Nows the time to make a regen


BlackBellatrix

 

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It's not so much that it's not worth it, but rather that regen users get less from it than any other secondary, and there might be other, better choices depending on your build and playstyle. If you were going to get CP or FA anyway and have a free power pick, it's probably worth getting (keep in mind you have to take one of these two first, so you won't be able to get PP before 44).

Of course, you could also get QR + Stam + PP all 3 slotted for end + the chance for end proc, and CP 3 slotted for recharge, and forget slotting any end reductions in powers.


 

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Thanks Nihilii for the clarification. Now with QR + Stam I never run out of end on my Claws/Regen, might as well test blaze mastery. So basically Fireball > Energy Torrent? Because I looked at Body Mastery for Energy Torrent in the first place and figured I could also pick up PP.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

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So basically Fireball > Energy Torrent?
I'd say both have their pros and cons.

Fireball hits 16, is easy to use being a targeted AoE with a 15" radius, and does the most damage.

Energy Torrent only hits 10, requires aiming and/or jumping outside of melee for a second as it is a cone, does slightly lower damage. On the other hand, it knockdowns which is great mitigation, and recharges a bit faster.

So I'd go fireball for damage or convenience, and ET for mitigation. Personally, I find the playstyle constraints ET impose to be too much of a bother unless I'm already going for something else in the body pool (i.e., CP), but trying to look it at it objectively, a fast recharging AoE knockdown is great for a regen, to give some breathing room.


 

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My only beef against Melt Armor is the huge recharge. A minute once all slotted? That's what, once every 3-4 spawns? Statisticly I have no doubt it's good, but I feel it ends up being like Shadow Maul, on paper good, in practice between aiming, sometimes being jostled and hitting only one mob with the 3 second animation and etc made it seldom used in teams by me.

Melt Armor gives me the same vibe. Of course if it was good for every spawn it might be considered OP. As it is, dunno, maybe if soloing and gathering two spawns at once before unleashing AoE carnage.


 

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Hm doubt I need any more mitigation since I now rarely use Shockwave....


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

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Rarely use shockwave? hmmmm...

well anyways, I know my claws/inv will love this power. My FM/SD however would probably be dipping into fire, just can't pass up more damage...





And I can see this being helpfull on a certain Kat/DA... ;-)


 

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Originally Posted by Iggy_Kamakaze View Post
And I can see this being helpfull on a certain Kat/DA... ;-)
Who, me? Leveling mine right now after a week of neglect. I'll definitely need to redo my planned build for I16, though. I think I'd gotten to sustainable endurance in most situations, but I can probably do it with fewer sacrifices now. And the extra regeneration won't boost my maximum power by a whole lot due to Dark Regeneration being so huge, but it will be nice to not need Dark Regeneration so much. I'm a fan of having a lot of regeneration, kind of separate from overall power level. It's just... nice.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by Iggy_Kamakaze View Post
Rarely use shockwave? hmmmm...
Would use it more often or maybe I am using it wrong, but I don't like to scatter the mobs. After using Spin and Eviscerate they are dead anyway. I would love to use it more though.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

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Originally Posted by Machine_Man_X View Post
Yeah, I'm thinking this would be a nice boost on my Fire/Shield. Figuring out what to drop though ... Its coming down to taking 2 out of Grant Cover, Tactics and Physical Perfection.
I'd keep Grant Cover for the Def Debuff Resists, and as the 5th LotG holder.


The more people I meet, the more I'm beginning to root for the zombies.

 

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Can anyone help me with a fire/regen build that is close to 1k% passive regeneration? I can't seem to get passed 800%


Virtue: @Santorican

Dark/Shield Build Thread

 

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Originally Posted by Santorican View Post
Can anyone help me with a fire/regen build that is close to 1k% passive regeneration? I can't seem to get passed 800%
Is that even possible? I slotted a regen build just to see how much regen I could squeeze out of it, and got somewhere around 820%.


 

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Originally Posted by Santorican View Post
Can anyone help me with a fire/regen build that is close to 1k% passive regeneration? I can't seem to get passed 800%
Someone had a build with mid or upper 800s way back in I think I9. I don't know if anyone could hit 1000%, but maybe you could get into the 900s now.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Others have covered this, but those powers aren't a reason to make a Regen. Think about what you can already do on a Regen and then consider what % increase over that base these powers offer you.

This sort of thing goes best on powersets like SR, Shield, or even Invuln or Electric. Why? Because (except for I16 /Elec) they already have good damage avoidance/reduction powers but no inherent +regeneration and no self heals. Bumping up their regeneration even slightly can represent a big increase in the raw DPS they can sustain, because their defense/DR can cut down that raw DPS to much smaller levels.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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I had a build on my claws/regen that was around 880%. I'll mess around on a fire/regen build and see what I can come up with.


 

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I'd say anytime is a good time to make a */regen, but I might be a little biased.


 

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Originally Posted by Blpup View Post
+Health
+fast healing
+Integration
+Insta Healing
+ Any Regen IO
Physical Perfection

+Fast Healing
+Rise to the Challenge
+Health
+both +regen uniques
+Health
+HPT 3 slotted with Numina's

Would get more mileage out of it on a Willpower than a Regen.

Since Willpower gets no self heal, passive regeneration is more valuable for them, combined with resistance and defense also available in the set it would make for an extremely tough scrapper, and an even tougher tank.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
Physical Perfection

+Fast Healing
+Rise to the Challenge
+Health
+both +regen uniques
+Health
+HPT 3 slotted with Numina's

Would get more mileage out of it on a Willpower than a Regen.

Since Willpower gets no self heal, passive regeneration is more valuable for them, combined with resistance and defense also available in the set it would make for an extremely tough scrapper, and an even tougher tank.
You said health twice. Lol You may have something there, though. Picture all 5 of those 3 slotted with numinas along with whatever power the uniques are in slotted for max benefit. (I'm guessing RTTC) I wonder if miricle slotted in PP would raise the recovery bonus the way the regen uniques are raised depending on the power they are slotted in and how the power is slotted. Times like this, I wish I had an updated mids.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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So theoretically say you can beat the 1k regen barrier, what does that mean? How much survivability does that actually provide you? I haven't got mids on this computer so i can't tweak a build or do any damage/regen calcs.

in any event /watched


Roxy On DA...Finally!

 

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Originally Posted by the_fox_Rox View Post
So theoretically say you can beat the 1k regen barrier, what does that mean? How much survivability does that actually provide you? I haven't got mids on this computer so i can't tweak a build or do any damage/regen calcs.
Not much. From a survivability standpoint, the last thing Regen needs is more regen. But it would be really frickin' cool.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by Rieze View Post
I wonder if miricle slotted in PP would raise the recovery bonus the way the regen uniques are raised depending on the power they are slotted in and how the power is slotted.

Looks like we have something here Now that makes me wonder, let's say we can enhance the uniques like that in PP. Would this be enough to make up for the lower base value PP gets, and make it something to take instead of stamina ? Considering conserve power is needed as well to have it.


Dark armor lover.

The Claws/DA Scrapper guide.

 

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With Miracle +recov, Numina +recov and 3 end mod in PP, you end up with ~70% recovery. Additionally, a perf shifter +end is roughly equivalent to ~12.5% recovery (less as your max end gets higher).

To compare, 3 slotted Stamina is +50% recovery.


 

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Originally Posted by Nihilii View Post
With Miracle +recov, Numina +recov and 3 end mod in PP, you end up with ~70% recovery. Additionally, a perf shifter +end is roughly equivalent to ~12.5% recovery (less as your max end gets higher).

To compare, 3 slotted Stamina is +50% recovery.
What about with mircle +recovery, miricle health, +end, and 3 end mods? I doubt any of my alts would have the slots for this but was just wondering.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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Originally Posted by Rieze View Post
What about with mircle +recovery, miricle health, +end, and 3 end mods? I doubt any of my alts would have the slots for this but was just wondering.
Base +recov is 12.5% +recov, Miracle +recov is 15% +recov, 2 piece Miracle set bonus is 2.5% +end, and 3 level 50 End Mod is 99.08% enhancment. Assuming the Miracle proc is enhanceable just like the +regen procs, 27.5% +recov is enhanceable and 2.5% is not, which means that you'd get roughly 57.25% +recov. If it isn't, you'd only get 42.385% +recov.

The Perf Shifter proc is, depending on who you ask, either a static increase of .2 end/sec (re: just under 12% +recov without any +end) or a scaling increase equivalent to just under 12% +recov (the second is the one I adhere to because, having reliably seen procs of greater than 10 end while not standing around, I've tested endurance sustainability under the assumption of scaling increase and found it to be accurate).

The total would then be anywhere from 54.38% +recov (unenhancable Miracle proc and non-scaling Perf Shifter) to 69.25% +recov (enhanceable Miracle proc and scaling Perf Shifter).


 

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Originally Posted by Umbral View Post
Base +recov is 12.5% +recov, Miracle +recov is 15% +recov, 2 piece Miracle set bonus is 2.5% +end, and 3 level 50 End Mod is 99.08% enhancment. Assuming the Miracle proc is enhanceable just like the +regen procs, 27.5% +recov is enhanceable and 2.5% is not, which means that you'd get roughly 57.25% +recov. If it isn't, you'd only get 42.385% +recov.

The Perf Shifter proc is, depending on who you ask, either a static increase of .2 end/sec (re: just under 12% +recov without any +end) or a scaling increase equivalent to just under 12% +recov (the second is the one I adhere to because, having reliably seen procs of greater than 10 end while not standing around, I've tested endurance sustainability under the assumption of scaling increase and found it to be accurate).

The total would then be anywhere from 54.38% +recov (unenhancable Miracle proc and non-scaling Perf Shifter) to 69.25% +recov (enhanceable Miracle proc and scaling Perf Shifter).
That's not bad. I most likley won't spend more the 3 slots on that power if I take it on something but that's kind of impressive considering what the base recovery is.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

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Originally Posted by Rieze View Post
That's not bad. I most likley won't spend more the 3 slots on that power if I take it on something but that's kind of impressive considering what the base recovery is.
That simply demonstrates the power of the procs, not the potency of the power itself. As I've been saying since first learning about what the power was: it's not going to be worth it to slot it with anything except for procs. It's gonna be the Body Mastery equivalent of Resilience for */Regen.