Obviously, player skill matters
A stone tank that can't hold aggro will cause a dreadful situation when combined with the AoE nature of /kin, but more over, those kinds of sfs are the learning experiences that new players need to have in order to improve, so don't hold too much of a grudge, if ur holding any at all, which it doesnt look like u do.
That may be your dream team, but it's not mine, not by a long shot.
I keep thinking I should change my sig back to "What this team needs is more blasters".
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Skill and experience obviously matter, and last night's example was yet another illustration to prove that fact. Good players on any AT will just figure out how to make it work even with oddball combinations. Poor players will struggle with even the dream line up.
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Skill does matter, and there are skills to learn in CoX. Skills related to CoX in general as well as skills related to individual AT. I'd dare say even skills related to various team constructions.
You were on the most simplest easy-to-run team styles to run, on the lowest diff setting, and had the parts to make the team-machine to run smoothly.
Skill and knowledge are the only things that could run that situation into the ground.
I don't mini-max any of my characters. I concept build most of them.
I run a lot of "mix-bag" teams aka players that are available.
When the teams I run have problems, they are usually based on in experienced players jumping the gun or assuming they know how they are "supposed to act" in a given situation. Those are players that rush in regardless of their ability to handle the agro they cause and/or they aren't looking at the team and figuring out how the team can be helped by their powers and working as a team with the other players.
Most of the time, I'm lucky enough to find a team that just meshes or newer players that will follow my lead since I'm the leader. When this happens, we demolish the enemy regardless of what ATs are or aren't on the team.
The team line up was a dream line up. 3 kins (including my fire/kin controller), 1 dark defender, 2 scrappers, 1 brute and a stone tank. 3 kins and a dark defender, if piloted competently, means you can basically trivialize any content in this game.
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Except for anything with Defense or Tohit Debuffs and anything that is much easier for Ranged attackers.
Kins do not stack especially well. One can cap a teams damage and give plenty of recharge and endurance. Rads, Storms, TAs, these stack well, because they have Defense and Resistance debuffs.
Your team was well defended and had plenty of damage, but insufficient offensive debuffs.
Player skill may have had some to do with it, but a lack of Tohit buffs or Defense debuffs against the Shield-defended Cimerorans might also explain it, yes?
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Player skill may have had some to do with it, but a lack of Tohit buffs or Defense debuffs against the Shield-defended Cimerorans might also explain it, yes? |
Play skill in this scenario is an ocean. Your proposed explanation is a tiny thimble of water. Experienced and skilled players could have done that with enhancements turned off with that same team.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
No. I don't think so.
Play skill in this scenario is an ocean. Your proposed explanation is a tiny thimble of water. Experienced and skilled players could have done that with enhancements turned off with that same team. |
P.S. This would not be my dream team either, I only need one Kin.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
You know, the worst part of it is that it's not like we're demanding some mad skillz from our more lagging behind teammates, but just to use their powersets in a semi-competent fashion.
How many times have you found yourself in a team that's struggling through a TF, and yet the buffer still refuses to cast shields/sb unless he's prompted several times, or that scrapper still insists on soloing that mob that looked at him funny, when everyone else is trying to beat the AV's regen?
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Actually: 2 kins, so they can SB each other too. But after that, you're better off getting any other buff/debuff set, they all stack a bit better than kin does. YMMV as always, this is from playing my kin/sonic defenders.
119088 - Outcasts Overcharged. Heroic.
I'd rather have two rads than two kins, let alone 3 unless those kins are controllers. Controls help more than most people give them credit for.
If an All-Kheldian Team can do it, any team composition should be able to do it.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Aside from perhaps doing Hamidon I pretty much could not give a toot about what concepts or powersets people have. Its all gold to me!!!
Edit: I hope they can play tho.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Depends on what the primaries the scrappers and the brute were, not to say it couldn't be done, but if no one had any defense debuff and ne extra to hit buff it would be extremely hard, however, if all the defenders had tactics and Maneuvers probably wouldn't be an issue. Overall it just depends on what powers the team had altogether.
P.S. This would not be my dream team either, I only need one Kin. |
I think some of you are unable to comprehend what kind of experience and skill some players can possess.
*EDIT*I've been a part of countless amazing feats of skill... while facedown in the dirt 30 yards behind.
I disagree with you completely. The defense debuff and primaries are irrelevant. There are three kins on the team and a dark. It's set at difficulty one. If the enemies get much more than 1 volley off the "playskill" of the team simply sucks. The mission should be won through pure offensive overpowering. The team should easily kill the enemies before the Romans remember they even have swords.
I think some of you are unable to comprehend what kind of experience and skill some players can possess. *EDIT*I've been a part of countless amazing feats of skill... while facedown in the dirt 30 yards behind. |
Capping damage doesn't help get through defense.
Your idea, that having capped damage+tar patch means you can't be stopped by anything, flies in the face of the reality of the game and the abilities of Romans.
Unless there's a bunch of Leadership buffs or the melee have gone out of their way to buff their own tohit, they are quite likely to have acc issues.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
There's a kin and a dark and 2 useless leeches.
Capping damage doesn't help get through defense. Your idea, that having capped damage+tar patch means you can't be stopped by anything, flies in the face of the reality of the game and the abilities of Romans. Unless there's a bunch of Leadership buffs or the melee have gone out of their way to buff their own tohit, they are quite likely to have acc issues. |
Who cares what the dream team is? Give whatever your version of a dream team to a bunch of people with no skill and no clue and you end up with a team full of disappointment.
The point is that a team like that with competent players would have ripped that TF apart. And for the most part 2-3 competent to good players can carry a whole team, so an experience like what Fury is describing is saying something about the quality of players on that team.
Shouldn't people be taking those leadership buffs all the time if they were "skilled" team players?
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Especially Vengeance on my Rad/Dark
http://www.fimfiction.net/story/36641/My-Little-Exalt
So your response is "only if the experienced and skilled players are experienced and skilled players can they accomplish that feat"? If an experienced and skilled player was going to do such a challenge, he or she would know what he is doing. Shouldn't people be taking those leadership buffs all the time if they were "skilled" team players?
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Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Nah, experienced and skilled players would bring real sets instead of 3 kins. Leadership is the second rate backup for buff/debuff sets without -Def or +Tohit. :P
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2 Kins, 2 Colds, off we go.
Looking at the team makeup in the OP, it makes me curious what level everyone was, if they were all level 50s...that's just pathetic. Tank or Brute should be initiating aggro, or the Scrapper if he wants, after that it should be Damage Cap City.
Last night I finished an Imperius Taskforce that left me dissatisfied and a bit angry. The team did complete it so if I probably shouldn't be grousing about it; however they completed it in the most painful way possible.
The team line up was a dream line up. 3 kins (including my fire/kin controller), 1 dark defender, 2 scrappers, 1 brute and a stone tank. 3 kins and a dark defender, if piloted competently, means you can basically trivialize any content in this game. You're talking about everyone on the team with max recharge, max speed and max damage with heals and all enemies debuffed for -spd, -rech, -dmg, -res and -regen.
However, that wasn't the case. The team teetered on the edge of collapse against nearly every spawn even though the task force was set at challenge difficulty 1 (heroic). The steam roller was anything but. I could point the fingers at a lot of things..bad builds, players who clearly didn't understand or use their powers or just players who had the right powers but didn't understand when/how to use them (e.g., howling twilight is powerful -regen and AoE stun *as well* as a rez) Yet in the end, I think it came down to player skill.
I'm positive the same AT combinations piloted by competent (and experienced) players might have even set a record on how quickly they could finish that ITF, and could surely do it without the restarts, team wipes and tricks our team needed to finish the task force.
Competent players intrinsically understand what their characters are capable of: how much aggro they can take, when to attack, when to wait for buffs (attack after fulcrum shift is applied not before), and buff teammates without having to ask for said buffs. I think a lot of it comes down to timing, an understanding of enemy mob behavior and what their powers can and cannot do.
I think in some ways, I've gotten to the point that I will take a good player who plays a suboptimal (or even a concept) character over a perfect min-max character almost every time. Skill and experience obviously matter, and last night's example was yet another illustration to prove that fact. Good players on any AT will just figure out how to make it work even with oddball combinations. Poor players will struggle with even the dream line up.