Good move on I13/14


Alvan

 

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It could certainly stop any new sets being overused by 1000 little johnnies creating there behemoth farms...

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Whats wrong with little johnies? There are more people playing this that want to advance chars than become creative genious's.

That came across as really condescending Dave.

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Wanting to advance characters is fine, but is it really a good use of dev time to build a tool so that people can stick as many of one type of mob in a space and farm them? It'd be easier to just create a set of farm missions and let people do them when they want...

I know that more people will want to play missions than will want to create missions. I don't think I'll be a good mission creator - and it may even strike me as too much hard work when I'm meant to be having fun.

I do know that some people will be good. Some very good. And if new maps/tilesets are produced for use in architect then I'd much rather experience them first in missions/arcs that the creator tried to do a good job of designing.

I don't even care if they don't quite hit the mark (imo). I don't care if the typos make me cringe. I do care that they cared. You'll pick up on that. You'll be able to tell that the designer wanted to do something interesting. You'll enjoy the mission more.

If that's condescending then guilty as charged and happy to be that way.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

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Wanting to advance characters is fine, but is it really a good use of dev time to build a tool so that people can stick as many of one type of mob in a space and farm them? It'd be easier to just create a set of farm missions and let people do them when they want...

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Yes that would be good that way everyone is a winner, why not let people do what they want with a tool that has so called been asked for by the player base?

Why give to one section only is that fair?


 

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Wanting to advance characters is fine, but is it really a good use of dev time to build a tool so that people can stick as many of one type of mob in a space and farm them? It'd be easier to just create a set of farm missions and let people do them when they want...

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I agree with you, but as they aint going to do that, no i dont think its any more of a waste of dev time people wanting to make farming maps than fabulously creative ones.

Everyone pays the same amount of money per month.

Use whats here the way you want to.


 

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You could be wrong there, to a lot of people xp is fun.

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I just play the game to relax, smack the hell out of bad guys, sure getting XP and advancing is the main point of the game and it is fun (though once I hit level 40 it seems like too much of a grind for me..but that is fun).

Still if I did grind constantly I'd be bored with the game a hell of a lot quicker than normal, sometimes I find it fun to take things slow or find a good team.

I can understand the mindset but it really isn't for me.

Having 50's is great but there is nowt to do with them once you get there, sure there's the high level Taskforces and badging (but badging is just grinding most of the time). Since I don't like grinding I never make enough inf to fully IO set out a character so that's out the window.

Still if the game does bore someone as much as Shockwave is getting across, or atleast seems to suggest, then a break would be advisable, all things bore/sicken you if your overdose on it (apart from drugs, which kill you).

To be honest as said earlier the claims of Issue 13 being a 'massive Issue' do seem to be less and less true as time goes on.


Badge Earned: Wing Clipper

A real showstopper!

 

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How is making your own missions from a pot of stuff that is already in use in game new content?
I dont wqant to waste my game time making missions i would if i could make them how i want that being a flat map stocked full of lvl 53 freaks so i could PL new pvp toons, but seeing as you cant do that im not going to waste my time with it.

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It's new content because it allows people to share storys they've thought up with the playerbase through the game itself, it allows people to express their creativity with the world we've been given and to insert that creativity into the game world.

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I want my game that i pay other people to update for me to do what i pay them to do, i dont want to to again waste the time i do have to play thinking up new ways to use already dull mobs and maps to get my new lvl 1 toon to 50 again, in the end its the same rubbish. Other player made missions will still again be the SAME mobs the same maps, i guess what im saying is and i know its been said loads of times before WE NEED more content for lvl 50s

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You appear to be confused, the devs aren't removing any other content to make way for the mission creator, you can go from 1-50 without even using it. They're even going to continue making new content and missions for us to enjoy. Just because we can create missions doesn't mean that they're going to stop.

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Xp is what everyone playing the game is after if not your a RP-er

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I'm not an RP-er, but I play for the storylines, to have fun, to help others have fun and to relax after 12hrs at work.

Where's the mention of Xp?


 

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Wanting to advance characters is fine, but is it really a good use of dev time to build a tool so that people can stick as many of one type of mob in a space and farm them? It'd be easier to just create a set of farm missions and let people do them when they want...

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Yes that would be good that way everyone is a winner, why not let people do what they want with a tool that has so called been asked for by the player base?

Why give to one section only is that fair?

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tbh I don't think the devs have said yet what criteria need to be met to get promoted to full xp/rewards - so it's still possible that farming missions will be perfectly acceptable at full xp.

I'd have thought that the first absolute minimum criteria would be something like:
* No impossible to finish missions
* No canon-breaking text
* A possible limit on expletives/adult language/content

Past that is anyones guess. I wouldn't mind farmers getting a chance to farm their own PCC missions, but I wouldn't want to try finding a PCC mission to play and repeatedly stumble upon farming maps/arcs with no real interesting design/story.

i.e. I don't mind peopl efarming - you play how you want. But I don't want the mission creator to become a farm creator with the odd non-farm mission being hidden away and nigh on impossible to find.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

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Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

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I might be wrong here but were the bulk of player created missions gonna be light on xp etc?

And i dont care how creative people are a caves a cave and a freaks a freak.

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If XP is all you're concerned about, Devs Choice will have a healthy amount of arcs in it. If you think story arcs can't be creative, make a villain and do the Seer Marino arc, range 15 to 20 iirc.

Here's a thought. Why choose between Crab and Bane spider when I can have both!

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Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care

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A pretty skewed opinion when you consider people play this game for many, many different reasons.

As an example, I do not 'Roleplay' in game (only in bed...nurses and doctors, anyone?) and yet the Mission Architecht will be one of the highlights of my next years sub, why?

Because I get to write what I think are good stories for other people to experience. You may not care for those missions briefs, but I and others out there who aren't all 'RP'ers' do. ( I LOVE the Vernon Von Grubb arc, can't get enough of it. I love the Croatoa story, can't get enough of that either.)

Some player-created content will be xp-light (yet we don't know how much yet) but that is specifically to put someone off making a flat map of level 50+ freaks so they can PL characters. That way, there aren't 1001 freak maps instead of quality stories that are easily accesible to any player.

I can watch a bunch of freaks play on a flat map outside my office everyday, I don't pay £8 a month to get it at home too but if thats what floats your boat then there are already dev-created missions out there that must do the job well enough already

Anyway, roll on the next 2 issues, Halloween Zombies and Winter Skiing!!!


 

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With regards the reduce XP:

You do have a point though. The main reason for the reduced XP was because Positron "didn't want people to 'wade through farm missions to try and find a decent, normal mission" perhaps it would have been better to keep the XP at a normal rate but simply have it so you could 'tag' missions, one such tag being 'farm' another 'story' another 'survival' (where wave after wave of increasingly stronger bad guys come at you (like Terra volta but the spawns get harder) and you have to fend them off).

This way people could search with several filters (so 'Farm' 'level 20-30' etc.).


Badge Earned: Wing Clipper

A real showstopper!

 

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It's new content because it allows people to share storys they've thought up with the playerbase through the game itself, it allows people to express their creativity with the world we've been given and to insert that creativity into the game world.

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Your view of "NEW" content is not mine.

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You appear to be confused, the devs aren't removing any other content to make way for the mission creator, you can go from 1-50 without even using it. They're even going to continue making new content and missions for us to enjoy. Just because we can create missions doesn't mean that they're going to stop.

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Never said they would stop did i?

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I'm not an RP-er, but I play for the storylines, to have fun, to help others have fun and to relax after 12hrs at work.

Where's the mention of Xp?

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Again your view of whats fun and thats fine for YOU its not my idea of fun, why is it that some people on this forum think there way is the only way to have fun, i dont care anyone has fun as long as they do, also if you dont play for xp but for storylines then how do you get to see new storys if you dont want or get xp ?


 

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on another point we definitely need new mission types and maps, when a wee whippersnapper of a player back when I was 3 months into playing this game can predictable guess which map variation it is of a map type within a couple of minutes ("oh..so we got a t-junction here, this means it's office map A1" or "ooh a long straight corridor at the start this means it's office map A2") then we are desperately in need of new maps and tilesets.

With regards people not caring for XP but enjoying new storys, the XP is a byproduct of enjoying the story, it's that you're not simply paying attention to it as you're playing through the story. You ARE playing for the storylines but by that very nature, you're gaining XP.

The only time I well and truly care about XP is right at the start to get past the god awful slog from 1-20 (with new characters, there truly is only so many times you can do the opening hero missions) and at 45-50, when the end is nearly in sight and no cool powers are in sight either.


Badge Earned: Wing Clipper

A real showstopper!

 

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I'm not an RP-er, but I play for the storylines, to have fun, to help others have fun and to relax after 12hrs at work.

Where's the mention of Xp?

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Again your view of whats fun and thats fine for YOU its not my idea of fun, why is it that some people on this forum think there way is the only way to have fun, i dont care anyone has fun as long as they do,

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Xp is what everyone playing the game is after if not your a RP-er

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Emphasis mine, I am not after Xp, I've helped people simply by talking to them about various game related subjects, experienced new storylines through Ouroboros and had fun standing around Atlas talking, I don't want Xp.

I also don't think that my way is the only way to have fun, what bothered me is the fact that you said everyone was playing for Xp when most clearly are not. I'll personally play PCC a lot when I14 arrives to enjoy the content created by other people.

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also if you dont play for xp but for storylines then how do you get to see new storys if you dont want or get xp ?

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I play the storylines to have fun, the Xp is an added bonus that I actually don't care about until I actually ding, then I'm annoyed because I have to break from playing storyarcs to visit a trainer.


 

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Generic DOOM (tm)


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

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With regards people not caring for XP but enjoying new storys, the XP is a byproduct of enjoying the story, it's that you're not simply paying attention to it as you're playing through the story.

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Different strokes for different folks. About 80% of the time I need a good story to keep me interested, that goes for pretty much all games I play these days.
I agree with you on the maps, even just 1 or 2 every issue would be a big improvement.

BTW. I hope the delay to the architect means we can have custom contacts, even if its just in portrait form.


My MA IDs:
Fiend Space: 211464

 

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No more comments from me on this topic as i just feel like im hitting my head against a very large brick wall. All i will say is everyone have fun playing how you want as its your game after all.


 

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Oh and this regarding the levelling Pact from Pohsyb on the US forums.

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Here is the gist of how this works, when players enter the leveling pact (level 5 and below) their experience is all flattened to whoever was the lowest. Any incoming experience to any member is effectively split by the member count of the pact (which we are limiting to 2 initially). From that point foward, all members will have the exact same experience and always be the exact same level. If player A logs out and lets player B do all the work, it will take player B twice as long.

The reason I wanted this is because I've started other games with a group of friends, only to have our tight-knit party fall apart because of differing levels of commitment. I imagine I'm not the only person to create an alt for every combination of friends. Hopefully the 2 person pact won't have any serious problems and we will be able to expand it to full team size.

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Badge Earned: Wing Clipper

A real showstopper!

 

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[[Previous post deleted]]

You know what?
I'd typed a whole load of stuff here, summing up, discussing and refuting(sp?) a lot of what people were saying, argueing, ignoreing, etc

But then i realised i'd be argueing about something i havn't seen yet.

Seriously, what everyone is doing is like a new bunch of newborn kids argueing about the colour of the sky and what the clouds look like, before you have even open your eyes...till you see/hold something you can't really tell what it's going to be like, you can only pointlessly speculate about it.

Have fun with your internet arguments.

I for one, (along with a load of players on coh/v who I speak too on a daily basis, most of which don't use the forums fyi) will be holding the yays or nays till we actually see the thing.....because there really isn't much point arguing about it before hand, constructive comments yes, but "waaa it's not the right colour of blue" we can do without.

Have fun...

- Dustified


 

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Levelling Pact:
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A new innovation to MMOs, this system allows you and a friend to create new characters and have your XP permanently in sync, whether both characters are online or not. You will always be the same level, even if your friend plays ten times more often than you do! It’s sort of like “Extreme Sidekicking.”

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Hmmm.. have to wait and see what this does for the game...


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It'll just mean "PL plx" requests are replaced by "XP pct plx" requests


@Golden Girl

City of Heroes comics and artwork

 

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But then i realised i'd be argueing about something i havn't seen yet.


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amen. i may say yay or nay on here from time to time but i truely hold out till its live and ive tested it

though from the sounds of it ill say now-sounds intertesting indeed


 

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Oh and this regarding the levelling Pact from Pohsyb on the US forums.

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Here is the gist of how this works, when players enter the leveling pact (level 5 and below) their experience is all flattened to whoever was the lowest. Any incoming experience to any member is effectively split by the member count of the pact (which we are limiting to 2 initially). From that point foward, all members will have the exact same experience and always be the exact same level. If player A logs out and lets player B do all the work, it will take player B twice as long.

The reason I wanted this is because I've started other games with a group of friends, only to have our tight-knit party fall apart because of differing levels of commitment. I imagine I'm not the only person to create an alt for every combination of friends. Hopefully the 2 person pact won't have any serious problems and we will be able to expand it to full team size.

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The 'which we are limiting to 2 at the moment' phrase peaked my interest, a full SG team of 8 leveling at the same time, if a couple of people can't make it one day the six of you that turned up won't have jumped 5 levels ahead of them be the same level


 

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I welcome all these additions, people seem to forget that all this IS free and any addition is always a good thing. Devs workin very hard to keep the game new, up to date and interesting. GRATZ

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It isn't free it comes out of the subs.

Even if it was free if it is [censored] being free doesn't make it less [censored].


 

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How is making your own missions from a pot of stuff that is already in use in game new content?
I dont wqant to waste my game time making missions i would if i could make them how i want that being a flat map stocked full of lvl 53 freaks so i could PL new pvp toons, but seeing as you cant do that im not going to waste my time with it.

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Depends on your definition of 'Content' I expect. As 90% of all the missions in game now are identical apart from the group you fight, TBH I'm surprised you're still playing. However some of us like stories, and the mission creator will allow people to tell them, and others to play them so yes it is new 'Content' for some of us.


 

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Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care

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I play for fun and don't RP I wonder if I'm alone?

Both myself and many others play their level 50s and as they don't even earn XP I guess that rather breaks your argument.


 

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to be honest Shockwave, you are coming across as a bit of an [censored].

Dude, seriously if the game bores you THAT FREAKING MUCH stop playing for a while, give it a couple of months break, wait for the new issue (which you think is rubbish anyway it seems so perhaps not).

It looks like you're just terribly bored with the game, 'the whole been there, done that' approach and to be honest I'm in the same boat.

Yes I've been only playing the game 18 months but I do need a month or so away from it every now and then to keep the game fresh, it's why I'm playing WAR now.

As Dave said, most people play this game for fun not just 'XP XP XP!' that's why you're bored of the game, everything is grind, grind, grind.

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I have done this Several Times and its still the sam grind over and over again I dont play as much as i used to do, due to the fact that the grind get tedious and boring.

As i suffer from chronic Altitus, I tend to do 3-4 mishs on each toon and log to another to keep myself fresh

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You know what, PvP in this game bores me to hell and back but you don't see me slagging off the PvP community because it's not MY particular joy...they like PvP so good on them and it's nice to see the devs are starting to realise that PvP may have been a tacked on thing but is still quite important now it's in the game.

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tbh this is the only non flame bit of the post....

Neway back on subject

I think the XP Pact will suck if they stick to the way of how they plan to do it... at normal rates so what if a play PL to 50 and gets 1-2 new toons each time,..... Tbh who realy cares. This game has turning into City of Farming due to the monstrosity that is the global marketplaces.

Overall I'm still looking forward to i14 more becoz it gives me chance to be evily creatively evil

but from whats been told of i13 thus far i give it a 7.5/10
and the delay for i14 is a big respect for NCNC for actually listening to the masses for once and thus far 8.5/10

oh and on the base issue ... really its not that bigger part of the game unless u raid ... so minor adustments are understandable


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab

 

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Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care

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I play for fun and don't RP I wonder if I'm alone?


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Lost - but not alone


@Golden Girl

City of Heroes comics and artwork