Remember when hitting 50 was actually an accomplishment?


Aggelakis

 

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Originally Posted by Tatmia View Post
This is not a snarky question, but I keep reading thread after thread about how AE is ruining the game. Are there really that many new players to the game anymore?
Yep. I just had one join my SG. She's been playing 3 weeks and has a 50 from AE. She told me she didn't see the point of AE any more since it made you miss all the other content. That's when I invited her.

In all seriousness, yes, I'm seeing more new players than I have in quite a while.


Paragon City Search And Rescue
The Mentor Project

 

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I started a Sara Moore TF tonight with two newbies tonight. Course, the downtime ended the TF, but one only had the 3mo badge and the other didn't have any.


Paragon Wiki: http://www.paragonwiki.com
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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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There is always going to be something that doesn't jive with the entire base. I'm not for or against any one method of leveling to 50. I've traveled on both roads (more often the long road than the short) and tend to play the game my way. I just wish broadcast in Cap and Atlas wasn't so dilluted :P

I remember when street sweeping in Talos was all the rage...


 

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Originally Posted by jwbullfrog View Post
Over on Protector I meet quite a few new players. Heh, I've kind of made a hobby of it. Mostly they are running from Ms. Liberty to the AE and back again but a few, those glorious few, that stop and say hi and ask questions ( such as the ones who notice the fireballs I'm juggling and ask "how are you doing that?") are the ones worth encouraging.
My home server woot! Sadly Hero side seems to be where you find most of the new players as to where red side we have fewer new players. This is 'sadly' as in red side could really use more people on Protector >_<. Im not sure how it is on other servers, but it seems heroes get most of the new players (we all wanna be heroes right?) hopping with going rogue numbers on both sides will even out, that and i cant wait to move my blaster red side

additionally if you wanna see an AE that has few people in it Red Side is almost a ghost town most times, at least it has been the few times Ive been there to farm tickets for sets.


 

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Originally Posted by PDF29TAG View Post
I remember when street sweeping in Talos was all the rage...
Shoot, on my first character I was in Perez knocking the stuffing out of Hydra


 

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Originally Posted by Ironblade View Post
In all seriousness, yes, I'm seeing more new players than I have in quite a while.
Yes, the new boxed presense on the shelves (CoH: Architect Edition) is bringing in a lot of new players, many (most?) of whom are focussing primarily on AE content.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

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Originally Posted by SunGryphon View Post
Shoot, on my first character I was in Perez knocking the stuffing out of Hydra
LOL I remember hitting 14 for the first time beating on Hydra in Perez Park, sometime mid-July 2004. I ran immediately to Ms. Liberty and selected Fly, and spent the next half hour flying around AP. I was so dissapointed when I found out I could not land, and stand on the AP Blimp.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

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Even before I14 and the AE box being in the store or the Game Card at 7-11, Rite Aid and other stores, I noticed a lot of new players since the start of this year. Not sure if it's caused by advertising of the game itself, associated advertising due to all the features written about CO and DCO or cheap game boxes at Big Lots. It could also be churn from other MMOs while players are waiting for new content there.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

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Protector is one of five servers I play on. I've sort of designated it as my "blue" server. Guardian is my "red" server and the others are mixed. I agree we could use more redsiders. Ah well. Maybe GR WILL balance things a bit. we'll see.

Feel free to stop by and see me. I'm the Gypsy juggling near Ms. LIberty. I'm there fairly often...when the servers are up that is...


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

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Originally Posted by McBoo View Post
I present for your consideration the rash of winterlord babies that followed the first Winter Event or the herding of warwolves prior to them getting Hurl. We must also remember dumpster diving tactics coupled with the tanker stacking bug and Dreck farming. More recently we saw the Rikti kittens and Mito missions from AE. Most of these things have been "fixed" but there still remain any number of ways to reach 50 with a minimal amount of game play. As I mentioned before the well known power leveling techniques that are left untouched by the developers must be considered acceptable forms of game play.

Do I personally agree with the practice of power leveling? No, but then again I can't dictate how others play the game either. For that matter neither can anyone else that doesn't have a red name and even they have limits.

Oooh, don't forget farming the Kraken in the Sewer Trial!


...nobody does that trial any more. It's a shame, since the trials are all very unique gameplay experiences. It's even more of a shame that there's really nothing like them for villains.


 

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I love dinging 50 even after doing it 20 plus times. Then I usually go back and look at my creation and see where I can make improvements. What I have been doing lately is going back and looking at some of my first 50's and finding ways I can make them what I call ULTIMATES with better slotting, or by adding new IO sets that were not available when they were conceived.

Sometimes my concept changes. The toon grows our becomes more powerful. He makes a new battle armor or a new expirement changes his ability. His mutation adapts and he changes.

I am getting excited about issue 16. New scrapper combos that I have always wanted... Metal Spines FTW !!!! Rad Blaster.. FINALLY !!!!! Electric Tank.. hmmm maybe its time for a another tank... then Going Rogue DUAL PISTOLS !!! yeah !!!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Just got my 63 month badge. Still got no Hero to 50.
Being part of a farm mission (just one run) yesterday i must say it was a nice change of pace. But ultimatly it was boring and i dont think i will do it much.


 

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On an AE Team last night. 2 new players, both had multiple 50's.

They both said that they don't buy enhancements for their toons until lvl 40 or so.

Player, "this game is lol"

I really hate how AE is TF style so that it auto levels people to level 50 or whatever the AE mission is set for. These new players have no clue how broken their builds are.


 

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Originally Posted by doc_heal View Post
I applaud that attitude! I'm not against AE for fast toons, I just think its bad for brand new players to use that as their only means of playing the game. Of course they pay too and can play however they want, it's just I enjoy the content of the game and feel many new players are just missing out.

And at least your way - you will have some experience playing in the 'real' world of COH.
I feel exactly the same. I started playing this game just under two years ago, and at the time my only access was by using my (soon to be ) husbands account from my sick bed. He had tired of, what his friends convinced him was, "The same old missions and villains" and defected to WOW. I fell in love (and hate) with Paragon City and all of it's villains, and scenic out of the way spots. ( Nothing like hovering across the hollows for 30-40 minutes only to die on the first troll you attack and be forced to start all over). But it taught me some invaluable things about the game and my toons abilities, and made me a better player. It only took me a little over a month to get to 50, ( but i had a lot of time on my hands and was obsessed with everything about the game). But i did it pretty much the old fashioned way- with groups of people who loved the game also and , more importantly, were happy to guide and teach me how to be a better player. I still play with just about every one of those people to this very day. I don't have any real issue with AE other than that it has created an army of players who have no idea how to be team mates, or in anyway "heroic".
Also, I thought that one of the main reasons AE was created was to have the people who love and play the game be an integral part in creating new content. Content that would be integrated into the over-all story line of the game if and when possible. How exactly would you incorporate, a bunch of copyright infringed, pseudo Marvel Superheroes, or level 53 (only) Uber bosses-possessing every possible power set in the game, that can also Multi Nuke ( in seconds) and rez ad infinitum into the City Of Heroes framework?


 

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Originally Posted by badchad View Post
On an AE Team last night. 2 new players, both had multiple 50's.

They both said that they don't buy enhancements for their toons until lvl 40 or so.

Player, "this game is lol"

I really hate how AE is TF style so that it auto levels people to level 50 or whatever the AE mission is set for. These new players have no clue how broken their builds are.
I agree. So many people i have run across in AE missions haven't a clue as to what their purpose on the team is. Why choose to be a Tank, pay no attention to shields and be absolutely incapable of comprehending Agro management and then have the nerve to berate the controller who is forced to use hurricane and tornado just to stay alive, or curse out the Peacebringer for knockback ( we both immediately quit). What possible use is an Empath, who gets to level 40 and only has one healing power (un-enhanced), no rez and only single target buffs- and who every 2 or 3 minutes YELLS, in broadcast, "SOMEONE REZ ME, REZ ME, REZ ME, REZ ME!!!!? I absolutely hate abandoning a team during a mission for any reason. However, more often than not, i have been forced to leave in the middle of AE missions due to this kind of idiocy.


 

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You know, I don't think the AE is breaking the game. In many ways, I find it fun and useful to the game.

For one, lvl 50 characters can get tickets to roll for recipes that they would have to do TF for in a much shorter time.

It also gives players a freedom to expand their characters, to show who their characters are and create stories for those characters they worked hard designing and playing.

The second one is the reason I use AE. My missions aren't farms, and sadly...they are never played. I won't make a farm, I made a story, and I wanted it to be played for the story.

I do have recent worries with the AE, though. I worked my butt off to get my first 50. I have played since beta, and I can attest to the state of the game compared to then. I see a lot of new, so-called, AE-babies...and I agree they suck the life of my game.

I won't swear they all do, but I would put a fair percentage of 75 that they do. Why? Many reasons.

First, most have no knowledge of the game, the mechanics, or what all the little buzzers and dings do. The AE doesn't teach about enhancements, recipes, salvage, or anything else. Honestly, does anyone feel the AE is designed for NEW players? Honestly now.

I don't.

The AE is for the experienced players, the ones who know the rules and the methods of the game. When I see a lvl 40 tank who claims Greater Fire Sword sucks because he put 6 TO enchancements in it, I want to laugh...but instead I cry. I cry simply because this guy is on my team, and I have the esteemed previlege of ressurecting him ten times before he calls me stupid and quits.

Some of these players can be taught, but most can't or won't. I just had to put a guy on ignore yesterday because he called me names (and some racial slurs of which he was kindly reported). Why did he go off on me? I had a dark tanker who would not stand next to him and he died. Apparently, my death shroud would have saved him. He mistakingly thought it would give him stealth, and when I kindly attempted to explain otherwise...

My point is simple, really. New players SHOULD NOT be in the AE. They just shouldn't. There are things in the game that are hard enough to learn on your own without a free pass to 50.

Sure, you can level up quickly in other ways, and some would. But the thing about the "other ways" is that you are forced to learn the game along the way. You have to learn how to travel zones, enhancements, inspirations, and even learn about costumes, capes and auras.

You will learn about Task Forces, level pacting, and other great info.

The tutorial zone is only a crumb of what is in the game, and you CAN skip it.

My solution to fix these types of problems, and I have stated this elsewhere before, is to put a stopper on the AE similar to EAT's. We have to hit 50 to get a Kheldian/Arachnos Soldier. Why? Those are advanced classes that you need experience to play effectlvely. They have a tendency to be harder to play, and require more experience with the game mehcanics to understand.

So why not put such a requirement on the AE? It doesn't have to be lvl 50, but something like 30 or 35 should be fine. By the time a player is lvl 35, if they don't know the game, they never will.

The AE wasn't designed with brand new players in mind, so I don't see why it's such a hard rule to input. Doing that won't stop farming, but it will require players to play the "real game" before they can use the AE. I think it's fair, and simple to do.

When I have a blaster quit the Posi TF on the fifth mission because he has only leveled up twice, and then has the nerve to say, "This is stupid, worse than the real game!"... I want to punch something. What does he call the "real game"? He was farming in the AE.

To each his own, I say. I too feel like the AE is cheating, lvl 20 in an hour...wow, how am I NOT exploiting right now? I feel I am...so I stay out of the AE.

I see it's potential, and I see it's flaws. Hopefully, there can be some way to make it work for everyone involved...but only time will tell.

Thanks for reading.
Phantom Staalker


 

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I agree with OP, AE is lowering value of characters. At the moment CoX is farmers and powerlevelers paradise, notthing else. As for people saying there is other choises. Yeah, right. Who would waste weeks doing normal missions to get they charcater to level 50, when they can do same in few hours with AE missions.

In my opinion AE is destroying this game. I don't say AE doesn't have good points too, but the bad is alot worst than the good. AE system needs to be redesign so that it doesn't allow extreme powerleveling. Why they don't make so that players doesn't get access to AE missions, before they have at least one lvl 50 character or lower the amount of exp getting in AE missions about 90% less what it's now.


 

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My first 50 took nearly 3 years of on and off play, I made that many alts and took them to 35 whilst going back to my main etc it took me years. When I dinged 50 I was so pleased with myself, couple of months later I had a 50 villain and was just as excited.

I remember when the game launched, seeing the odd level 50 hanging around under atlas, everyone around them, talking to them or just hanging out with a high level hero, that was awesome. In my oppnion that died a long time ago and AE nailed that door shut.

My recent PuGs with some AE-50's have been lame, I mean a lot of them really are bad players and bad people to be honest, PL and farming tends to breed children and cry baby communities (see WoW for example). My recent 50's have been done solo, I don't team much at all anymore and I only run TFs/Raids etc with people I've been doing it with for years. I don't enjoy teaming with level 50's anymore, AE has sucked the life out of this games content for some people, it's a shame really because they have missed so much and will probably burn out and leave CoH without experiencing half of the content.

This is not directed at people who play AE, I'm talking about the minority, the farmers, the inexperienced n00bs who believe they know everything because they PL'd to 50.


Shhh. My common sense is tingling. ~ Deadpool

 

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Since I started this post, I haven't had much to say since I've been busy.

First off, I am not against AE itself, or farming for that matter, hell I'm guilty of the latter myself many times over.

I am against AE being used by someone who buys the game at 9am and farms and farms and by 3pm he had a 50 and a 50 Kheldian.

It's a shame that they offered the AE edition as a purchase. If Issue 14 was just a free add on like the others, the easiest thing they could have done to stop noob abuse and all that was to make the AE unavailable to anyone who does not at least the 3 month vet badge. Yes, the new players could also farm in PI to get 50's but it would be much harder for them to do so as farms in PI tend to be closed to lowbies unless you have friends that will help you. This way you need to play the game at least 3 months and you would learn essentials like enhancing, mission selections, the different zones, etc.

But by having it as an edition to buy - you can't tell someone they just bought a game for a certain feature but can't use it for 3 months.

By this point its just getting sickening sometimes to play. Doing an AE farm (since that's about the only thing you can do now if you don't want to solo), with lvl 52 bosses, half the team quit because the 'xp wasn't fast enough, we should be doing lvl 54'. Even thouigh a lvl 1 went from 1 to about 10 in like 4 mob groups.

Or some toon that had whirlwind and while the tank was getting aggro by taunting the mobs, this jerk kept whirlwinding (is that a word? lol) into the mobs and scattering them all over.

To be fair, I've played with very good players who didn't even have the 3 month badge yet, but really were interested in learning all about the mechanics, and actually knew how to play the AT's really well, but I find that very rare.


Proctector: Doc Heal lvl 50 Illusion / Empath
Sweet Fyre lvl 50 Fire / Rad
Axe Wielding Maniac lvl 50 Stone / Axe
Doc Heel lvl 39 Robots / Traps

 

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Originally Posted by Wolfechylde View Post
I agree. So many people i have run across in AE missions haven't a clue as to what their purpose on the team is. Why choose to be a Tank, pay no attention to shields and be absolutely incapable of comprehending Agro management and then have the nerve to berate the controller who is forced to use hurricane and tornado just to stay alive, or curse out the Peacebringer for knockback ( we both immediately quit). What possible use is an Empath, who gets to level 40 and only has one healing power (un-enhanced), no rez and only single target buffs- and who every 2 or 3 minutes YELLS, in broadcast, "SOMEONE REZ ME, REZ ME, REZ ME, REZ ME!!!!? I absolutely hate abandoning a team during a mission for any reason. However, more often than not, i have been forced to leave in the middle of AE missions due to this kind of idiocy.
This is why you never join a team that asks for a healer or a tank.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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Originally Posted by VictoriaHunt_EU View Post
I agree with OP, AE is lowering value of characters. At the moment CoX is farmers and powerlevelers paradise, notthing else. As for people saying there is other choises. Yeah, right. Who would waste weeks doing normal missions to get they charcater to level 50, when they can do same in few hours with AE missions.

In my opinion AE is destroying this game. I don't say AE doesn't have good points too, but the bad is alot worst than the good. AE system needs to be redesign so that it doesn't allow extreme powerleveling. Why they don't make so that players doesn't get access to AE missions, before they have at least one lvl 50 character or lower the amount of exp getting in AE missions about 90% less what it's now.


The only way to redesign AE to not allow powerlevelling would kill every possible use of it. As for your attitude..well, if, yes, there are other choices, and frankly, people dp the other choices because people play MMOs for fun, not to be efficient (unless they find being efficient fun)

if you can't personally see why anyone would do things other than the fast way, thats your personal problem, not the game's fault.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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Originally Posted by Cavatina View Post
The only way to redesign AE to not allow powerlevelling would kill every possible use of it.
I don't know, there are some things they could do to lessen the attraction of it. Partly the draw is it's the only place you can just fight giant hordes of lieutenants or bosses. One possible solution would be to make the enemy-placement code take the ranks into consideration and be more reasonable with the placement. For instance, there ARE some gangs in the game that spawn boss-only gangs for large teams (Hellions) but at max they only spawn 3 bosses.

If the code was redone so a "boss only" gang could only spawn a max of 3 bosses per mob, people would start slowly trickling out of AE in favor of other activities, perhaps even traditional farms or even... normal missions? We'd never get rid of every farmer, but it would be a start if we could just lessen the fact that you can get approximately 70 trillion times more experience doing a boss farm than any other possible content.

This would have basically zero impact on legitimate teams, except for missions where people want to have "OMG HARD" spawns of all bosses.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Cavatina View Post
Pretty much my problem with a pure empath is simple. I don't see it as a valid playstyle. A good empath should be nowhere near busy enough with pressing empath powers to need to ignore their secondary. If your teams are that incompetent that they cannot possibly survive without you spamming the living hell out of your heals, then they're worthless teammates.
A bad empath in a great team can afford to go through attack chains like no tomorrow. A good empath could buff proactively and perhaps do the odd heal in the middle of an attack chain in a good team. Any empath in a really rubbish team is going to have their work cut out for them. Hence the "Let idiots die" philosophy.

I don't care how the empath is built as long as they use it wisely.

Pacifist support heroes are fine by me as people can have whatever concept they like.

However rocking the aura, barely buffing, there to heal only, somehow hovering over Jaegers just before they explode, my list goes on, those ones would do my head in.

I have one build thats heavily pacifistic but that means she is quite flexible in ways some other empaths definitely aren't and I have one build thats a total offender but belongs in the "me society" to solo with.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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AE is more busted to me than PvP but I doubt some PvPers are picketing the lines about that.

I have wasted so much money over so years to achieve what someone who joined last month has achieved.Actually..

I am not bothered. I would fail in my attempts at Stoicism if I was and that's something for me to worry like hell about.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by doc_heal View Post
I have teamed regulary with one player who doesn't even have a 3 month vet, yet he plays his 50's like he's been playing for years. I'm not saying ALL new players are going to play badly, just I've seen a majority of them that do.
2nd Account, Maybe?