Coolio's suggestions list...
I don't think there is any part of all that I didn't like!
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I don't think there is any part of all that I didn't like!
[/ QUOTE ]
Wholeheartedly supported!
love all of it
especially the busy on taskforce reply
whole heartedly agree with everything in that list!
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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*reads the whole thing carefully*
... I love it!
This is all Quality of Life stuff... I would like to see all functions in.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
Thanks for the vote of confidence...
I'll pester some rednames for their feedback too.
Hopefully these suggestions will then get passed to the devs for inclusion in a future issue... Soon
Add to 7:
7c)Add a $reply string, so that binds/macros can be written to invite/search/display info/ect of the last person to send you a tell.
7d)In situations where you won't be automatically be logged out (bases, missions and TFs (IIRC)), afk is still reached after the normal wait time. So if you go afk in one of the above after awhile you start sending auto replies.
Pyro,
Good add on 7c.
As for your 7d. take it as given...
I didn't suggest removing the normal AFK, just adding to it's functionallity.
Glad you like the rest though.
Like the list mate, one thing i do suggest though is you save the post quickly before it gets lost after the merger or create a new one. Show them we have good ideas too
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Good call Damz,
Done and added Pyro's 7c. with credit to the saved file ready for re-posting if required.
Thanks again fellow forumites, hope to see you all on the forums after the merge...
simply /signed
Some US feedback would be a nice addition to this...
There's nothing in that list of ideas that I wouldn't love to see happen. I think I might even squee a little over #2, #3, #4, & #5. Wish I could offer more useful feedback, but frankly what you have are good ideas and well laid out... not much for me to contribute beyond wholehearted approval.
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
there is a walk anim in game already it's just never been implemented. I'd like to see it in. (I believe it's meant as an emote however - which kind of defeatsthe object. a Proper walk would be great)
Other than that good
Thelonious Monk
Cape with emblems, like the chest emblems but on a Long/Short cape with a couple of border designs.
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I recently discovered an existing player animation that with some adjustment could work for walking.
It's the slow retreat animation, whereby the character leans and walks backwards slowly... (It's slower on a level 1 character who isn't using sprint.) |
there is a walk anim in game already it's just never been implemented. I'd like to see it in. (I believe it's meant as an emote however - which kind of defeatsthe object. a Proper walk would be great)
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In order to get players with walk, they'd have to make at least 3 more animations (strafe left, strafe right, walk backwards), for each body type (female, male, huge). And probably more than that. There's also the concern of what to do about things like Speed Boost, since presumably walk should always be slow, and would not look good fast. All for something that probably would never get touched by the majority of the playerbase.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Anyone else agree or disagree???
Thread necros are bad, m'kay?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If I wasn't also the OP then I would agree.
...I agree with every idea here except one: Using Secret Identity to name yourself someone else could get messy, and if it didn't allow that it would let everybody have two names.
NPCs: A Single Method to Greatly Expand Bases
Anything that is possible on that list should be done!
/signed
OP now updated...
The OP (Original Post) of this thread is Current as of 2011.
Lots of good ideas here. /signed
A few additions:
4. SG/VG logos.
I'd like a "No emblem" option.
7. AFK and Autoreply.
I'd like a "busy" message in addition to afk. Nothng more annoying than getting a tell in the middle of a respec.
11. Group Fly
I'd like an "opt out of group fly" option in game settings. I've seen people use this to annoy group mates - nothing you can do about if you're not the team lead.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Extended text warning...
The CoH Deluxe and CoV Collectors Edition capes are currently only available after the level 20 cape mission,
the Magic (Superbooster II's) Pack allows for 'High Collar' capes from level 1, as does the MAC Pack with the 'Valkyrie' cape.
Why is it that after 5 years these are still only a limited selection?
It would be preferable to have a drop list of the existing (suitable) chest emblems for use as SG/VG logos.
(4a was suggested by: Hercules)
Allow the manually entered/macro and bind scripted CCE's work as an as override.
This would save players having to have a duplicate costume slot just to perform the emote.
The Newspaper emote as used by villains selecting newspaper missions and '/em newspaper'
has the player standing feet together like the military salute...
This still happens even when flying or hovering which looks a little silly and imho needs fixing.
Additionally the 'Point', 'Thumbs-up', 'Onward' and the other emotes that are F key selectable don't work properly when flying.
Something like:
[Auto-Reply] Appologies, $name is currently on a trial account and unfortunately can not reply to your message.
I know this is splitting the existing AFK functionality, but I feel it would be benificial to the community.
/em cellphone$$text On the phone!
Floating 'on the phone' message whilst emoting the cellphone.
/reply Busy on a Taskforce, Sorry...
Would auto-reply to tell messages that the player was busy.
(7c was suggested by: PyroclasticNinja)
I have previously suggested an easier way to do a secret/hidden id effect...
Basically it's a text entry section and checkbox/costume selection number in the players ID allowing for their disguise name, hidden status and optional costume slot selection.
This would then display their hidden/secret ID name in place of their normal information where their name is displayed ingame.
Examples ignoring Badge selected:
Normal:
Coolio Wolfus
Coolio's Crusaders
Hidden:
Anon Amos
Coolio's Crusaders
This shouldn't affect the /t , or other commands as it would only be a display change.
Title changes from their Title to the characters official Name.
Name changes to become the secret ID name.
Supergroup would still be shown as now.
Additionally the players Badge Title could get hidden when using the secret ID.
Optional suggestion:
However rather than the chat text displaying '<Name>:' it could show '<Hidden/secret ID Name> (<Name>):'.
In the example above 'Coolio Wolfus:' would become 'Anon Amos (Coolio Wolfus):'.
Note that the tell information is still shown inside the () as the official characters name.
Combine Teleport with 'Assemble the Team' for this one, rather than the short range AoE team Teleport we have now.
Yes you would have to Teleport to assemble the group, but that is also part of the original Team Teleport and it doesn't detract from the benefit of the Veteran Assemble the Team power that doesn't require both a teleport nor large dose of endurance to use.
This pool power is hardly used as is and I know the Devs like to use the 'Cottage Rule' when changes are suggested that change the functionality of the power, but I am suggesting this change that would keep to this Cottage Rule and improve this power.
Especially for MM's who's pets currently fall during use, due to getting just outside the AoE.
(11b was suggested by: Hercules)