Notes on new team difficulty settings


Abigail Frost

 

Posted

My guess is that the random number generator was getting it's seed from the numerical value of the character's name, or creation date and time, or something else unique to that character. For some characters this resulted in an extremely low drop rate. Since the same seed number was used each time the characters who got low drop rates would get them every time they relogged while those who got high or normal drop rates would get those.

Of course I realise the odds of this being the case are probably pretty close to zero but as long as folks are making random guesses I might as well too. Who knows, maybe I've got a good seed number.


Don't count your weasels before they pop dink!

 

Posted

Quote:
Originally Posted by Voided_Soul View Post
So we now know that we're not all imagining bugged recipie drop rates.
And that, to me, is a huge relief! I was a little worried early on when nobody official could duplicate what we were seeing, and am VERY grateful that they didn't stop trying!

Quote:
Originally Posted by Voided_Soul View Post
My guess would have to be the only inconsistancy i saw on either of my accounts, the block e-mails option.
On my main account i turned this option on on every character a.s.a.p. (rmt spam sucks)
However i had not logged in on my fire/kin on the 2nd account after seeing the drop rates, becuase i figured what was the point in trying on that one while it was obviously bugged.

I logged in this morning on that particular toon, just for the purpose of obtaining a healing badge, set my diff to +2/8 on some demon farm runs & netted 12-14 per run consistantly.
This was the first since the new issue i had seen more than 4 recipies on a run.
I loathe spam too, but since [luckily] I don't get it on most of the toons which I play the most, I never turned it on for either of my two accounts. And both accounts got consistent 3.5ish recipes per 220 villains in radio missions as noted above. (And honestly, I'm not sure if that's a good or a bad drop rate, officially, but my instinct is that it's "worse than it was before.")

Quote:
Originally Posted by Voided_Soul View Post
...and yes i left recieving mails on, didn't touch a setting afterward, didn't even change costumes, or go to a different zone. If it isn't broke(on that toon) i'm not risking it.
Can't say as I blame you....hey! I bolded that above! Who among us changed costumes and/or color effects!? Actually, I didn't with the toon on my second account...but did I TRY to? Archery/Trick Arrow -- I don't think you CAN change anything -- but I seem to recall trying. But was that trying to during open beta or on live? *mutter*


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Synapse View Post
Not this either. Hey, this is fun
Kheld Flag?


Just Lucky that way...

 

Posted

Quote:
Originally Posted by synapse View Post
i just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

Regards,
synapse

hurray!


 

Posted

Quote:
Originally Posted by Synapse View Post
I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

Regards,
Synapse
I'm going to guess it relates to how much Eggnog is available.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Synapse View Post
Not this either. Hey, this is fun
My guess is that it was related to the change in the way difficulty settings worked. Since you could set it as if you were a team of 8 even solo, I'm betting something got FUBARed in the drop code that made it always think you were on a team of 8 regardless of your actual settings, thus giving you 1/8 the drops as the other 7/8 were tossed out by nonexistant teammates. A team of 2 would have had 6/8 of the drops not show up, a team of 3 would have 5/8 disappear, and so on.

A full team of 8 would probably not have noticed anything out of the ordinary, which is why many people were reporting that they were earning full rewards on Task Forces.

Anyway, like I said... that's my hunch.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
My guess is that it was related to the change in the way difficulty settings worked. Since you could set it as if you were a team of 8 even solo, I'm betting something got FUBARed in the drop code that made it always think you were on a team of 8 regardless of your actual settings, thus giving you 1/8 the drops as the other 7/8 were tossed out by nonexistant teammates. A team of 2 would have had 6/8 of the drops not show up, a team of 3 would have 5/8 disappear, and so on.

A full team of 8 would probably not have noticed anything out of the ordinary, which is why many people were reporting that they were earning full rewards on Task Forces.

Anyway, like I said... that's my hunch.
Not this either. I think it would be best if Pohsyb explained it. Sounds like an old bug that appeared to somehow manifest in I16. Personally, I blame it on code gnomes. They're up to no good, it's just their nature.

Synapse

PS: I love the tags on this thread. They've made me laugh, boggle and shake my head. "devs dont care" Not true! "devs dont care" okay, that's better.


 

Posted

You're letting him out of his box to come to the market? aren't you afraid he'll run away with all the shiny stuff laying around?


 

Posted

speaking of Pohsyb, she needs to come see my base.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
speaking of Pohsyb, she needs to come see my base.
He.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
And thus a dream is crushed. Or bruised like pineapple.
Also He is married and went on his honeymoon somewhat recently.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
My guess is that it was related to the change in the way difficulty settings worked. Since you could set it as if you were a team of 8 even solo, I'm betting something got FUBARed in the drop code that made it always think you were on a team of 8 regardless of your actual settings, thus giving you 1/8 the drops as the other 7/8 were tossed out by nonexistant teammates. A team of 2 would have had 6/8 of the drops not show up, a team of 3 would have 5/8 disappear, and so on.
We've known it wasn't that basically all along. That's too easy to measure. If it was 1 person with 1/8 the drops, we would have measured 1/8 the drop rate. It didn't work out that way. Indeed, it never worked out to less than about 1/3 the normal drop rate, and some decent measurement streaks had it at about 70% of expected rates.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I was seeing 1/8 the expected drop rate.

My guess is PvP recipes. I know the Devs claimed that PvP changes would never affect PvE (how many times have we heard that?), but I bet some of their recent tinkering with PvP recipe drops didn't play nicely with the new difficulty system.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Ive always heard folks refer to pohopbysoblabla as a she. never really gave it a second thought. I do want to give him a tour.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
speaking of Pohsyb, she needs to come see my base.
She?! What has "she" been telling you?


 

Posted

I assume the fix isn't on the test server yet.

Code:
----------------------------------
Archie Gremlin's Drop Stats v0.3.1
http://www.glasspaw.com/dropstats/
----------------------------------

Type   DropRate Drops Expected  Mobs
--------------------------------------------------------
Pool A    0.34%     1     3-14  298 minion equivalents
Salvage  11.27%    29    13-30  257 minion equivalents
--------------------------------------------------------
(Table excludes mobs of unknown rank and their drops.)
(1 in 20 runs will be outside the expected range.)

239 rewarding mobs defeated
  17 bosses and elite bosses
  64 lieutenants
  119 minions
  39 underlings (XP only)

239 inf/debt rewards
  1370635 inf

1 Pool A recipes (Mob Defeats)
  0 uncommon and rare recipes
  1 common recipes

29 salvage
  2 rare
  6 uncommon
  21 common

0 single origin enhancements
77 inspirations (4 tier 3, 20 tier 2, 53 tier 1, 0 special)

0 other drops


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I perceive a fix coming to test soon. Hopefully that isn't in my mind too!


 

Posted

Quote:
Originally Posted by TopDoc View Post
I assume the fix isn't on the test server yet.

Code:
----------------------------------
Archie Gremlin's Drop Stats v0.3.1
http://www.glasspaw.com/dropstats/
----------------------------------

Type   DropRate Drops Expected  Mobs
--------------------------------------------------------
Pool A    0.34%     1     3-14  298 minion equivalents
Salvage  11.27%    29    13-30  257 minion equivalents
--------------------------------------------------------
(Table excludes mobs of unknown rank and their drops.)
(1 in 20 runs will be outside the expected range.)

239 rewarding mobs defeated
  17 bosses and elite bosses
  64 lieutenants
  119 minions
  39 underlings (XP only)

239 inf/debt rewards
  1370635 inf

1 Pool A recipes (Mob Defeats)
  0 uncommon and rare recipes
  1 common recipes

29 salvage
  2 rare
  6 uncommon
  21 common

0 single origin enhancements
77 inspirations (4 tier 3, 20 tier 2, 53 tier 1, 0 special)

0 other drops
I know this is an important issue to everyone, but please be patient. This has not made it to the training room yet. SOON (tm)

Synapse


 

Posted

Quote:
Originally Posted by Synapse View Post
I know this is an important issue to everyone, but please be patient. This has not made it to the training room yet. Soon™

Synapse
Fixed.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Synapse View Post
She?! What has "she" been telling you?

As I have recently learned: "HE" needs to come see my base, as sort of... a push for better base editing tools, if you had the time I would give you a tour as well. here... this might help

http://boards.cityofheroes.com/showt...66#post2212466



please read.

Thank you.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by all_hell View Post
this part:
(Table excludes mobs of unknown rank and their drops.)
means that the table is not quite accurate?
No. The drop rate is accurate* but it's not based on all your defeats and all your drops. It didn't include any defeats where DropStats couldn't work out the mob's rank. In your case that means Fiction Purple 4-4-3, Gunslingers etc. The drop rate is accurate because it excludes any drops you got from those mobs as well.

The next version of DropStats should identify more of the unknowns. ('cos it identifies Gunslingers etc when you're in SuperGroup mode.) If you run it again you'll probably see a slightly different drop rate. This doesn't mean that old rate was inaccurate. It's just the effect of the RNG. There's not much chance that the extra mobs dropped exactly the right number of recipes to keep the drop rate identical.

(*at least as accurate as I can make it!)


 

Posted

Quote:
Originally Posted by Tiny Bolt View Post
Sorry if this has been answered before, but before I started running DropStats I wanted one clarification...

So let's say I take my psuedo-farmer out for a spin--do I need to change her difficulty to include bosses to get an accurate reading? Or will DropStats count the lts as lts, not bosses?
The current version of DropStats doesn't recognise that the bosses have been turned into LTs. This means that the drop rates will be a little bit low.

It won't be out by very far unless you kill a very high proportion of bosses. For example, if you average 1 boss, 2 Lts and 5 minions in each spawn then the given drop rate will be about 10% too low.

Personally, I'd fight what I like and then complain to the author of DropStats that it doesn't work properly.


 

Posted

Quote:
Originally Posted by Synapse View Post
I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

Regards,
Synapse
Thanks very much for letting us know that you've found the bug.

Thanks also to all those who have reported their runs. Especially those who did a lot of runs.