Good move on I13/14


Alvan

 

Posted

[ QUOTE ]
[ QUOTE ]
I welcome all these additions, people seem to forget that all this IS free and any addition is always a good thing. Devs workin very hard to keep the game new, up to date and interesting. GRATZ

[/ QUOTE ]

Free is always good but are we getting anything to give the game life, i now have one of every AT at 50 plus many more at 50 of the same AT with different powers i have done EVERY mission on both coh and cov more than once infact loads more than once so waht more is there to gain from starting at lvl 1 again, so for me there is little left to do. A paid for update like WoW gets would imo be worth it if we got the same kind of NEW content that they do

[/ QUOTE ]
I find this slightly odd given the earlier post about the mission creator meaning absolutely nothing to you...

I'm looking forward to the mission creator:

* not because I'm a RP'er (I'm not - it doesn't compare to pen and paper RP'ing imo)

* not because I think I'll be a mission-writer extraordinaire... Whilst it'd be nice for NCNC to hire me as a mission creator soon after architect launches it is much more likely that I'll play with it but suck at mission writing!

* But because some people out there will be good at writing missions. Some will be brilliant. And they'll be creating new arcs and content just for me to play!

Ok -

It's not quite the same as a new zone.

It's not the same as a new enemy group (though who knows.. it's possible that the mob customisation may allow group creation.. eventually)

It's not the same as a new powerset, new AT, new moon on monday, gary numan, etc

But it has the potential to be so much more than a whole yearsworth of official missions and arcs.

Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

Oh - and in case we forget, past issues have often been touted (early on) as single-issue issues (e.g. I9 - Inventions) but then have had a few 'small' bits (e.g. STF) that weren't initially mentioned that were well met by the playerbase. There's still more to come for I14...


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

I read the information just fine, it was just going contrary to what they had always said: that they wouldn't make powers function differently in PvE and PvP. But look here, and you see that's exactly what they're doing. They're tweaking the over-powered powers so that they're nerfed in PvP, but unchanged in PvE. This takes care of my worries. The trouble is, this by itself doesn't make PvP appealing to me, nor the masses I'd bet.

It gives me some comfort that they're going to release this new I13 very soon, but it's still a long wait since I12 for such a small issue. If they get it on the test server within a week or two, I'll be happy.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

[ QUOTE ]
Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

[/ QUOTE ]

I might be wrong here but were the bulk of player created missions gonna be light on xp etc?

And i dont care how creative people are a caves a cave and a freaks a freak.


 

Posted

[ QUOTE ]
[ QUOTE ]
First of all - apologies if I caused any offense, I was writing in response to the many replies on the US forum

[/ QUOTE ]
I thought it a bit odd.. must admit that I didn't consider looking at the US forums on this yet. Even with pure speculation the signal to noise ratio is normally better in the EU...


[/ QUOTE ]

Yea, to be honest - I read Positrons post and within 2-3 pages there was:

[ QUOTE ]
Oh, and you can now hire a chinese gold farmer to level you to 50 without you even needing to be online.

[/ QUOTE ]

Which I thought was a wild assumption. Followed up by sarcastic posts basically slagging off the dev team just sent me into my rant.

It's a good thing I can't post on the US forum!

It will be interesting to see how they implement this stuff, the customise your own bad guy for i14 sounds awesome tho.


 

Posted

I'd just like to make a point for everyone moaning about the Mission Creator being moved to I14, the devs usually work on 2 issues at a time, this was apparent in I12 when they released the VEATs an entire issue early.

Basically, we're getting the mission creator done properly, plus whatever they originally slated for I14.

Probably.


 

Posted

[ QUOTE ]
But not changing pve powers is one thing but changing them for pvp will still make people think nerf, as what the devs think is "balance" is sometimes far from what the players think.

[/ QUOTE ]

Alright then, from the interview with Positron on MMORPG.com :

[ QUOTE ]
You mention the PvE and PvP Power Rebalancing. I’m curious as to whether this means that players will have to get used to different rules for specific powers depending on whether I’m in PvE or PvP?
Matt Miller:


Our powers team is only rebalancing the most “over-powered” powers and these balance changes only take effect in PvP enabled zones. These changes will not affect the PvE gameplay experience in any way.

[/ QUOTE ]


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

[ QUOTE ]
It gives me some comfort that they're going to release this new I13 very soon, but it's still a long wait since I12 for such a small issue. If they get it on the test server within a week or two, I'll be happy.

[/ QUOTE ]
Which is something else I keep forgetting to point out:

I13 in Autumn (or Fall in the colonies ) i.e. soon
I14 in Q1 2009

If the devs can keep to this we could be seeing 2 issues in 2 or 3 months. We might be looking at I15 6 months from now.

It's maybe better to think of I13 and I14 as I13a and I13b...

Especially if the devs still run 2 teams working upon alternate issues (as has been mentioned before). Then I'd guess that I14 is a continuation of work by the peopl ewho were working upon architect for I13, an dthe people who were working on the old I14 (now I15 presumably) have still been beavering away on the post-architect content.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I welcome all these additions, people seem to forget that all this IS free and any addition is always a good thing. Devs workin very hard to keep the game new, up to date and interesting. GRATZ

[/ QUOTE ]

Free is always good but are we getting anything to give the game life, i now have one of every AT at 50 plus many more at 50 of the same AT with different powers i have done EVERY mission on both coh and cov more than once infact loads more than once so waht more is there to gain from starting at lvl 1 again, so for me there is little left to do. A paid for update like WoW gets would imo be worth it if we got the same kind of NEW content that they do

[/ QUOTE ]
I find this slightly odd given the earlier post about the mission creator meaning absolutely nothing to you...

I'm looking forward to the mission creator:

* not because I'm a RP'er (I'm not - it doesn't compare to pen and paper RP'ing imo)

* not because I think I'll be a mission-writer extraordinaire... Whilst it'd be nice for NCNC to hire me as a mission creator soon after architect launches it is much more likely that I'll play with it but suck at mission writing!

* But because some people out there will be good at writing missions. Some will be brilliant. And they'll be creating new arcs and content just for me to play!

Ok -

It's not quite the same as a new zone.

It's not the same as a new enemy group (though who knows.. it's possible that the mob customisation may allow group creation.. eventually)

It's not the same as a new powerset, new AT, new moon on monday, gary numan, etc

But it has the potential to be so much more than a whole yearsworth of official missions and arcs.

Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

Oh - and in case we forget, past issues have often been touted (early on) as single-issue issues (e.g. I9 - Inventions) but then have had a few 'small' bits (e.g. STF) that weren't initially mentioned that were well met by the playerbase. There's still more to come for I14...

[/ QUOTE ]

How is making your own missions from a pot of stuff that is already in use in game new content?
I dont wqant to waste my game time making missions i would if i could make them how i want that being a flat map stocked full of lvl 53 freaks so i could PL new pvp toons, but seeing as you cant do that im not going to waste my time with it.

I want my game that i pay other people to update for me to do what i pay them to do, i dont want to to again waste the time i do have to play thinking up new ways to use already dull mobs and maps to get my new lvl 1 toon to 50 again, in the end its the same rubbish. Other player made missions will still again be the SAME mobs the same maps, i guess what im saying is and i know its been said loads of times before WE NEED more content for lvl 50s


 

Posted

Levelling Pact

So basically if I use my 40+, or 45+, to form a Pact with a level 1, would that level 1 will be spliting and hence gaining the exp at 40+? If it is so, that is not extreme sidekicking, that is extreme power levelling.


 

Posted

[ QUOTE ]
Levelling Pact

So basically if I use my 40+, or 45+, to form a Pact with a level 1, would that level 1 will be spliting and hence gaining the exp at 40+? If it is so, that is not extreme sidekicking, that is extreme power levelling.

[/ QUOTE ]

Read what it said, ie, make 2 new characters and join them in a pact.


 

Posted

[ QUOTE ]
Levelling Pact

So basically if I use my 40+, or 45+, to form a Pact with a level 1, would that level 1 will be spliting and hence gaining the exp at 40+? If it is so, that is not extreme sidekicking, that is extreme power levelling.

[/ QUOTE ]

Er... Positron said:

The Leveling Pact: A new innovation to MMOs, this groundbreaking system allows you and a buddy to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your buddy plays ten times more often than you do! It’s sort of like “Extreme Sidekicking.”

Note the - You will "Always" be the same level. I assume you can only start when you are the same level, maybe its something you can only do at the character creation stage....


 

Posted

[ QUOTE ]
[ QUOTE ]
But not changing pve powers is one thing but changing them for pvp will still make people think nerf, as what the devs think is "balance" is sometimes far from what the players think.

[/ QUOTE ]

Alright then, from the interview with Positron on MMORPG.com :

[ QUOTE ]
You mention the PvE and PvP Power Rebalancing. I’m curious as to whether this means that players will have to get used to different rules for specific powers depending on whether I’m in PvE or PvP?
Matt Miller:


Our powers team is only rebalancing the most “over-powered” powers and these balance changes only take effect in PvP enabled zones. These changes will not affect the PvE gameplay experience in any way.

[/ QUOTE ]

[/ QUOTE ]

[ QUOTE ]
Our powers team is only rebalancing the most “over-powered” powers and these balance changes only take effect in PvP enabled zones. These changes will not affect the PvE gameplay experience in any way.


[/ QUOTE ]

At the end of the day they need to watch what changes are made to pvp powers, as the pvp side of the game is already far to small any changes even a small one could reduce this number even more, one persons over powered is anothers top power.


 

Posted

Well I still think the "HUGELY HUGER THAN THE HUGEST THING EVER!" claims seem more absurd with each announcement, but...

i13=win

Finally some overt dev action towards pvp. Rebalancing powers only for pvp. Multiple build=goodness.

Xp Pact looks pretty good as I start duo's with a friend a lot but i tend to outlevel him a lot. I am really looking forward to this feature. Abuse is possible but whatever. Farmers gonna farm and denying non farmers a great system is surely letting farming rule the game.

The only thing that would totally satisfy me for i13 would be some attention to pvp zones, revamp rewards and fix the little problems. And nerf heavies to pve targets only.


 

Posted

[ QUOTE ]
[ QUOTE ]
Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

[/ QUOTE ]

I might be wrong here but were the bulk of player created missions gonna be light on xp etc?

And i dont care how creative people are a caves a cave and a freaks a freak.

[/ QUOTE ]

If XP is all you're concerned about, Devs Choice will have a healthy amount of arcs in it. If you think story arcs can't be creative, make a villain and do the Seer Marino arc, range 15 to 20 iirc.

Here's a thought. Why choose between Crab and Bane spider when I can have both!


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

hmmmmm that made me think, now I can think about leveling my VEAT cause I dont have to pick between style and substance anymore


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
If XP is all you're concerned about, Devs Choice will have a healthy amount of arcs in it. If you think story arcs can't be creative, make a villain and do the Seer Marino arc, range 15 to 20 iirc.

[/ QUOTE ]

Iv done that arc probably 20 times, i gotta be honest, reading the mission details no longer rings my bell, new mission briefs aint new content.


 

Posted

[ QUOTE ]
[ QUOTE ]
Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

[/ QUOTE ]

I might be wrong here but were the bulk of player created missions gonna be light on xp etc?


[/ QUOTE ]
It remains to be seen just how light on xp they'll be or how hard it is to get promoted to full xp. This is actually one of the bits I'm most optimistic about, as making it too hard to get promoted to full xp is one of the ways to kill stonecold-dead an otherwise good system.

I'd certainly hope that any half decently written missions can be promoted to full rewards PDQ.


[ QUOTE ]
And i dont care how creative people are a caves a cave and a freaks a freak.

[/ QUOTE ]
Essentially yes. And I bet even War Witch gets a bit miffed with the lack of customisation available to her.. but if she can make enjoyable missions/arcs within the limits imposed then I'm sure that some of the players can as well.

Since architect was announced, I've actually been thinking that it could be an added incentive to the devs to add some new maps or at least skins...

After all, up until now, if the devs created new maps/graphics they would also have to create some interesting missions to utilise them. People probably wouldn't like only seeing new, interesting tilesets/maps in paper/radio missions...

That means tying up more devs to write the content. That ups the workload and makes making new maps/tilesets more difficult to do.

When architect goes live they could create new maps/tilesets and then rely on the army of mission architects to create the missions for free...

Heck this is one where I could even be persuaded that having new maps/tilesets initially available to only the better/more accomplished mission creators wouldn't neccesarily be a bad thing.

It could certainly stop any new sets being overused by 1000 little johnnies creating there behemoth farms...

Note that if something like this was done, then I'd expect many maps/tilesets to be opened up to everyone (not just the better writers) after an introductory period...


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.

[/ QUOTE ]

I might be wrong here but were the bulk of player created missions gonna be light on xp etc?

And i dont care how creative people are a caves a cave and a freaks a freak.

[/ QUOTE ]

If XP is all you're concerned about, Devs Choice will have a healthy amount of arcs in it. If you think story arcs can't be creative, make a villain and do the Seer Marino arc, range 15 to 20 iirc.

Here's a thought. Why choose between Crab and Bane spider when I can have both!

[/ QUOTE ]

Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care


 

Posted

Well - its cleared up now:
Pohsyb's Post

[ QUOTE ]
Here is the gist of how this works, when players enter the leveling pact (level 5 and below) their experience is all flattened to whoever was the lowest. Any incoming experience to any member is effectively split by the member count of the pact (which we are limiting to 2 initially). From that point foward, all members will have the exact same experience and always be the exact same level. If player A logs out and lets player B do all the work, it will take player B twice as long.


[/ QUOTE ]

If thats how it works it'll be possible for 2 players to create 2 new characters each in 2 pacts and then log to the odd characters and get XP to 4 characters at once, but at half speed.

Sounds reasonably robust, but the proof will be in the pudding.


 

Posted

[ QUOTE ]
Well - its cleared up now:
Pohsyb's Post

[ QUOTE ]
Here is the gist of how this works, when players enter the leveling pact (level 5 and below) their experience is all flattened to whoever was the lowest. Any incoming experience to any member is effectively split by the member count of the pact (which we are limiting to 2 initially). From that point foward, all members will have the exact same experience and always be the exact same level. If player A logs out and lets player B do all the work, it will take player B twice as long.


[/ QUOTE ]

If thats how it works it'll be possible for 2 players to create 2 new characters each in 2 pacts and then log to the odd characters and get XP to 4 characters at once, but at half speed.

Sounds reasonably robust, but the proof will be in the pudding.

[/ QUOTE ]
Neat and simple. I like that.

Presumably either party can break the pact at any time, else if your mate leaves the game you're stuck with effectively perma-debt (i.e. 50% xp).

Can't immediately think how this could be abused. Even if one half of a pact is PL'd the usual way I think it'd take as long to get both characters to level X as doing them one after the other.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
It could certainly stop any new sets being overused by 1000 little johnnies creating there behemoth farms...

[/ QUOTE ]

Whats wrong with little johnies? There are more people playing this that want to advance chars than become creative genious's.

That came across as really condescending Dave.


 

Posted

[ QUOTE ]
Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care

[/ QUOTE ]
Actually I'm usually after something that I enjoy that lets me forget about my day job.

The best times come when I forget about xp and have a laugh with a good team.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care

[/ QUOTE ]
Actually I'm usually after something that I enjoy that lets me forget about my day job.

The best times come when I forget about xp and have a laugh with a good team.

[/ QUOTE ]

I can do that to but for me getting xp is part of the fun as i LIKE to advance my toons and not sitt reading a mission brief that will in the end add nothing to my toon or to my game play, ie.. i dont care if the crey want to wipe out all the nems as in the long run it wont happen and no matter if i finish or fail the mission it wont happen..... now if it did well thats a different matter


 

Posted

to be honest Shockwave, you are coming across as a bit of an [censored].

Dude, seriously if the game bores you THAT FREAKING MUCH stop playing for a while, give it a couple of months break, wait for the new issue (which you think is rubbish anyway it seems so perhaps not).

It looks like you're just terribly bored with the game, 'the whole been there, done that' approach and to be honest I'm in the same boat.

Yes I've been only playing the game 18 months but I do need a month or so away from it every now and then to keep the game fresh, it's why I'm playing WAR now.

As Dave said, most people play this game for fun not just 'XP XP XP!' that's why you're bored of the game, everything is grind, grind, grind.

You know what, PvP in this game bores me to hell and back but you don't see me slagging off the PvP community because it's not MY particular joy...they like PvP so good on them and it's nice to see the devs are starting to realise that PvP may have been a tacked on thing but is still quite important now it's in the game.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

[ QUOTE ]
As Dave said, most people play this game for fun not just 'XP XP XP!'

[/ QUOTE ]

You could be wrong there, to a lot of people xp is fun.