Patch Notes - 15 July 2009


 

Posted

Release Notes for Build 19.20090702.4T

<h2>COMBINED</h2>

Animation

<ul>[*]Zenith Hoverbots will no longer loop their exploding death animation [*]Rikti Drones will no longer loop their exploding death animation[/list]
Badges

<ul>[*]Fixed a bug that would cause some players to earn nonexistent Arena badges and immediately have them revoked.[/list]
Emotes

<ul>[*]The basic /emote juggle now works while flying.[/list]
Invention System

<ul>[*]Damage resistance bonuses granted by Invention Origin sets like Aegis or Shield Wall will no longer be modified by archetype modifiers. This means that all archetypes will get the advertised bonus on the enhancement. [*]All damage proc effects in Invention Origin enhancements will now state the rate at which they will be triggered, the damage type they inflict and the measure of damage they inflict.[/list]
Mission Architect

<ul>[*]Removed powers from Destructible Object mission objectives that harmed or affected players in some way. These objects should simply explode upon reaching 0 health and have no secondary effects like buffing or debuffing players or causing damage to either enemies or players. [*]These changes will not affect on Mission Arcs that are marked as Dev Choice. [*]These changes will not affect on Mission Arcs that are marked as Guest Author [*]Destructible Objects that didn’t have a “glow” and sound pulse should now correctly have these effects [*]Fixed a bug where some players would receive an error message when entering an Architect mission (this error did not prevent players from actually entering the mission) [*]The Story Contact à “Contact Group” field will no longer reset to empty when editing a local or published arc. [*]When creating a Custom Boss and choosing the “Same as Boss” setting, the accompanying mobs will be the default Villain group of the mission in general. To circumvent this issue, you can use the Custom Tab for the accompanying mobs, and select the Custom group that the Custom Boss is in. [*]Removed Mending Mitochondria from Devouring Earth enemy group. [*]Custom Critters - Mercenaries summoning set - Attacks from this set should deal damage versus players now.[/list]
PVP Changes

<ul>[*]Fixed a bug where you could sometimes attack a player as they respawn in an Arena match [*]Changed Dominator PVP damage bonus to compensate for the improved base damage. [*]Fixed a bug where mez powers in PvP zones that were affecting NPCs were being limited to four seconds in duration. [*]Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills. [*]Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas. [*]Also lowering the rep timer from 10 minutes to 5 minutes. [*]Dominator - Energy Assault - Power Push now deals damage versus players correctly.[/list]
Recipes

<ul>[*]Fixed a bug where some recipes wouldn’t display tooltips when you moused over them[/list]
Supergroup

<ul>[*]Ranks 4 and higher can now invite Supergoups to chat channels[/list]
User Interface

<ul>[*]Fixed a bug where enhancements in the Auction House wouldn’t display tooltips when you mouse over them[/list]
<h2>CITY of HEROES</h2>

Powers

Kheldians

<ul>[*]Kheldians in Dwarf form should be able to utilize emotes again.[/list]
Tankers

<ul>[*]Tankers in Granite Armor should be able to utilize emotes again.[/list]
Hero Task Force – “Return of the Reichsman”

<ul>[*]Changed Task Force version of Reichsman’s Unbreakable power so it no longer requires a To Hit check on an opponent to make him phased. [*]Fixed the Dimensional Grounding Ray so that it can hit Reichsman while he is Phased. [*]Now using the correct (unkillable) version of Reichsman in mission 2 of the Reichsman Task Force[/list]
Scrappers

<ul>[*]Activating “Heightened Senses” with Claws out no longer plays the Slash animation.[/list]
<h2>CITY of VILLAINS</h2>

Powers

Brutes

<ul>[*]Brutes in Granite Armor should be able to utilize emotes again.[/list]
Masterminds

<ul>[*]The visual FX for Robotics - Pulse Rifle Burst should now sync with the attack animation [*]Power of Black Scorpion (Mastermind Version) now has the correct targeting information and help text. It also now works correctly when used on Reichsman. This power prevents Reichsman from using his Unbreakable power. If it is used while Reichsman is Unbreakable, it will prevent Reichsman from using it again. [*] Necromancy and Robotics Mastermind pets should be able to utilize emotes again. [*]Fixed punctuation issues in Mastermind Pet Response text strings.[/list]


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Posted

Can't wait for the Super Science Booster


 

Posted

Good news: Can now attempt the SF again.

Bad news: Tailor is major broke right now. Needs fixing asap.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Aye yeah i noticed tailor was mega broken, Had to by the next piece i wanted and come out and go back in and alter stuff etc.... Got my Cossie sorted now though atleast


 

Posted

PVP Changes

Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills

Also lowering the rep timer from 10 minutes to 5 minutes.

These are the most tarded changes yet all this will do is break the market for these io's even more. Soon ppl will be paying 1 bill for sets and your normal pvp'er and player will be even more less attactive to pvp aweseome work.


 

Posted

[ QUOTE ]
As for the Super Science Booster Pack and Mission Architect Story slots, we should be able to give you an update on this later today.

[/ QUOTE ]

I assume the announcement will come at a similar time to the store going back online?


 

Posted

[ QUOTE ]
[ QUOTE ]
As for the Super Science Booster Pack and Mission Architect Story slots, we should be able to give you an update on this later today.

[/ QUOTE ]

I assume the announcement will come at a similar time to the store going back online?

[/ QUOTE ]

The update is likely to be: 'It's on the store now'.

Because it is.

Now.

Get in quick, before the store goes to treacle again...


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

[ QUOTE ]
*shakes fist* I'm getting epilepsy from the selection screen!

Okay that's a bit extreme, but that Tailor\Character Select bug is going to affect all those new costume changes and AE.

[/ QUOTE ]

I could have happily waited for the whole thing to be fixed.

But somebody obviously made the decision to get it out of the door.

&lt;shrug&gt;

I'm not going to get irate over it, I'm too damn knackered atm.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

"PvP IO recipes can only be rewarded on rep-valid kills"

Ok it would seem i'm still a little "hung-over" from last nights party, can someone plz explain in english what this means ? thanks in advance
Edit: does this mean more or less chance of getting an IO recipe than before?


@EndGamer

 

Posted

[ QUOTE ]
"PvP IO recipes can only be rewarded on rep-valid kills"

Ok it would seem i'm still a little "hung-over" from last nights party, can someone plz explain in english what this means ? thanks in advance
Edit: does this mean more or less chance of getting an IO recipe than before?

[/ QUOTE ]

less


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Same rules now apply to recipe drops as they do to PvP reputation earning, that is, kill the same toon again before a set time as elapsed (5 minutes in this case) and you have no chance of those recipes dropping.
Don't know about the more or less chance, as I don't PvP.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Thanks for the quick responce Noobbuster,
well... that definatley makes me want to rush off to the arena or pvp zones to get one....NOT!! lol i'm just thankfull i didnt sell off any of my pvp recipes
(&lt;--- rubbing hands in a "scrooge" kind of way )


@EndGamer

 

Posted

(posted in wrong section)

[ QUOTE ]
Removed powers from Destructible Object mission objectives that harmed or affected players in some way. These objects should simply explode upon reaching 0 health and have no secondary effects like buffing or debuffing players or causing damage to either enemies or players.

[/ QUOTE ]

I understand removing the buffs/debuffs, but why the damage? Couldn't it be tagged as "Ally" damage or something so the explosion, if it damages enemies, takes away some exp? I had explosives in my storyarc and since they don't do damage anymore, it doesn't really feel right.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

[ QUOTE ]
Removed Mending Mitochondria from Devouring Earth enemy group.

[/ QUOTE ]Really? Another 'removed' NPC? When is anyone going to get all these guys back (Snake Eggs and Prisoners btw)? Why not simply remove the xp off all the offender NPCs so people won't feel a compelling need to create an entire map of them? And how long till we see high level Family, Maniacs and the next target of farmer abuse removed, never to be seen again?


[ QUOTE ]
Also lowering the rep timer from 10 minutes to 5 minutes.

[/ QUOTE ]I actually raised my eyebrow on this one. I'm ever so lightly tempted to go into a PvP zone. Not by much but it's a start. All they need is to take the rep decay away and people might actually spend more casual time PvPing instead of rep farming for a week and then making closed maps in the Arena for heal farms.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

[ QUOTE ]
[ QUOTE ]
Removed Mending Mitochondria from Devouring Earth enemy group.

[/ QUOTE ]Really? Another 'removed' NPC? When is anyone going to get all these guys back? Why not simply remove the xp off all the offender NPCs so people won't feel a compelling need to create an entire map of them? And how long till we see high level Family, Maniacs and the next target of farmer abuse removed, never to be seen again?


[/ QUOTE ]

I think they'll be back, but less generous with their XP


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Removed Mending Mitochondria from Devouring Earth enemy group.

[/ QUOTE ]Really? Another 'removed' NPC? When is anyone going to get all these guys back? Why not simply remove the xp off all the offender NPCs so people won't feel a compelling need to create an entire map of them? And how long till we see high level Family, Maniacs and the next target of farmer abuse removed, never to be seen again?


[/ QUOTE ]

I think they'll be back, but less generous with their XP

[/ QUOTE ]So you can use Snake Eggs again? Or Prisoners?


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

[ QUOTE ]
[ QUOTE ]
Removed Mending Mitochondria from Devouring Earth enemy group.

[/ QUOTE ]Really? Another 'removed' NPC? When is anyone going to get all these guys back (Snake Eggs and Prisoners btw)? Why not simply remove the xp off all the offender NPCs so people won't feel a compelling need to create an entire map of them? And how long till we see high level Family, Maniacs and the next target of farmer abuse removed, never to be seen again?

[/ QUOTE ]

The only ones I know of they actually bothered sticking back in was the Comms Officers.

Due to the silly way they seem to have implemented the system they actually have to clone the entity and change the clones base XP awarded (or XP multiplier or whatever it's called) rather than having easy control of its MA and non-MA rewards seperately.

In other words I wouldn't hold my breath.

Prisoners always confused me though, by default they reward XP equal to -1 of their level anyway as far as I knew.

*Edit : Oh, and I assume we'll have this Server Downtime as well today to fix the Tailors US Post here.


 

Posted

[ QUOTE ]
[ QUOTE ]
Removed Mending Mitochondria from Devouring Earth enemy group.

[/ QUOTE ]

[/ QUOTE ]

I'm glad about this. There's no real reason why they'd be available for use in the MA except as another way to create dull, farming/powerlevelling missions.


 

Posted

[ QUOTE ]
As for the Super Science Booster Pack and Mission Architect Story slots, we should be able to give you an update on this later today.

[/ QUOTE ]

What about the PvP revert back to Issue 12?


 

Posted

Edited by Avatea


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab

 

Posted

[ QUOTE ]
All they need is to take the rep decay away and people might actually spend more casual time PvPing

[/ QUOTE ]

I know I would. Even if the points were built up and only shown in character details for a record of how many kills/defeats you've had (or just kills) and nothing else, I'd PvP a lot more.