SPOILERS - How NCNC Design Missions
Malta in Cimerora? That just shakes up awesomeness!
Ok im interested Want to see how theyr going to explain malta there though, now we have two future (present? man i hate time travel) enemy groups in the past (present?), wonder whos next . . . . . .
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Wheres the Nemesis horse things already?

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In the second mission, the crafting mission, I delved deeper into our dialog tree system
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This can only lead to good things
@Golden Girl
City of Heroes comics and artwork
yeah hair.
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Teams traveling to the Rikti War Zone (the initial destination of the second mission of the arcs) would break when they left Cimerora and have to reform upon arriving in RWZ. So these missions became faction-limited, even though they were given out in a co-op zone. That, of course, required some technical magic from programmer Vince DAmelio. So much for the no new assets or code thing.
Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs.
Once the missions became hero- or villain-only missions, there was no real need to send the characters to a place as far away as the RWZ.
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I wonder how they are going to handle "faction only" missions in co-op zones then? If a villain player has Ghost Sybil mission 1 (mission door in Cimerora), then teams wih a hero player in zone, will the hero player be auto-kicked for the team the instant that becomes the active mission? Or will they just be unable to enter the door?
Personally, I would have liked to see a direct link between co-op zones, so mixed teams could travel form one to the other without disbanding.
I really should do something about this signature.
Ghost Sibil? LOL!
All I've got in my head is "BASIL!!"
"Yes dear?"
Hehehe
Anyway, more missions designing goodness is...good XD
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ok im interested Want to see how theyr going to explain malta there though, now we have two future (present? man i hate time travel) enemy groups in the past (present?), wonder whos next . . . . . .
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Well Malta isn't that far from Rome as the Crow flies at least

Thelonious Monk
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Ok im interested Want to see how theyr going to explain malta there though, now we have two future (present? man i hate time travel) enemy groups in the past (present?), wonder whos next . . . . . .
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Well Malta isn't that far from Rome as the Crow flies at least
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Rats someone beat me to it! I've just been to Malta and saw no sign of any gunslingers therefore I'm disappointed...I did however learn all about the Great Siege of 1565, stick that in a story arc!
@SkullFester
I'm not changing this signature until I'm proclaimed 'King of the World'.
love how this article has been "appropriated" for the main site now.
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
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Malta in Cimerora? That just shakes up awesomeness!
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Personally I think its rather stupid to be honest. But then the whole of Cimorororia rubs me up the wrong way. But it looks like its getting even worse.
Completely outrageous idea: Put portals to Cimerora and the Rikti War Zone into Pocket D.
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But then the whole of Cimorororia rubs me up the wrong way.
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That's just the leather man-diapers.
@Golden Girl
City of Heroes comics and artwork
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love how this article has been "appropriated" for the main site now.
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That's the way it happens most of the time. A feature is written, given to a specific press website as an exclusive, then published to the official sites and sent out to other press sites the next day.
Article on designing missions for Issue 13
Link
Pretty neat!
Edit: Title was in broken English. Brain fuzzy!
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