Your defenders...
Yeah, those first few levels are pretty harsh times, but TA is one of those sets that seems to benefit greatly from slotting procs; just threw the Chance for Smashing from Impeded Swiftness into it and the extra orange numbers are always nice to see. Acid, of course, is getting Achilles Heel; OSA might well get something tasty like the Shield Breaker damage proc (and plausibly another Achilles, because AoE -Res is win combined with -Res from Acid and Disruption). Might even go with the Call of the Sandman self heal into Poison Gas for a bit of extra fun.
If there was ever a build that needs a ton of global recharge though... *starts saving for purples*
Cancelled in Three - MA ID #34608. Please play and comment! Top 10 placing in Projectionist's MA contest!
All these people saying TA is good and I just can't seem to get anywhere with mine :S
I think it must be my dark blast secondary that just doesn't seem to work for me
Well, it's not gangbusters for soloing, but then Defenders aren't (largely speaking) going to win any prizes for power-soloing anyways.
I think Luminara over on the US fora is running a TA/Dark at the moment, and from what I can recall she reckons stuns are where its at (though IIRC she's gone with the Dark APP as well, which might be needed to get the Mag up to stun bosses via stacked Dark Pit / Oppressive Gloom).
Cancelled in Three - MA ID #34608. Please play and comment! Top 10 placing in Projectionist's MA contest!
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All these people saying TA is good and I just can't seem to get anywhere with mine :S
I think it must be my dark blast secondary that just doesn't seem to work for me
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The problem is it's TA/Dark and not Dark/Dark... now feel free to go and re-roll
My Cold/Dark was pure awesome, and still is.
I think the problem with TA is that it's nice to team with one, but fairly repetitive to be one. Same problem I have with Kin, only to a lesser extent
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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All these people saying TA is good and I just can't seem to get anywhere with mine :S
I think it must be my dark blast secondary that just doesn't seem to work for me
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The problem is it's TA/Dark and not Dark/Dark... now feel free to go and re-roll
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My dark is dark/elec! I play her as frequently as the ta/dark :O
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All these people saying TA is good and I just can't seem to get anywhere with mine :S
I think it must be my dark blast secondary that just doesn't seem to work for me
[/ QUOTE ]
The problem is it's TA/Dark and not Dark/Dark... now feel free to go and re-roll
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My dark is dark/elec! I play her as frequently as the ta/dark :O
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:O We really need to sort out your priorities haha! ...but I'll let you off for at least having dark/dark somewhere on your Defenders
emp/dark/power (main)
Kin/psy/dark
Sonic/sonic/psy
rad/sonic/dark
cold/sonic/power
arrow/sonic/power
Well, it's not gangbusters for soloing, but then Defenders aren't (largely speaking) going to win any prizes for power-soloing anyways.
I think Luminara over on the US fora is running a TA/Dark at the moment, and from what I can recall she reckons stuns are where its at (though IIRC she's gone with the Dark APP as well, which might be needed to get the Mag up to stun bosses via stacked Dark Pit / Oppressive Gloom). |
Stacking -ToHit from multiple powers and buffering that with some +Defense is what makes TA/Dark a good, safe build. Matching TT's range to NF's is what makes it less "work intensive" (it permits you to pick one spot and stay there, instead of moving back and forth to use your cones effectively) and more fun to play. And if you're at all interested in or passingly familiar with IOs, slotting three damage procs in TT makes it a very good attack.
Those three things make TA/Dark one of the most effective and powerful TA builds I've played, or even theorized about. I can rip apart a spawn along the walls in Cimerora in roughly 30s. I use the first mission of Maria Jenkins' story arc, the one with Chimera, as a playground, and I regularly test myself by beating the snot out of Chimera (EB version. i dislike fighting AVs because they take half a lifetime if you aren't playing /Sonic).
I think TA/Sonic may be one of the strongest single-target builds possible, because of the insane amount of -Res you can stack (60% with TA, from double-stacked Disruption and one application of Acid, or 80% if you're using the Achilles' Heel proc in Acid; and minimum 60-80% with /Sonic, optimally up to 100-120% depending on recharge and cycle times and interruptions to the chain), but TA/Dark, properly built, is nothing short of amazing for AoE damage and not at all lacking for single-target output. I'll know more about TA/Sonic's performance when I get Ultrasonia up to the 20s or 30s.
TA/A, currently at 40.
Yep, just the one. I'd roll more, but a friend of mine is insisting I get at least one of my characters to 50 before I start another.
Kin/Psy/Power, my first defender
Kin/Dark, of Pinball Wizards
Emp/Dark/Dark
Emp/Rad/Dark, of Green Machine
Emp/Sonic/Dark, of Green Machine
Emp/Sonic/Dark, Lethal Ladies coalition
Dark/Rad
Dark/Ice/Dark, Lethal Ladies coalition
Storm/Sonic/Psy, of Perfect Storms
Storm/Dark
Storm/Sonic/Dark, Lethal Ladies coalition
Cold/Sonic
Cold/Ice
Sonic/Dark
plus many seldom played and mostly forgotten
50s
Wila - Dark Miasma/Archery (2nd character created in game)
Siberian Spring - Cold Domination/Radiation Blast (main)
SiberianSummer - Radiation Emission/Ice Blast
A. Paladin - Empathy/Ice Blast
Under 50
Quanta Planck - Dark Miasma/Radiation Blast
Prizrachnyj - Dark Miasma/Psychic Blast
Butterfly Effect - Storm Summoning/Sonic Blast
Sidhe Dreams - Empathy/Archery
Cleio Ananke - Dark Miasma/Dark Blast
Book Mouse - Kinetics/Sonic Blast
Divinatrix - Empathy/Radiation Blast (duo with Emp/Sonic)
Bea Ware - Kinetics/Archery
Cara Sidhe - Dark Miasma/Energy Blast
Blues Rhythm - Dark Miasma/Sonic Blast
Sonic Shocker - Sonic Resonance/Electrical Blast
Tartarian Hunter - Dark Miasma/Ice Blast
Starthunder - Trick Arrow/Psychic Blast
Hecaerge - Radiation Emission/Archery
Reversed Polarity - Dark Miasma/Electrical Blast
Limone - Sonic Resonance/Radiation Blast
Vanity Guard - Force Field/Energy Blast
Siberian Spring-50 (Cold/Rad, Rad/Ice, Ice/Rad, Sh/Ice) - KGB SS8
Chernozem-50 (Ice/MM, Emp/Ice, MA/Regen) - KGB SS8
Wila-50 (Dark/Arch) - KGB SS8
Also: Krassivy Mechtayu-50 (Ill/Rad) - KGB SS8; Ms. Hypatia-50 (Dark/Regen)
cold/ice
cold/dark
emp/psi
emp/sonic
rad/sonic
rad/ice
dark/sonic
kin/elec
kin/rad
ff/rad
ff/psi
sonic/sonic
TA/sonic
TA/dark
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Defenders really are an addiction.
I think TA/Sonic may be one of the strongest single-target builds possible, because of the insane amount of -Res you can stack (60% with TA, from double-stacked Disruption and one application of Acid, or 80% if you're using the Achilles' Heel proc in Acid; and minimum 60-80% with /Sonic, optimally up to 100-120% depending on recharge and cycle times and interruptions to the chain), but TA/Dark, properly built, is nothing short of amazing for AoE damage and not at all lacking for single-target output. I'll know more about TA/Sonic's performance when I get Ultrasonia up to the 20s or 30s. |
Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor
BS/Regen (My Scrapper loves Leadership, Medicine, and Mystic Fortune)
Cold/Ice
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
I'm not usually a Defender player, but...
FF/Energy.
Kin/Elec (Deleted from SB aggravation).
It pains me to say it, but I think radiation might be best since its -res is in toggle form. |
And /Sonic's time to stack is exactly the same for both primaries, presuming identical +Recharge in the attacks.
The difference doesn't really favor Rad unless Fallout is factored in, and that power is limited to team usage and a base recharge time of 300s with a 38s duration, giving it less than ideal up time ratio even presuming a willing victim is present and high +Recharge is available.
Trick Arrows/Archery
Sonic Resonance/Sonic Attacks
Kinetics/Psychic Blast
Storm Summoning/Energy Blast
Cold Domination/Ice Blast
Dark Miasma/Dark Blast
Forcefield/Sonic Attacks
Empathy/Radiation Blast
Rad/Rad
Kin/Energy
Dark/Sonic
Storm/Sonic (may delete in favor of rolling /Dark or /Ice)
And of course when i16 goes live:
Traps/Sonic
I just have my namesake, a Kin/Rad. Just hit 33. Soloing is hilarious.
I pumped as many IO's that gave recharge bonuses into my TA/Archery 'fender, ( I've rerolled him ) and I remember I could mash my keyboard volleying each TA power apart from 'Ice Arrow' out and still have a tray full of arrows left and practically 100 endurance.
Mind you, I only ran him with 8 man teams benefitting from [Vigilance] & [Conserve Power] as well as Recovery bonuses, End' Redux', etc.
TA is overpowered imo, it may not have a -regen but it can cause a hell of a lot of debuff. I love it!
Fury