Reduced XP for Freakshow now


8_Ball

 

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Originally Posted by Tank_Washington View Post
Case in point.

This, children, is what we call a self-fulfilling prophecy.

"Hey, look at that guy! He's so mean! If I go call him every nasty word, he'll punch me in the face! See, I'll go prove it!"

You proved nothing, Tank. You make an empty point with the easiest of passive-aggressive baits and just sit and wait for someone to point that out, then you spring into action proclaiming an empty victory.

And you still fail to make an actual point. If you meant to say that I was one of your supposed Illuminati, then then you fail, because I my disagreement with your post is based in fact, not subject to mental conditioning. If you want to claim I got some of my facts wrong or misrepresented something, then make a case and I will listen. If you feel I am somehow at fault, accuse me of something a little more concrete and meaningful than being a fanboy by another name.

You trade reason for empty sentiment and then you are surprised when people who don't feel as scorned don't share your sentiment? What is your POINT, other than "woe is me?"

*edit*
I should point out that I welcome playing the bad guy. You want to demonise someone, demonise me. Go right ahead. I'll even play into your awkward vision of what your enemy should be like, if that's what it'll take to point out how ludicrous it is. Go ahead. Give me a list of faults and I'll try to see how many of them I can hit. Then you get to point at me and proclaim moral superiority. I'll go with that.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Don't bother debating with Tank Washington, I tried that a while ago on the Protector forum. He just argues to argue and does so primarily with emotion, with logic being a distant second. It's like debating with a big ball of energy. Entertaining for a bit, but mostly pointless.


 

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Originally Posted by Kelenar View Post

This just got more pronounced when WoW hit--I did know several players (anecdotal evidence again, I know) who praised the game for being that one MMO that wasn't a second job. I never really saw the concrete anti-farmer stuff start popping up until after i9, so hey, there's my theory: People resent the game moving away from its original roots as the MMO where somebody who played once a week and a min-maxer who played 18 hours a day could easily have similar builds.

tl;dr: I think people dislike farming because pretty much every other MMO requires it.
I can see your point, but in my opinion CoH "did it right" by not rebalancing the content to make IO's required. They also made it so that any drop you get can freely be sold/traded to another player. This is not the case with the better drops in games like WoW. Someone who doesn't get a chance to run the high end TF's all the time can still get a completely IO'd out character by just buying what they need on the market. This empowers both the group and solo players.

That being said, given the extremely low drop rates on the purple recipes, someone who is interested in getting a full set of them (or more) pretty much HAS to farm or play the Market, either to get the Infamy/Influence to buy the sets or to get the drops themselves. Given that, why hate on someone for taking advantage of a means of improving their character that has been provided by the game's Developers?


 

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Originally Posted by Steel_Shaman View Post
That being said, given the extremely low drop rates on the purple recipes, someone who is interested in getting a full set of them (or more) pretty much HAS to farm or play the Market, either to get the Infamy/Influence to buy the sets or to get the drops themselves. Given that, why hate on someone for taking advantage of a means of improving their character that has been provided by the game's Developers?
This, to me, is the crux of the problem. How did it come to this point? Why did we get things that, in order for us to have them, we would have to grind and farm? Did players seriously ask for that? I mean, I know they did, but are there really that many people out there who actually like this stuff?

Either way, I agree with your general premise - whether we have farm bait or not, the point remains that if we are so inclined, we can just ignore the existence of these things and play as we always had. This, to me, is the single most compelling reason (in terms of pure gameplay) to pick City of Heroes over any other MMO, and indeed over most RPGs.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Purples were pretty much made just for the elite tweak obsessives who missed having the 1337est gear in other games. They're very rare and very optional so the players who use them can have their ego boost without making the regulars feel left behind.


 

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Originally Posted by Samuel_Tow View Post
This, to me, is the crux of the problem. How did it come to this point? Why did we get things that, in order for us to have them, we would have to grind and farm? Did players seriously ask for that? I mean, I know they did, but are there really that many people out there who actually like this stuff?

Either way, I agree with your general premise - whether we have farm bait or not, the point remains that if we are so inclined, we can just ignore the existence of these things and play as we always had. This, to me, is the single most compelling reason (in terms of pure gameplay) to pick City of Heroes over any other MMO, and indeed over most RPGs.

Agreed.

I know the devs wanted to introduce something that would give players something for their level 50's to work for over a long time, but the problem is that for MANY of the people interested in such a thing don't seem to think that way. Rather than see each new purple as another incremental improvement on the way to that "ultimate build" that's an achievement by itself, they're rabidly chasing after that final stage.

Perhaps that's the same way many "race to 50" while others just enjoy a steady leveling process that gets them there.


 

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Originally Posted by Prof_Backfire View Post
Purples were pretty much made just for the elite tweak obsessives who missed having the 1337est gear in other games. They're very rare and very optional so the players who use them can have their ego boost without making the regulars feel left behind.
Oh for christ's sake, what kind of arrogant position is that to take? Let's see if I follow. I know what a purple is, have identified what steps I need to take to aquire them, and don't mind doing those steps when I want one. I am therefor some kind of twitching, number crunching spaz who's game play experience is totally irregular (read, inferior) to that of the mythical "average" player. That about sum it up Prof?



Paragon Unleashed, Unleash Yourself!

 

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Originally Posted by Blood Spectre View Post
Oh for christ's sake, what kind of arrogant position is that to take? Let's see if I follow. I know what a purple is, have identified what steps I need to take to aquire them, and don't mind doing those steps when I want one. I am therefor some kind of twitching, number crunching spaz who's game play experience is totally irregular (read, inferior) to that of the mythical "average" player. That about sum it up Prof?
I never said that was a bad thing.


 

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Originally Posted by Samuel_Tow View Post
This, to me, is the crux of the problem. How did it come to this point? Why did we get things that, in order for us to have them, we would have to grind and farm? Did players seriously ask for that? I mean, I know they did, but are there really that many people out there who actually like this stuff?

Either way, I agree with your general premise - whether we have farm bait or not, the point remains that if we are so inclined, we can just ignore the existence of these things and play as we always had. This, to me, is the single most compelling reason (in terms of pure gameplay) to pick City of Heroes over any other MMO, and indeed over most RPGs.
That is why I left a raiding guild and my extremely well-geared druid in WoW and came back home to CoH. I got tired of the whole thing because grinding the same bloody isntances over and over again was all there was to do after a certain point. In CoH, if I get the urge to farm for purples the option is there. But I don't have to do it. Having that choice is worth its weight in gold to me.


 

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Originally Posted by Prof_Backfire View Post
Purples were pretty much made just for the elite tweak obsessives who missed having the 1337est gear in other games. They're very rare and very optional so the players who use them can have their ego boost without making the regulars feel left behind.
Wow. Professor, are you honestly trying to be insulting? If so, it's working beautifully. Rare recipes provide a means for people to continue to improve a character after they have hit the level cap. Some people like that extra incentive, some don't need it. It doesn't make those that do obsessive or elitist. Someone is certainly being elitist here though.


 

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Originally Posted by Tank_Washington View Post
Where are the words herd, or farm in my post?

I was reading between the lines


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Bad_Influence View Post
Then we have flat-out STUPID nerfs like the Hover KB nerf that still infuriates me to no end. This accomplished exactly zilch except annoying people like me who have a lot of squishies who Hover through missions. YAAAAAY!!! BALANCE! Because remember, *not* being as annoyed as possible every second you are logged in means you are an Ebil Exploiter and ought to be wearing a great big scarlet E on your chest so everyone will know.
Actually, Hover was broken, in that it wasn't functioning as it was supposed to. The Devs fixed it.

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Originally Posted by Steel_Shaman View Post
So I take it that players are not, in fact, supposed to be able to kill large numbers of enemies within a reasonable time frame?
Define "reasonable time frame". I'll bet yours differs from Billy Jo Bob.

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Originally Posted by Tank_Washington View Post
Well said, and if most of the player base bothered with these forums you'd see many more people...

...And that would make you all omnificent Jack Emmerts.
No thanks.
You're saying that you're a member of the equally tiny and vocal group that whines because they don't have an "I win" button?

Obviously, your idea of balance and that of the Devs differ. I can tell you that I don't always agree with the Devs ideas. But, I learn to adapt to the changes.

As for knowing people that have left the game. I don't know of anyone, personally, that has left because of nerfs. I know of one person who left because he got married.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by Nethergoat View Post

I can agree they shouldn't be worth more xp than other factions, but I don't agree that they should be worth less.
That's pretty much it right there



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Originally Posted by Westley View Post
Don't bother debating with Tank Washington, I tried that a while ago on the Protector forum. He just argues to argue and does so primarily with emotion, with logic being a distant second. It's like debating with a big ball of energy. Entertaining for a bit, but mostly pointless.
I'm going to have to support this. Though, if you're real lucky, he'll tell you off via PM when he disagrees.

It's a valiant effort, Sam, but you're fighting a tide; He's not interest in debate, he's interested in his self-righteous agenda of the week.


 

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I know some of you refuse to acknowledge that some people become upset over nerfs
What a moronic statement. Everyone knows and accepts that some people get upset over nerfs. The debate is over whether they're being childish little prats with over the top entitlement issues When they get upset about nerfs.

As Statesman said, it's an MMO. People come and people go. People leave because real life makes them or they've stopped having fun. If they can't have fun with the game because their favorite whipping boys lost some XP per kill, so be it. That's their choice.

But they shouldn't expect the rest of us to give a damn.


Be well, people of CoH.

 

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Originally Posted by Prof_Backfire View Post
Purples were pretty much made just for the elite tweak obsessives who missed having the 1337est gear in other games. They're very rare and very optional so the players who use them can have their ego boost without making the regulars feel left behind.
I understand that you consider everyone who doesn't play exactly like you to be miserable, grind-obsessed exploiters who should be driven from the game, but the devs realize that maintaining a solid financial footing requires appealing to more than just one narrow demographic.

Purples were made to give performance-oriented gamers something to pursue, since their sub fee spends just the same as yours.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Prof_Backfire View Post
Purples were pretty much made just for the elite tweak obsessives who missed having the 1337est gear in other games. They're very rare and very optional so the players who use them can have their ego boost without making the regulars feel left behind.
Way to piss off a whole lot of people there, Prof.

I get my ego boosts away from the computer, thanks.


Be well, people of CoH.

 

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Originally Posted by Twisted Toon View Post
Define "reasonable time frame". I'll bet yours differs from Billy Jo Bob.
I don't exactly sit there timing how long it takes me to eliminate a spawn. To me, "reasonable time frame" is before my Endurance bar runs out.

Also, "I win" button? You can't be serious. That's a little more hyperbole than even I can tolerate.


 

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Originally Posted by Razoras View Post
It's POSSIBLE, sure, that GR will create another spike in subscriptions like we did with CoV. I think we'll see numbers near, but not above, the old peak. I think we're too old, but you never know.

In almost every expansion I've seen in a MMORPG, the numbers have gone up, sure, but you don't necessarily see a new peak each time.

So, let's humor you, Ace. Let's divide the timeline of this game into a period "before" the campaign you allege started in 2005 at the peak of sub levels.



Strangely enough, if this campaign really existed, it seems to be a stabilizing force. Pre-campaign, the sub numbers had some pretty major twists and turns, while after the campaign, the numbers have stabilized greatly. If you want to move the goalposts further towards the middle or beginning of 2005 rather than right at the end, your argument falls apart even more. Rather than a decline, there are either more subscribers now or at least were for greater amounts of time than there were pre-campaign.
And taking another look at your chart, we see that subs have been on a steady, gradual decline since the "nerf campaign" began. Are the two related? Maybe, maybe not, but you cannot deny that changes to the game have a meaningful impact on subscriptions. The "wild fluctuations" you see in the first half of that chart are due to the "newness" factor - people try the game out, some stay, most don't. Subs go up and then go down. Subs went back up around the time CoV launched in late 2005 and stayed high for a while.

Your chart also does not include the year 2008, during which we saw some of the lowest subscriber numbers since launch. You can take just about any data and put a marketing or PR spin on it to make it seem like there are more subs, but there just aren't as many people playing the game as there used to be. Some of that is just due to age - this game is getting old and there's competition brewing. Some's due to changes in the game or how in-game issues are handled - the I13 PvP changes drove away most of the PvP playerbase, and the I14 MA bans/deletions caused many people to simply give up, not because their characters were deleted, but because the whole thing was just a giant cluster****. I'm willing to believe that the retail prominence of CoX and the Architect Edition box set helped boost sub numbers, but what's going to happen now? Time will tell, I'm sure.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Nethergoat View Post
I understand that you consider everyone who doesn't play exactly like you to be miserable, grind-obsessed exploiters who should be driven from the game, but the devs realize that maintaining a solid financial footing requires appealing to more than just one narrow demographic.

Purples were made to give performance-oriented gamers something to pursue, since their sub fee spends just the same as yours.
Agreed, Prof_Backfire appeared to be overgeneralizing. As you describe it, people could casually enjoy and pursue the purples while pursuing their own gameplay. Many- most- probably DO.

There IS, though, this vocal minority that object to these "nerfs" because they were "forced into" using such pursuits. Their insatiable demand for the loot drove them to the "only workable solution" of abandoning whatever gameplay they enjoyed to take advantage of the most extreme reward system to fuel their appetite.

Yes, those few are free to make themselves miserable in their pursuit of "fun."

We're free to point out the absurdity of their situation...

...and when the devs determine that such obsessive behavior starts affecting others' gameplay (gross inflation in market items), they're free to adjust gameplay accordingly.

All that's been done. Now what we have is the rather un-civil debate between parties on whether the devs' change really was necessary.


 

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Originally Posted by macskull View Post
And taking another look at your chart, we see that subs have been on a steady, gradual decline since the "nerf campaign" began. Are the two related? Maybe, maybe not, but you cannot deny that changes to the game have a meaningful impact on subscriptions. The "wild fluctuations" you see in the first half of that chart are due to the "newness" factor - people try the game out, some stay, most don't. Subs go up and then go down. Subs went back up around the time CoV launched in late 2005 and stayed high for a while.
Actually, if you compare it to other games, you find that the "surge and decline" values are the industry norm.

Compared to most other games, CoH's decline is remarkably flat post-nerf.


 

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Originally Posted by Bill Z Bubba View Post
What a moronic statement. Everyone knows and accepts that some people get upset over nerfs. The debate is over whether they're being childish little prats with over the top entitlement issues When they get upset about nerfs.

As Statesman said, it's an MMO. People come and people go. People leave because real life makes them or they've stopped having fun. If they can't have fun with the game because their favorite whipping boys lost some XP per kill, so be it. That's their choice.

But they shouldn't expect the rest of us to give a damn.
If I had room in my sig...


 

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Originally Posted by Chase_Arcanum View Post
There IS, though, this vocal minority that object to these "nerfs" because they were "forced into" using such pursuits.

Those are the kinds of folks who inspired the proverb the dogs bark, but the caravan rolls on.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone