Notes on new team difficulty settings


Abigail Frost

 

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Hopefully it'll be on test today, and pushed live this coming Tuesday along with fixes to the 4 broken TFs.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

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Originally Posted by Synapse View Post
Not this either. Hey, this is fun

Did cookie consumption have anything to do with it?



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

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Originally Posted by Chaos Creator View Post
Repeat after me:
pohsyb is the backwards byshop.
pohsyb is the backwards byshop.
pohsyb is the backwards byshop.
pohsyb is the backwards byshop.

Now you'll never mispell it again
Somehow I'll still find a way to get it wrong...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

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Quote:
Originally Posted by Chaos Creator View Post
Also He is married and went on his honeymoon somewhat recently.
Luckily it wasn't my dream.
Anyway... since it turns out it was just because Hassen*coughcough* wanted him to look at Hassen*coughcough*'s base as an example of base editors capabilities and suggestions for improvement it appears that no dreams were broken in the issuing of your correction. *whew*

(Very interesting base design from what i saw of the screenshots.)


Dr. Todt's theme.
i make stuff...

 

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Originally Posted by Johnny_Velocity View Post
Code gnome plan:

Step 1: Cause drop rates to fall.
Step 2: ______________?
Step 3: Profit!

Ebil code gnomes!
Step 2 in this particular instance was the steal the drops for themselves, clearly. So, if you see any gnomes out there in game with purple sets, you'll know what's up.

This time it wasn't a Nemesis plot, it was a Red Cap plot (they're gnome-like, right?)

Synapse


 

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so we should go farm Red-caps for purples?


 

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Originally Posted by Chaos Creator View Post
so we should go farm Red-caps for purples?
Only level 50 Red Caps will drop purples, but yes...in theory they should...eventually.

Synapse


 

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Originally Posted by Synapse View Post
Only level 50 Red Caps will drop purples, but yes...in theory they should...eventually.

Synapse
Oh really so they're special then?
Other mobs drop purples from level 47 on >.>


 

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Originally Posted by Chaos Creator View Post
Oh really so they're special then?
Other mobs drop purples from level 47 on >.>
Fine fine...level 47.


 

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How many people here noticed something was wrong with drops right away?
I noticed in my very 1st mish after adjusting my power colors.
I see in the other threads about the problem folks could tell that something was wrong as they went about their normal play routines. The problem was great enough that it didn't take data crunching minutiae to see it. It was fairly drastic drop off compared to previous drop levels.

Perhaps people who don't play that often didn't notice it as quickly.


 

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I noticed my first run on test once open beta started and bugged it straight away. But I think I got ignored ...


CHAMPION!

 

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Can't be that bad, just use flashback for running for purples, got around 5 this week so... no complaints here. Well except maybe for the fact 2 were the same and all rest were different sets lol...still good for influence.


 

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Originally Posted by Synapse View Post
Not this either. I think it would be best if Pohsyb explained it. Sounds like an old bug that appeared to somehow manifest in I16. Personally, I blame it on code gnomes. They're up to no good, it's just their nature.
I blame it on our phantom branch 20.


 

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Yes! First after a Red Name (finally)


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

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Originally Posted by BackAlleyBrawler View Post
I blame it on our phantom branch 20.
This sounds like an excellent subject for HeroCon attendees to grill the devs on...


[edit: Actually, I may have read that wrong. First impression of "branch" was more like "division" - art division, coding division, phantom division. After I posted, I thought "maybe he meant branch as in 'development branch' in source control." Joke fail. Bah!]

[edit: Oh, but mad props to you guys for persevering - both the players for data gathering, and the devs (Synapse) for continuing to look despite not uncovering it at first glance.]


 

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Originally Posted by BackAlleyBrawler View Post
I blame it on our phantom branch 20.
And he would have gotten away with it too if it weren't for those meddling kids.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by SwellGuy View Post
And he would have gotten away with it too if it weren't for those meddling kids.
I Meddled! I'm So Happy.


Soon my plans for I-16 will be able to be realized.


Be well, people of CoH.

 

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Quote:
Originally Posted by BackAlleyBrawler View Post
I blame it on our phantom branch 20.
Wow, suddenly I have been reminded of Marshal from Alias. It was a plot by Sloan to secure a Rimbaldi artifact. It was Sydney's task to plant a super-secret virus into the servers of NCSoft and then report back to SD-6.


 

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I whined about drops, I data mined, now I just want to say thanks devs for finding the evil gnomes and thwarting their vile branch 20 conspiracy. Now its time to make them pay!

I just wish my villains could head to Croatoa for major gnome smackdown action. Guess I'll have to wait for Rogue.


 

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Originally Posted by Geoff_NA View Post
I just wish my villains could head to Croatoa for major gnome smackdown action. Guess I'll have to wait for Rogue.
Not so! The winter event ought to provide the opportunity to visit those Red Caps and giant MOOOOOOSE.

/w


 

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Originally Posted by Synapse View Post
This time it wasn't a Nemesis plot, it was a Red Cap plot (they're gnome-like, right?)
Someone in a group that I play with a lot coined the term "Creepler Elves". I find it highly appropriate.


 

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Quote:
Originally Posted by Geoff_NA View Post
I whined about drops, I data mined, now I just want to say thanks devs for finding the evil gnomes and thwarting their vile branch 20 conspiracy. Now its time to make them pay!

I just wish my villains could head to Croatoa for major gnome smackdown action. Guess I'll have to wait for Rogue.
If you have DJ Zero unlocked from Valentines' event you can do it today. Or find someone who does.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Quote:
Originally Posted by all_hell View Post
How many people here noticed something was wrong with drops right away?
I noticed in my very 1st mish after adjusting my power colors.
I see in the other threads about the problem folks could tell that something was wrong as they went about their normal play routines. The problem was great enough that it didn't take data crunching minutiae to see it. It was fairly drastic drop off compared to previous drop levels.

Perhaps people who don't play that often didn't notice it as quickly.
I think, drop rate bug existed on live at least at the end of i15. Farming "Liberate Television" in i13-i14 solo on diff 2 and 4 would consistently yield 12-15 recipe drops per run. When I decided to dust off this mission at the end of i15, I got much more volatile results, sometimes with much lower drops than 12-15 i saw before.


 

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Quote:
Originally Posted by Synapse View Post
I think it would be best if Pohsyb explained it.
This was caused by an uninitialized variable, in this case specifically it was a structure declared locally when awarding a drop table.

About four function calls deeper, something was using a member of that structure to determine if you were fighting something grey (no drop). Uninitialized variables can be anything, but often have tendency to be zero, which would not cause a problem (actually any positive value would not matter).

This bug as been in since Issue 9 and was not caused by specifically by anything related to I16 (Whenever code is changed the tendencies of uninitialized variables can change). I suspect the changes made with I16 caused drop rates to be closely scrutinized.


"We all lose in the end, that is the intention" --Emanuel Lasker

 

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Quote:
Originally Posted by pohsyb View Post
This was caused by an uninitialized variable, in this case specifically it was a structure declared locally when awarding a drop table.

About four function calls deeper, something was using a member of that structure to determine if you were fighting something grey (no drop). Uninitialized variables can be anything, but often have tendency to be zero, which would not cause a problem (actually any positive value would not matter).

This bug as been in since Issue 9 and was not caused by specifically by anything related to I16 (Whenever code is changed the tendencies of uninitialized variables can change). I suspect the changes made with I16 caused drop rates to be closely scrutinized.
It's been in since inventions began?

And no one of us noticed?

Would that meant that stuff like saaaaaay PURPLES was always meant to have a higher drop rate?


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!