Possible Peacebringer modifications?
Granted these dangers are minute and can be mitigated by using inspirations or employing other powers before executing those powers that may render the Warshade vulnerable, but still those dangers exist, and to just add insult to injury here, imagine what happens when a Warshade on his last few points of HP rushes to a bunch of defeated enemies to use Stygian Circle only to notice at the last minute that those enemy corpses that were just there a moment ago, are... gone, and with them, the chance to completely heal! This has happened to me more than once, so it cannot be dismissed despite it being a gross miscalculation on the player's part!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Warshade powers need to have the ability to be much higher than PB powers because they should have a chance of falling totally flat and doing nothing, and you should need to work to get the best out of them. The PB powers should be aimed to be whatever the average Warshade player can get out of their powers.
Originally Posted by Novella
Because Warshades have the ability to cap so easily I think it would be fairer to increase Peacebringer damage in human form leaving form damage the same and increase the base resistance by 10% across all types.
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Also lowering the recharge time of Photon Seekers to the same timer as Trip Mine woud be perfect for me because they are essentially a PBAoE mini-nuke since te pet AI is absolutely horrible with them. I would be happy if they changed them from pets to functioning just like Trip Mines that float but not seek.
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British by act of union, English by grace of God, Northern by pure good fortune!
[FONT=Verdana][LIST][*]Remodel Reform Essence so that it has a healing aura component that works like the Empathy/Radiation AoE Heal, thus leaving Restore Essence to heal the PB by a large amount of HP and the team around it by a modest amount of HP.
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[*]Add a self-stacking -5% Res effect to each PB attack power, across all forms, but with a ceiling of -15% Res. If the PB uses Chance for -Res in their slotting, that effect will stack on top of the normal -Res so essentially PB's could reach -35% Res in some cases. |
[*]Replace Glowing Touch with a location-based pet that buffs endurance recovery and overall defense for everyone around it but the PB itself. The buffs are minor and cannot be enhanced but the pet itself cannot be attacked and is on a long cool-down that can be brought down with -Recharge slotting. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I believe that would be contradictory to how I see Peacebringers so while I won't cry out against something like that, I won't hold my breath for it or otherwise promote it.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Why thank you.
Actually, I myself like the -Def and the KB, which is why I figured the -Res self-stacking should be limited to 35%, however, the -Res and -Def as far as I understand would stack on top of any other debuffs that someone else would cast, so it seems good enough in my opinion. Perhaps it'd be even better if PB's were able to slot -Res enhancements on some of their attacks...? |
Believe it or not, I actually like the KB too. It's annoying in some cases, but I don't think Castle will go for three secondary effects.
I believe that would be contradictory to how I see Peacebringers so while I won't cry out against something like that, I won't hold my breath for it or otherwise promote it. |
In fact, I'm really liking what your suggestions would do. PBs as a tough as nails, Defender would be awesome IMO. Leaving the Control/Blaster to Warshades. Of course, with the forms retaining their Blaster/Tanker abilities, I don't think this would change the character of the AT too much.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I'll see your Photon Seekers suggestion and raise you an even better idea ...
Mastermind controls for Photon Seekers
- Attack
- Defend
- Passive
- Goto
- Follow
- Stay
In fact, I'm really liking what your suggestions would do. PBs as a tough as nails, Defender would be awesome IMO. Leaving the Control/Blaster to Warshades. Of course, with the forms retaining their Blaster/Tanker abilities, I don't think this would change the character of the AT too much.
No way...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I don't think turning PBs into auto follow healbots is the right way to go, In fact I think giving PBs glowing touch was a mistake and doesnt really sit well with the rest of what they do in general, now they are kind of stuck with it, somthing like heat exhaustion would have been much better imo.
Nothing in Xenite's suggestion turns PBs into auto follow healbots.
First, the aura component to the self heal would be on the same timer as it is currently. Are you seriously expecting that people will have enough recharge to spam that?
Second, no power or design turns ANY archetype into an auto follow healbot - the player driving said archetype does. And any player who would do autospam a healing aura would do a bad job on ANY PB.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Don't pin this on individual powers, or on specific classes, because, if even an Emp/DarkBlast Defender can be played aggressively, PB's have nothing to worry about!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I'm just saying I don't think PBs should be 'Healers' as all, but I guess that ship has sailed already when they got glowing touch.
Maybe glowing touch could be a single target heal when used on an ally and a decent single target debuff when used on an enemy.
How about adding the following to glowing touch,
When used on a foe it reduces the targets damage resistance by 25% for 10 sec, does not stack from the same caster.
The idea of allowing a PB to have an AoE heal was, as mentioned, only so that Glowing Touch will not feel such a terrible waste that requires the PB to target an ally, ensure the ally and PB are within GT's range, switch to Human-form and activate Glowing Touch, only to heal the ally with a modest heal that will be countered the next time the ally gets hit.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
It's interesting to me how vastly different are the views LX and I have regarding PBs.
Be well, people of CoH.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Glowing Touch is pretty 'left field' considering how the AT works in actual play.
Its like the devs tried to shoehorn a healbot aspect into the AT because that was a popular playstyle in the olden days.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I would actually be against anything that turns either of the Kheldian sets away from their damage dealing roots into something more defendery. If it happens I will live, I'll simply not play the set, but I see no real flaws in either set that would require such a massive redesign on concept.
Several of the AT's have less played sets in them. We rarely buff them but when we do it's seldom of the sort to make them more or less "team friendly" we simply alter animation times, change damage ratios, or other weird number juggling. I have yet to see any damage set be changed to be more defendery with healing others or debuffing. |
Or electric armor's conserve power?
Or energy aura's drain?
Defenders and Controllers based on their power-sets and builds, lack the ability to lead teams...
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You see, the only reason I'm good at doing what I do, is that I know that unlike a Tank, I cannot protect anyone by passively soaking damage. I need to cleverly use my knock-back, my Hold, my disorient, my fear powers from the Presence Pool to actively accomplish my goal of protecting the team, while a Tank gets to sit there and soak the damage, and taunt and use a passive AoE damage ticker to gain aggro.
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On topic, I like the suggestion of the PB melee attacks having a stacking -res component. As far as I know, there aren't any other melee attacks that apply -res, and I also think the -res shouldn't have a hard limit. The debuffs from Sonic Attack don't have a hard limit, for example, but they do expire over time.
Also, as far as modifying Glowing Touch, how about turning it into a buff along the lines of Forge, Fortitude or Painbringer? Help a teammate to "bring out the inner power"
That could be a good idea as well I guess, but I feel much better with an AoE buff/heal on a slower recharge than a ST power on faster recharge.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
While it is true that any AT can lead a team, I maintain however, that Kheldians are uniquely suited for the job by-design based on their inherent power [and their ability to] respond to combat situations as they evolve or even before they emerge, without having to rely on powers other than those already in their primary and secondary sets.
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I actually meant that every attack of every form, ranged, melee and AoE, will have the -Res component. |
That could be a good idea as well I guess, but I feel much better with an AoE buff/heal on a slower recharge than a ST power on faster recharge. |
I like the idea of stacking -res added to Peacebringer attacks.
Debuffs are a good idea, not too sure about healing - healing is a full time role, I don't really see half-measure healing being that usefull.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
In that case I would rather use Storm as a base than Empathy. Allow the human from shields to affect a team (like steamy mist) and extend the range on Glowing Touch - job done.
Because Warshades have the ability to cap so easily I think it would be fairer to increase Peacebringer damage in human form leaving form damage the same and increase the base resistance by 10% across all types.
Also lowering the recharge time of Photon Seekers to the same timer as Trip Mine woud be perfect for me because they are essentially a PBAoE mini-nuke since te pet AI is absolutely horrible with them. I would be happy if they changed them from pets to functioning just like Trip Mines that float but not seek.
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