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Posts
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Joined
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Freelancing really doesn't help my concept of whatever everyone else is doing with their time. :P
But yes, it probably was a bit foolish to imagine people would be on around then, I just remember when people used to be on around those times.
I'll pop back in tomorrow probably and joins those channels, thanks for pointing them out! -
I just resubscribed to check out the game again, as I've haven't played since last year (433 days to be exact), I was pretty shocked to find Atlas Plaza completely devoid of people.
I sat around for five minutes to see if it wasn't loading them (I've -never- known Atlas Plaza to ever be completely empty before, I don't think I've ever even seen it with less than 20 people there) and just saw one low level player come out of City Hall and run off.
Thinking that maybe everyone just hung out in AE these days, (it used to be packed in there most of the time) I went inside and found three people standing about.
This isn't a complaint, populations naturally decline, I'm just wondering if the population really has died, or if it's just only around at certain times these days? Is there a time when the world seems alive anymore? Or is there somewhere else people gather now?
Are there any active supergroups around looking for players? -
Playergone Studios will have me chuckling for a while.
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this turned out to be a surprise boon -- instead of adding new zones, they were forced to add depth and detail to some zones that already existed that might otherwise have been bland and empty.
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We work really hard in the sg to reward and encourage new players but when you get new players reaching level 50 in 5 days you start to wonder what is the point of TF's, cossie comps and sg teaming.
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Five whole days? It's quite possible to get a level 50 in around 5 and a bit hours now (four missions), in the MA. With each mission giving you the full 9999 ticket cap plus another thousand or so. And a level 50 earning 14 million influence a mission. -
I also voiced this to Positron, although didn't receive an answer. I fully agree with all your points.
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Ah yes, was wondering what he was hinting at.
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Thanks for transcribing rpgguy, it was nice to actually have some interaction with the developers.
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4) We hear a lot about how much the Dev team has expanded. I'm sorry but I'm not seeing that. What I am seeing is the same number of issues per year but the last two have been buggy as hell. In terms of bugs, I13 was the worst since I7. I14 seems to be pretty similar.
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There is a fantastic paper on this subject titled "The Mythical Man Month". Adding developers to software development teams doesn't speed up development (beyond a certain point) and it certainly doesn't reduce the number of bugs. -
Just playing through some radio missions in Kings Row with a team of eight and had an interesting surprise.
Entered the instance to discovered an array of interesting enemies, including babies, policemen, named NPCs and other generic NPCs.
Luckily we couldn't kill any babies, or anyone else for that matter; but it was quite an interesting experience. The mission didn't complete when we'd finished the objectives either. -
The Family, purely for the suits. Don't think I've ever had an alt without a suit yet. That being said, somebody needs to buy the Family a gym membership.
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SingStar, just thought I'd ask if you've tried the Vista hotfix (if you're running Vista of course) to solve your crashing issues? There a thread on it somewhere here.
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I used to play grav trollers back in i2-i5, left until a couple of days ago and now back, again with a grav troller.
My main used to be Grav/Rad, now it's Grav/Thermal; slotted right I find them to be the best toons for me, a lot of team support power, a good amount of control and most of all, damn fun to play. -
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I'd rather it be from a hospital than from those drug dealers on street corners who like to call themselves 'contacts'
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Here here!
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[Admin] Ghost Falcon: Public Access to Live Servers will be enabled in the next 5-10 minutes.
[Admin] Ghost Falcon: Now I'm officially logging off.
That was two minutes ago.