Why no control over blue side pets?


Chaos Creator

 

Posted

Why are none of the blue side pets controllable when MMs can control theirs. Fire imps are almost more a hazard than a benefit.


 

Posted

Because none of the blueside ATs are pet classes. Only the pet class (Mastermind) gets full control over their pets. Other sets (Controllers, Dark Miasma, Electrical Blast, Devices) get pets as an addition to their set. Masterminds get pets as their set.


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Posted

Because when the controller pets were designed the AI and interface to allow controllable pets didn't exist yet. It was something that was developed when City of Villains was being programmed.

They never changed it because the controller pets are still working exactly as they were designed to.


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Originally Posted by halfthief View Post
Why are none of the blue side pets controllable when MMs can control theirs. Fire imps are almost more a hazard than a benefit.
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Originally Posted by Fleeting_Whisper View Post
Because none of the blueside ATs are pet classes. Only the pet class (Mastermind) gets full control over their pets. Other sets (Controllers, Dark Miasma, Electrical Blast, Devices) get pets as an addition to their set. Masterminds get pets as their set.
Because Masterminds don't have pets. Masterminds have Henchmen.


 

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Originally Posted by halfthief View Post
Why are none of the blue side pets controllable when MMs can control theirs. Fire imps are almost more a hazard than a benefit.
Because the Singularity cares not for your social contracts and will do how it pleases.


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Posted

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Originally Posted by halfthief View Post
Why are none of the blue side pets controllable when MMs can control theirs.

Because late at night you touch yourself and that makes God cry.


 

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Originally Posted by Rush_Bolt View Post
Because the Singularity cares not for your social contracts and will do how it pleases.
Unless you use teleport friend


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Posted

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Originally Posted by halfthief View Post
Why are none of the blue side pets controllable when MMs can control theirs. Fire imps are almost more a hazard than a benefit.
Because the devs hate heroes?

On a serious note, it's like everyone else has posted - MM's are henchmen, not pets, and therefore, behave differently.


 

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Originally Posted by Psyonico View Post
for the same reason Doms can't control their pets.
Yeah, Brutes are so hard to control...


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Originally Posted by ClawsandEffect View Post
Because when the controller pets were designed the AI and interface to allow controllable pets didn't exist yet. It was something that was developed when City of Villains was being programmed.

They never changed it because the controller pets are still working exactly as they were designed to.
That. It is a product of controls being introduced after heroes.


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Originally Posted by Samuel_Tow View Post
Yeah, Brutes are so hard to control...
Your thinking of Corruptor Pets.

As said above MM's don't use pets they use henchman.
There's also the fact that the MM primary is built around the henchman.


 

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Originally Posted by Psyonico View Post
for the same reason Doms can't control their pets.
This


 

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Originally Posted by halfthief View Post
Why are none of the blue side pets controllable when MMs can control theirs. Fire imps are almost more a hazard than a benefit.
I've been running Fire Controllers for over 5 years and I can 'control' my Imps fairly easily.
I haven't accidentally aggroed a group I didn't want to with them for years now.

In fact I prefer their independent-minded AI over MM "micromanagement". I've tried playing MMs and I just can't stand how tedious it is to have to manually move their henchmen around. I'm not saying MMs are bad, I'm just saying I don't really like what's involved in playing them.

YMMV.


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Originally Posted by Lothic View Post
I just can't stand how tedious it is to have to manually move their henchmen around.
So don't?

Even when you give Henchmen a goto or stay command, they'll move around a bit on their own. Set to attack of follow and they'll move around with about the same AI as your imps.


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Originally Posted by Lothic View Post
I've tried playing MMs and I just can't stand how tedious it is to have to manually move their henchmen around.
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Originally Posted by Fleeting_Whisper View Post
So don't?

Even when you give Henchmen a goto or stay command, they'll move around a bit on their own. Set to attack of follow and they'll move around with about the same AI as your imps.
While that might suit my playstyle preference I pretty much could never team with anyone else doing that. Imagine how pissed people would be at letting my minions flop around on their own.

Besides I'm not entirely sure I could do what you suggest with all MM powersets equally. Part of what make Imps do what they do is that they are basically mini-scrappers without ranged attacks. I doubt Robots (with their ranged attacks) would react just as predictably.

The key to "controlling" Imps is the positioning of the character who casts them. Trying to play a MM like that would be like trying use an arrow as a melee weapon. You could probably get away with it occasionally, but what's the point if you're going to keep playing so far against the intended way to do it?

Again I don't think MMs are completely bad. I just don't enjoy playing them.
Of course I might change my mind on that depending on how cool the Demon Summoning set is going to be.


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Posted

Actually there are some MMs that perform quite well in melee with pets almost exclusively in bodyguard mode. Muireadhach Nuadha, my Necro/Storm MM is such a MM.
Also, the micromanaging of MMs' henchies in general is not so bad if you use good keybinds. Issuing new commands then is so fast and easy that you can do it during an average power activation.




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Originally Posted by ChaosExMachina View Post
That. It is a product of controls being introduced after heroes.
I don't believe that, frankly.

Barring Illusion controllers, Doms and Controllers are not "pet classes." Their purpose is not centered on their pets, but the controls (and buffs/debuffs or, in a dom's case, damage) they can bring. The pet is a bit of icing (or just plain ice.)

Masterminds, however, were designed specifically *around* their pets. Not having them controllable would be roughly as annoying as having a Blaster whose powers randomly target and go off all the time. Pets (or, to be more correct, henchmen or minions) ARE a mastermind's damage, and health, and defense. *That* is why they're controllable.

I do also seem to recall that, in the past, we've been told by a redname - if they gave Controller pets the ability to be directly commanded, they'd be hit hard with the nerfbat to compensate.


 

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Originally Posted by Lothic View Post
I'm not entirely sure I could do what you suggest with all MM powersets equally. Part of what make Imps do what they do is that they are basically mini-scrappers without ranged attacks. I doubt Robots (with their ranged attacks) would react just as predictably.
Actually, to be honest, Robotics, Mercenaries, and Thugs (the ranged primaries) tend to work better than Necromancy and Ninjas (the melee primaries) for letting your pets run around on the Bodyguard leash. Ninjas have a tendency to zip around at high speed and accidentally aggro a second spawn, while robots will happily roast your enemies where they stand.

The one problem when leaving henchmen on Bodyguard is when the enemies are suffering from a lot of hard controls (eg, you're teamed with a Dominator), no attacks are flying towards you or your pets, not even splash damage, and so your henchies stop doing anything. And in that case, you can just set a few of them to Aggressive stance; and since you're doing it because you're not being attacked anyway, you're probably still going to be just as safe.


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Originally Posted by Memphis_Bill View Post
I do also seem to recall that, in the past, we've been told by a redname - if they gave Controller pets the ability to be directly commanded, they'd be hit hard with the nerfbat to compensate.
I seem to remember that it was either BABsi or Castle who said that. So, it might well be true.
Also, they explained in that context that the pet controls were in a way part of MMs' inherent and that they were not planning on adding anythng similar to other ATs.




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eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

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Originally Posted by Fleeting_Whisper View Post
Actually, to be honest, Robotics, Mercenaries, and Thugs (the ranged primaries) tend to work better than Necromancy and Ninjas (the melee primaries) for letting your pets run around on the Bodyguard leash. Ninjas have a tendency to zip around at high speed and accidentally aggro a second spawn, while robots will happily roast your enemies where they stand.

The one problem when leaving henchmen on Bodyguard is when the enemies are suffering from a lot of hard controls (eg, you're teamed with a Dominator), no attacks are flying towards you or your pets, not even splash damage, and so your henchies stop doing anything. And in that case, you can just set a few of them to Aggressive stance; and since you're doing it because you're not being attacked anyway, you're probably still going to be just as safe.
Well I think you basically illustrated -my- point that while you can kind of, sort of play MMs without having to manually control them all the time you'd effectively be playing the AT with one hand tied behind your back. You -could- do that, but why would you really want to?

I have absolutely no problem with having different powersets with different schemes for "controlling" their pets. I don't think Controller types need or should have MM type controls (especially if that would necessitate major nerfages to compensate). I think people like the OP who "wonder why" Imps can't be manually controlled aren't really seeing the big picture. If they don't like those control schemes they shouldn't play with those powersets, the same way I don't really like MMs so I don't play with them.


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Posted

There responses are why I hate it when the Devs say post to the forums when you have a problenm and send apetition. The comments that were made are mostly foolish and do not answer the question but just make excuses for the inadequacies of the game.

And to the person who accused me of touching myself at night...Who would even think of that if they are not doing it themselves and love it so much they have to bring the subject up out of context of the topic?


 

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Originally Posted by halfthief View Post
There responses are why I hate it when the Devs say post to the forums when you have a problenm and send apetition. The comments that were made are mostly foolish and do not answer the question but just make excuses for the inadequacies of the game.

And to the person who accused me of touching myself at night...Who would even think of that if they are not doing it themselves and love it so much they have to bring the subject up out of context of the topic?
No one's making excuses. It's not inadequacies of the game, it's balance. MM's are all about their pets and the control of said pets. Controllers are all about crowd control with a pet as icing on the cake.

It has nothing to do with MM's coming after controllers, or dominators would be able to control their pets.

All of the controller pets are incredibly powerful, especially taking into account the bread and butter of the AT that comes before the pet. Lock down the mobs, run into the middle and let pets shred stuff up.

Again, it's about balance. The capacity to focus fire increases power. If they were controllable like MM pets, they would have to be significantly decreased in power to compensate.


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