Bane spiders not as bad as you may think...


Carnifax

 

Posted

Hmm didnt know you'd need to redraw weapon to use bayonet.. What do you recommend me to take instead of it? Probably has to be another attack.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I would take Tac Training: Assault, Poison Ray, or grab Hasten much earlier.


I really should do something about this signature.

 

Posted

Hmm.. If I dropped bayonet I could get stamina 2 levels earlier and poisonous ray at 24?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I did take poisonous ray straight after pulverise!

If some coward runs off its only right to shoot them in the back!

(Actually felt I may have to be in and out of melee at times and poisonous ray came under a good attack to take).


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Something like this maybe? Changed a few slots and switched bayonet for poisonous ray.

Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Level 50 Natural Bane Spider
Primary Power Set: Bane Soldier
Secondary Power Set: Bane Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(40)
Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), S'fstPrt-ResKB(36)
Level 2: Bane Spider Armor Upgrade -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), GftotA-Run+(46)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(45)
Level 8: Combat Jumping -- GftotA-Run+(A)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(23), RedFtn-EndRdx(23), GftotA-Run+(27)
Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), F'dSmite-Acc/EndRdx/Rchg(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
Level 18: Shatter -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(45)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(25)
Level 26: Cloaking Device -- EndRdx-I(A), EndRdx-I(27)
Level 28: Placate -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Surveillance -- Acc-I(A), Acc-I(31), UndDef-DefDeb/Rchg(31), UndDef-DefDeb/Rchg/EndRdx(31), UndDef-Rchg/EndRdx(34)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 35: Mental Training -- Run-I(A), Run-I(45)
Level 38: Call ReinForcements -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(39), EdctM'r-Dmg(39), BldM'dt-Acc/Dmg/EndRdx(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Kick -- Empty(A)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Run+(50), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+5,5% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+5,5% Defense(Ranged)[*]+4,88% Defense(AoE)[*]+1,8% Max Endurance[*]+28% Enhancement(Accuracy)[*]+25% Enhancement(RechargeTime)[*]+4% FlySpeed[*]+126,5 (10,5%) HitPoints[*]+8% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 11%)[*]+MezResist(Sleep) (Mag 8,25%)[*]+MezResist(Stun) (Mag 1,65%)[*]+7% Recovery[*]+5,97% Resistance(Fire)[*]+3,47% Resistance(Cold)[*]+34% RunSpeed[/list]


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</pre><hr />


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

For a solo build I got between 45% - 48% positional defense all over my character through Touch of Deaths, Serendipity, Neuronic Shutdown, Undermined Defenses, Scirrocos Dervish and Ruin mainly (fight pool still on the build). Running around eluded has been way more important to me than adding hitpoints and getting regen although I somehow managed more on both. I'd rather not have secondary effects taking away all that I add to my build. With the current level of acc and bein solo on can change offensive for stimulant and perhaps reinforcement for aid self to top things off and say "there is my extra hp and regen"...one thing I am simply not sure about is Reinforcement on a Solo Build, as its not up all the time, they can be destroyed and perhaps looking at it all its better to have something that can be there all the time. In teams however I would want it. Reinforcements is a training and gadgets power and not necessarily a Bane and as a Bane I'd have all the Bane powers. Any "oh noes I dies alot" could come more from the fact I left out cocoon as cocoon is damage mitigation or -dps. As it is also in the Bane pool its a proper Bane power.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.