Coolio's suggestions list...


Aett_Thorn

 

Posted

Quote:
Originally Posted by Hercules View Post
Lots of good ideas here. /signed
A few additions:

4. SG/VG logos.
I'd like a "No emblem" option.

7. AFK and Autoreply.
I'd like a "busy" message in addition to afk. Nothng more annoying than getting a tell in the middle of a respec.

11. Group Fly
I'd like an "opt out of group fly" option in game settings. I've seen people use this to annoy group mates - nothing you can do about if you're not the team lead.
Hercules,
4a and 11b have been added and credited to you.

As for 7 that would be the 7b2 /Reply suggestion I made, My example lists it for Task/Strike Forces but it could be used for Respec's and so on...

Glad you like them tho.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

Quote:
  1. Back items...
  2. Back emblems, like chest ones but on the characters back.
  3. Cape with emblems, like the chest emblems but on a Long/Short cape with a couple of border designs.
  4. *In Testing* Backpacks
  5. Jetpacks

Yes, yes, and more yes.

/signed.


 

Posted

Quote:
Originally Posted by Coolio View Post
Extended text warning...
  1. Capes.

    1. Make all Prestige capes available from level 1 once unlocked.
      The CoH Deluxe and CoV Collectors Edition capes are currently only available after the level 20 cape mission,
      the Magic (Superbooster II's) Pack allows for 'High Collar' capes from level 1, as does the MAC Pack with the 'Valkyrie' cape.

    2. *NEW* For SoA's (Soldiers of Arachnos) as well as the current "Arachnos"/"None" cape options, allow them to have the following:

      1. "Plain" A standard SoA cape but without the Arachnos logo.

      2. "Custom" For those with the CoV Collectors Edition a colorable version of the current SoA Arachnos cape.

  2. Auras.

    Once unlocked at level 30, could the standard Auras also be listed under Combat Auras,
    as this would suit characters who only power up in combat.
    *Ingame?*

  3. Back items...

    1. Back emblems, like chest ones but on the characters back.

    2. Cape with emblems, like the chest emblems but on a Long/Short cape with a couple of border designs.

    3. *In Testing* Backpacks

    4. Jetpacks

  4. SG/VG logos.

    Why is it that after 5 years these are still only a limited selection?

    It would be preferable to have a drop list of the existing (suitable) chest emblems for use as SG/VG logos.

    1. *NEW* A "None"/Blank SG/VG logo option.
      (4a was suggested by: Hercules)

  5. Costume Change.

    1. Add the change emotes to the creator to allow a default setting to change to that costume.
      Allow the manually entered/macro and bind scripted CCE's work as an as override.

    2. Allow cce emotes as general emotes once they are unlocked... /em cclightning
      This would save players having to have a duplicate costume slot just to perform the emote.

  6. Flying emotes.

    The Newspaper emote as used by villains selecting newspaper missions and '/em newspaper'
    has the player standing feet together like the military salute...
    This still happens even when flying or hovering which looks a little silly and imho needs fixing.

    Additionally the 'Point', 'Thumbs-up', 'Onward' and the other emotes that are F key selectable don't work properly when flying.

  7. AFK and Autoreply.

    1. *Ingame* Trial accounts need a locked 'Autoreply' message especially as they can not reply to tell messages.
      Something like:
      [Auto-Reply] Appologies, $name is currently on a trial account and unfortunately can not reply to your message.

    2. Add '/text' and '/reply' options in addition to the existing AFK.

      I know this is splitting the existing AFK functionality, but I feel it would be benificial to the community.

      1. /Text displaying an afk type floating message but without the auto-reply.
        /em cellphone$$text On the phone!
        Floating 'on the phone' message whilst emoting the cellphone.

      2. /Reply setting an auto-reply without displaying a floating message.
        /reply Busy on a Taskforce, Sorry...
        Would auto-reply to tell messages that the player was busy.

    3. Add a $reply string, so that binds/macros can be written to invite/search/display info/etc of the last person to send you a tell.
      (7c was suggested by: PyroclasticNinja)

  8. Walking. *Ingame*

  9. Secret ID.

    I have previously suggested an easier way to do a secret/hidden id effect...
    Basically it's a text entry section and checkbox/costume selection number in the players ID allowing for their disguise name, hidden status and optional costume slot selection.

    This would then display their hidden/secret ID name in place of their normal information where their name is displayed ingame.

    Examples ignoring Badge selected:

    Normal:
    The Legendary
    Coolio Wolfus
    Coolio's Crusaders


    Hidden:
    Coolio Wolfus
    Anon Amos
    Coolio's Crusaders



    This shouldn't affect the /t , or other commands as it would only be a display change.

    Title changes from their Title to the characters official Name.
    Name changes to become the secret ID name.
    Supergroup would still be shown as now.

    Additionally the players Badge Title could get hidden when using the secret ID.

    Optional suggestion:
    However rather than the chat text displaying '<Name>:' it could show '<Hidden/secret ID Name> (<Name>):'.
    In the example above 'Coolio Wolfus:' would become 'Anon Amos (Coolio Wolfus):'.
    Note that the tell information is still shown inside the () as the official characters name.

  10. Team Teleport. *NEW*

    Combine Teleport with 'Assemble the Team' for this one, rather than the short range AoE team Teleport we have now.

    Yes you would have to Teleport to assemble the group, but that is also part of the original Team Teleport and it doesn't detract from the benefit of the Veteran Assemble the Team power that doesn't require both a teleport nor large dose of endurance to use.

    This pool power is hardly used as is and I know the Devs like to use the 'Cottage Rule' when changes are suggested that change the functionality of the power, but I am suggesting this change that would keep to this Cottage Rule and improve this power.

  11. Group Fly. *NEW*

    1. Give it a larger AoE, faster flight and lower the negative effects, with a larger AoE this could be an extremely useful power.
      Especially for MM's who's pets currently fall during use, due to getting just outside the AoE.

    2. Add a setting for group fly that works like the Teleport popup prompt/options.
      (11b was suggested by: Hercules)

  12. < More suggestions to follow... >
\sign

Especially the parts on Team Travel powers I got rid of group fly because of the drop pets at top(slow) speed tendency only to be underwhelmed by Team TP dropping pets at random