Multi Builds


Carnifax

 

Posted

Couldn't see this posted anywhere so just an FYI.
If it has been posted already my apologies.

http://boards.cityofheroes.com/showf...umber=12045859


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

So what are peoples plans with multi-builds?

I think my WS will be given a Tank + Control orientated dual form build (Human/Lobster) although I worry then that I'll just become the pseudo-tank. It'll probably depend on what changes Castle makes to Human form too though.

Might be interesting to make a Follower of Fallout build for my Fire/Rad controller if I could squeeze in Vengence as well.


 

Posted

Im not sure how I will use it. Im not really into competitive PvP and dont understand how it works (or how the upcoming changes will affect it) so I dont know if I will do the whole PvE/PvP build.

I may use it to play with powers that I would have not originally taken on my toon. E.g. replacing the leadership pool with the pressence pool or changing the jumping pool to the flying pool.


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Posted

For me this is one of the best changes to the game for a long time; from what I've read the multi builds can be used for whatever purpose you like.
So for me that opens the door to:
Uber buiilds with no travel powers for using in missions.
Solo and team builds for my less damaging alts, such as my Earth Controller.

All good news I'd say


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

I doubt I'll be bothered to put the effort in, to be honest. I can't think of much about my build that I would change from soloing to teaming. If I'm not going to use it for PvE/PvP, I doubt I'll bother activating it.

I'm sure it has potential for many, both PvPers and not, but as yet, I can't see any benefit for me.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

For me it will all depend on how you can switch between them. If you can switch at will, then there will be lots of fun things you could do. If you have to visit a trainer, and pay to switch (something I can see being likely) then I might use it for one or two toons that randomly get used for PvP.

If its easy to change, then I'de probs have builds for soloing and teaming, or a build for use in low level TFs and one for higher level TFs.


 

Posted

[ QUOTE ]
For me it will all depend on how you can switch between them. If you can switch at will, then there will be lots of fun things you could do. If you have to visit a trainer, and pay to switch (something I can see being likely) then I might use it for one or two toons that randomly get used for PvP.

If its easy to change, then I'de probs have builds for soloing and teaming, or a build for use in low level TFs and one for higher level TFs.

[/ QUOTE ]

It's at the trainer, but I don't think there's a cost associated.

Reckon I'll give Carni a TF build too for certain TFs (Sup Invis, Steamy Mist and TP for Ghosting & getting people to the end of missions, O2 Boost for the LGTF and so forth).


 

Posted

I would be likely to use them, as currently my level 50 build is currently rubbish when exemped down too far, even down to level 25 (lack of travel powers and the like).

Although i *could* rework part of the build, it would also probably change my slotting around due to when powers can be slotted etc...Ah well, c'est la vie.

Anyway, a TF build would be nice (ie one for the lower levels), as my build *isnt* too bad once you get past level 35ish


 

Posted

I think I'll use it to level up in different ways - choosing powers differently from how I'd normally do them, whilst still having a "safe" build.

Should be interesting...


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Posted

I'd kind of prefer just having an innate power given at the level you acquire them to switch. Heck, maybe even attatch some activation time to it or something, but no cooldown. Seems a bit easier and more logical than going to a trainer.

But!

Zortel will be getting a Blapper Form, seeing as currently she mostly just uses ranged blasts, and a chance to boost her armour up a bit.

Fusebox will have her Pure Electric Form for concept reasons, and a 'Form that actually has Hasten and Stamina' for more intense leveling. If Power Sink when acquired works well, I'll go for forms prioritizing Ranged/Melee.

Storm Sapphire and Umbral Pulsar with have Human Form Builds and Nova/Dwarf Builds. Nova/Dwarf slot the forms and their powers heavily, and have Hasten/Essence Boost and such slotted for switching on and changing form.

Number Nine will get a Support Build focusing on her /Kin powers, at the moment she's more of a combat monster.

Jan Boa will get a Gun-toting, posion spitting thug mode and a Mastermind mode.

Cindersnap will get Single Target/AoE target. Or possibly a pure Fire concept mode.

Others I have yet to decide on!


 

Posted

It might be usefull if you do alot of lower TF's, where your powerpick doesnt match the lvl. (my perma granite is rather squishy pre-32).

But how will the IO's be stored? I can think up 2 builds that have alot overlapping IO's, but also alot unique IO's for that build.


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Posted

[ QUOTE ]
It might be usefull if you do alot of lower TF's, where your powerpick doesnt match the lvl. (my perma granite is rather squishy pre-32).

But how will the IO's be stored? I can think up 2 builds that have alot overlapping IO's, but also alot unique IO's for that build.

[/ QUOTE ]
My own guess is that the two builds will need slotting separately (i.e. you need to pay for two builds' worth of IOs). Equally guessed, I think when I13 goes live existing toons' second builds will appear as a carbon copy of the first as far as powers and slots go, but be empty of enhs.

Only time (or a redname post) will tell whether I'm right, though...


 

Posted

From the recent interviews, it looks like you go to a trainer to actiavte (and also swap between) multi-builds. When you do (presumably for the first time), you enter a respec process, which lets you create your second build.

What definately isn't going to happen is that they copy your enhancements. As Standoff says, you'd end up with empty enhancement slots in the alternative build. If anyone can't figure out why that is, they really aren't trying.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
What definately isn't going to happen is that they copy your enhancements. As Standoff says, you'd end up with empty enhancement slots in the alternative build. If anyone can't figure out why that is, they really aren't trying.

[/ QUOTE ]
I dont mind it being so, but it looks like a high encouragement to farm and get inf even more, if you do not want to give in on the IO bonuses.

Added, i didnt say copy, i just say re-use.

So you have (lets say) a storage of 50 enhancements, when you swap build all your enhancments are placed in the storage and you move to build 2. Then you can put those 50 back in, visa versa when going back to 1. So they just move between builds. The extra slots in the storage are for the IO's you only use in Build 1, not build 2.


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Posted

Could be useful outside of PVP for say corruptors, I know that whilst making the journey to 50 with my fire/therm it can be a pain having a ton of team powers but having to solo. Therefore (as it's been mentioned) it's good to have the option to focus on the blasting side of corrs for solo'ing and switching to "team friendly mode" for teams, I'm sure there're are plenty of other builds this'll help out just corrs sprang to mind when I read it!


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Posted

[ QUOTE ]
From the recent interviews, it looks like you go to a trainer to actiavte (and also swap between) multi-builds. When you do (presumably for the first time), you enter a respec process, which lets you create your second build.

What definately isn't going to happen is that they copy your enhancements. As Standoff says, you'd end up with empty enhancement slots in the alternative build. If anyone can't figure out why that is, they really aren't trying.

[/ QUOTE ]

Thinking about it, my guess is that when you activate the dual-builds thing for the first time you should be able to "respec" both builds. Would make much more sense.

The fact of having to get all the enhancements TWICE would be, IMHO, a very bad decision. It would encourage twice the farming. I think it would be better if they implement some way in which the enhancements are transfered to the second build and only those that are not used in none of the two builds are allowed to be sold (otherwise people would use the second build to duplicate expensive enhancements, of course).

The thought of having to buy like ten extra anti-knockback IOs for my fire tanker and all my squishies, several stealth IOs, lots of Crushing Impact full sets... argh, no please!


 

Posted

I thought I read somewhere that you would have to visit a trainer to change builds?

Unfortunately the background to this change rings alarm bells in my head....which drown out those voices telling me to ki..... conceptually and stylistically it will erode the identity of our creations as we open the door to an everyman generic build for each AT (pretty much any useful power will be in one of your builds or another a la everyone else).

It is also linked to this idea that the same power can behave differently in pvp to pve they are suggesting you can have a build for each....but what does that really mean - the requirement for different behaviour in a power is down to the excessively dumb and predictable AI of NPC's which insists NPC bosses get heaps of HP and cheap overpowered attacks in a vain attempt to compensate. The proper solution to this problem is to improve the AI in which case playing against an npc becomes much more like facing a player in pvp (albeit potentially more IC and with fewer histrionics), powers in that scenario have to be consistent and coherent in their effect.... opening the door for powers to behave differently toward different opponents is fixing an effect and not a cause, its a slippery slope and very likely ensures we will be lumbered with the same monotonous AI for the rest of CoX's life.


 

Posted

[ QUOTE ]
[ QUOTE ]
From the recent interviews, it looks like you go to a trainer to actiavte (and also swap between) multi-builds. When you do (presumably for the first time), you enter a respec process, which lets you create your second build.

What definately isn't going to happen is that they copy your enhancements. As Standoff says, you'd end up with empty enhancement slots in the alternative build. If anyone can't figure out why that is, they really aren't trying.

[/ QUOTE ]

Thinking about it, my guess is that when you activate the dual-builds thing for the first time you should be able to "respec" both builds. Would make much more sense.

The fact of having to get all the enhancements TWICE would be, IMHO, a very bad decision. It would encourage twice the farming. I think it would be better if they implement some way in which the enhancements are transfered to the second build and only those that are not used in none of the two builds are allowed to be sold (otherwise people would use the second build to duplicate expensive enhancements, of course).

The thought of having to buy like ten extra anti-knockback IOs for my fire tanker and all my squishies, several stealth IOs, lots of Crushing Impact full sets... argh, no please!

[/ QUOTE ]
Of course, you only "need" to do all that extra farming if:

1) You want to use the second build in the first place, and

2) You want to use uber stuff in that second build

Also, with the new TF/recipe token system coming in I13 it should need a lot less farming to get a specific rare recipe.


 

Posted

[ QUOTE ]
Of course, you only "need" to do all that extra farming if:

1) You want to use the second build in the first place, and

2) You want to use uber stuff in that second build

Also, with the new TF/recipe token system coming in I13 it should need a lot less farming to get a specific rare recipe.

[/ QUOTE ]
I still highly doubt this will be the case, unless a redname state so. They would seriously wreck their own idea this way.


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(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
They would seriously wreck their own idea this way.

[/ QUOTE ]
Not from the way I'd be using it.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
From the recent interviews, it looks like you go to a trainer to actiavte (and also swap between) multi-builds. When you do (presumably for the first time), you enter a respec process, which lets you create your second build.

What definately isn't going to happen is that they copy your enhancements. As Standoff says, you'd end up with empty enhancement slots in the alternative build. If anyone can't figure out why that is, they really aren't trying.

[/ QUOTE ]

Thinking about it, my guess is that when you activate the dual-builds thing for the first time you should be able to "respec" both builds. Would make much more sense.

The fact of having to get all the enhancements TWICE would be, IMHO, a very bad decision. It would encourage twice the farming. I think it would be better if they implement some way in which the enhancements are transfered to the second build and only those that are not used in none of the two builds are allowed to be sold (otherwise people would use the second build to duplicate expensive enhancements, of course).

The thought of having to buy like ten extra anti-knockback IOs for my fire tanker and all my squishies, several stealth IOs, lots of Crushing Impact full sets... argh, no please!

[/ QUOTE ]
Of course, you only "need" to do all that extra farming if:

1) You want to use the second build in the first place, and

2) You want to use uber stuff in that second build

Also, with the new TF/recipe token system coming in I13 it should need a lot less farming to get a specific rare recipe.

[/ QUOTE ]

Well, I know I am maybe stretching the meaning of the word "need" and we don't want to argue about semantics (do we?), but I, even not being a PvPer nor a hardcore player (not totally "casual player" either), will be using the dual-build option as will do many players. Most of them I hope (and so does NCNC or they wouldn't be implementing this system).

I am not talking about "purpling-out" two entire builds, not even getting procs and lots of Uniques... just getting standard IOs and some pretty IO sets. Even that may be a chore if you multiply it by 2. Some "QoL" IOs (anti-KB and stealth, for example) are pretty expensive and even difficult to get (specially villain-side) and getting them TWICE to try a different build approach...simply ARGH!

I really would like to try a human-only build for my WS, a solo build for my fire tank, my mind/empath troller and my dark defender... maybe an stamina-less build for my MM... dunno, I think that if I have to get all the necessary enhancements again I will simply not do it, as won't many others. What are the options if you have to get all the enhancements for the new build?
1- Farm. Get lots of inf. Equip your second build with enhancements of the same "quality" as the first build. Farm = boring. Don't want.
2- Use cheaper enhancements: common IOs, SOs. This way, your second build will be effectively less powerful than the first, and the resulting feeling will be... disappointment.

On the other hand... if we have two builds, when we use a respec will it allow us to respec both of them or only the one that is active at the time? So many questions, so few answers...


 

Posted

A technically easy solution to this would be to halve the cost of all purchased enhancements and crafting rates, and double the recipe and invention salvage drop rates.

The base/invention salvage merge may amount to the last item on that list in any event.

Not to say they'll do this, or anything like it, mind.


 

Posted

I think you're getting caught in the Warcraft trap - most of the game is before level 50, and if you're stuck endlessly optimising a level 50 toon - well, I'm not going to tell you you can't, but you'd probably have more fun if you went back to Outbreak again. For most of the game anti-KB IOs are prohibitively expensive, and rightly so - if your chosen powerset doesn't have anti-KB, that's meant to be a real disadvantage.

For most of the game, absent a high-level sugar daddy, the question isn't one or two anti-KB IOs. It's none.


 

Posted

[ QUOTE ]
2- Use cheaper enhancements: common IOs, SOs. This way, your second build will be effectively less powerful than the first, and the resulting feeling will be... disappointment.


[/ QUOTE ]

The effect of IO sets is so small you would be pushed to notice any difference.


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