Notes on new team difficulty settings


Abigail Frost

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
Do players that solo 8 man spawns deserve the drops equivalent to an 8 man team?
I would say that the risk vs. reward equation would say they do. If one hero/villain is doing the work equivalent to 8, should they not get the rewards for doing so?


 

Posted

Quote:
Originally Posted by AgentMountaineer View Post
I would say that the risk vs. reward equation would say they do. If one hero/villain is doing the work equivalent to 8, should they not get the rewards for doing so?
That is my feelings as well. However when speaking to a friend on Vent last night regarding Synapse's response he mentioned Synapse's "its a perception issue" answer. Which lead him to ask (something to the effect of) maybe Synapse perceives we don't deserve the same drops but we perceive that we do.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
That is my feelings as well. However when speaking to a friend on Vent last night regarding Synapse's response he mentioned Synapse's "its a perception issue" answer. Which lead him to ask (something to the effect of) maybe Synapse perceives we don't deserve the same drops but we perceive that we do.
That... seems like a significant leap of logic.

In any case, the devs told us in beta that there was supposed to be no dependency on "virtual" team size. Everything they've said suggests there isn't supposed to be a change in drop probabilities at all.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That... seems like a significant leap of logic.

In any case, the devs told us in beta that there was supposed to be no dependency on "virtual" team size. Everything they've said suggests there isn't supposed to be a change in drop probabilities at all.
Yet even when faced with mountains of data provided by players in beta as well as in live he still says there is no problem with drop rates and it's a merely a "perception" issue.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Is anyone else testing with paper/scanner missions with a level 50?

If this is a case of the universe deciding to shove probability out the window just for me and just for recipe drops then I should start buying lottery tickets for the karmic payback.

I have to reiterate: My drops have sucked since I-16 hit beta with my level 50 scrapper running scanner missions in PI. How many weeks have passed in that period?

The odds of me maintaining such low drops rates purely due to some statistical aberration in the random number generator over this much time approaches nil.
You're not the only one either.

While you folks were testing this problem on test I was running on live and sure enough I16 came and my recipe drops dropped in volume. I used to have to stop and go to WWs to sell my recipes before my salvage was full. Now salvage full and maybe 5-7 recipes are all I will have.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I finally got a situation with some regular results, I'm going to pursue it a bit. My 50s were all coming up zip (solo brute, solo troller, 6-person LGTF with a def), but there had been that one mission on my brute that showed regular drop rates. It was from an old contact that had been open.

A friend on his PB did some epic tanking on the LGTF, so I pulled out my dusty L27 peacebringer and ran two Sunstorm missions solo. No changes to the diff settings, this guy hasn't done anything in I16. He killerates very slowly, so I don't have a huge amount of data, but for 70 minion equivalents he got 4 recipes and 2 salvage. Quite the ratio. (I should emphasize that this is not a large enough sample to go anywhere with yet, but it is enough to give me a glimmer of hope.)

My hunch/guess/suspicion is that it has something to do with the toon/mission interaction. I believe it shows up in streetsweeping as well, altho I haven't confirmed that myself, so maybe something kind of persistent for a particular toon? Be interesting to figure out if one bad toon can bork an entire team?

[EDIT: I should also add, another of my hunch/guess/suspicions is that it doesn't have to do with the values you've selected in the SRSLY settings, exactly. I suspect if you got a mission/toon setup with regular drop rates and you adjusted your settings you would continue to get the same rates you had been. Just a guess, and I've no way to test it yet.]

Those are just idle questions, and those situation are all more complicated. The best test case is the simplest one where you can repeat it. If my PB continues to show good drop rates I'll pack up the info and send it off. Here's hoping.

/w


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
Just a quick observation, but it seems, outside of a couple of people, everyone is testing drop rates with their diff set at +8 team. For completeness' sake, are we making sure that the other settings are getting looked at as well? It may or may not make a difference, but it might also point Synapse in the right direction if certain settings were giving odd numbers and others weren't.
I've tested at a variety of settings, and the drop rates are equally shabby.

Synapse: This is not a "perception issue" as my numbers back up the other findings on this forum.

I'm also beginning to see some data that suggests the "lag = borked drop rates" theory may have some credence, but I don't have nearly enough data on this yet.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Defenestrator View Post
I'm also beginning to see some data that suggests the "lag = borked drop rates" theory may have some credence, but I don't have nearly enough data on this yet.
That is a bit scary since I suspect it may not show up in their datamining. But it would be odd that it would affect recipes and not the other drops.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Research into the idea that lag is invovled should take into account that bad numbers show up on Test reliably. See Top Doc and others.

/w


 

Posted

Have done a tonne of "playing the game" but nothing particularly scientific. So this is just my personal opinions based on how I perceive the problem

1) Drop rates seem to change based on type of enemy. The more exotic types of enemy seem to drop recipies more often. Freaks and Preatorians seems to drop less frequently. I personally think this may have been adjusted due to quantity of bm and freak farms. Clockwork, Hyrda and Council in particular seem to drop more often.

2) I also think there is a bug in the recipe drop logic which is also related to the "random" rare recipe rolls from merit/ticker vendors. It has happened to me too many times where I roll and get two or three of the same recipe in a row for me to think its just "random" - something is wrong here.


 

Posted

Quote:
Originally Posted by cDc1979 View Post
... Council in particular seem to drop more often.
I roasted a lot of Council on my L50 Troller. It was some of the lowest rates I've seen.

/w


 

Posted

So I was looking at this drop stats script that's been put together, and I noticed that the page says that it won't work very well for characters that aren't level 50 - it will fail the heuristic rank check. Does this mean that it won't be able to identify the rank of enemy mobs at all? I was thinking of grabbing it since I've been running around perez park sweeping lots of stuff with my plant controller anyway, but if it won't be able to properly total stuff up, it seems like it'd kinda be a waste.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by AgentMountaineer View Post
What difficulty level are you running them on Bill? I'll run a few tonight after work.
+0/x1
+0/x8
+2/x8
+4/x8

On test, I was bouncing between all of the diff settings but I was only tracking inf gain. The recipe drops were in the back of my head yelling "Hi! We're farked. Look into this more."


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Walleye_ View Post
I roasted a lot of Council on my L50 Troller. It was some of the lowest rates I've seen.

/w
Most of my testing using radio missions have been against Council including the tests I posted from today.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Hi. I've been reading this discussion as often as I can and would like to help you all gather data.

I have a level 50 D4 that I use for quasi-farming that is available for help, but I do have some questions.

What program is currently being used to track the drop rates/kills? What should my kill quantity be for best data? What missions/levels are recommended?

Thank you in advance.

Swampy.


 

Posted

Quote:
Originally Posted by Swamp_Goblin View Post
Hi. I've been reading this discussion as often as I can and would like to help you all gather data.

I have a level 50 D4 that I use for quasi-farming that is available for help, but I do have some questions.

What program is currently being used to track the drop rates/kills? What should my kill quantity be for best data? What missions/levels are recommended?

Thank you in advance.

Swampy.
Some are using Herostats, that can downloaded from the CoHtitan network website. Others are using Dropstats, the link is in this post; I don't know it off hand.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Not much in the way of hard data from me just yet, but I'm getting there. Only ran a couple missions last night to start tracking this, and of course, I forgot to enable logging on that character when I ran the first mission

This is an Unai Kemen mission, the "Investigate 2nd Dimension" with Nemesis and hostages. I cleared the map except for one hostage group, leaving 2 minions untouched to prevent the mission from completing. (I really need to find a better map for testing, Boomtown is such a pain to make sure everything's clear)

On the second run, DropStats showed 89 Minion equivalents, and 2 Pool A recipes, for a drop rate of 2.25% which is right about where it should be. The interesting part is that on my first run of the same map (I believe the same number of mobs, but I don't have the hard data for this) I got FIVE recipe drops, or 5.62% which seems absurdly high. The two runs together are in the 3.93% range.

I know that under 200 minions is way too small of a sample size to draw any conclusions from, but I was quite surprised by how rapidly the recipes were dropping the first run through.

I'll bite the bullet and run this mission several more times to get a better sample to work from, but I may be on the flip side of this issue... I think we're definitely finding (and DOCUMENTING) that there is an issue with the distribution. So, when Synapse and company look at the server stats, they're seeing 1 Million minions defeated, and total Pool A drops of 26667, everything looks fine. What they're not seeing in the data is that the distribution of these drops may be very much out of whack.

Testing done on a level 50 WarShade, running at diff +0/x1/no/no, Freedom between 11 PM and Midnight on the 23


 

Posted

That is great, Canis, I'm interested in finding cases where it is looking correct, to give some clues. I've been having a very hard time coming up with them on my toons. Keep it up if you can on that toon for a few more runs.

I'm suspecting there may be a "good mode" and a "bad mode", so if you suddenly drop into bad rates for one mission, note that. Keep your logs separate as individual missions, so you can later calculate stats on the "good ones" and "bad ones" separately.

As you suggest, lumped together you might not see the problem, just being a little low on the probability side, which wouldn't jump out.

/w


 

Posted

Definitely planning on running more with this toon (like another 25-30 runs at this same map) just to get into the 2500-3000 minion equivalent range to get some numbers that are actually in a meaningful sample size. I hate the map and after I'm done with this one will be moving on til I find someplace other than Boomtown maps to work with, but at only 100 critters per missions it isn't TOO painful to run through.

And I'm already pulling out the runs individually, but will be compiling them at the end to run one big report through dropstats.


 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
Most of my testing using radio missions have been against Council including the tests I posted from today.
My main map (the first mission of Abyss's "Light and Darkness" arc) is all Council. I've got somewhere between 7-10k observations on it, and the drop rate has never been good for me on the character I used for testing.

If there's an effect for enemy group, we've not been able to get it to replicate across different testers.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Just ran a Battle Maiden mission and had odd results.

Hoping those of you with more experience at this can tell me if this is normal.

-1/ spawned for 8. I took a lvl 24 scrapper in as well with my lvl 50 Fire Tank.

I got 2 enhancements and 2 generic recipes. The lvl 24 scrapper got 10 enhancements, 1 Purple - Apocalypse - chance for negative, 3 costume piece recipes and a Mocking Beratement recipe. Salvage seemed close, but I think the scrapper got more.

I understand random chance, but still.


 

Posted

I just tested my Carnival map (it's the Kings Row map with the graveyard at the top) on level +0, 8 equivalent. No bosses.

304 minions
254 lieutenants

56 salvage (2 rare)
4 common IO recipes

I should have received in the range of 21 recipes.

Or maybe I'm just perceiving this wrong.

This said, I'm done testing. I KNOW something is not right. My numbers continually point to this. The Dev Team needs to take this seriously. They need to test this on LIVE servers and they should be datamining this heavily.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Jetpack View Post
Just ran a Battle Maiden mission and had odd results.

Hoping those of you with more experience at this can tell me if this is normal.

-1/ spawned for 8. I took a lvl 24 scrapper in as well with my lvl 50 Fire Tank.

I got 2 enhancements and 2 generic recipes. The lvl 24 scrapper got 10 enhancements, 1 Purple - Apocalypse - chance for negative, 3 costume piece recipes and a Mocking Beratement recipe. Salvage seemed close, but I think the scrapper got more.

I understand random chance, but still.
The costume recipes aren't Pool A, so we can drop those out of the analysis entirely.

Did the scrapper get any common recipes? If not, that looks like 2 common, 1 uncommon, and 1 ultra-rare for the entire map. 4 recipes for a map that size is definitely low. I'll have to see if I have a way to get that map on any of my melee heroes to do some testing; is it available thru Ouroboros, and if so, what arc?


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

The scrapper got no common recipes.

Defeat Battle Maiden and her guards from Maria Jenkins. It's not part of an arc.


 

Posted

Quote:
Originally Posted by Walleye_ View Post
I finally got a situation with some regular results, I'm going to pursue it a bit. My 50s were all coming up zip (solo brute, solo troller, 6-person LGTF with a def), but there had been that one mission on my brute that showed regular drop rates. It was from an old contact that had been open.

A friend on his PB did some epic tanking on the LGTF, so I pulled out my dusty L27 peacebringer and ran two Sunstorm missions solo. No changes to the diff settings, this guy hasn't done anything in I16. He killerates very slowly, so I don't have a huge amount of data, but for 70 minion equivalents he got 4 recipes and 2 salvage. Quite the ratio. (I should emphasize that this is not a large enough sample to go anywhere with yet, but it is enough to give me a glimmer of hope.)

My hunch/guess/suspicion is that it has something to do with the toon/mission interaction. I believe it shows up in streetsweeping as well, altho I haven't confirmed that myself, so maybe something kind of persistent for a particular toon? Be interesting to figure out if one bad toon can bork an entire team?

[EDIT: I should also add, another of my hunch/guess/suspicions is that it doesn't have to do with the values you've selected in the SRSLY settings, exactly. I suspect if you got a mission/toon setup with regular drop rates and you adjusted your settings you would continue to get the same rates you had been. Just a guess, and I've no way to test it yet.]

Those are just idle questions, and those situation are all more complicated. The best test case is the simplest one where you can repeat it. If my PB continues to show good drop rates I'll pack up the info and send it off. Here's hoping.

/w
Damn... I've been found out.

On a brighter side.
You wouldn't be from MN would you?


Just Lucky that way...