I got kicked for using force bubble


Agonus

 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
May I suggest that you start by reading the OP's post and work your way down and then see where the thread is coming from before your foot is too far into your mouth.
I think he did read the post. Let's compare what he said to the original post:

1)
Miladys_Knight
Quote:
And what do you do when the jerk brings them back to the rest of the team?
Original Post
Quote:
Then we get to the one room in the lab map, the one where there's a ramp leading onto a platform which in turn has two other ramps that lead to a mezzanine that circles and is above the first platform. The tank decides to wade in and bring the entire room to the corridor.
Obviously, it wasn't a good idea since there were so many Freaks and while the tank did manage to get their attention, the Freaks started to scatter and go after the rest of the team once they were in the corridor.
Miladys_Knight's description was accurate.

2)
Miladys_Knight
Quote:
Blame the team for running with a jerk or do you play DEFENDER and defend your team to the best of your abilities with your full range of powers?
Turbo_Ski
Quote:
Hardly, I'm just saying if you see one ***** go off and aggro something by themselves away from the rest of the team, it's in your best interest to let them die.
Miladys_Knight's description was accurate.

3)
Miladys_Knight
Quote:
I know what I do. You've made it pretty clear what you do.
Turbo_Ski
Quote:
I would have kicked you too.
I assume Miladys_Knight does actually know what he'd do. With that assumption Miladys_Knight's description was accurate.

4)
The saying "foot in mouth" is an expression meaning "to embarrass oneself". How exactly is Miladys_Knight going to embarrass himself? How has he not read the original post and the entire thread.

Short Version: What is wrong with you?


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
And what do you do when the jerk brings them back to the rest of the team? Blame the team for running with a jerk or do you play DEFENDER and defend your team to the best of your abilities with your full range of powers?

I know what I do. You've made it pretty clear what you do.
Let them die, it's wrong to reward awful playing and deny oneself vengeance.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Let them die, it's wrong to reward awful playing and deny oneself vengeance.
Would Force Bubbling them all away from the dead teammates allowed people to recover and the team to overcome their faults and rise to victory?


 

Posted

Quote:
Originally Posted by Smurphy View Post
Would Force Bubbling them all away from the dead teammates allowed people to recover and the team to overcome their faults and rise to victory?
not as much as Vengeance + FF shields + Dispersion would.


 

Posted

It's a yes or no question. Do you think it could lead to success?


 

Posted

Quote:
Originally Posted by Smurphy View Post
It's a yes or no question. Do you think it could lead to success?
Yes. After the first guy dies and learns a valuable lesson that he shouldn't suck, vengeance gets popped and the rest of the team destroys the spawn successfully with ease.


 

Posted

Quote:
Originally Posted by Smurphy View Post
I think he did read the post. Let's compare what he said to the original post:

1)
Miladys_Knight


Original Post


Miladys_Knight's description was accurate.

2)
Miladys_Knight


Turbo_Ski


Miladys_Knight's description was accurate.

3)
Miladys_Knight


Turbo_Ski


I assume Miladys_Knight does actually know what he'd do. With that assumption Miladys_Knight's description was accurate.

4)
The saying "foot in mouth" is an expression meaning "to embarrass oneself". How exactly is Miladys_Knight going to embarrass himself? How has he not read the original post and the entire thread.

Short Version: What is wrong with you?
What's wrong with you?

I see a thread about being kicked from team for trying to defend a team, and Turbo_Ski saying that they would just back away and watch the team fall if it was full or morons that would follow a tank that didn't know what they were doing.

I see Miladys_Knight insulting Turbo_Ski for saying that they would let the team fall so that they would hopefully learn a lesson.

The OP's post is about rushing in and getting kicked from a team for doing so.

I must assume by your position that you believe that Miladys_Knight is some how supporting the OP by insulting Turbo_Ski.

I don't understand your logic.

Miladys_Knight's foot is in his mouth up to his knee at this point. I see you are trying to get your's deeper faster.


 

Posted

*runs nekkid through the thread with Force Bubble up*

The viewers are all scattered and scarred for life!

*is kicked off boards by Tanker*


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
What's wrong with you?

I see a thread about being kicked from team for trying to defend a team, and Turbo_Ski saying that they would just back away and watch the team fall if it was full or morons that would follow a tank that didn't know what they were doing.

I see Miladys_Knight insulting Turbo_Ski for saying that they would let the team fall so that they would hopefully learn a lesson.

The OP's post is about rushing in and getting kicked from a team for doing so.

I must assume by your position that you believe that Miladys_Knight is some how supporting the OP by insulting Turbo_Ski.

I don't understand your logic.

Miladys_Knight's foot is in his mouth up to his knee at this point. I see you are trying to get your's deeper faster.
I know that you don't understand logic. The Original Post is about adapting to a situation and doing what you need to do to lead a team towards success. The defender in the original choice had one and one way only to lead the TEAM to success. My position is in supporting the original Defender who did what was needed to be done to enable the team to work together to defeat the enemies.

I'm sorry that you and others don't understand the concept that this situation can be salvaged, and can be salvaged through using Force Bubble. I'm sorry that you and others don't understand that one can discuss the situation after the situation has been overcome. One could explain aggro caps to the Tank after all the enemies are pushed away.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Hardly, I'm just saying if you see one ***** go off and aggro something by themselves away from the rest of the team, it's in your best interest to let them die.
Heh, some of my best gaming friends here were known to do that kind of stuff all of the time. And yes, the vast majority of the time we all lived.


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
May I suggest that you start by reading the OP's post and work your way down and then see where the thread is coming from before your foot is too far into your mouth.
I have. Perhaps you should take your own advice and read the thread in it's entirety. I fully support the OP's actions and view points (and have posted such) as they mirror my own.

I fervently disavow play styles such as Turbo's. While it may work well for the defender inherent to have several defeated teammates, it isn't team friendly play, and it's the antithesis of the defender AT.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I read the whole lovely thread. I find it fascinating that Turbo doesn't chide the tank for the sucktastic build and crap-astic tactics (gauntleting a whole room on a pull), but takes time to lambast (and defame) the OP for using a power they think has little or no use.

Sheer [censored] at its finest. Good show.

To the OP, I'd have done the same with my Bots/FF. I wouldn't have gotten into a sparring match, but as far as actions, you did the right thing. Any tank who doesn't understand their powers, aggro or build, and refuses to be educated, deserves to be left holding their spent, useless wad in their hand while competent teammates pick up the slack.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Let them die, it's wrong to reward awful playing and deny oneself vengeance.
Ok, to pull a Turbo_Ski:

Why would I take such a situational power as Vengance? If I'm doing my job properly no one will ever be defeated and I'll never get the chance to use it.....

Unless.... I intentionally and selfishly let them die so that I can use Vengance and to get an endurance discount from Vigilance.

If my team is all ready at the soft cap the bonus defense from Vengance is wasted. The extra status protection only slightly better than Dispersion. If the team needs the to hit buff from Veng then there is bigger problems than a selfish defender.

That leaves the damage boost which you would have gotten as a contribution from the teammate that you let face plant in the form of direct damage from a blaster or as a buff/debuff from another defender or controller.

None of my Force Fielders have Vengance and the times that I could use it are much fewer in number than the times I have gotten use out of Force Bubble.

Selfish Defenders are a much worse problem than a glory hogging tank. They fail intentionally at the role they are supposed to fill on the team all for the sake of a temporary buff.

A foolish n00b tank can be taught to be team friendly. A selfish Defender knows his role, fails at it intentionally, is hostile to the team, and can't be taught anything.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
I accept your analogy, I just adamantly disagree with frequency of its need in actual play especially when nearly soft-capped defense is involved.

Speaking as a tank who plays in the softcap without external buffs:

Sometimes softcapped defense just isn't enough.

With enough badguys overrunning you, the "lucky shot" factor kicks in and they whittle you down anyhow.

I had this forcibly demonstrated to me on an LGTF at L50 set to 8-man Invincible, in the mission with Glacia and Infernia. I had 3 full groups climbing over my tank while the controller duo on the team ghosted.

I took it. For a while... In the end I was smelling floor.



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Posted

Quote:
Originally Posted by Turbo_Ski View Post
not as much as Vengeance + FF shields + Dispersion would.
If they're already at softcap and getting mowed down, not as much as you'd like to think.



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Posted

Quote:
Originally Posted by Turbo_Ski View Post
Yes. After the first guy dies and learns a valuable lesson that he shouldn't suck, vengeance gets popped and the rest of the team destroys the spawn successfully with ease.
What's your global? Which servers do you play on? I need to leave myself a note to NEVER team with you.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Speaking as a tank who plays in the softcap without external buffs:

Sometimes softcapped defense just isn't enough.

With enough badguys overrunning you, the "lucky shot" factor kicks in and they whittle you down anyhow.

I had this forcibly demonstrated to me on an LGTF at L50 set to 8-man Invincible, in the mission with Glacia and Infernia. I had 3 full groups climbing over my tank while the controller duo on the team ghosted.

I took it. For a while... In the end I was smelling floor.
This can also happen easily on the ITF where each hit carries a -def and one or two lucky shots can result in a cascading defense failure that opens you up like a tin can... capped off of course by a crit or two.

Force fields (and high defense in general) are great to have but definitely not the universal adapter vs danger.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
I would have kicked you too. Force bubble is nothing but an annoyance for melee ATs. Even if he was an awful tank, you using force bubble only it made it that much harder for him to tank in the first place.
If accepting Fury's recount at face value, he did right. The tank failed at his job and the bubbler bought the team some time. Step this further:

If all is as stated, Fury kept the mobs at bay, buying the team time and for the ...not working out as intended tank... to regain a measure of aggro. Ought to be a simple matter for the tank to rehead to the front line and try a 2nd round, preferably with a rememberance for AGGRO CAP. - I've seen tanks and brutes plop across multiple mobs and try to blame the rest of the team for their inability to nab the aggro they should be.

If Fury was advancing, pushing and pushing the unmanaged mobs further out of reach, then Some of the tanker's anger might be justified.

Fury states force bubble was only used That time, and as a team rescue. Sound like Thanks, not ire is due. As an aggro manager on many teams, I respect other player's right to use knockback while expecting them to respect my right to (reasonable/ wisely) move on to the next mob(s) should their knockback use not be prudently used. Sounds like it was wisely used in this case.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
If it was really the knockback component that saved teams for you, then you would be using Repulsion Field instead not Force Bubble. You're only using Force bubble for the Repel effect which doesn't stop foes from performing attacks like knockback does.

Force bubble also hurts fast paced teams that lay down slick/rain type pets immediately at the start of combat. By the time you shoved them haphazardly into a corner they would have already been dead because you just blew it out of placed AoEs.

??? According the the account, there was no fast pace going on, it was *****'d. The force bubble hit was a one time, integral save. If the arguement was for the force bubble being up All the time, I'd so be with ya, however it sounds to be a 'ohhh... time out!' kinda moment. Not terribly dissimilar to a prudently used dispersion bubble/field. A team ****** offer when used about 95%+ of the time, but a team save at some rare moments. Far greater skill and competence is revealed when realizing those rare, justified moments to use otherwise hated powers. You seem so Stuck on and hate for the power, rather then the use.

>Doh< Is that it? You despise the power no matter the justifications behind it's use. ?


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Ok, to pull a Turbo_Ski:

Why would I take such a situational power as Vengance? If I'm doing my job properly no one will ever be defeated and I'll never get the chance to use it.....

Unless.... I intentionally and selfishly let them die so that I can use Vengance and to get an endurance discount from Vigilance.

If my team is all ready at the soft cap the bonus defense from Vengance is wasted. The extra status protection only slightly better than Dispersion. If the team needs the to hit buff from Veng then there is bigger problems than a selfish defender.

That leaves the damage boost which you would have gotten as a contribution from the teammate that you let face plant in the form of direct damage from a blaster or as a buff/debuff from another defender or controller.

None of my Force Fielders have Vengance and the times that I could use it are much fewer in number than the times I have gotten use out of Force Bubble.

Selfish Defenders are a much worse problem than a glory hogging tank. They fail intentionally at the role they are supposed to fill on the team all for the sake of a temporary buff.

A foolish n00b tank can be taught to be team friendly. A selfish Defender knows his role, fails at it intentionally, is hostile to the team, and can't be taught anything.
All the situations you would give on how Force Bubble saves teams only occurs the majority of the team is pants on head retarded since you would have to be to die at that close to the defense soft cap and repulsion bomb being spammed. Popping vengeance would easily put the team over the soft cap (which is never a waste when lacking def debuff resist) as well as healing them, boosting their Tohit and damage which fulfills both saving the team and not rewarding idiocy.

Force bubble will only save ***** ridden teams, but does nothing for average or experienced teams. I however don't accept the notion that a defender must always babysit and protect every ***** that decides to go on a suicidal fling at the expense of the team's safety like you do.


 

Posted

Quote:
Force bubble will only save ***** ridden teams, but does nothing for average or experienced teams. I however don't accept the notion that a defender must always babysit and protect every ***** that decides to go on a suicidal fling at the expense of the team's safety like you do.

But.... but.... that's what Defenders DO.

It's our JOB to save idiots. If we don't, what are we? Just Corrupters with weak blasts.....

It's that role that defines us.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
All the situations you would give on how Force Bubble saves teams only occurs the majority of the team is pants on head retarded since you would have to be to die at that close to the defense soft cap and repulsion bomb being spammed. Popping vengeance would easily put the team over the soft cap (which is never a waste when lacking def debuff resist) as well as healing them, boosting their Tohit and damage which fulfills both saving the team and not rewarding idiocy.

Force bubble will only save ***** ridden teams, but does nothing for average or experienced teams. I however don't accept the notion that a defender must always babysit and protect every ***** that decides to go on a suicidal fling at the expense of the team's safety like you do.
I have no knowledge of you or what you are like in the real world... but concerning City of Heroes I have no respect for your opinion.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
This can also happen easily on the ITF where each hit carries a -def and one or two lucky shots can result in a cascading defense failure that opens you up like a tin can... capped off of course by a crit or two.

Force fields (and high defense in general) are great to have but definitely not the universal adapter vs danger.
Yup. Think "eggshell". You crack the shell, and your insides just dribble out.



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Posted

Quote:
Originally Posted by Amy_Amp View Post
He's was basically built to solo since WP has such horrible aggro control to begin with. Add in no AoE and no taunt, and you and the controller individually were better at tanking than he was. Hell, let me get my Ill/emp, and I'll show him how it's done while he sits on the sideline. :P

My willpower tank has taunt... and like 3 aoe attacks (WP/BA) and i can still barely hold a LARGE spawn's attation completely. I've never seen a tank have such argo managment issues... I mean, i can get by, i can hold MOST of the argo, and keep bosses/EB's/AV's on me, but i can't keep a whole spawn fixed on me the whole time like some stoners or ices or fires can. I welcome any help i can get. This tank, was just uninformed and apperently oblovious to the obvious. If the mobs were packed in a courner, what's to complain about? I mean, i'd get a tad annoyed if they were flung to the 4 winds, but nicely pilled in a courner ready for AoE distruction?

Bah, your better off without him.


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