Bane spiders not as bad as you may think...
I don't know, his builds weren't exactly optimal... The Bane Spider's good, but too different to the Night Widow for a direct comparison. I'm against the badmouthing of banes, but it just seems silly when people try to compare across ATs.
O.O
Thank you, soooooo much! whooooo now i might actually make a lvl 50 bane spider!
Btw how much would a build like this cost?
[ QUOTE ]
O.O
Thank you, soooooo much! whooooo now i might actually make a lvl 50 bane spider!
Btw how much would a build like this cost?
[/ QUOTE ]All the inf in all the taps.
£9.99 at B&Q I hear...
Irrelevant, anyone with half a brain and unlimited resources can make a killer build for anything. Fact is those same resources will yeild better results in the other 3 veat branches.
Banes are not bad, they are just not as competitive as the other veats at the moment.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
I think the point is that he's gone to town on both a Bane and NW, and found that the Bane comes out on top.
It may be he's discovered a way to play Banes that everyone's missed so far.
Thing is, reading the thread, most posters disagree that his NW build is optimised so it could be a skewed comparison.
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
I suppose we can all get a better idea of Optimized builds once midnight releases his official update for the hero builder, then we can try things out for ourselves.
[ QUOTE ]
this build is the OPTIMUM Night Widow build
[/ QUOTE ]
Anyone who says this has to be a total moron (and possibly even more arrogant than I am, since even I would never claim to have made the one true optimum build for any AT).
I really should do something about this signature.
[ QUOTE ]
It may be he's discovered a way to play Banes that everyone's missed so far.
[/ QUOTE ]
Oh yes, this mythical way to play bane spiders that completly overrides any numbers, statistics and physical laws, in the same way that a katana is so much better than any western sword that it can cut through six inch armour plate and completly overrides the laws of physics.
I really should do something about this signature.
Ok, maybe i'm reading wrong, but imho every AT can reach crazy high defensive numbers with the top of the bill IO's. (on blaster topic i beleive someone made a softcap defence blaster build).
They should be looked at 'out of the box', specialy when i see lines such as 'perma hasten'. 90% of players will never reach this, let alone all the IO's needed.
Added, if i may asume redtomax got their numbers correctly, widows do considerable more base dmg.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Can I just ask : How are banes compared to the standard ATs? I mean is it that Banes are underpowered or the other 3 VEATs are a bit too powerful?
Eh, shush, they come of rather well, especially if you compare them to stalkers, but we are trying to keep quiet about that so we get buffed not nerfed.
SoA have a lot more build flexebility of course, but for a simple comparison of typical builds, try this:
Night Widow > /SR stalker > bane > /electric stalker
(NB, this is solo, the team buffs put any SoA ahead of any stalker on a team).
I really should do something about this signature.
So far i'm pretty dissapointed on the damage output. Note that i only got to 12, but based on other AT's their gun attacks are pretty lousy (heavy burst my butty).
As i may believe redtomax, it wont get much better later on. (most powers go around 1-1,5 dmg index).
Only difference, you get some pets that can help out.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
The AT changes completely when you branch into Bane/Crab (can't say much about Widows but they seem to do a lot better at lower levels than Soldiers). Stick with it, you'll think the effort was worthwhile when you get to 24.
One of the best things about the bane is that you can respec into a crab!
Haha, only joking. Well, sort of. Is this a balance that SoA have to be balanced by, the ability to respec between 2 different ATs?
Also, looking at the other numbers for this Bane vs Night Widow comparison, Night Widows have the better ST attack for stealth strike. Plus, the Widow animations are generally quicker.
Well i don't care about being a clone, and until one of the pr0's finds a good build, and does the numbers and finds the secret of the banes, i'm just going to wait.
Good luck in ur hunt, but i don't have the attention span to try, try and try again. Props out to the good people that do!
[ QUOTE ]
One of the best things about the bane is that you can respec into a crab!
Haha, only joking. Well, sort of. Is this a balance that SoA have to be balanced by, the ability to respec between 2 different ATs?
Also, looking at the other numbers for this Bane vs Night Widow comparison, Night Widows have the better ST attack for stealth strike. Plus, the Widow animations are generally quicker.
[/ QUOTE ]
The thing is NW use more end and have larger recharge times then banes on the attacks so it kinda evens them selfs out
also, i have a bane on test at lv 36 and a NW on live at 28 and from a personal preference i enjoyed the bane far more, i got the same feeling of SMASH that i get eith brutes .
the problem with the NW for me was even with one recharge in every attack and mental training my attack chain was very slow and everyone noes lethal is resisted more often then smashing and it showed as i was leveling.
And to those who say "i'm not trying banes till they get buffed/someone makes an ultimate build all i can say is try it out first and come to your own conclusions
i have a level 32 on test, respec'd into a crab to see what is was like, they have l0rd recl00se's ubar frenzy strike thing, great effects!
well, i was pretty dissapointed by that power, radius is small, damage is meh, the only gem is its animation and even then not everyone will like it
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
BaneODoom: Level 50 Natural Bane Spider
Primary Power Set: Bane Soldier
Secondary Power Set: Bane Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Bash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (36) Crushing Impact - Damage/Endurance: Level 50[*] (46) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (48) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (50) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (45) Titanium Coating - Resistance/Endurance: Level 50[*] (46) Titanium Coating - Resistance/Recharge: Level 50[*] (46) Steadfast Protection - Knockback Protection: Level 30[/list]Level 2: Bane Spider Armor Upgrade <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (3) Titanium Coating - Resistance/Endurance: Level 50[*] (3) Titanium Coating - Resistance/Recharge: Level 50[*] (36) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (45) Steadfast Protection - Knockback Protection: Level 30[/list]Level 4: Combat Training: Defensive <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (5) Luck of the Gambler - Defense: Level 50[*] (5) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Kismet - Accuracy +6%: Level 30[/list]Level 6: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (9) Adjusted Targeting - Recharge: Level 50[*] (9) Adjusted Targeting - Endurance/Recharge: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (11) Luck of the Gambler - Defense: Level 50[*] (11) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 12: Pulverize <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (13) Crushing Impact - Damage/Endurance: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (15) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Bayonet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (17) Crushing Impact - Damage/Endurance: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (43) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 18: Shatter <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (19) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (19) Hecatomb - Accuracy/Recharge: Level 50[*] (21) Hecatomb - Damage/Endurance: Level 50[*] (21) Hecatomb - Chance of Damage(Negative): Level 50[*] (40) Endurance Reduction IO: Level 50[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (23) Numina's Convalescence - Heal: Level 50[*] (23) Numina's Convalescence - Heal/Endurance: Level 50[*] (37) Miracle - +Recovery: Level 40[*] (37) Miracle - Heal: Level 40[*] (37) Miracle - Endurance/Recharge: Level 40[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (25) Performance Shifter - EndMod/Recharge: Level 50[*] (25) Performance Shifter - EndMod/Accuracy: Level 50[*] (36) Performance Shifter - Chance for +End: Level 50[/list]Level 26: Cloaking Device <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (27) Luck of the Gambler - Defense: Level 50[*] (27) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 28: Placate <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 30: Surveillance <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (31) Touch of Lady Grey - Recharge/Endurance: Level 50[*] (31) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (31) Accuracy IO: Level 50[*] (34) Accuracy IO: Level 50[/list]Level 32: Crowd Control <ul type="square">[*] (A) Armageddon - Damage: Level 50[*] (33) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (33) Armageddon - Accuracy/Recharge: Level 50[*] (33) Armageddon - Damage/Endurance: Level 50[*] (34) Armageddon - Chance for Fire Damage: Level 50[*] (34) Endurance Reduction IO: Level 50[/list]Level 35: Mental Training <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Call ReinForcements <ul type="square">[*] (A) Soulbound Allegiance - Damage/Recharge: Level 50[*] (39) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (39) Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (39) Soulbound Allegiance - Damage/Endurance: Level 50[*] (40) Soulbound Allegiance - Damage: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 41: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[/list]Level 44: Kick <ul type="square">[*] (A) Empty[/list]Level 47: Tough <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (48) Titanium Coating - Resistance/Endurance: Level 50[*] (48) Titanium Coating - Resistance/Recharge: Level 50[/list]Level 49: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[*] (50) Red Fortune - Defense/Endurance: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+60% Enhancement(Accuracy)[*]+77.5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+244 (20.3%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Held) (Mag 4.4%)[*]+MezResist(Immobilize) (Mag 6.6%)[*]+MezResist(Sleep) (Mag 6.6%)[*]+17% Recovery[*]+68% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Bash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Wolf Spider Armor)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Titanium Coating[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] +1.5% Recovery[*] +3% Def(All)[*] +Knockback (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Training: Defensive)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Tactical Training: Maneuvers)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Pulverize)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Bayonet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
(Shatter)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Cloaking Device)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] +7.5% Enhancement(RechargeTime)[/list][u]Touch of Lady Grey[u]
(Surveillance)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[/list][u]Armageddon[u]
(Crowd Control)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Soulbound Allegiance[u]
(Call ReinForcements)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +MezResist(Held) (Mag 4.4%)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />
So can anyone improve on this, and tell me how much it'll cost to slot it exactly? I know we're looking in the hundreds of millions here
Myself I'm going with a build quite similar to that one, just way cheaper..
A build like this:
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Bane Spider
Primary Power Set: Bane Soldier
Secondary Power Set: Bane Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(40)
Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), S'fstPrt-ResKB(36)
Level 2: Bane Spider Armor Upgrade -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9)
Level 4: Combat Training: Defensive -- GftotA-Def/EndRdx(A), GftotA-Def(5), GftotA-Run+(5)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(45)
Level 8: Combat Jumping -- GftotA-Run+(A)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(23), RedFtn-EndRdx(23), GftotA-Run+(27)
Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), F'dSmite-Acc/EndRdx/Rchg(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Bayonet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), F'dSmite-Acc/EndRdx/Rchg(21)
Level 18: Shatter -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(45)
Level 20: Hurdle -- Jump-I(A), Jump-I(46)
Level 22: Health -- Heal-I(A), Heal-I(46)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(25)
Level 26: Cloaking Device -- EndRdx-I(A), EndRdx-I(27)
Level 28: Placate -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Surveillance -- Acc-I(A), Acc-I(31), UndDef-DefDeb/Rchg(31), UndDef-DefDeb/Rchg/EndRdx(31), UndDef-Rchg/EndRdx(34), Achilles-ResDeb%(46)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 35: Mental Training -- Run-I(A), Run-I(45)
Level 38: Call ReinForcements -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(39), EdctM'r-Dmg(39), BldM'dt-Acc/Dmg/EndRdx(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Kick -- Empty(A)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Run+(50), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+4,88% Defense(AoE)[*]+1,8% Max Endurance[*]+28% Enhancement(Accuracy)[*]+25% Enhancement(RechargeTime)[*]+124,6 (11,6%) HitPoints[*]+4% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 11%)[*]+MezResist(Sleep) (Mag 8,25%)[*]+MezResist(Stun) (Mag 1,65%)[*]+7% Recovery[*]+7,21% Resistance(Fire)[*]+2,21% Resistance(Cold)[*]+30% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Crumbs!
I am seeing remarkable similarities from both builds in comparison to what I planned XD
I'll properly compare when I get time...but I went Web Cocoon (hold, -fly, -rechg, -jump and slow) instead of Bayonet but then you guys like damage more. I aim to hold one foe and pull the rest with it, if solo thats 1 held and 2 on their way followed by placating one leaving me to have to deal with the last one one fast before placate runs out and keeping the one held constantly held throughout...ofc I will simply be on the setting that I can only just about get by on when solo.
I think though my attack chain don't need Bayonet, as any gap isn't that large. There maybe redraw going from Mace on to Bayonet followed by another redraw going back on to Mace and so the total DPS of the attack chain may suffer from getting the rifle out and putting it back again, but tbh I don't know, maybe you can tell me. I haven't followed the redraw situation at all.
If I make a Wolf Spider (ranger) I'd really want Web Grenade more than Cocoon in order to kite and rely comfortably on ranged def but as a Bane in melee Cocoon looks better.
<--possibly in an all Bane team though XD
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Eh, Bayonet? Thats a rifle power. It has redraw. It does nice damage but it will actually hurt your DPS if you include it in your attack chain. If you are going to take any rifle power, then it is fairly dumb not to make it Venom Grenade, which is available at the same level as Bayonet, and give 20% res, -40% tox res (mace melee attacks have a toxic damage component).
I really should do something about this signature.
Seems with all the negative focus on banes lately, what with the whole banes are nerfed and thus are Suxors attitude some have been having it was somewhat a breath of fresh air to come across this build on the us forums Link (scroll down to the bottom of the page to see the build)
Showing that with the right slotting you can achieve some most impressive figures in terms of both defense and offense.
But in short this person not only made a bane but a night widow build both aimed at maximum offensive potential and overall the bane came off better. Heres some of his findings:
[ QUOTE ]
BANE SPIDER
First I explained where I went with this toon. I built this character to be the very best at maximizing it's damage mitigation as well as it's damage output. I also thought it important that the AT maintain a decent amount of usefulness in team settings against EB's/AB's and the like.
Now these numbers and stats are from my Bane build which is filled to the BRIM with purple IO's and rares so this is the absolute IDEALIZED Bane Spider build if one had an unlimited checkbook and could build it as they saw fit.
This build is a melee based build taking none of the ranged attack powers and built to take as much punishment as possible.
VITAL STATISTICS
Defense to S/Leth/Fire/Cold/Energ/Neg/Psi/Melee: 31.9%
Defense to Ranged: 43.5%
Defense to AoE: 31.9%
Resistance to Smash/Lethal: 39.6%
Resistance to Fire/Cold: 16.9%
Resistance to Energy/Neg: 13.1%
Resistance to Toxic: 11.8%
Resistance to Psionic: 14.9%
Regeneration: 266%
Max HP: 1503.48
Endurance Recovery: 2.79 eps
Endurance Use: .87 eps
In addition to these overall statistics. Every attack in the line is under 5 seconds. The toon's placate recharges in 16.4 seconds. The character has the Call Reinforcements pet which is two -1 Arachnos Disruptor's that are PERMA. Essentially this turns my one man Bane into an army of 3 hard hitting damage dealers and the pets also have strong melee ranged holds and immobilization's.
The build also has perma Hasten and the real kicker I of course saved for last. The most powerful weapon in the Bane's arsenal is the power Surveillance which is a single target debuff to an enemy. The power on this build has a recharge of 13.2 seconds and a duration of 20 seconds rendering it effectively perma. It debuffs the target's defense by 19.3% and debuffs the resistances by 20% with an Achilles Heel proc for an additional 20% making it a 40% RESISTANCE debuff.
In addition to Surverillance which is a huge enemy debuff power this build also has one of the Maneuver toggles which provides a huge 15.4% Def buff to all players on the team.
NIGHT WIDOWS
I built this toon exactly as I built the Bane Spider. I concentrated on a melee build that maximized damage output with superior survivability while also maintaining a strong supportive role to the team make up.
Again this build is the OPTIMUM Night Widow build complete with tons of purples and unique IO's to make the Widow as powerful as I possibly could make it.
VITAL STASTICS
Defense to S/L/Fire/Cold/Energy/Neg/Psi: 27%
Defense to Melee: 50.1%
Defense to Ranged: 38.5%
Defense to AoE: 38.5%
Resistance to Smash/Lethal: 23.1%
Resistance to Fire/Cold: 6.3%
Resistance to Energy/Neg: 1.3%
Resistance to Toxic: 0%
Resistance to Psionic: 60%
Regeneration: 261%
Max HP: 1244.86
Endurance Recovery: 2.77 eps
Endurance Use: .87 eps
In addition to these overall statistics. Every attack in the line is under 6 seconds. The toon's placate recharges in 19.9 seconds. The Night Widow does have better status protection that is true than the Bane. However with careful IO placement and slotting the Bane has almost no problems with in game status protection and better still. With the auto powers having the status protection built in that means there is no way you can have it 'knocked off' by either endurance drain or negligence hitting the wrong key.
The character does have a tier 9 God mode which with perma Hasten which this build has has an uptime of 180 seconds and a downtime of 90 seconds before it's recharged..
The most powerful weapon in the Night Widow's arsenal is the power Mind Link. This power is PERMA with my build and provides a 30% self boost to Psionic resistance, 15.4% Defense buff to all forms of attack to the team, and a 7.71 To Hit buff to everyone's attacks. In addition to that this build also provides a 7.71% Maneuvers defense buff to all forms of attack to the team.
One note. In addition to these stats this build also has the dreaded Smoke Grenade which has a -perception debuff and a 5.1% to hit debuff to all foes that are hit by the power. This also helps the team and is a small but added welcome to the team.
The Night Widow as you can see has more to offer the team at least that way I built it then the Bane does in respects to an overall team buff. It provides a 23% buff to the team's overall defense as well as a not too shabby 7-8% buff to the team's to hit buffs.
However other than a buff to the defense to the team which is very powerful and helps tremendously all the parties involved. As you can see from the defense, resistance numbers. Night Widows are outclassed by banes in almost every significant category. The Bane has more HP and far more resistances and defenses than the Night Widow. Furthermore the Bane in my build has perma pets which in affect add 2 more combat bodies to a team composition increasing the overall team DPS as well as helping to spread about aggro and give the team time to rest and focus their energies on the most powerful foes first.
FINAL CONCLUSION
The Night Widow is very strong with a powerful tier 9 to help it against strong and dangerous foes. But outside that tier 9 the Bane is just stronger on almost every other field that matters. The Night Widow does have a few more melee attacks that is true. But the Bane has extremely powerful melee attacks especially it's Executioner's Strike which with Build Up I clocked at dealing an absolutely stunning 682 damage when the proc fired. I could then immediately placate the foe I was fighting and with my superior recharge hit the enemy AGAIN with 682 damage.
For this reason and the other's I have included in this little rundown I find the Bane Spider to be the better choice of the two AT's and I have no regrets with mine and have enjoyed him immensely.
[/ QUOTE ]
After reading this I'm now somewhat glad that banes have a lot of potential and can in fact outclass some of the other SoA, I'm also glad that I had planed on leveling up a bane spider and nightwidow first before trying the other 2 paths out.