Making A Tanker
I always have a concept before delving into the creator. Only 2 concepts made sense as Tanks: A Stone/Stone that was supposed to be a rogue Troll, but my interest was sidelined by other things. Then I made an Invuln Tanker... i picked EM as the secondary, because I felt that SS was overdone paired with Invuln. However, even though I've leveled her to 50 and I'm IOing her out, I've found that it's not the best combo (I've got capped def, but one AoE later, half of my foes are wandering away and it's like getting hit with a huge debuff. BLARG!). Still, I like the character a lot =)
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
So if you have a Tanker, then what powersets combos do you have and why? Why the concept and what type of intentions?
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Is there anything you feel that is too hard to accomplish with it that you would like to? |
Is there anything that you find that you can't do with it or any part of the game content that you never seem to be asked to be main tank for? (I certainly think that if X type of tanker never gets asked for Y TF then how the hell are they supposed to learn to conquer it?) |
I called him Genovese. Genovese comes from the Genovese Syndrome or Bystander Effect. Except my Tanker is no bystander. The name Genovese isn't his real name, it is merely a reminder, so that no one forgets, to not standby and do nothing, to do something may stir others into also doing something even if it is phone the police, to distract may buy a victim enough time or cause an assailant to run.
Check here: http://en.wikipedia.org/wiki/Kitty_Genovese
When making Genovese I had no idea Rorschach of the Watchmen Comic began fighting crime after reading about Kitty Genovese in the Newspaper. Sharing a similar origin with Rorschach without knowing is kind of cool.
I first made him a WP/Mace, basically a guy with a pipe wrench. He's basically meant to represent a would be, natural hero, picking up what is available to him as a weapon to aid someone in need. His travel power should be riding a Motorcycle swinging the wrench ideally. Due to my Scrappers I didn't level him far which is a good thing because along came shields with the manhole cover which is again, improvising with what is available to him, so now it's re-roll Manhole Cover/Pipe Wrench.
Heraclea, the character, existed in my drawings well before she was created in-game in December, 2004.
If I could have picked anything I wanted to, she would have been Super Strength/Super Reflexes. But Super Strength was the defining characteristic, and thus she became Inv/SS, because Super Strength was only available to Tankers.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I like tanking because it's in your face, active, and you're really looking out for other people. I like being able to take damage and cover my team, but I also like that Tankers are solid, solo, as I often run in teams and solo.
If you're really trying to protect your teammates and be a smart Tanker, you'll be really active, which I like. Some other archetypes feel a bit too laid back, in comparison. A lot of the other ATs are fun, but Tankers are really where it's at for me.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I have tons of Tanker concepts. Sometimes the rationale for making that particular concept as a Tanker is simply the availability of the powersets -- there are no Axe Scrappers (so far).
Sometimes the driver behind the concept is wanting particular powerset combos, sometimes it's pure concept, sometimes it's costume-driven.
L'Oriflamme: named after the Oriflamme, the "golden flame of France," the banner the French Kings rode to war behind. Fire/fire/pyre Tanker. As soon as I thought of the name I knew she had to be fire/fire; although she predates the Fire sets being ported to Scrappers, something about being the embodiment of kings riding to war makes Tanker feel more appropriate anyway.
In the old days she did well enough, relying on teammates when spawns got too big. I still want to IO her out and see how she fares in modern content, AE and ITF and STF, that sort of thing. The offense is nice, the sturdiness used to be decent even for team tanking, but I'm aware it's not the most rugged Tanker combo (and rightly so, given the offense).
Ironclad: Another one that was name-driven. I'm a Civil War buff. As soon as I got the name (yay!) I knew I had to make a Tanker; the question was, what sets? Stone was (and still is) the hardiest; but the look wouldn't work. Fortunately you can do metallic skins very nicely and the shiny Invulnerability graphics don't detract. A clouds-of-steam aura at level 30, some rust on the extremities, and a cannon muzzle mounted in the chest (the "ring" chest decoration, tinted black), and the look is done. Super Strength works for the set (a hand weapon would be weird) and the Hurl power can serve as my cannonball, with a little imagination. Recent changes to Inv have made the character much stronger defensively; with (significant) IO investment, this guy can face anything any other character can face. I bring him, or the next one on the list, out for the nastiest content.
Easter Island: Stone/Fire, of course. Wanted a tough tanker to protect my friends during heavy fighting. In the medium-old days, post-GDN but pre-IOs, that meant Stone. Fire was the best area damage available for a primary that needed no mitigation from its secondary. Once I decided on the powersets for these game-mechanic-driven reasons, I found a concept to fit. I like the concept, though, and the character gets compliments, so it worked out well (I have to like the concept in order to keep playing the character for long).
The Last Minoan: I like knockdown; I have a few characters with it (including the SS tanker above) and wanted MORE knockdown. Some thought led me to Shield/Axe. The double-bitted axe reminds me of the labrys, the double-bitted bronze axe that was the symbol of the Minoan kings of Crete. The labrys gave its name to the labyrinth, home of...the Minotaur, of course. I hadn't used any of the rather generous selection of horns the Devs gave us in the character creator. Time to make a minotaur! Gotta be a Tanker (no Axe for Scrappers, and need to be tough; I don't like V-side as much). No figure-8 Minoan shield type in the creator, but a round Greek Hoplon will do in a pinch.
The Sewer Knight: As soon as I saw the manhole-cover shield option, this concept was born. Pipe wrench and bucket helm (he cut slots in an actual bucket) complete the accouterments of this escaped mental patient/vagrant in his fight for justice!
So far the last two are still young.
I like Tanking for several reasons; it's nice to help out the team, for example. But another determinant is the way people are allergic to the star. I wind up forming teams a lot and setting the missions and cajoling the group along; it's sometimes easier to also be the point man / main Tank myself, although if I find a decent player I can delegate that role.
Lastly, I feel strongly that defensive powers are more superheroic than offensive powers. We can already kill someone from space and destroy entire cities; what we can't do is shrug off the effects of modern weapons. Durability is the quintessential super-power.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My favorite tankers name is Chill Axe. I know, goofy name. Only her friends know her real one.
The concept came first. While locked in mortal combat with an ice wyrm, she was frozen solid. The ice kept her perfectly preserved in a state of suspended animation. As she was not technically dead, the Valkyries couldn't take her to Valhalla, so it was decreed she would be found and returned when her country most needed her.
She was revived during the battle for Norway in WWII. Tyr (via the Valkyries) gifted her with an ice shield, formed from the ice which hand imprisoned her, and super human strength and endurance. She still however, uses her own axe, which has been refined for her.
During the war she fought by night, and became a legend to her enemies.
After the war, she devoted her time to learning about the modern world. When the 5th Column, then the Council rose, she came to Paragon City, and joined the Super Group the Chosen of Valhalla to fight the good fight.
After that, I dove into the creator.
I love playing this tanker. She is active, and very protective. She is always the first into combat, and will do everything to bring her teammates back alive.
My first tanker, Watcher's Hand (and second character created) is a homage to my favorite NPC in a fantasy RPG. That character, a mace-wielding cleric, became a Invul/Mace tank--though if shields had been around back then, I would probably have gone Shield/Mace.
Sounds trite, I know, but I have invented a modern backstory for him that I think really works, and that I swear I'm going to make into a fanfic someday. The one thing that is consistent with the original character is that his abilities are god-given; which has been the impetus to create a couple of other "Watcher" variants.
Though I made the first Watcher a tank because it fitted the character best, since then I've kept making tanks (I think I have 5 or 6 that get play time) just because I like the AT so much. As a matter of fact, I just started a new one on Freedom so I'll have one for Tanker Tuesday tomorrow!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I was late to the tank game but they're so much easier / cheaper to build because of the higher base defenses and/or resistances.
I recently finished my super tank (INV/SS):
- Inv like resistances
- softcapped defense with 1 enemy in melee range to s/l/f/c/e/n
- near perm DP
- capped HP with DP running
- 48.5hp/s regeneration when HP capped
- no purples
- no PVP IOs
- no unstoppable, it's not needed
It is over the top and a little unnecessary, but it's pretty slick and it's fun to watch him completely own things in almost every situation.
He is my most survivable character to date.
My Tanker started out as a costume experiment; I wanted a character with Bunny ears, and the idea of a girl with bunny ears that was actually a Tanker appealed. When I was making her, I decided I didn't want the "traditional" Invulnerable Tanker, so I went with a powerset new to me at the time, Willpower. And since I wanted to avoid the "Playboy Bunny" stereotype, I paired WP with a missing eye. Still got the Playboy Bunny stereotype, though, but what can you do? Still took Super Strength, though.
The reason I pushed her to 50 instead of leaving her languishing in the 20s like most of my alts, however, was because she came to feel absolutely indestructable, and that really appealed to me. My previous 50 was a Master Mind, so the gameplay of "invincible" was what I already had sought. And as much as MMs are "easy mode" and trivialise a lot of content, Tankers are far more untouchable.
So my primary motivation behind playing my Tanker is just being completely invincible. I really do feel super when playing her.
Two tankers so far. I always play support toons so it was, Corruptor, Controller, Defender and then Tanker (I always believed Tanking is more of a support AT, it's job being to keep others alive.) . I should have started tanking sooner. I'm so in my niche here. WP/DB and Fire/Fire (being leveled up uberslow).
Too hard to accomplish with my WP/DB? Probably damage. But I'm working on building her with IO sets for damage. She just turned 50 a month ago.
There are people out there who are convinced only a stone tanker can tank the ITF so it was problematic getting her on ITF teams. I lead a lot of generic mission teams, not a lot of Task Forces, but with my tanker now I find myself putting task forces together.
My WP/DB Tanker is a heroic oddity. She joined ELITE in order to acquire contacts to find her sister in the Rogue Isles (an MM I play redside) and is a reluctantly costumed hero. She's my homage to Elektra (of Marvel fame) and Indiana Jones.
My Fire/Fire Tanker is not a typical hero. She was a mediocre athlete who couldn't get become a professional and was hired by a company in order to test out their plasma generating equipment. The company has ties to Crey unbeknownst to, well, anyone.
They're fun to play and I like leading teams so they're an easy choice.
Also... I mean, come on. There's something awesome about being surrounded by reds and purples bashing at you and almost never seeing your green bar move.
After having been playing a nrg/ice blaster into the mid 30's, I wanted something less squishy and thought it would be interesting to try out the tank armor set. I have a tattoo on my arm of a little devil along with the Japanese symbols for "Ko Oni" which is little devil roughly translated into Japanese. So I used that name as a starting point.
So from there, Ko Oni II was created. Since he is a little devil, fire/fire only seemed appropriate. Since he was to be a hero, he became the "White Sheep" of the family doing his best not to win his parents approval of what he did to help others. Ko Oni II was my first tank to 50. I now have 6 other tanks in the works anywhere from lvl 7-50.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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My main, while superficially, seems to be Superman on steroids, is actually more of a take on Strong Guy. He didn't exactly ask for his powers, and thinks he's something rather freakish and disfigured.
Still, mashing badguy face helps him cope.
Never underestimate the power of good catharsis.
My Tankers have all come from choosing power sets first, which isn't my usual approach.
WP/DB became a Xena'esque inspired "Queen of the Amazons" when those sets were introduced.
SD/DM became "Magical Mistress" a magician's assistant who was sucked into an alternate dimension during a live performance. Her boss was dabbling in black market/black magic props and supplies. Again when shields were added to the game.
INV/SS became "Charity Steele" because I couldn't really come up with a good concept other than her mutant abilities give her body metallic resilience/strength. Started her because I hadn't tried this combo since the game went live a zillion years ago.
Elec/Elec will be my next one. Have a couple of names staked out but no concepts yet.
I've been pretty happy with all my tanks, but being a support player at heart, I don't give them nearly the amount of play time they deserve.
Queen of the Amazons, WP/DB
Sound Judgement Son/Son
Cobra Lily Plant/Kin
Celestia, FF/Psy
Nefertiri, Storm/Elec
Pixie, Ill/Rad
Guardian Server
There are people out there who are convinced only a stone tanker can tank the ITF so it was problematic getting her on ITF teams. I lead a lot of generic mission teams, not a lot of Task Forces, but with my tanker now I find myself putting task forces together.
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I tanked an ITF last night with my Broadsword/Shield Scrapper, any competently played and decently built tanker can handle the job. Top choices would be Invuln or Shield. WP is tough enough if built well but unless the player knows what they're doing holding aggro will be more difficult.
Getting back on topic I rolled up my first Tanker, Call Me Awesome, back in early issue 3. He was my second character created and my first level 50... I rolled him up after finding out just how easy it was to get killed over and over as a Fire blaster played by a raw newbie. CMA came about because at the time Invulnerability was the toughest primary out there and I was sick and tired of faceplanting every other spawn. I went with Stone Melee for two reasons... first because super strength was way too common and second because it let you smack someone upside the head with a big freakin' hammer. Over the issues I've come more and more to appreciate just how well those two sets work together but originally it was mostly a spur of the moment decision of "hey, that'd be cool".
Over the years I've played most everything on Heroside but I seem to always gravitate back to tankers; something about the whole idea of grabbing all the aggro and bodyguarding my team seems to click with me. Heck, I frequently play my scrappers like a tank as well... and my Dark/Dark defender actually does a pretty good job pinch hitting for a tank if need be.
Huh, funny, but I was just looking over my character list and while I tend to identify myself as a tanker I actually have more controllers than anything else... 5 total tankers (3 at 50) vs 7 total controllers (2 at 50 and 1 at 43).
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I play tankers because they are the closest thing I can get to the comic book heroes I've always liked: Colossus, Luke Cage, Hulk, Superman, etc. Defending teammates and civilian alike. I play a lot of scrappers as well, but I like that tankers have more of a role to play to on teams. It's nice to cut loose and kill stuff, but having a deeper purpose is nice sometimes too.
I've got a lot of tankers.
My first was the Silver Sledge, an Inv/SS created in I4 and my first 50. Conceptualized as 'Hulk-like'. The harder you hit him, the stronger he gets, as the suit he wears absorbs kinetic energy and allows him to redirect. He's done the most of any of my tankers, content-wise, and has tanked some ridiculous situations. I haven't had another 'pure' tanker since getting him to 50.
Eastgate Enforcer is Shield/SS. A normal guy taking up the cause after sitting on the sidelines for a long time. My try at a Shields tanker, and one of two characters that has had art done.
Grim Fandango is an Inv/Dark tanker. He is the living dead, over 100 years old, bound to be an eternal champion. He is possibly the toughest tanker I've ever played. IO'd out he would be a monster.
Stormrazer is Inv/DB and was raised the daughter of an occult professor. She, like a lot of my characters, could pretty much be stuck right into a pulp adventure novel or noir detective film.
Kilauea is Fire/Stone and is the earthly avatar of Pele, goddess of destruction and volcanoes. Squishiest of my tankers, she's solo'd a good number of EB's (all the Faultline EB's), and tanked the Faultline AV's for teams. The Fire/Stone combo certainly gives off the badass impression one would expect from the avatar of destruction.
I have other tankers on other servers (other than the virtue ones, above). A Fire/DM, an Inv/Stone, and others.
WP/SS - 50
DARK/FIRE - 40
INVUL/SS - 50
SD/EM - 40
ICE/ICE - 43
FIRE/FIRE - 30
STONE/STONE - 22
I have a level 10 Fire/Dark that is likely to replace my Fire/Fire, mainly because I want to see just how much survivability the combo has.
That's pretty much the order of fun factor with all of them for me. Oddly, I have only OI'd two of them, WP and SD, and would like to IO the Dark if I get around to it. Although I do plan to take them all to 50 at some point, I have too many other ATs that I like to play as well. I already have a level 20 Miracle unique and a Steadfast Protection: KB or two waiting for my Elec/Elec when the option for it goes live.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
My first ever toon was a Fire/Fire/Fire tank, Black Karhu.
I stopped playing him for a little while but have recently started again and realising why I liked playing him so much
BK is great at getting agro having Taunt, Fire Sword Circle, Melt Armour, Blazing Aura and Fireball. However I need to be careful in terms of survivability because his defence/resistance doesn't compare to some other powersets (although I am currently working on a build to change this!) but has happily tanked his way through some of the higher content and task forces.
Ive got a few other low level tanks including a Willpower/Mace, Ice/Stone and Invulnerable/Super Strength each of which play very differently so far. I'm also going to be rolling a Shield/Electric once Issue 16 hits and already have a name holder and costume ready for him
I think I am going to find it a bit more challenging to get/maintain agro with my Willpower and Invulnerable (espcially compared to BK) but with my Ice it seems rediculously easy so far!
I've always had a bit of a tanking mindset in games. I like to have appreciable damage, but I'd rather be a little slower killing than a glass cannon. My first taste of Tanking was a lvl50 Paladin in DAoC - I enjoyed it a lot in PvE. (Not so much in PvP, switched to a Friar eventually.) My first lvl60 in WoW was also a Paladin before I realized all the problems with their tanking ability. (I was kind of okay with it though, since until raids I could go alternate between dmg, healing, and tanking as necessary. I love hybrids, too.)
In CoH, however, my first love were Scrappers. Why? Tanker damage back then was too low for my tastes. (0.65 mod vs 0.8 now. Ick!) Now, though, things are better, esp with IOs. I also like how helpful I feel in a group. Everytime I hold aggro or taunt a stay mob before it eats a squishy I can see the impact I have on the group. I can set the pace (to keep things moving) as well as trade blows with the toughest mobs in the game. It feels very super. (I used to fancy my DM/Invuln Scrapper as a bit of a Tank with better damage - esp with Invin holding aggro. No longer! There is no comparison between an Invuln Scrapper and a Tanker (esp with Taunt, which I never skip).)
My current favorite Tanker, nay, character, is Brimstone-Preacher (WP/Fire). He originally started as a gag villain (Fire Melee/Stone - fire and brimstone from the Old Testament and all that), but I could never get into Brutes. When WP hit I saw an opportunity to remake him (I felt guilty making him a villain in hindsight), so I did. I like how solid his defenses are, that he can switch from AoE to st damage seamlessly, and that I've been able to learn to hold aggro on him over some sets with superior aggro auras. About the only thing he can't do is solo AVs. (Okay, I did beat Adamastor, but to be fair he has a 25% vulnerability to fire and lethal damage. )
Two of my proudest moments on him: First was a smooth STF run where it wasn't until the leader wanted me to herd the AVs that he realized I wasn't Stone Armor. Slightly misleading name coupled with an awesome group... hah! Second was a 4 man Khan TF I did with 3 friends. At one point I was tanking up to 3 AVs (when they weren't confused!). Finished that run in about an hour flat.
I have other Tankers, but I don't play them as much for many reasons. I'm getting a bit long winded anyways, so it's a good stopping point anyways. I don't want to bore you guys any further.
Ironclad: Another one that was name-driven. I'm a Civil War buff. As soon as I got the name (yay!) I knew I had to make a Tanker; the question was, what sets? Stone was (and still is) the hardiest; but the look wouldn't work. Fortunately you can do metallic skins very nicely and the shiny Invulnerability graphics don't detract. A clouds-of-steam aura at level 30, some rust on the extremities, and a cannon muzzle mounted in the chest (the "ring" chest decoration, tinted black), and the look is done. Super Strength works for the set (a hand weapon would be weird) and the Hurl power can serve as my cannonball, with a little imagination. Recent changes to Inv have made the character much stronger defensively; with (significant) IO investment, this guy can face anything any other character can face. I bring him, or the next one on the list, out for the nastiest content.
Easter Island: Stone/Fire, of course. Wanted a tough tanker to protect my friends during heavy fighting. In the medium-old days, post-GDN but pre-IOs, that meant Stone. Fire was the best area damage available for a primary that needed no mitigation from its secondary. Once I decided on the powersets for these game-mechanic-driven reasons, I found a concept to fit. I like the concept, though, and the character gets compliments, so it worked out well (I have to like the concept in order to keep playing the character for long). |
You really hear that? Only Stone for the ITF? I guess the idiots are everywhere.
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To be fair, though, a stock WP w/o Fighting will have a lot rougher time than a powergamed one. I wouldn't be surprised if the average WP Tank on a PUG got slaughtered, despite how well they can perform. No, nothing in the game needs a Granite Tank, but I could see why an average player might think so. Let's face it, just because we can make builds here that can tank multiple AVs, unaided, doesn't mean everyone will. (Could be a time investment issue, or a concept vs power issue, etc.)
My name is Minotaur and I'm a tankaholic
Some of my favourite 50s and their concepts:
Lady Lahar - ice/stone - a lahar is a volcanic mudflow often caused by a snowcapped volcano melting its ice cap during an eruption. Geologist whose powers manifested in her teens.
The pocket rocket - fire/fire - child in red/yellow camo gear with "straight up" yellow hair. This name has significance in the US that it doesn't have here in the UK, got genericed and I got it back. In the UK it's been the nickname of several small dynamic sportsmen, probably the most recent being boxer Wayne McCullough.
Mr Minotaur - stone/axe - my avatar, as a minotaur was always going to have an axe, decided on stone armor, my first 50 Jan 05 played many thousands of hours.
Abrakebabra - fire/DM - Stage magician costume with tophat etc, stage magician and kebab shop owner who got shut down when the inspectors realised he was cooking the kebabs without any gas supply to his shop.
Hand of bast - ice/fire - metal face/hands/feet, cat features and tail, egyptian headdress. Entombed in a pyramid with dead husband, prayed to bast who granted power of warmth. Freed by archaeologists, came to paragon city, decaying slightly, found a scientist who replaced face/hands/feet in metal and fitted refrigeration tech.
Paperless - stone/DB - after seeing Mr Minotaur jump kick in granite, which looked fairly stupid, made to see how silly DB moves looked in granite. Not a great toon, more fun to look at than to play. The name is a play on the fact that he has the rock and 2 blades (scissors).
Xvartacus - shield/mace - a xvart is a type of blue goblin from earlyish D&D, so made him as a xvart gladiator.
My other 50s are fire/ice, WP/SS
I can do pretty much anything I like with most of my tanks, the exception being my fire/dark which I tend to play as a heavy scrapper more than a tank, although I have main tanked many TFs with support.
It's true. This game is NOT rocket surgery. - BillZBubba
You really hear that? Only Stone for the ITF? I guess the idiots are everywhere.
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Anyway, my tanks, in order of creation:
50 invuln/EM
50 ice/SS
50 shield/axe
16 dark/dark
The invuln/EM has Tough, is IO'ed for 300% regen and has Taunt 5-slotted. He's intended for 'extreme tanking' - multiple GM's, Hami raid, STF, etc. On the ITF, the Cimerorans got his base defense down to -100%. BFD. It didn't help them.
The ice/SS is built (and IO'ed) for damage. He has no Taunt, but both Taunt auras. He has 2 AoEs and 2 ranged attacks from his secondary and epic. No Tough or Weave because his AoE's will either have the enemy bouncing around or running away in slow motion.
The shield/mace really strikes an excellent balance between survivability and damage. He has 51% melee def and 48% for range/AoE. He has both Tough and Weave and leading off with Shield Charge and Whirling Axe is pretty darn ugly. He's mainly IO'ed for recharge and END recovery (seven toggles in combat).
Dark armor is an interesting set. It gives resistance to some oddball damage types like toxic and psionic. He already has Taunt and I will be taking Tough to get the S/L up there. I've already gotten him a lvl 20 Miracle +recovery he can slot when he hits 17. I think I'll also be IO'ing for recharge. Having two self-heal powers will be a big part of his survivability.
I think part of the reason I like tanks relates to why I hardly play blasters. I don't like the FPS feel of blasters. Shoot shoot shoot fast fast fast or you're dead. If I wanted to do that, I'd play an FPS. With a tank, I can plan and strategize. I can pull my camera back and survey the battlefield. I can keep an eye on everyone else because I'm practically unkillable. If someone is engaging a boss and gradually backing away - toward another spawn - I can notice it and do something about it before they get attacked from behind.
I like having a tank for every purpose I might have. I have one I use for the STF. I have one I use for soloing. And if I know in advance what type of enemies I'll be facing, I can pick a suitable tank. "Can you help me with a Malta arc?" "Sure, I'll get my ice tank with slow resist up the wazoo and who the sappers can hardly ever hit."
P.S. No fire on my tanks. I figured fire was all about the damage and we didn't have those sets for scrappers yet, so I have a 50 fire/fire brute.
Paragon City Search And Rescue
The Mentor Project
To be fair, though, a stock WP w/o Fighting will have a lot rougher time than a powergamed one. I wouldn't be surprised if the average WP Tank on a PUG got slaughtered, despite how well they can perform. No, nothing in the game needs a Granite Tank, but I could see why an average player might think so. Let's face it, just because we can make builds here that can tank multiple AVs, unaided, doesn't mean everyone will. (Could be a time investment issue, or a concept vs power issue, etc.)
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In all the MMOs ( SO many of them !! ) I've always been a Tank. It just fits my mentality, mindset and style. First in, last out .. kinda like a Marine I like to be the unbreakable wall that holds the line. I like to be the knight in shining armor that pulls a squishy from the brink of a face plant. CoX, just about more than any other MMO got the tank class right. Those that played EQ can attest to the futility of playing a Warrior.
My favorite thing is when you join a PUG, or in the case of STP, join a guild that hasn't seen (at least in a while) a tanker that knew how to really, truly play that class. Usually it's "WOW, man, you kick @$$ !!" The best compliment you can get is from the healer. If they are reduced to the role of a buffer/mini-blaster/mini-controller you're doing it right. They are ALWAYS grateful to have a real tank in the group.
My Tanks on Virtue:
StoneTemple Pilot ~ WP / Stone Melee *Proud member of Dawn Patrol*
Fahrenheit ~ Fire / Ice
Stone Phoenix ~ Fire / Stone
Rocky Gibraltar ~ Stone / Stone
Gralig Bjarki ~ WP / SS
Mr Inevitable ~ Inv / SS * Yes, he looks just like Mr Incredible :P .. it was ... Inevitable !
I'd have made an AA joke, but that would have implied that making tanks is a bad thing =P.
As for my own concept, I began to imagine what a Communist version of Superman would be like, not an evil one that would show up in comic books as the villain, but one who was actually devoted to helping the common people, though this later became all people, my main and namesake hero was born. It should be noted that the name Comrade Communism was taken on Guardian, and since I wanted the name bad enough, I changed the C's to K's and became Komrade Kommunism.
What do I find easy? Everything. With a lot of IO's anything is possible.
Other combos I play: Dark/Dark/Pyro (Hoping for Darkness Mastery in I16, see sig), Fire/Fire, SD/WM, SA/SM, IA/IM, WP/IM, and come I16 ELA/ELM.
On their concepts, my Stoner (Komrade Silicus, Taken from the latin word for rock) and Icer (Negative Celsius, a condition at which water is Ice) are both former Outcasts, my Icer reformed on his own after his girlfriend was kidnapped by the Trolls, then rescued by Komrade Kommunism, whereas my Stoner reformed after seeing how happy my Icer was, and being "convinced" by Komrade Kommunism that the Outcasts were a dead end.
-My Fire/Fire was given the mantle of Burning Red Star, by my main, after losing her psychic powers.
-My WP/Ice is my main's son.
-My Dark/Dark is a CoT victim in a ritual-gone-wrong, that was rescued by my main, and left with the reigns to the demon bound within him.
- My SD/WM IS my main from a dystopian future, hence the code in his name G(eorge)O(rwell)1984, and his various battle cry's ranging from "Two plus two is FOUR" to "Ignorance is NOT Strength"
-My ELA/ELM Tank will be a Crey attempt to recreate Synapse.
TL;DR: Most of my characters know my main from somewhere or another.
GIVE TANKS DARKNESS/ELECTRICAL MASTERY! =3
Level 50's: Komrade Kommunism (T); King Darksource (T); Burning Red Star (T); Komrade Kosmonaut (WS); Vredesbyrd (Br); Anarchery (Bl)
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That comment was also specifically at the ITF. I did that TF once SKed to 50 before I picked up Tough and there was another Tanker on the team. If I took too much aggro, faceplanting was a very real possibility. (It was a while ago, I'd say I died 5-10 times, maybe?) I simply didn't have the res / maxhp / regen to keep myself alive under the pressure the Romans applied. I can only imagine how rough that would have been if I was the only Tank.
I'm not an idiot; I knew exactly what was happening, but I didn't have the tools to avoid it. From that one experience, it's easy for me to see someone who has a build like that who doesn't understand game mechanics to be in a lot of trouble. Yes, the team should be supporting the Tank, but that doesn't always happen (poor team makeup, support not paying attention, dead support, etc).
I'm not trying to defend the statement that a Granite is required for the ITF - that's crazy talk. All I'm saying is I can understand why people may feel that way, as wrong as it may be. Does that make more sense?
I have a reason for making this thread, it's because I am interested why people make their tankers and would hope that some people would be interested in talking about themselves.
So if you have a Tanker, then what powersets combos do you have and why? Why the concept and what type of intentions?
Also;
Is there anything you feel that is too hard to accomplish with it that you would like to?
Is there anything that you find that you can't do with it or any part of the game content that you never seem to be asked to be main tank for? (I certainly think that if X type of tanker never gets asked for Y TF then how the hell are they supposed to learn to conquer it?)
Me briefly, I make tankers because they symbolize the best type of hero out there (read sig) but then even by being a Master of Distraction as Tankers are you can save people. I tend to go Dark/Dark, Stone/Stone, Ice/Ice, Fire/Fire for straight out obvious a combination and for the not so obvious I went WP/DB or Inv/SS, Shield/Mace, that's not all but they are probably my main ones. Each one should not only test me differently but test teams differently too as when it comes to the various content I will have my limits to get around. I like walls to climb over so to speak and anything seemingly impossible is simply another wall. I would write more but I have got to go to work in 15 mins XD (nights).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.