I had heard EA was broken..sooo
What brute doesn't have pool powers. I have 5 level 50 brutes and all of them have fighting and fitness. It just makes them better so why not have it.
I have Mako cones on my Dark Armor brute, I just tend to jump straight up to fire them and they work like PBAoE's then. |
Pools are great. They should not be required to do your job.
EDIT: and yes I realize I'm being hypocritical wrt. fitness in a way that might even be relevant. That's just the way I am.
The cake is a lie! The cake is a lie!
I think the opinion is important because I heard similar from other EA players and I think it probably reflects how a lot of people plan to use EA, and how a lot of people are let down by what they get in the set and when they get it, especially if they play next to brutes who are throwing together random powers from other secondarys and doing well.
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In my opinion, every brute, has the right to expect to be able to survive against 5 even con minions provided they're not purely antithetical to your powerset. I know the rule is three, but brutes, in my opinion, should consider the bare minimum to be 5. Most brutes can do this after all.
At some levels, in many builds, EA will NOT be able to do this without pools or IOs. That's a problem. |
Does EA allow you to IO the bejezuz out of it at high, or even mid levels? probably softcapping before most SRs do? sure. Does EA allow you to run extra toggles for weave? sure. Can you IO for regen and heavy runspeed so you can skip health and swift and then do without stamina and the fitness pool all together? With EA you can. Will Siphon life or fault make you live? Yes, yes they will.
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Many players won't want to IO their character, or won't have much mitigation in their primary. They'll try to build an EA and play it with the powers they get in the set, they'll expect any primary to be viable for EA, they'll use cloak to sneak around and only aggro 4-5 mobs... and they will die.
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Should they be expected to learn to use the strengths of the set? sure. Learn to use stealth, that should take at least 10 minutes... but stealth won't limit your aggro to less than 5 in many situations. Certainly you can expect to have to deal with 4. In my opinion, you still need to be able to take that many. Fighting Arachnoids as Ele? ok, fair enough, you're in trouble. You should be. Fighting against pure psi as /EA? that's also going to be a problem, and that's ok, that's your weakness... but 5 even con freaks should not be a death sentence against an SO'd build, and if your build relies on EA's powers alone, it can be.
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Knowing "how to play EA" requires a more in depth knowledge of "how to build EA" than any other armor set I can think of, and if you do know, if you do spend the inf and build strong, you most probably don't get enough of a payback. With maybe a very few excpetions, your work doesn't get you ahead of what other sets get with similar work. If you have to start lower, you should end up just a little higher. You don't, and that's another valid problem.
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EA doesn't need energize in place of CP. It comes too late, and it does too much. Energize wouldn't help lower level EAs at all, and would have higher level IO'd EAs competing with IO'd WP for overall power. EA needs a smaller survival boost that comes much earlier.
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Something that lets players like the OP just sneak around and smash stuff.
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None of the secondaries are flat out broken, some just take a bit more intelligence to play well, a little more effort. The tradeoffs for that on a lot of them for that are worth it, if for no other reason than because there are too many /stones running around.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I'm currently working on a farm build with Ss/energy armor. My hope is that with capped defenses and the energy drain going off every 20seconds I'll be pretty darn survivable. Not to mention the knockdowns from footstomp and ball of lightning. Hoping to solo boss farms, but we'll see.
Pools are great. They should not be required to do your job.
EDIT: and yes I realize I'm being hypocritical wrt. fitness in a way that might even be relevant. That's just the way I am. |
So saying Pools should always be needed, or never should be are both stances which I disagree with, I'm somewhere in the middle depending on the Primary, Secondary and Build I went with on the Brute
Just something I worked up rq on mids, it's a basic build with maybe 200-300 mill needed. Make if it what you will, but I can survive on this build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Energy Horror: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(3), EndRdx-I(3), EndRdx-I(5)
Level 2: Dampening Field -- ResDam-I(A), ResDam-I(5), ResDam-I(7), S'fstPrt-ResDam/Def+(7)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 6: Swift -- Run-I(A)
Level 8: Boxing -- Empty(A)
Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A), EndRdx-I(15), EndRdx-I(15)
Level 16: Health -- Heal-I(A), Heal-I(17)
Level 18: Tough -- ResDam-I(A), ResDam-I(19), EndRdx-I(19), EndRdx-I(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23), P'Shift-End%(23)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 24: Energy Protection -- ResDam-I(A), ResDam-I(27), ResDam-I(27), ResDam-I(29)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(40), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(43)
Level 28: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(40)
Level 30: Energy Drain -- EndMod-I(A), EndMod-I(31), Heal-I(31), Heal-I(31), RechRdx-I(33), RechRdx-I(33)
Level 32: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 38: Energy Cloak -- DefBuff-I(A), DefBuff-I(39), EndRdx-I(39), EndRdx-I(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(48), Ksmt-ToHit+(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I'm currently working on a farm build with Ss/energy armor. My hope is that with capped defenses and the energy drain going off every 20seconds I'll be pretty darn survivable. Not to mention the knockdowns from footstomp and ball of lightning. Hoping to solo boss farms, but we'll see.
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I think an EA brute can handle a few even con "generic" mobs easily. I guess the 4 even con mobs mentioned in the first post are not easy mobs. It mentioned CoT. The poster didn't give more details. But if the 4 mobs involve Earth thorn casters, they can debuff defense and have nasty quicksand.
I guess the cycle of debating EA starts again. I think if a power set is not the standard "defense-resistance-regen-hp" survival model, but with some fancy and debatable capabilities like energy aura, then it's always problematic. Players expect brutes to be tankish, tough, taking steriods. Energy aura can have these features, but it's not that tankish and tough by design. While players can be disappointed after trying out the power set, but what can be done about it? Shall we put a warning in the power set description saying that energy aura is not what you think?
OH NOES! I expressed an opinion that wasn't in line with the forum cartel's current nazi stranglehold of permissable posting!
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On to the thread:
I am half inclined to agree, and half inclined to disagree.
It might be bias that I want EA to be given a touch better numbers on its heal, and maybe 1.5% better defense.
However in my experience, my elec/EA stalker is strong. Not godly strong.. but its well servicable. I can only imagine a brute would do better.
I have before now out-survive some strong armored brutes, and in fact have tanked huge groups when the stone brute went down before now, to give the entire rest of the team chance to get back on their feet and come back.
Defense sets are well.. forgive the pun: hit-and-miss. Sometimes you'll do godly, and sometimes the enemies will just keep rolling in that 5%.
No kidding? Everyone says NRG can be soft capped easily. Unless easily means with generic IOs or SO's it still doesn't change the fundamental problem with the powerset.
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Try some other enemies, shields have very similar numbers to EA on SOs and most but not all people accept they're fine.
It's true. This game is NOT rocket surgery. - BillZBubba
Anyone throwing together random powers from other secondaries isn't doing well. Some people just expect way too much out of some sets, and some people don't look at the overall style of sets when they build them. Some people don't even read the power descriptions when choosing powers and just look at the names. Just rolling a toon and throwing together random powers doesn't entitle someone to be even remotely survivable just because of their AT. |
Again, just picking an AT does not entitle you to anything. If you make bad decisions in your build, you deserve to die, and that is all there is to it. Does this mean everyone that doesnt IO, softcap and take fighting deserve to be terrible, of course not, but there is no set that requires these to be playable. |
All point to EA not being broken. |
Any primary is viable with EA, but they wont all perform the same way and require different styles of play to make them equally effective. |
Never had problems with Arachnoids on my elec/elec brute. And that is from when they first released elec, well before IOs. If you can't fight 5 even con freaks without dieing on a set that excels against energy damage, you borked the build. If you build is that borked, you deserve to do badly, plain and simple. |
Um, if it would put them on par with WP, where is the problem. More people would play EA if that happened. Kinda like how more people are going to start playing elec after I16 comes out. |
Still don't get why EA is supposed to "sneak around." Yeah, they have a stealth, so does DA, and you don't see them slinking around all the time. |
None of the secondaries are flat out broken, some just take a bit more intelligence to play well, a little more effort. The tradeoffs for that on a lot of them for that are worth it, if for no other reason than because there are too many /stones running around. |
Remember, I'm not suggesting that a few hundred million inf can't turn EA into a powerhouse. That is not the point here, nor is it relevant to balance decisions made by the devs (monster barring excepted of course).
The cake is a lie! The cake is a lie!
I think an EA brute can handle a few even con "generic" mobs easily. I guess the 4 even con mobs mentioned in the first post are not easy mobs. It mentioned CoT. The poster didn't give more details. But if the 4 mobs involve Earth thorn casters, they can debuff defense and have nasty quicksand.
I guess the cycle of debating EA starts again. I think if a power set is not the standard "defense-resistance-regen-hp" survival model, but with some fancy and debatable capabilities like energy aura, then it's always problematic. Players expect brutes to be tankish, tough, taking steriods. Energy aura can have these features, but it's not that tankish and tough by design. While players can be disappointed after trying out the power set, but what can be done about it? Shall we put a warning in the power set description saying that energy aura is not what you think? |
Take wp and take RTTC and your mez shield. Choose the rest with an RNG. Do fine. Needed? no. Fair? No. Excellent counterpoint? may I suggest yes.
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At some levels, a new player can make GOOD decisions building EA. If they stick withitn their powerset they'll still find it rough going. If good build decisions and EA MANDATE a power from a pool for basic functionality, then there's a problem. This has come up before, even way way back with tanker taunt.
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My point is, you can do the same without power pools, you just have to be smart and work within the limits of the set. Defense based sets are problematic for people that expect them to behave like resistance based sets, or layered sets. People having trouble with Ice Armor on tanks comes to mind.
This is true, but if the set sucks with SOs, it isn't going to miraculously turn to gold with IOs.
for future reference, it might not be ideal to place "All primaries" and "equally effective" so closely together
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EA without pools or IOs doesn't really do that well against freeks without some additional source of healing, or some additional defence. The protection means only so much. Regeneration is the other critical component of immortality line calculations, and it's a small term here.
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Might I suggest that if WP is used as a performance metric, in either the IO'd or non IOd condition, there would need to be far more changes than just to EA.
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EA without pools or IOs does not provide an adequate immortality line to support the same level of aggro that most other sets can. It does have a powerful tool to avoid excessive aggro.
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No. All secondarys do work. The fact that they all work does not mean they're all balanced.
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but it is relevant. like I said before, IOs don't magically make a set good. If it was garbage before IOs, then it is still going to greatly underperform with them.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I built an EM/EA brute and took him to the AE to be experimented upon.
At level 37 where I pulled him out of the AE, I discovered a few things about EA. Keep in mind that of course these are all my own opinions. |
My EM/EA brute is level 39, and as a test I just soloed a CoT mission at +1. This consisted of Behemoths, Air Thorns, Defenders, Guards and Nervas. I never used any inspirations and only got low on hits once, and didn't use Overload.
The character was an experiment on a server I never play on and has been abandoned for years, but I did put IO sets on it (Scirocco's Dervish, Serendipity, Rope-a-Dope, Red Fortune, Crushing Impact, Kinetic Combat). The only "fancy" thing I did was put Kinetic Combat on three attack powers for extra Smash/Lethal defense. Defenses are all in the low 30s.
It's not really true that EM has no mitigation: it's got two attacks, Total Focus and Energy Transfer, that do a ton of damage and have a mag 3 stun. If you take Stun (don't have it on my brute, but do on a WP/EM tanker), you can stun most bosses in two hits and keep them stunned permanently. Whirling Hands has a 30% mag 2 stun that helps in big groups. I also have Air Superiority, which is a great mitigation power.
When you fought CoT did you have Earth Thorns in the spawns? If so, that's where your problem was. They debuff Defense a lot, and that will kill you fast. Even still, if there's only four of them you should be able to stand against them. Heck, I could take down four CoT with my empath defender at level 37. At the very minimum inspirations alone should prevent you from getting wiped.
I have a hard time buying the "it doesn't suit my playing style" statement. I can see how playing a certain AT doesn't suit your style (I can't stand playing Masterminds for all sorts of reasons), but all melee types are basically the same, perhaps falling into one of two subtypes: AoE-focused (War Mace, for example) and single attack-focused (EM).
The only real difference between the two is that you need to pay more attention to the status of the mobs with EM -- you have to see whether they're stunned, whether they're LTs or minions, how many hit points they have left, which one you should take down with which attack, which Thorns have their armor on (and are harder to hit), which Thorn put Snow Storm on you (which moves him to the head of the line). These are all things you should do with any character, actually. If your "style" means you pay no attention to the tactical situation it's not so much as a "style" as not playing well.
This is why it's important to play a character for more than a day. Taking a character out of AE after 36 levels of doorsitting and expecting to understand how it works is silly. You have no feeling for how much damage each of your attacks will do to a minion, an LT or a boss. You have no intuitive feeling for how often the stun on Whirling Hands fires. You have no idea how much Fury you need to have built up in order for Total Focus to one-shot a mob. You don't really know in what situations you need to pop a purple before jumping in, and no real grasp of how big a group you can wade into safely, or what groups will give you trouble.
Your rant against EM/EA brutes says more about your impatience and competence than it does about EM/EA brutes.
]Seriously, a lot of people just don't like to use their heads anymore. If it doesn't have the set and forget ease of WP or Inv, then it's broken. |
I have a feeling EA is about the same way. If for no other reason than because I have seen folks do some really neat stuff with them, and with only SOs. |
My point is, you can do the same without power pools, you just have to be smart and work within the limits of the set. Defense based sets are problematic for people that expect them to behave like resistance based sets, or layered sets. People having trouble with Ice Armor on tanks comes to mind. |
I'm not sure where Arcanaville's excellent spreadsheet is, but perhaps someone who knows it's current whereabouts might link it to you.
This is true, but if the set sucks with SOs, it isn't going to miraculously turn to gold with IOs. |
Performance with, and without IOs can actually be quite thoroughly divorced from each other. The asymptotic performance of defence near the softcap allows def sets to very thoroughly increase survival in ways that resistance sets cannot.
I can, do and will. It is very rare that a primary or secondary is so broken that in the right hands it can't be made to shine. overall effectiveness, versus being effective in certain situations. At the end of the day they are all pretty balanced. |
Yeah, hate to break it to you, but other secondaries lack regeneration, like ElA, which currently has no hp buff or heal. |
Not really, WP is not way out of whack with other sets. It has it's strong and weak points. It isn't permanent god mode by any stretch of the imagination. Even money says in the right hands, /EA could perform within the same ballpark. I haven't made a DA brute yet, but I have had Inv tanks tell me DA tanks were squishy then watched them drop well before I did. |
Define balance? Every set has it's strengths and weaknesses. Some sets are easier than others, doesn't mean they aren't balanced, just means you have to put more effort into them. |
but it is relevant. like I said before, IOs don't magically make a set good. If it was garbage before IOs, then it is still going to greatly underperform with them. |
The cake is a lie! The cake is a lie!
No kidding? Everyone says NRG can be soft capped easily. Unless easily means with generic IOs or SO's it still doesn't change the fundamental problem with the powerset. |
If you didn't know that, there's obviously no point reading your posts
If you need to put in more effort for the same performance it means it's not balanced.
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To make them sturdy, it takes little to no effort. Every other set requires some extra effort on the players part to get to the same performance.
I'm sorry, but I just can't take any argument seriously anymore on this issue. I just took a level 27 /DA stalker, and running papers set on relentless, took on 4 mobs at a time. Not even conned mobs, +2 and +3 mobs, red con lt's and purple conned bosses. Freakshow no less, where DA is gonna get hammered due to no energy resistance and a whopping 5% total defense. And no, I don't even have murky cloud on that toon yet, so there is no energy resistance at all. The bosses, when I was stupid enough to just stand in front of them, could 2 and 3 shot me easy.
If this guy is having this much of a problem, it is his build, period.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Stone applies substantial debuffs. These probably ARE too easy to overcome in a team setting, but certainly solo they are formidable.
I'm not quite sure what you're thinking of invul.
To equate the performance of WP with current ele is not the path of wisdom.
The cake is a lie! The cake is a lie!
Stone applies substantial debuffs. These probably ARE too easy to overcome in a team setting, but certainly solo they are formidable.
I'm not quite sure what you're thinking of invul. To equate the performance of WP with current ele is not the path of wisdom. |
If you don't know what I'm thinking of with Inv, then go play one, or talk to one of the many people that play them.
And yeah, I should have included WP with stone and Inv. Well, maybe just Inv, as I have seen people screw that one up too. So yeah, I edit my previous statement, all sets other than Stone are broken by your standard. Hell, even stone may be, as someone new may skip granite while choosing random powers.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Tell that to all the people that have played stoners that have done it, both blue and redside, me being one of them. Stone takes almost zero effort to gain the survivability that every other def set has to break it's tail to get. There is no "probably" in overcoming the debuffs in a team setting, at least the majority of them, otherwise you wouldn't have as many people screaming for kins.
If you don't know what I'm thinking of with Inv, then go play one, or talk to one of the many people that play them. And yeah, I should have included WP with stone and Inv. Well, maybe just Inv, as I have seen people screw that one up too. So yeah, I edit my previous statement, all sets other than Stone are broken by your standard. Hell, even stone may be, as someone new may skip granite while choosing random powers. |
The cake is a lie! The cake is a lie!
I haven't suggested anything of the like, now you are just reaching.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Energy Aura is not that bad.
My friend used to have a Dual Blade / EA that he likes the most. Partly because /EA Brute doesn't attract as much aggro so he had (he quit the game) more fun with his Brute. It's a bit like sneaky Brute with un-suppressed stealth. You can literally fight from one group to another without being seen. I've seen a Fiery/EA in action that just jumps from one big group to another regardless of patrols.
I have a lvl 50 Spines/EA Stalker and I survive quite well. In fact, Energy Aura is a lot better than Dark Armor on stalker.
Your Brute can't handle 4 even-level minions?? That's your problem, not Energy Aura. I hate to say it.
PS: Oh and stop power leveling your Brute. That's one thing I find the most annoying with AE fast leveling is that I see so many players that just don't really understand their powersets. You level way too fast!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Energy Aura is not that bad.
My friend used to have a Dual Blade / EA that he likes the most. Partly because /EA Brute doesn't attract as much aggro so he had (he quit the game) more fun with his Brute. It's a bit like sneaky Brute with un-suppressed stealth. You can literally fight from one group to another without being seen. I've seen a Fiery/EA in action that just jumps from one big group to another regardless of patrols. I have a lvl 50 Spines/EA Stalker and I survive quite well. In fact, Energy Aura is a lot better than Dark Armor on stalker. Your Brute can't handle 4 even-level minions?? That's your problem, not Energy Aura. I hate to say it. PS: Oh and stop power leveling your Brute. That's one thing I find the most annoying with AE fast leveling is that I see so many players that just don't really understand their powersets. You level way too fast! |
*edit: Oh, and another thing, DA on stalkers is friggin sweet.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Nobody's mentioning that it is not known what EA gets instead of Conserve Power.
It may not get any new power, but IF mu mastery gets CP, it could be getting a buff.
A game is not supposed to be some kind of... place where people enjoy themselves!
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Nobody is mentioning that, because it is not true. Due to Positron talking about this change in an interview and a minor mishap at the beginning of the closed beta that allowed people a little peekaboo at the power list it is quite well known that CP will be replaced with Energize, a short duration half-CP with a regeneration boost and a nice heal all rolled into one neat package.
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Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
My lvl 40 dm/wp brute doesn't have fighting. Yet. He did feel a bit weak last night on an ITF, but he was SKed up to 50 and the majority of his deaths were when his mentor was out of range.
Since I want gloom in his attack chain, I'll probably get darkest night as well. While I know that tough would make him even harder to kill, there does come a point where it's just overkill. Course... way past that point is usually where I like to hang out, so I might try to figure out how to get fitness/fighting/gloom-DN all into the build for gits and shiggles.
Be well, people of CoH.