The Natives are Getting Restless
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I don't think I'm alone in this (but it's my opinion, so feel free to correct me) but I can't help feeling that the MA has left a lot of people feeling a bit "meh" about the game.
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I could be jaded. I probably am a little - hell I've played this game almost daily for three years and maybe the magic's beginning to fade just a little. But that doesn't mean that I hate it - not by a long shot. In fact the reverse is true - but I am concerned.
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I'm in a similar position but drawing slightly different conclusions.
I've been playing the game for nearly 3 and a half years and since I started playing I haven't played anything else except Mass Effect and Dead Space once each. No really, nothing else.
Oh I've tried to play other games (both PC and Wii) but they hold my attention for about 20 minutes then get switched off and I go back to CoH.
This leaves me in a slightly conflicted position:
Even today, no other game holds my interest like CoH
But that means I'm looking to CoH to satisfy all my gaming needs. (I realise that "needs" might be a bit strong when talking about a computer game but bare with me )
So, while I'm currently a bit "meh" about the MA (for all the reasons that Judgement Dave has so eloquently put forward in another thread) I'm still exclusively playing CoH .
What I guess I'm saying here is that like everyone I have high expectation of new shiny things (I have an ADD to feed like lots of other people you know!). The higher the expectations, the less chance the new shinies have of satisfying them. But having said all that they're really not the core reason that this game continues to be my gaming habit of choice.
And if anyone could enlighten me what that core reason actually is I'd be very grateful!
Ever wondered how our costumes stay so clean and shiny given everything we put them through?
Then you need to try out Spandex Crisis (Arc ID 32943)
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And if anyone could enlighten me what that core reason actually is I'd be very grateful!
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I think the three very brilliant parts of CoH that keeps people's attention are the costume generator, the huge amount of ATs and powersets to play around with and, finally, the pacing of the fights which is fast and action-filled without being uncontrollable.
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And if anyone could enlighten me what that core reason actually is I'd be very grateful!
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I think the three very brilliant parts of CoH that keeps people's attention are the costume generator, the huge amount of ATs and powersets to play around with and, finally, the pacing of the fights which is fast and action-filled without being uncontrollable.
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I think there is a lot of truth to this.
I went and played Lord of the Rings Online and, as much as I enjoyed it (and it beats CoH in so many ways), the combat seemed dull and boring compared the sparkly, spectacular slugfests City of Heroes offers.
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Except CoH is going backwards.
Most people used to be able to play it just fine, now there are disconnects, ultralag, chat bugs, etc etc
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Okay so I admit I was grumpy when I posted this, should not post in the mornings
Just cos of crashes etc lately.
Must admit, I played other games too, ;like LotRO, and although pretty etc they just dont have that fun element that CoX does/did depending on your view.
But this is why I think they need to pull their fingers out, as if CO has even half the fun of CoH in its prime, then they could have trouble. Especially in the light of never being told of any plans for the game or even regular contact or forum presence.
Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.
Network Hell 47640
Valley of the Harpies 74519
Green and Pleasant Land 75966
I think what they need to do is focus MORE on the bits that make CoX so damn good.
Costumes, powersets and big fights.
More costume options, let the imagination buckle under how much we can do.
More sets, let diversity be king.
More fights, let they be epic in the extreme!
Etc
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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And if anyone could enlighten me what that core reason actually is I'd be very grateful!
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I'll throw in a suggestion; Its a remote possibility I know... but it could be possible that after being together for the best part of five years that we errr...... 'wuv each other to bits'?
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And if anyone could enlighten me what that core reason actually is I'd be very grateful!
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Superheroes?
See for me, the only reason I can't put CoH down is simple. It's the only game where I get to play out the role of being a superhero. I'm a HUGE comic book geek, and CoH for the most part has kept me satisfied. The MA is an RP godsend imho, being able to create villains to suit existing SG plotlines is a must! The costume creator has been amazing, but the age is starting to show when new textures/pieces are released that are vastly superior to the old textures and pieces making the two clash rather than merge.
The visuals are very, very dated. Hell, I played WoW for 6 months, got bored yes, but even I think their visuals have aged better than CoH. Just my opinion so please don't flame me
The trouble is, now there are 2 superhero MMO's on the horizon. A situation CoH has never had to face before, and unless BIG changes happen soon. OR a "sequel" is mentioned, I personally think a mass exodus will occur.
My only current problem with CO itself is a lack of powersets being displayed. All I've seen so far are energy swords and dual pistols. CoH has vastly more than that.
But, it has to be said. Superhero fans are going to be spoilt for choice in the coming year!
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Superheroes?
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Nope. At least not for me. I'm not really a comic book superhero fan. I just like the game.
Although the lack of elves is a plus point.
I really should do something about this signature.
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My only current problem with CO itself is a lack of powersets being displayed. All I've seen so far are energy swords and dual pistols. CoH has vastly more than that.
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Do you honestly think that CO only has energy swords and dual pistols?
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Yes?
I really should do something about this signature.
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And if anyone could enlighten me what that core reason actually is I'd be very grateful!
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I think the three very brilliant parts of CoH that keeps people's attention are the costume generator, the huge amount of ATs and powersets to play around with and, finally, the pacing of the fights which is fast and action-filled without being uncontrollable.
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I think there is a lot of truth to this.
I went and played Lord of the Rings Online and, as much as I enjoyed it (and it beats CoH in so many ways), the combat seemed dull and boring compared the sparkly, spectacular slugfests City of Heroes offers.
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Thirded!
If I'm honest, I've probably had more "extrafun" from things like the new costumes, powerset proliferation and costume change emotes than the MA.
(This may be a bit disheartening to the devs who slogged their bits off getting it to work! Sorry guys).
And, of-course:
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I'll throw in a suggestion; Its a remote possibility I know... but it could be possible that after being together for the best part of five years that we errr...... 'wuv each other to bits'?
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Mumsie is wise!
Ever wondered how our costumes stay so clean and shiny given everything we put them through?
Then you need to try out Spandex Crisis (Arc ID 32943)
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'wuv each other to bits'?
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sounds like the tagline from the first Lego pr0n movie....
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I think what they need to do is focus MORE on the bits that make CoX so damn good.
Costumes, powersets and big fights.
More costume options, let the imagination buckle under how much we can do.
More sets, let diversity be king.
More fights, let they be epic in the extreme!
Etc
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All the above are true these are the building blocks of CoH for me at least the thing that drags me back every dam time is the costume creator followed by the fact even as a lvl 1 i can wipe the floor with 3 street thugs at once.
Please dev's build on these things MA is great and lots of fun but it has also left me wanting new combinations of powers (thorns/poison pls) also power customisation I accept that its a difficult near impossible thing to implement but it would truly be the next evolution for the costume creator.
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My only current problem with CO itself is a lack of powersets being displayed. All I've seen so far are energy swords and dual pistols. CoH has vastly more than that.
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Do you honestly think that CO only has energy swords and dual pistols?
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Well obviously no I don't. What I meant was that in all of the videos I've seen that's all they've displayed. I'd love to see something else
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My only current problem with CO itself is a lack of powersets being displayed. All I've seen so far are energy swords and dual pistols. CoH has vastly more than that.
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Do you honestly think that CO only has energy swords and dual pistols?
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Indeed!, this is a list of powers on a suggestion thread that has been up for donkeys years on their boards -
(Yes I know its a suggestions thread but the Devs have been implementing quite a few of these already - I'll only highlight the ones I've either read about in interviews as Devs quotes as being definately in the release build or seen for my own eyes in videos as being content already in bold):
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Absorption / Elemental Absorbtion (absorb taken damage as a power-up)
Acid Control
Acrobatics
Air Blast / Control
Animal Control
Animal Mimicry / Animal Totems (take on the traits of an animal)
Animate Object (bring inanimate objects to life as pets)
Archery / Trick Arrows
Armor
Black Holes
Body Launching (ala Cannonball, Speedball, Human Bullet)
Bone Manipulation
Claw Attacks (actual fingertip claws)
Chainsaw
Chameleon
Charisma / Seduction / Confusion by Beauty
Claws
Curses / Hexes (debuffs, weakness, etc.)
Danger Sense / 6th Sense
Dual blades / Dual Katanas / Dual Knives
Duplication / Cloning / Dopplegangers
Earth Powers
Electrical Blast
Electrical Control
Electrical Melee
Elemental Weapons / Energy Weapons (flaming swords, etc.)
Empath (heals / buffs / debuffs enemies)
Environmental Changes
Exploding Cards (ala Gambit from X-Men)
Extra Limbs / Prehensile Tails (animated but cosmetic only presently)
Fire Powers
Flip / Throw melee
Force Fields
Gadgetry / Hyper-Invention / Munitions
Grapple / Crush melee
Gravity / Density Manipulation
Grenades (tear gas, glue grenades, etc.)
Hacking / Lockpicking
Hammers
Haste / Time Dilation
Heightened Senses / X-Ray Vision
Ice Powers
Ice Sliding (travel power)
Illusions
Induce Fear / Cause Insanity
Insect Control / Swarm Powers
Interrogation
Invisibility / Light Control
Invulnerability
Katana wielding
Leviathan Mastery / Shark Powers
Luck / Probability Manipulation
Machine Control / Technopathy
Magma Blast / Control
Magnetism / Metal Control
Matter Control (create object)
Mimicry
Mind Control / Telepathy / Mind Scan
Minion / Support Squads / Pets
Multi-form powers (Green Lantern's ring / Dr. Strange's magic)
Multiple Different Melee Styles (Punching, Kicking, etc.)
Multi-limb combat (having four arms, etc.)
Muscle Mimic (Blue Mage'esque)
Nature Control (kind of.. as part of supernatural powers/framework)
Nunchucks
Offensive Damage Shield / Damage Reflection
Phasing
Pistols & Dual Pistols
Plague / Disease Control
Plant Control / Plant Manipulation
Poison / Toxic Powers
Polymorph / Shape-Shifting / Alternate Forms (Animals, Plants, Minerals)
Portal / Dimensional Manipulation
Power Drain / Suppression / Stealing
Psi Melee (similar to Psylocke's psi-knife / psi-blade)
Radiation Melee
Radiation Blast
Rage / Frenzy
Rapier / Fencing Blade
Regeneration
Rifles
Robot Minions
Sand Blasts
Sand Control
Scythes
Shadow Control
Shields
Size Control (Growth, Shrinking)
Skateboard / Surfboard / Broomstick (travel power)
Sonic powers
Staff / Quarterstaff / Baton
Stealth
Street Fighting (dirty fighting / brawling)
Strength Drain
Stretching (Plastic Man / Mr. Fantastic)
Super-Speed (as a combat / non-travel power)
Super-Strength
Swinging / Grappling Hook (travel power)
Telekinesis
Teleportation (as a combat / non-travel power)
Tentacle Powers (sort of Omega Red or Dr. Octopus)
Throwing Blades / Boomerangs / Shuriken
Transformed Travel (turn into a group of bats to fly)
Tunneling
Two-Handed Melee Weapons (Sword, Hammer, Axe, etc.)
Walk Through Walls / Phasing
Wall Crawling / Wall Running (travel power)
Water Blast
Water Control
Weather Control
Web / Lasso powers
Whips / Chains / Grappling Hook
Wind Powers
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Its also worth downloading the CO fansite kit, as in the folders are some of the icons for what we'd call powersets that confirm some of the highlighted powers.
That's 30 "definite" powersets then?
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That's 30 "definite" powersets then?
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I can neither confirm nor deny the accuracy of anything in ML's list.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Lmao
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That's 30 "definite" powersets then?
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If I was going to put money on it, I'd say if they are planning to better the costume creator then I very much doubt they will shy away from bettering the powers on offer.
On release anyway I'll be very surprised if they don't at least equal the power choices of their competitor, of course you can't call them power-sets per say as powers are assigned on a player-designed flexible custom framework instead of enforced sets that you subscribe to.
Yeah which is what CoH was originally envisioned as
Well here's hoping. I'm VERY excited about CO, same way I was for CoH back before it's release. Let's hope I'm not disappointed!
My superstrong, regenerating sonic blasting hero isn't THAT far off I hope
Yeah, lack of choice of powers I don't think is a worry for CO. More of a worry is extreme FOTM-elitism, given the difficulty in blancing free power choice builds.
I really should do something about this signature.
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That's 30 "definite" powersets then?
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If I was going to put money on it, I'd say if they are planning to better the costume creator then I very much doubt they will shy away from bettering the powers on offer.
On release anyway I'll be very surprised if they don't at least equal the power choices of their competitor, of course you can't call them power-sets per say as powers are assigned on a player-designed flexible custom framework instead of enforced sets that you subscribe to.
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Given how badly Cryptic messed up some powersets in CoH initially this is going to be fun... Unless you happen to be a Cryptic programmer trying to figure out a way to stop 1000s of powergamers do foul things to your game.
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That's 30 "definite" powersets then?
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If I was going to put money on it, I'd say if they are planning to better the costume creator then I very much doubt they will shy away from bettering the powers on offer.
On release anyway I'll be very surprised if they don't at least equal the power choices of their competitor, of course you can't call them power-sets per say as powers are assigned on a player-designed flexible custom framework instead of enforced sets that you subscribe to.
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Given how badly Cryptic messed up some powersets in CoH initially this is going to be fun... Unless you happen to be a Cryptic programmer trying to figure out a way to stop 1000s of powergamers do foul things to your game.
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At least CO has Regen in from the start. So States can bring back the fond memories by nerfing that every few months.
*is dense* FOTM? Flavour of the month?
In an ideal world they should be things of the past, but I suspect we're looking at similar symptoms for a completely different set of causes.