrible.

... I'd put my money on different playstyles, as endurance is never a concern on any of my builds by high levels, especially on a regen.

If Melt Armor was a first level epic pick, I wouldn't use anything else. Ever.


 

Posted

Regen huh?

Patrick Fury is gonna be looking at 450% Regen on top of his softcap defense, 1800+ HP and Aidself while still be doing 190+ DPS...
OK I'm liking that... ;-)


 

Posted

Quote:
Originally Posted by Nihilii View Post
You're either seriously underestimating -res or have a very, very different playstyle than mine to consider a 40s -10% res AoE on 10 targets to be terrible.

... I'd put my money on different playstyles, as endurance is never a concern on any of my builds by high levels, especially on a regen.

If Melt Armor was a first level epic pick, I wouldn't use anything else. Ever.
I am not looking forward to Fire/Shields builds adding -10% Res to their already ridiculous pylon times. Or was it that I can't wait? I can never remember.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Yeah, I'm thinking this would be a nice boost on my Fire/Shield. Figuring out what to drop though ... Its coming down to taking 2 out of Grant Cover, Tactics and Physical Perfection.


 

Posted

Quote:
Originally Posted by Nihilii View Post
You're either seriously underestimating -res or have a very, very different playstyle than mine to consider a 40s -10% res AoE on 10 targets to be terrible.

... I'd put my money on different playstyles, as endurance is never a concern on any of my builds by high levels, especially on a regen.

If Melt Armor was a first level epic pick, I wouldn't use anything else. Ever.
Well if you are farming or in a group I guess another -10 resistance wouldn't be that bad; however, when I build teams I genrally have either a Rad, Cold, Thermal, or Sonic on the team, so my extra -10% isn't that game breaking. Then I have to stop to recast it on whatever just died. If you have a good team you are pretty much steam rolling most stuff, more so than you have time to throw down Melt Armor, when you could be dealing damage. So, mabye you plan on using it on lvl 52-54 Bosses, there again you should have so much buff/debuff with you that, an extra -10% won't really matter, what is that going to shave like 2-5 sec off each mob. Now against the 54's you might have a point. Like you said maybe diffrent play styles. I say diffrent strokes for diffent folks. I was thinking more along the lines of an AV, but even still -10% isn't all that much when you could get some better mileage out of diffrent powers. Unless, you can think of something diffrent to show me, I don't see how the Melt Armor for a melee, in your face, Buzz Saw is going to be a stabstantial diffrence make to warrant giving up another power for that power. Like I and you said maybe it's just me.


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
And for the people without zillions?
they can either cry about it, or get off their duffs and earn some inf using any of the many publicly available wealthbuilding strategies in the market forum.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Werner View Post
Yeah, this isn't for Regen. Regen isn't made better by improving on its regeneration and recovery. It's made better by recharge and damage mitigation. I might take it, but I'll get more out of it on other characters.
Agree with this. The stuff that kills my regen is a massive amount of burst damage in the very short periods in which one of my three click powers are down. A shadow meld clone would've been a far better power to make regens stronger.

I can see where it would help out secondaries like SR or invulnerability though. It may be pretty good with WP too...ponders.


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
Well if you are farming or in a group I guess another -10 resistance wouldn't be that bad;
Who ever here that is going to play their high level scrappers on the "treat me as 1 person. Reconize me for being able to fight 0 levels higher then me mob. No bosses while solo" setting say "I". *The sound of crickets chirping echo over the board...*

Im just saying. This new diff slider is going to change the way we all play the game. Granted, it may have been somewhat less usefull before this change. A power such as melt armor is going to come in handy in any situation a scrapper runs into. If it as as strong as the troller's and corr's version, in the hands of a scrapper, it really would be OP. The tanker version could use a buff though. By the way, what is the -res % of every weapon scrapper's favorite proc?

Back on topic. New body mastery power, pointless for /regens and most /WP builds. Could be of good use to the other toggle heavy sets reguardless of how they are slotted. The power may even open up other end game options. (I trying to be optimistic about this power. Please no replys saying how useles this power is forcing me back into my "We should have gotten Shadow Meld" mode).

I have a queson for the /regen players, though. Would you consider PP as a lvl 49 power if you take body mastery and have another place to put the res/def IO? Unslotted. Unique or +end proc mule or otherwise.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Fury Flechette View Post

I can see where it would help out secondaries like SR or invulnerability though. It may be pretty good with WP too...ponders.
SD gets some good mileage out of this one too.


 

Posted

Okay I've been tinkering and I can't really break 800% without starting to sacrifice, I did how ever get a katana/regeneration to 15% defense to all positions, 70% recharge, and 795% regeneration!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

It looks like a good power, but not good enough for me to take it over fireblast+fireball.


 

Posted

Well Ghost, first let me say I agree with your points. For your playstyle, melt armor doesn't seem like it'd be worth it.

Now consider this : I'm planning to run with the team setting set for 6, 7 or 8 in I16, and my builds tend to be mostly ST with some AoE, so it takes me more than 40 seconds to kill a full group by myself (hence I get to maximise the whole duration of the power). When I team, it is with friends or in pickup groups and I don't recruit specific ATs - it's pretty rare I end up with more than one debuffer on a team of 8, for example.

Of course, I'm not saying it's gamechanging even in these situations. Against +4s it's only -5% afterall ; but it lasts 40 seconds and takes less than 2 seconds to cast, with a 70 feet range - which means I can cast it while I'm traveling from a dead group to a new group, not wasting time at all. It also fills one of the two prerequisites needed to get to Fireball. To be honest, the other powers don't appeal to me that much, which might be why I like Melt Armor so much, as the choice would be to either pick a power I wouldn't use or this. It's a nice little boost that I don't trade anything off to have on my way to fireball.


 

Posted

Noob question incoming: If PP isn't worth taking on a regen, so why do they slot the Unique IOs? If I understood correctly PP has roughly the same value? Just trying to figure out if I should take it when my Claws/Regen hits 41.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.